Beispiel #1
0
    RenderTarget::~RenderTarget()
    {
        // Delete viewports
        for (ViewportList::iterator i = mViewportList.begin();
            i != mViewportList.end(); ++i)
        {
            fireViewportRemoved(i->second);
            OGRE_DELETE (*i).second;
        }


        // Write closing message
		LogManager::getSingleton().stream(LML_TRIVIAL)
			<< "Render Target '" << mName << "' "
			<< "Average FPS: " << mStats.avgFPS << " "
			<< "Best FPS: " << mStats.bestFPS << " "
			<< "Worst FPS: " << mStats.worstFPS; 

    }
Beispiel #2
0
//-----------------------------------------------------------------------------
Function::~Function()
{
	for (FunctionAtomInstanceIterator it=mAtomInstances.begin(); it != mAtomInstances.end(); ++it)		
		OGRE_DELETE (*it);
	mAtomInstances.clear();

	for (ShaderParameterIterator it = mInputParameters.begin(); it != mInputParameters.end(); ++it)
		(*it).setNull();
	mInputParameters.clear();

	for (ShaderParameterIterator it = mOutputParameters.begin(); it != mOutputParameters.end(); ++it)
		(*it).setNull();
	mOutputParameters.clear();

	for (ShaderParameterIterator it = mLocalParameters.begin(); it != mLocalParameters.end(); ++it)
		(*it).setNull();
	mLocalParameters.clear();

}
Beispiel #3
0
extern "C" int APIENTRY
DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID lpReserved)
{
	// Remove this if you use lpReserved
	UNREFERENCED_PARAMETER(lpReserved);

	if (dwReason == DLL_PROCESS_ATTACH)
	{
		TRACE0("AxisGrid.DLL Initializing!\n");
		
		// Extension DLL one-time initialization
		if (!AfxInitExtensionModule(AxisGridDLL, hInstance))
			return 0;

		// Insert this DLL into the resource chain
		// NOTE: If this Extension DLL is being implicitly linked to by
		//  an MFC Regular DLL (such as an ActiveX Control)
		//  instead of an MFC application, then you will want to
		//  remove this line from DllMain and put it in a separate
		//  function exported from this Extension DLL.  The Regular DLL
		//  that uses this Extension DLL should then explicitly call that
		//  function to initialize this Extension DLL.  Otherwise,
		//  the CDynLinkLibrary object will not be attached to the
		//  Regular DLL's resource chain, and serious problems will
		//  result.

		new CDynLinkLibrary(AxisGridDLL);

		g_plugin = new Ogre::AxisGridPlugin(hInstance);
	}
	else if (dwReason == DLL_PROCESS_DETACH)
	{
		TRACE0("AxisGrid.DLL Terminating!\n");

		OGRE_DELETE(g_plugin);
		// Terminate the library before destructors are called
		AfxTermExtensionModule(AxisGridDLL);
	}
	return 1;   // ok
}
	// 关闭插件
	void AxisGridPlugin::shutdown()
	{
		if(!m_inited)
			return;
		m_worldEditor->getMainFrame()->removeChildViewListener(this);

		// 销毁网格对象
		m_worldEditor->getDisplaySystem()->getMainSceneMgr()->destroyManualObject(m_gridObject);
		m_worldEditor->getDisplaySystem()->getMainSceneMgr()->destroySceneNode(m_gridNode->getName());
		m_gridObject = 0;
		m_gridNode = 0;

		// 销毁坐标轴对象
		OverlayManager::getSingleton().destroyOverlayElement(m_statElement);
		OverlayManager::getSingleton().destroyOverlayElement(m_axisElement);
		OverlayManager::getSingleton().destroy(m_axisOverlay);
		m_statElement = 0;
		m_axisOverlay = 0;
		m_axisElement = 0;
		OGRE_DELETE(m_axisRTT);

		m_inited = false;
	}
	// 销毁场景系统
	void ISceneSystem::shutdown()
	{
		OGRE_DELETE(s_SceneSystem);
	}
	// 工厂对象的销毁方法
	void ParticleObjectFactory::destroy(ISceneObject *obj)
	{
		OGRE_DELETE(obj);
	}
	// 工厂对象的销毁方法
	void EnvironmentObjectFactory::destroy(ISceneObject *obj)
	{
		OGRE_DELETE(obj);
	}
	// 工厂对象的销毁方法
	void CameraObjectFactory::destroy(ISceneObject *obj)
	{
		OGRE_DELETE(obj);
	}
	// 实用这个地形操作器
	void TerrainEditorPlugin::setTerrainAction(TerrainAction *action)
	{
		OGRE_DELETE(m_terrainAction);
		m_terrainAction = action;
	}
	// 工厂对象的销毁方法
	void BoxTriggerObjectFactory::destroy(ISceneObject *obj)
	{
		OGRE_DELETE(obj);
	}
	// 工厂对象的销毁方法
	void BillboardSetObjectFactory::destroy(ISceneObject *obj)
	{
		OGRE_DELETE(obj);
	}