Beispiel #1
0
static void PREFIX_h264_qpel16_h_lowpass_altivec(uint8_t * dst, uint8_t * src, int dstStride, int srcStride) {
    register int i;

    LOAD_ZERO;
    const vec_u8 permM2 = vec_lvsl(-2, src);
    const vec_u8 permM1 = vec_lvsl(-1, src);
    const vec_u8 permP0 = vec_lvsl(+0, src);
    const vec_u8 permP1 = vec_lvsl(+1, src);
    const vec_u8 permP2 = vec_lvsl(+2, src);
    const vec_u8 permP3 = vec_lvsl(+3, src);
    const vec_s16 v5ss = vec_splat_s16(5);
    const vec_u16 v5us = vec_splat_u16(5);
    const vec_s16 v20ss = vec_sl(vec_splat_s16(5),vec_splat_u16(2));
    const vec_s16 v16ss = vec_sl(vec_splat_s16(1),vec_splat_u16(4));

    vec_u8 srcM2, srcM1, srcP0, srcP1, srcP2, srcP3;

    register int align = ((((unsigned long)src) - 2) % 16);

    vec_s16 srcP0A, srcP0B, srcP1A, srcP1B,
              srcP2A, srcP2B, srcP3A, srcP3B,
              srcM1A, srcM1B, srcM2A, srcM2B,
              sum1A, sum1B, sum2A, sum2B, sum3A, sum3B,
              pp1A, pp1B, pp2A, pp2B, pp3A, pp3B,
              psumA, psumB, sumA, sumB;

    vec_u8 sum, fsum;

    for (i = 0 ; i < 16 ; i ++) {
        vec_u8 srcR1 = vec_ld(-2, src);
        vec_u8 srcR2 = vec_ld(14, src);

        switch (align) {
        default: {
            srcM2 = vec_perm(srcR1, srcR2, permM2);
            srcM1 = vec_perm(srcR1, srcR2, permM1);
            srcP0 = vec_perm(srcR1, srcR2, permP0);
            srcP1 = vec_perm(srcR1, srcR2, permP1);
            srcP2 = vec_perm(srcR1, srcR2, permP2);
            srcP3 = vec_perm(srcR1, srcR2, permP3);
        } break;
        case 11: {
            srcM2 = vec_perm(srcR1, srcR2, permM2);
            srcM1 = vec_perm(srcR1, srcR2, permM1);
            srcP0 = vec_perm(srcR1, srcR2, permP0);
            srcP1 = vec_perm(srcR1, srcR2, permP1);
            srcP2 = vec_perm(srcR1, srcR2, permP2);
            srcP3 = srcR2;
        } break;
        case 12: {
            vec_u8 srcR3 = vec_ld(30, src);
            srcM2 = vec_perm(srcR1, srcR2, permM2);
            srcM1 = vec_perm(srcR1, srcR2, permM1);
            srcP0 = vec_perm(srcR1, srcR2, permP0);
            srcP1 = vec_perm(srcR1, srcR2, permP1);
            srcP2 = srcR2;
            srcP3 = vec_perm(srcR2, srcR3, permP3);
        } break;
        case 13: {
            vec_u8 srcR3 = vec_ld(30, src);
            srcM2 = vec_perm(srcR1, srcR2, permM2);
            srcM1 = vec_perm(srcR1, srcR2, permM1);
            srcP0 = vec_perm(srcR1, srcR2, permP0);
            srcP1 = srcR2;
            srcP2 = vec_perm(srcR2, srcR3, permP2);
            srcP3 = vec_perm(srcR2, srcR3, permP3);
        } break;
        case 14: {
            vec_u8 srcR3 = vec_ld(30, src);
            srcM2 = vec_perm(srcR1, srcR2, permM2);
            srcM1 = vec_perm(srcR1, srcR2, permM1);
            srcP0 = srcR2;
            srcP1 = vec_perm(srcR2, srcR3, permP1);
            srcP2 = vec_perm(srcR2, srcR3, permP2);
            srcP3 = vec_perm(srcR2, srcR3, permP3);
        } break;
        case 15: {
            vec_u8 srcR3 = vec_ld(30, src);
            srcM2 = vec_perm(srcR1, srcR2, permM2);
            srcM1 = srcR2;
            srcP0 = vec_perm(srcR2, srcR3, permP0);
            srcP1 = vec_perm(srcR2, srcR3, permP1);
            srcP2 = vec_perm(srcR2, srcR3, permP2);
            srcP3 = vec_perm(srcR2, srcR3, permP3);
        } break;
        }

