void Player::LimitSpeed()
{
    auto len = _velocity.length();
    if (len > 2)
    {
        _velocity.normalize();
        _velocity *= 2;
    }
    if (NothingPressed() && len < 0.1)
    {
        _velocity = Vec3(0, 0, 0);
    }
}
Beispiel #2
0
//Callback function for the dialog where the user can change hotkeys.
BOOL CALLBACK ChangeInputDialogProc(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
	static HANDLE hThread = NULL;
	static DWORD dwThreadId = 0;
	static struct INPUTDLGTHREADARGS threadargs;
	static int key = 0;

	switch (uMsg)
	{
		case WM_INITDIALOG:
		{
			// Start the message thread.
			threadargs.hThreadExit = CreateEvent(NULL, TRUE, FALSE, NULL);
			threadargs.hwndDlg = hwndDlg;
			hThread = CreateThread(NULL, 0, NewInputDialogThread, (LPVOID)&threadargs, 0, &dwThreadId);
			
			key = 0;
			memset(keyonce, 0, sizeof(keyonce));
			
			KeyboardSetBackgroundAccess(true);
			SetFocus(GetDlgItem(hwndDlg, LBL_KEY_COMBO));

			CenterWindowOnScreen(hwndDlg);
		}

		return FALSE;

		case WM_COMMAND:
			switch(LOWORD(wParam))	 // CaH4e3: BN_CLICKED redundant define removed since it always 0, Esc mapping used to be handled as well (I need it too :))
			{
				case BTN_OK:
					// Send quit message.
					PostMessage(hwndDlg, WM_USER + 99, 0, 0);
					break;
				case BTN_CLEAR:
					key = -1;
					// Send quit message.
					PostMessage(hwndDlg, WM_USER + 99, 0, 0);
					break;
				default:
					break;
			}
			break;

		case WM_USER:
			{
				// Our thread sent us a timer signal.
				int newkey;
				int meta = GetKeyMeta(key);

				KeyboardUpdateState();

				if((newkey = GetKeyPressed()) != 0)
				{
					key = newkey | meta;
					ClearExtraMeta(&key);
					SetDlgItemText(hwndDlg, LBL_KEY_COMBO, GetKeyComboName(key));
				}
				else if(NothingPressed() && key)
				{
					PostMessage(hwndDlg, WM_USER + 99, 0, 0);		// Send quit message.
				}
			}
			break;

		case WM_CLOSE:
			// exit without changing the key mapping
			key = 0;
		case WM_USER + 99:
			// Done with keyboard.
			KeyboardSetBackgroundAccess(false);

			// Kill the thread.
			SetEvent(threadargs.hThreadExit);
			WaitForSingleObject(hThread, INFINITE);
			CloseHandle(hThread);
			CloseHandle(threadargs.hThreadExit);

			// End the dialog.
			EndDialog(hwndDlg, key);
			return TRUE;

	default:
		break;
	}

	return FALSE;
}