virtual ReadResult readNode(const std::string& uri, const Options* options) const
        {
            std::string ext = osgDB::getFileExtension(uri);
            if ( acceptsExtension(ext) )
            {
                // See if the filename starts with server: and strip it off.  This will trick OSG
                // into passing in the filename to our plugin instead of using the CURL plugin if
                // the filename contains a URL.  So, if you want to read a URL, you can use the
                // following format: osgDB::readNodeFile("server:http://myserver/myearth.earth").
                // This should only be necessary for the first level as the other files will have
                // a tilekey prepended to them.
                if ((uri.length() > 7) && (uri.substr(0, 7) == "server:"))
                    return readNode(uri.substr(7), options);

                // parse the tile key and engine ID:
                std::string tileDef = osgDB::getNameLessExtension(uri);
                unsigned int lod, x, y, engineID;
                sscanf(tileDef.c_str(), "%d/%d/%d.%d", &lod, &x, &y, &engineID);

                // find the appropriate engine:
                osg::ref_ptr<MPTerrainEngineNode> engineNode;
                MPTerrainEngineNode::getEngineByUID( (UID)engineID, engineNode );
                if ( engineNode.valid() )
                {
                    OE_START_TIMER(tileLoadTime);

                    // see if we have a progress tracker
                    ProgressCallback* progress = 
                        options ? const_cast<ProgressCallback*>(
                        dynamic_cast<const ProgressCallback*>(options->getUserData())) : 0L;

                    // must have a ProgressCallback if we're profiling.
                    bool ownProgress = (progress == 0L);
                    if ( !progress && _profiling )
                        progress = new ProgressCallback();

                    // assemble the key and create the node:
                    const Profile* profile = engineNode->getMap()->getProfile();
                    TileKey key( lod, x, y, profile );

                    osg::ref_ptr<osg::Node> node;

                    if ( "osgearth_engine_mp_tile" == ext )
                    {
                        node = engineNode->createNode(key, progress);
                    }
                    else if ( "osgearth_engine_mp_standalone_tile" == ext )
                    {
                        node = engineNode->createStandaloneNode(key, progress);
                    }

                    double tileLoadTime = OE_STOP_TIMER(tileLoadTime);
                    if ( progress )
                        progress->stats()["tile_load_time"] = tileLoadTime;

                    if ( _profiling )
                    {
                        OE_NOTICE << "tile: " << tileDef << std::endl;
                        for(std::map<std::string,double>::iterator i = progress->stats().begin();
                            i != progress->stats().end();
                            ++i)
                        {
                            OE_NOTICE << "   " << i->first << " = " << std::setprecision(4) 
                                << i->second << " ("
                                << (int)((i->second/tileLoadTime)*100)
                                << "%)" 
                                << std::endl;
                        }

                        if ( ownProgress )
                        {
                            delete progress;
                            progress = 0L;
                        }
                    }

                    // Deal with failed loads.
                    if ( !node.valid() )
                    {
                        if ( key.getLOD() == 0 || (progress && progress->isCanceled()) )
                        {
                            // the tile will ask again next time.
                            return ReadResult::FILE_NOT_FOUND;
                        }
                        else
                        {
                            // the parent tile will never ask again as long as it remains in memory.
                            node = new InvalidTileNode( key );
                        }
                    }
                    else
                    {   
                        // notify the Terrain interface of a new tile
                        osg::Timer_t start = osg::Timer::instance()->tick();
                        engineNode->getTerrain()->notifyTileAdded(key, node.get());
                        osg::Timer_t end = osg::Timer::instance()->tick();
                    }

                    return ReadResult( node.get(), ReadResult::FILE_LOADED );
                }
                else
                {
                    return ReadResult::FILE_NOT_FOUND;
                }
            }
            else
            {
                return ReadResult::FILE_NOT_HANDLED;
            }
        }
        virtual ReadResult readNode(const std::string& uri, const Options* options) const
        {
            std::string ext = osgDB::getFileExtension(uri);
            if ( acceptsExtension(ext) )
            {
                // See if the filename starts with server: and strip it off.  This will trick OSG
                // into passing in the filename to our plugin instead of using the CURL plugin if
                // the filename contains a URL.  So, if you want to read a URL, you can use the
                // following format: osgDB::readNodeFile("server:http://myserver/myearth.earth").
                // This should only be necessary for the first level as the other files will have
                // a tilekey prepended to them.
                if ((uri.length() > 7) && (uri.substr(0, 7) == "server:"))
                    return readNode(uri.substr(7), options);

                // parse the tile key and engine ID:
                std::string tileDef = osgDB::getNameLessExtension(uri);
                unsigned int lod, x, y, engineID;
                sscanf(tileDef.c_str(), "%d/%d/%d.%d", &lod, &x, &y, &engineID);

                // find the appropriate engine:
                osg::ref_ptr<MPTerrainEngineNode> engineNode;
                MPTerrainEngineNode::getEngineByUID( (UID)engineID, engineNode );
                if ( engineNode.valid() )
                {
                    Registry::instance()->startActivity(uri);