        srcP0A = (vec_s16) vec_mergeh(zero_u8v, srcP0);
        srcP0B = (vec_s16) vec_mergel(zero_u8v, srcP0);
        srcP1A = (vec_s16) vec_mergeh(zero_u8v, srcP1);
        srcP1B = (vec_s16) vec_mergel(zero_u8v, srcP1);

        srcP2A = (vec_s16) vec_mergeh(zero_u8v, srcP2);
        srcP2B = (vec_s16) vec_mergel(zero_u8v, srcP2);
        srcP3A = (vec_s16) vec_mergeh(zero_u8v, srcP3);
        srcP3B = (vec_s16) vec_mergel(zero_u8v, srcP3);

        srcM1A = (vec_s16) vec_mergeh(zero_u8v, srcM1);
        srcM1B = (vec_s16) vec_mergel(zero_u8v, srcM1);
        srcM2A = (vec_s16) vec_mergeh(zero_u8v, srcM2);
        srcM2B = (vec_s16) vec_mergel(zero_u8v, srcM2);

        sum1A = vec_adds(srcP0A, srcP1A);
        sum1B = vec_adds(srcP0B, srcP1B);
        sum2A = vec_adds(srcM1A, srcP2A);
        sum2B = vec_adds(srcM1B, srcP2B);
        sum3A = vec_adds(srcM2A, srcP3A);
        sum3B = vec_adds(srcM2B, srcP3B);

        pp1A = vec_mladd(sum1A, v20ss, v16ss);
        pp1B = vec_mladd(sum1B, v20ss, v16ss);

        pp2A = vec_mladd(sum2A, v5ss, zero_s16v);
        pp2B = vec_mladd(sum2B, v5ss, zero_s16v);

        pp3A = vec_add(sum3A, pp1A);
        pp3B = vec_add(sum3B, pp1B);

        psumA = vec_sub(pp3A, pp2A);
        psumB = vec_sub(pp3B, pp2B);

        sumA = vec_sra(psumA, v5us);
        sumB = vec_sra(psumB, v5us);

        sum = vec_packsu(sumA, sumB);

        ASSERT_ALIGNED(dst);

        OP_U8_ALTIVEC(fsum, sum, vec_ld(0, dst));

        vec_st(fsum, 0, dst);

        src += srcStride;
        dst += dstStride;
    }
}
Beispiel #2
0
static void PREFIX_h264_qpel16_v_lowpass_altivec(uint8_t * dst, uint8_t * src, int dstStride, int srcStride) {
    register int i;

    LOAD_ZERO;
    const vec_u8 perm = vec_lvsl(0, src);
    const vec_s16 v20ss = vec_sl(vec_splat_s16(5),vec_splat_u16(2));
    const vec_u16 v5us = vec_splat_u16(5);
    const vec_s16 v5ss = vec_splat_s16(5);
    const vec_s16 v16ss = vec_sl(vec_splat_s16(1),vec_splat_u16(4));

    uint8_t *srcbis = src - (srcStride * 2);

    const vec_u8 srcM2a = vec_ld(0, srcbis);
    const vec_u8 srcM2b = vec_ld(16, srcbis);
    const vec_u8 srcM2 = vec_perm(srcM2a, srcM2b, perm);
    //srcbis += srcStride;
    const vec_u8 srcM1a = vec_ld(0, srcbis += srcStride);
    const vec_u8 srcM1b = vec_ld(16, srcbis);
    const vec_u8 srcM1 = vec_perm(srcM1a, srcM1b, perm);
    //srcbis += srcStride;
    const vec_u8 srcP0a = vec_ld(0, srcbis += srcStride);
    const vec_u8 srcP0b = vec_ld(16, srcbis);
    const vec_u8 srcP0 = vec_perm(srcP0a, srcP0b, perm);
    //srcbis += srcStride;
    const vec_u8 srcP1a = vec_ld(0, srcbis += srcStride);
    const vec_u8 srcP1b = vec_ld(16, srcbis);
    const vec_u8 srcP1 = vec_perm(srcP1a, srcP1b, perm);
    //srcbis += srcStride;
    const vec_u8 srcP2a = vec_ld(0, srcbis += srcStride);
    const vec_u8 srcP2b = vec_ld(16, srcbis);
    const vec_u8 srcP2 = vec_perm(srcP2a, srcP2b, perm);
    //srcbis += srcStride;

    vec_s16 srcM2ssA = (vec_s16) vec_mergeh(zero_u8v, srcM2);
    vec_s16 srcM2ssB = (vec_s16) vec_mergel(zero_u8v, srcM2);
    vec_s16 srcM1ssA = (vec_s16) vec_mergeh(zero_u8v, srcM1);
    vec_s16 srcM1ssB = (vec_s16) vec_mergel(zero_u8v, srcM1);
    vec_s16 srcP0ssA = (vec_s16) vec_mergeh(zero_u8v, srcP0);
    vec_s16 srcP0ssB = (vec_s16) vec_mergel(zero_u8v, srcP0);
    vec_s16 srcP1ssA = (vec_s16) vec_mergeh(zero_u8v, srcP1);
    vec_s16 srcP1ssB = (vec_s16) vec_mergel(zero_u8v, srcP1);
    vec_s16 srcP2ssA = (vec_s16) vec_mergeh(zero_u8v, srcP2);
    vec_s16 srcP2ssB = (vec_s16) vec_mergel(zero_u8v, srcP2);

    vec_s16 pp1A, pp1B, pp2A, pp2B, pp3A, pp3B,
              psumA, psumB, sumA, sumB,
              srcP3ssA, srcP3ssB,
              sum1A, sum1B, sum2A, sum2B, sum3A, sum3B;

    vec_u8 sum, fsum, srcP3a, srcP3b, srcP3;

    for (i = 0 ; i < 16 ; i++) {
        srcP3a = vec_ld(0, srcbis += srcStride);
        srcP3b = vec_ld(16, srcbis);
        srcP3 = vec_perm(srcP3a, srcP3b, perm);
        srcP3ssA = (vec_s16) vec_mergeh(zero_u8v, srcP3);
        srcP3ssB = (vec_s16) vec_mergel(zero_u8v, srcP3);
        //srcbis += srcStride;

        sum1A = vec_adds(srcP0ssA, srcP1ssA);
        sum1B = vec_adds(srcP0ssB, srcP1ssB);
        sum2A = vec_adds(srcM1ssA, srcP2ssA);
        sum2B = vec_adds(srcM1ssB, srcP2ssB);
        sum3A = vec_adds(srcM2ssA, srcP3ssA);
        sum3B = vec_adds(srcM2ssB, srcP3ssB);

        srcM2ssA = srcM1ssA;
        srcM2ssB = srcM1ssB;
        srcM1ssA = srcP0ssA;
        srcM1ssB = srcP0ssB;
        srcP0ssA = srcP1ssA;
        srcP0ssB = srcP1ssB;
        srcP1ssA = srcP2ssA;
        srcP1ssB = srcP2ssB;
        srcP2ssA = srcP3ssA;
        srcP2ssB = srcP3ssB;

        pp1A = vec_mladd(sum1A, v20ss, v16ss);
        pp1B = vec_mladd(sum1B, v20ss, v16ss);

        pp2A = vec_mladd(sum2A, v5ss, zero_s16v);
        pp2B = vec_mladd(sum2B, v5ss, zero_s16v);

        pp3A = vec_add(sum3A, pp1A);
        pp3B = vec_add(sum3B, pp1B);

        psumA = vec_sub(pp3A, pp2A);
        psumB = vec_sub(pp3B, pp2B);

        sumA = vec_sra(psumA, v5us);
        sumB = vec_sra(psumB, v5us);

        sum = vec_packsu(sumA, sumB);

        ASSERT_ALIGNED(dst);

        OP_U8_ALTIVEC(fsum, sum, vec_ld(0, dst));

        vec_st(fsum, 0, dst);

        dst += dstStride;
    }
}
Beispiel #3
0
static void PREFIX_h264_qpel16_hv_lowpass_altivec(uint8_t * dst, int16_t * tmp, uint8_t * src, int dstStride, int tmpStride, int srcStride) {
    register int i;
    LOAD_ZERO;
    const vec_u8 permM2 = vec_lvsl(-2, src);
    const vec_u8 permM1 = vec_lvsl(-1, src);
    const vec_u8 permP0 = vec_lvsl(+0, src);
    const vec_u8 permP1 = vec_lvsl(+1, src);
    const vec_u8 permP2 = vec_lvsl(+2, src);
    const vec_u8 permP3 = vec_lvsl(+3, src);
    const vec_s16 v20ss = vec_sl(vec_splat_s16(5),vec_splat_u16(2));
    const vec_u32 v10ui = vec_splat_u32(10);
    const vec_s16 v5ss = vec_splat_s16(5);
    const vec_s16 v1ss = vec_splat_s16(1);
    const vec_s32 v512si = vec_sl(vec_splat_s32(1),vec_splat_u32(9));
    const vec_u32 v16ui = vec_sl(vec_splat_u32(1),vec_splat_u32(4));

    register int align = ((((unsigned long)src) - 2) % 16);

    vec_s16 srcP0A, srcP0B, srcP1A, srcP1B,
              srcP2A, srcP2B, srcP3A, srcP3B,
              srcM1A, srcM1B, srcM2A, srcM2B,
              sum1A, sum1B, sum2A, sum2B, sum3A, sum3B,
              pp1A, pp1B, pp2A, pp2B, psumA, psumB;