                    OE_START_TIMER(tileLoadTime);

                    // see if we have a progress tracker
                    ProgressCallback* progress = 
                        options ? const_cast<ProgressCallback*>(
                        dynamic_cast<const ProgressCallback*>(options->getUserData())) : 0L;

                    // must have a ProgressCallback if we're profiling.
                    bool ownProgress = (progress == 0L);
                    if ( !progress && _profiling )
                        progress = new ProgressCallback();

                    // assemble the key and create the node:
                    const Profile* profile = engineNode->getMap()->getProfile();
                    TileKey key( lod, x, y, profile );

                    osg::ref_ptr<osg::Node> node;

                    if ( "osgearth_engine_mp_tile" == ext )
                    {
                        node = engineNode->createNode(key, progress);
                    }
                    else if ( "osgearth_engine_mp_standalone_tile" == ext )
                    {
                        node = engineNode->createStandaloneNode(key, progress);
                    }

                    double tileLoadTime = OE_STOP_TIMER(tileLoadTime);
                    if ( progress )
                        progress->stats()["tile_load_time"] = tileLoadTime;

                    // profiling level 1 = detailed stats about individual loads.
                    if ( _profiling == 1 )
                    {
                        progress->stats()["http_get_time_avg"] =
                            progress->stats()["http_get_time"] / progress->stats()["http_get_count"];

                        OE_NOTICE << "tile: " << tileDef << std::endl;
                        for(ProgressCallback::Stats::iterator i = progress->stats().begin();
                            i != progress->stats().end();
                            ++i)
                        {
                            std::stringstream buf;
                            if ( osgEarth::endsWith(i->first, "_time") )
                            {
                                buf 
                                    << i->first << " = " << std::setprecision(4) << (i->second*1000.0) << "ms ("
                                    << (int)((i->second/tileLoadTime)*100) << "%)";
                            }
                            else
                            {
                                buf << i->first << " = " << std::setprecision(4) << i->second;
                            }
                            OE_NOTICE << "   " << buf.str() << std::endl;
                        }

                        if ( ownProgress )
                        {
                            delete progress;
                            progress = 0L;
                        }
                    }

                    // profiling level 2 = running 60-sample averages
                    else if ( _profiling == 2 )
                    {
                        static std::deque<double> tileLoadTimes[3];
                        static int    samples[3]       = { 64, 256, 1024 };
                        static double runningTotals[3] = { 0.0, 0.0, 0.0 };
                        static Threading::Mutex averageMutex;

                        averageMutex.lock();
                        for(int i=0; i<3; ++i)
                        {
                            runningTotals[i] += tileLoadTime;
                            tileLoadTimes[i].push_back( tileLoadTime );
                            if ( tileLoadTimes[i].size() > samples[i] )
                            {
                                runningTotals[i] -= tileLoadTimes[i].front();
                                tileLoadTimes[i].pop_front();
                            }
                        }
                        OE_NOTICE << "(samples)time : "
                            << "(" << samples[0] << "): " << (tileLoadTimes[0].size() == samples[0] ? (runningTotals[0]/(double)samples[0])*1000.0 : -1.0) << "ms; "
                            << "(" << samples[1] << "): " << (tileLoadTimes[1].size() == samples[1] ? (runningTotals[1]/(double)samples[1])*1000.0 : -1.0) << "ms; "
                            << "(" << samples[2] << "): " << (tileLoadTimes[2].size() == samples[2] ? (runningTotals[2]/(double)samples[2])*1000.0 : -1.0) << "ms; "
                            << std::endl;

                        averageMutex.unlock();
                    }
                    
                    Registry::instance()->endActivity(uri);

                    // Deal with failed loads.
                    if ( !node.valid() )
                    {
                        if ( key.getLOD() == 0  )
                        {
                            // the tile will ask again next time.
                            return ReadResult::FILE_NOT_FOUND;
                        }
                        else if (progress && progress->isCanceled())
                        {
                            if ( _profiling )
                            {
                                OE_NOTICE << LC << "Tile " << key.str() << " -- canceled!" << std::endl;
                            }
                            return ReadResult::FILE_NOT_FOUND;
                        }
                        else
                        {
                            // the parent tile will never ask again as long as it remains in memory.
                            node = new InvalidTileNode( key );
                        }
                    }
                    else
                    {   
                        // notify the Terrain interface of a new tile
                        // moved this to TileNodeRegistry::add
                        //osg::Timer_t start = osg::Timer::instance()->tick();
                        //engineNode->getTerrain()->notifyTileAdded(key, node.get());
                        //osg::Timer_t end = osg::Timer::instance()->tick();
                    }
                    
                    return ReadResult( node.get(), ReadResult::FILE_LOADED );
                }
                else
                {
                    return ReadResult::FILE_NOT_FOUND;
                }
            }
            else
            {
                return ReadResult::FILE_NOT_HANDLED;
            }
        }