    const vec_u8 mperm = (const vec_u8)
        {0x00, 0x08, 0x01, 0x09, 0x02, 0x0A, 0x03, 0x0B,
         0x04, 0x0C, 0x05, 0x0D, 0x06, 0x0E, 0x07, 0x0F};
    int16_t *tmpbis = tmp;

    vec_s16 tmpM1ssA, tmpM1ssB, tmpM2ssA, tmpM2ssB,
              tmpP0ssA, tmpP0ssB, tmpP1ssA, tmpP1ssB,
              tmpP2ssA, tmpP2ssB;

    vec_s32 pp1Ae, pp1Ao, pp1Be, pp1Bo, pp2Ae, pp2Ao, pp2Be, pp2Bo,
              pp3Ae, pp3Ao, pp3Be, pp3Bo, pp1cAe, pp1cAo, pp1cBe, pp1cBo,
              pp32Ae, pp32Ao, pp32Be, pp32Bo, sumAe, sumAo, sumBe, sumBo,
              ssumAe, ssumAo, ssumBe, ssumBo;
    vec_u8 fsum, sumv, sum;
    vec_s16 ssume, ssumo;

    src -= (2 * srcStride);
    for (i = 0 ; i < 21 ; i ++) {
        vec_u8 srcM2, srcM1, srcP0, srcP1, srcP2, srcP3;
        vec_u8 srcR1 = vec_ld(-2, src);
        vec_u8 srcR2 = vec_ld(14, src);

        switch (align) {
        default: {
            srcM2 = vec_perm(srcR1, srcR2, permM2);
            srcM1 = vec_perm(srcR1, srcR2, permM1);
            srcP0 = vec_perm(srcR1, srcR2, permP0);
            srcP1 = vec_perm(srcR1, srcR2, permP1);
            srcP2 = vec_perm(srcR1, srcR2, permP2);
            srcP3 = vec_perm(srcR1, srcR2, permP3);
        } break;
        case 11: {
            srcM2 = vec_perm(srcR1, srcR2, permM2);
            srcM1 = vec_perm(srcR1, srcR2, permM1);
            srcP0 = vec_perm(srcR1, srcR2, permP0);
            srcP1 = vec_perm(srcR1, srcR2, permP1);
            srcP2 = vec_perm(srcR1, srcR2, permP2);
            srcP3 = srcR2;
        } break;
        case 12: {
            vec_u8 srcR3 = vec_ld(30, src);
            srcM2 = vec_perm(srcR1, srcR2, permM2);
            srcM1 = vec_perm(srcR1, srcR2, permM1);
            srcP0 = vec_perm(srcR1, srcR2, permP0);
            srcP1 = vec_perm(srcR1, srcR2, permP1);
            srcP2 = srcR2;
            srcP3 = vec_perm(srcR2, srcR3, permP3);
        } break;
        case 13: {
            vec_u8 srcR3 = vec_ld(30, src);
            srcM2 = vec_perm(srcR1, srcR2, permM2);
            srcM1 = vec_perm(srcR1, srcR2, permM1);
            srcP0 = vec_perm(srcR1, srcR2, permP0);
            srcP1 = srcR2;
            srcP2 = vec_perm(srcR2, srcR3, permP2);
            srcP3 = vec_perm(srcR2, srcR3, permP3);
        } break;
        case 14: {
            vec_u8 srcR3 = vec_ld(30, src);
            srcM2 = vec_perm(srcR1, srcR2, permM2);
            srcM1 = vec_perm(srcR1, srcR2, permM1);
            srcP0 = srcR2;
            srcP1 = vec_perm(srcR2, srcR3, permP1);
            srcP2 = vec_perm(srcR2, srcR3, permP2);
            srcP3 = vec_perm(srcR2, srcR3, permP3);
        } break;
        case 15: {
            vec_u8 srcR3 = vec_ld(30, src);
            srcM2 = vec_perm(srcR1, srcR2, permM2);
            srcM1 = srcR2;
            srcP0 = vec_perm(srcR2, srcR3, permP0);
            srcP1 = vec_perm(srcR2, srcR3, permP1);
            srcP2 = vec_perm(srcR2, srcR3, permP2);
            srcP3 = vec_perm(srcR2, srcR3, permP3);
        } break;
        }

        srcP0A = (vec_s16) vec_mergeh(zero_u8v, srcP0);
        srcP0B = (vec_s16) vec_mergel(zero_u8v, srcP0);
        srcP1A = (vec_s16) vec_mergeh(zero_u8v, srcP1);
        srcP1B = (vec_s16) vec_mergel(zero_u8v, srcP1);

        srcP2A = (vec_s16) vec_mergeh(zero_u8v, srcP2);
        srcP2B = (vec_s16) vec_mergel(zero_u8v, srcP2);
        srcP3A = (vec_s16) vec_mergeh(zero_u8v, srcP3);
        srcP3B = (vec_s16) vec_mergel(zero_u8v, srcP3);

        srcM1A = (vec_s16) vec_mergeh(zero_u8v, srcM1);
        srcM1B = (vec_s16) vec_mergel(zero_u8v, srcM1);
        srcM2A = (vec_s16) vec_mergeh(zero_u8v, srcM2);
        srcM2B = (vec_s16) vec_mergel(zero_u8v, srcM2);

        sum1A = vec_adds(srcP0A, srcP1A);
        sum1B = vec_adds(srcP0B, srcP1B);
        sum2A = vec_adds(srcM1A, srcP2A);
        sum2B = vec_adds(srcM1B, srcP2B);
        sum3A = vec_adds(srcM2A, srcP3A);
        sum3B = vec_adds(srcM2B, srcP3B);

        pp1A = vec_mladd(sum1A, v20ss, sum3A);
        pp1B = vec_mladd(sum1B, v20ss, sum3B);

        pp2A = vec_mladd(sum2A, v5ss, zero_s16v);
        pp2B = vec_mladd(sum2B, v5ss, zero_s16v);

        psumA = vec_sub(pp1A, pp2A);
        psumB = vec_sub(pp1B, pp2B);

        vec_st(psumA, 0, tmp);
        vec_st(psumB, 16, tmp);

        src += srcStride;
        tmp += tmpStride; /* int16_t*, and stride is 16, so it's OK here */
    }

    tmpM2ssA = vec_ld(0, tmpbis);
    tmpM2ssB = vec_ld(16, tmpbis);
    tmpbis += tmpStride;
    tmpM1ssA = vec_ld(0, tmpbis);
    tmpM1ssB = vec_ld(16, tmpbis);
    tmpbis += tmpStride;
    tmpP0ssA = vec_ld(0, tmpbis);
    tmpP0ssB = vec_ld(16, tmpbis);
    tmpbis += tmpStride;
    tmpP1ssA = vec_ld(0, tmpbis);
    tmpP1ssB = vec_ld(16, tmpbis);
    tmpbis += tmpStride;
    tmpP2ssA = vec_ld(0, tmpbis);
    tmpP2ssB = vec_ld(16, tmpbis);
    tmpbis += tmpStride;

    for (i = 0 ; i < 16 ; i++) {
        const vec_s16 tmpP3ssA = vec_ld(0, tmpbis);
        const vec_s16 tmpP3ssB = vec_ld(16, tmpbis);

        const vec_s16 sum1A = vec_adds(tmpP0ssA, tmpP1ssA);
        const vec_s16 sum1B = vec_adds(tmpP0ssB, tmpP1ssB);
        const vec_s16 sum2A = vec_adds(tmpM1ssA, tmpP2ssA);
        const vec_s16 sum2B = vec_adds(tmpM1ssB, tmpP2ssB);
        const vec_s16 sum3A = vec_adds(tmpM2ssA, tmpP3ssA);
        const vec_s16 sum3B = vec_adds(tmpM2ssB, tmpP3ssB);

        tmpbis += tmpStride;

        tmpM2ssA = tmpM1ssA;
        tmpM2ssB = tmpM1ssB;
        tmpM1ssA = tmpP0ssA;
        tmpM1ssB = tmpP0ssB;
        tmpP0ssA = tmpP1ssA;
        tmpP0ssB = tmpP1ssB;
        tmpP1ssA = tmpP2ssA;
        tmpP1ssB = tmpP2ssB;
        tmpP2ssA = tmpP3ssA;
        tmpP2ssB = tmpP3ssB;

        pp1Ae = vec_mule(sum1A, v20ss);
        pp1Ao = vec_mulo(sum1A, v20ss);
        pp1Be = vec_mule(sum1B, v20ss);
        pp1Bo = vec_mulo(sum1B, v20ss);

        pp2Ae = vec_mule(sum2A, v5ss);
        pp2Ao = vec_mulo(sum2A, v5ss);
        pp2Be = vec_mule(sum2B, v5ss);
        pp2Bo = vec_mulo(sum2B, v5ss);

        pp3Ae = vec_sra((vec_s32)sum3A, v16ui);
        pp3Ao = vec_mulo(sum3A, v1ss);
        pp3Be = vec_sra((vec_s32)sum3B, v16ui);
        pp3Bo = vec_mulo(sum3B, v1ss);

        pp1cAe = vec_add(pp1Ae, v512si);
        pp1cAo = vec_add(pp1Ao, v512si);
        pp1cBe = vec_add(pp1Be, v512si);
        pp1cBo = vec_add(pp1Bo, v512si);

        pp32Ae = vec_sub(pp3Ae, pp2Ae);
        pp32Ao = vec_sub(pp3Ao, pp2Ao);
        pp32Be = vec_sub(pp3Be, pp2Be);
        pp32Bo = vec_sub(pp3Bo, pp2Bo);

        sumAe = vec_add(pp1cAe, pp32Ae);
        sumAo = vec_add(pp1cAo, pp32Ao);
        sumBe = vec_add(pp1cBe, pp32Be);
        sumBo = vec_add(pp1cBo, pp32Bo);

        ssumAe = vec_sra(sumAe, v10ui);
        ssumAo = vec_sra(sumAo, v10ui);
        ssumBe = vec_sra(sumBe, v10ui);
        ssumBo = vec_sra(sumBo, v10ui);

        ssume = vec_packs(ssumAe, ssumBe);
        ssumo = vec_packs(ssumAo, ssumBo);

        sumv = vec_packsu(ssume, ssumo);
        sum = vec_perm(sumv, sumv, mperm);

        ASSERT_ALIGNED(dst);

        OP_U8_ALTIVEC(fsum, sum, vec_ld(0, dst));

        vec_st(fsum, 0, dst);

        dst += dstStride;
    }
}
/* this code assume stride % 16 == 0 *and* tmp is properly aligned */
static void PREFIX_h264_qpel16_hv_lowpass_altivec(uint8_t * dst, int16_t * tmp, uint8_t * src, int dstStride, int tmpStride, int srcStride) {
  POWERPC_PERF_DECLARE(PREFIX_h264_qpel16_hv_lowpass_num, 1);
  POWERPC_PERF_START_COUNT(PREFIX_h264_qpel16_hv_lowpass_num, 1);
  register int i;
  const vector signed int vzero = vec_splat_s32(0);
  const vector unsigned char permM2 = vec_lvsl(-2, src);
  const vector unsigned char permM1 = vec_lvsl(-1, src);
  const vector unsigned char permP0 = vec_lvsl(+0, src);
  const vector unsigned char permP1 = vec_lvsl(+1, src);
  const vector unsigned char permP2 = vec_lvsl(+2, src);
  const vector unsigned char permP3 = vec_lvsl(+3, src);
  const vector signed short v20ss = (const vector signed short)AVV(20);
  const vector unsigned int v10ui = vec_splat_u32(10);
  const vector signed short v5ss = vec_splat_s16(5);
  const vector signed short v1ss = vec_splat_s16(1);
  const vector signed int v512si = (const vector signed int)AVV(512);
  const vector unsigned int v16ui = (const vector unsigned int)AVV(16);

  register int align = ((((unsigned long)src) - 2) % 16);

  src -= (2 * srcStride);

  for (i = 0 ; i < 21 ; i ++) {
    vector unsigned char srcM2, srcM1, srcP0, srcP1, srcP2, srcP3;
    vector unsigned char srcR1 = vec_ld(-2, src);
    vector unsigned char srcR2 = vec_ld(14, src);

    switch (align) {
    default: {
      srcM2 = vec_perm(srcR1, srcR2, permM2);
      srcM1 = vec_perm(srcR1, srcR2, permM1);
      srcP0 = vec_perm(srcR1, srcR2, permP0);
      srcP1 = vec_perm(srcR1, srcR2, permP1);
      srcP2 = vec_perm(srcR1, srcR2, permP2);
      srcP3 = vec_perm(srcR1, srcR2, permP3);
    } break;
    case 11: {
      srcM2 = vec_perm(srcR1, srcR2, permM2);
      srcM1 = vec_perm(srcR1, srcR2, permM1);
      srcP0 = vec_perm(srcR1, srcR2, permP0);
      srcP1 = vec_perm(srcR1, srcR2, permP1);
      srcP2 = vec_perm(srcR1, srcR2, permP2);
      srcP3 = srcR2;
    } break;
    case 12: {
      vector unsigned char srcR3 = vec_ld(30, src);
      srcM2 = vec_perm(srcR1, srcR2, permM2);
      srcM1 = vec_perm(srcR1, srcR2, permM1);
      srcP0 = vec_perm(srcR1, srcR2, permP0);
      srcP1 = vec_perm(srcR1, srcR2, permP1);
      srcP2 = srcR2;
      srcP3 = vec_perm(srcR2, srcR3, permP3);
    } break;
    case 13: {
      vector unsigned char srcR3 = vec_ld(30, src);
      srcM2 = vec_perm(srcR1, srcR2, permM2);
      srcM1 = vec_perm(srcR1, srcR2, permM1);
      srcP0 = vec_perm(srcR1, srcR2, permP0);
      srcP1 = srcR2;
      srcP2 = vec_perm(srcR2, srcR3, permP2);
      srcP3 = vec_perm(srcR2, srcR3, permP3);
    } break;
    case 14: {
      vector unsigned char srcR3 = vec_ld(30, src);
      srcM2 = vec_perm(srcR1, srcR2, permM2);
      srcM1 = vec_perm(srcR1, srcR2, permM1);
      srcP0 = srcR2;
      srcP1 = vec_perm(srcR2, srcR3, permP1);
      srcP2 = vec_perm(srcR2, srcR3, permP2);
      srcP3 = vec_perm(srcR2, srcR3, permP3);
    } break;
    case 15: {
      vector unsigned char srcR3 = vec_ld(30, src);
      srcM2 = vec_perm(srcR1, srcR2, permM2);
      srcM1 = srcR2;
      srcP0 = vec_perm(srcR2, srcR3, permP0);
      srcP1 = vec_perm(srcR2, srcR3, permP1);
      srcP2 = vec_perm(srcR2, srcR3, permP2);
      srcP3 = vec_perm(srcR2, srcR3, permP3);
    } break;
    }

    const vector signed short srcP0A = (vector signed short)vec_mergeh((vector unsigned char)vzero, srcP0);
    const vector signed short srcP0B = (vector signed short)vec_mergel((vector unsigned char)vzero, srcP0);
    const vector signed short srcP1A = (vector signed short)vec_mergeh((vector unsigned char)vzero, srcP1);
    const vector signed short srcP1B = (vector signed short)vec_mergel((vector unsigned char)vzero, srcP1);

    const vector signed short srcP2A = (vector signed short)vec_mergeh((vector unsigned char)vzero, srcP2);
    const vector signed short srcP2B = (vector signed short)vec_mergel((vector unsigned char)vzero, srcP2);
    const vector signed short srcP3A = (vector signed short)vec_mergeh((vector unsigned char)vzero, srcP3);
    const vector signed short srcP3B = (vector signed short)vec_mergel((vector unsigned char)vzero, srcP3);

    const vector signed short srcM1A = (vector signed short)vec_mergeh((vector unsigned char)vzero, srcM1);
    const vector signed short srcM1B = (vector signed short)vec_mergel((vector unsigned char)vzero, srcM1);
    const vector signed short srcM2A = (vector signed short)vec_mergeh((vector unsigned char)vzero, srcM2);
    const vector signed short srcM2B = (vector signed short)vec_mergel((vector unsigned char)vzero, srcM2);

    const vector signed short sum1A = vec_adds(srcP0A, srcP1A);
    const vector signed short sum1B = vec_adds(srcP0B, srcP1B);
    const vector signed short sum2A = vec_adds(srcM1A, srcP2A);
    const vector signed short sum2B = vec_adds(srcM1B, srcP2B);
    const vector signed short sum3A = vec_adds(srcM2A, srcP3A);
    const vector signed short sum3B = vec_adds(srcM2B, srcP3B);
    
    const vector signed short pp1A = vec_mladd(sum1A, v20ss, sum3A);
    const vector signed short pp1B = vec_mladd(sum1B, v20ss, sum3B);

    const vector signed short pp2A = vec_mladd(sum2A, v5ss, (vector signed short)vzero);
    const vector signed short pp2B = vec_mladd(sum2B, v5ss, (vector signed short)vzero);

    const vector signed short psumA = vec_sub(pp1A, pp2A);
    const vector signed short psumB = vec_sub(pp1B, pp2B);

    vec_st(psumA, 0, tmp);
    vec_st(psumB, 16, tmp);
    
    src += srcStride;
    tmp += tmpStride; /* int16_t*, and stride is 16, so it's OK here */
  }
  
  const vector unsigned char dstperm = vec_lvsr(0, dst);
  const vector unsigned char neg1 = (const vector unsigned char)vec_splat_s8(-1);
  const vector unsigned char dstmask = vec_perm((const vector unsigned char)vzero, neg1, dstperm);
  const vector unsigned char mperm = (const vector unsigned char)
    AVV(0x00, 0x08, 0x01, 0x09, 0x02, 0x0A, 0x03, 0x0B,
        0x04, 0x0C, 0x05, 0x0D, 0x06, 0x0E, 0x07, 0x0F);
  
  int16_t *tmpbis = tmp - (tmpStride * 21);

  vector signed short tmpM2ssA = vec_ld(0, tmpbis);
  vector signed short tmpM2ssB = vec_ld(16, tmpbis);
  tmpbis += tmpStride;
  vector signed short tmpM1ssA = vec_ld(0, tmpbis);
  vector signed short tmpM1ssB = vec_ld(16, tmpbis);
  tmpbis += tmpStride;
  vector signed short tmpP0ssA = vec_ld(0, tmpbis);
  vector signed short tmpP0ssB = vec_ld(16, tmpbis);
  tmpbis += tmpStride;
  vector signed short tmpP1ssA = vec_ld(0, tmpbis);
  vector signed short tmpP1ssB = vec_ld(16, tmpbis);
  tmpbis += tmpStride;
  vector signed short tmpP2ssA = vec_ld(0, tmpbis);
  vector signed short tmpP2ssB = vec_ld(16, tmpbis);
  tmpbis += tmpStride;

  for (i = 0 ; i < 16 ; i++) {
    const vector signed short tmpP3ssA = vec_ld(0, tmpbis);
    const vector signed short tmpP3ssB = vec_ld(16, tmpbis);
    tmpbis += tmpStride;

    const vector signed short sum1A = vec_adds(tmpP0ssA, tmpP1ssA);
    const vector signed short sum1B = vec_adds(tmpP0ssB, tmpP1ssB);
    const vector signed short sum2A = vec_adds(tmpM1ssA, tmpP2ssA);
    const vector signed short sum2B = vec_adds(tmpM1ssB, tmpP2ssB);
    const vector signed short sum3A = vec_adds(tmpM2ssA, tmpP3ssA);
    const vector signed short sum3B = vec_adds(tmpM2ssB, tmpP3ssB);

    tmpM2ssA = tmpM1ssA;
    tmpM2ssB = tmpM1ssB;
    tmpM1ssA = tmpP0ssA;
    tmpM1ssB = tmpP0ssB;
    tmpP0ssA = tmpP1ssA;
    tmpP0ssB = tmpP1ssB;
    tmpP1ssA = tmpP2ssA;
    tmpP1ssB = tmpP2ssB;
    tmpP2ssA = tmpP3ssA;
    tmpP2ssB = tmpP3ssB;

    const vector signed int pp1Ae = vec_mule(sum1A, v20ss);
    const vector signed int pp1Ao = vec_mulo(sum1A, v20ss);
    const vector signed int pp1Be = vec_mule(sum1B, v20ss);
    const vector signed int pp1Bo = vec_mulo(sum1B, v20ss);

    const vector signed int pp2Ae = vec_mule(sum2A, v5ss);
    const vector signed int pp2Ao = vec_mulo(sum2A, v5ss);
    const vector signed int pp2Be = vec_mule(sum2B, v5ss);
    const vector signed int pp2Bo = vec_mulo(sum2B, v5ss);

    const vector signed int pp3Ae = vec_sra((vector signed int)sum3A, v16ui);
    const vector signed int pp3Ao = vec_mulo(sum3A, v1ss);
    const vector signed int pp3Be = vec_sra((vector signed int)sum3B, v16ui);
    const vector signed int pp3Bo = vec_mulo(sum3B, v1ss);

    const vector signed int pp1cAe = vec_add(pp1Ae, v512si);
    const vector signed int pp1cAo = vec_add(pp1Ao, v512si);
    const vector signed int pp1cBe = vec_add(pp1Be, v512si);
    const vector signed int pp1cBo = vec_add(pp1Bo, v512si);

    const vector signed int pp32Ae = vec_sub(pp3Ae, pp2Ae);
    const vector signed int pp32Ao = vec_sub(pp3Ao, pp2Ao);
    const vector signed int pp32Be = vec_sub(pp3Be, pp2Be);
    const vector signed int pp32Bo = vec_sub(pp3Bo, pp2Bo);

    const vector signed int sumAe = vec_add(pp1cAe, pp32Ae);
    const vector signed int sumAo = vec_add(pp1cAo, pp32Ao);
    const vector signed int sumBe = vec_add(pp1cBe, pp32Be);
    const vector signed int sumBo = vec_add(pp1cBo, pp32Bo);
    
    const vector signed int ssumAe = vec_sra(sumAe, v10ui);
    const vector signed int ssumAo = vec_sra(sumAo, v10ui);
    const vector signed int ssumBe = vec_sra(sumBe, v10ui);
    const vector signed int ssumBo = vec_sra(sumBo, v10ui);

    const vector signed short ssume = vec_packs(ssumAe, ssumBe);
    const vector signed short ssumo = vec_packs(ssumAo, ssumBo);

    const vector unsigned char sumv = vec_packsu(ssume, ssumo);
    const vector unsigned char sum = vec_perm(sumv, sumv, mperm);

    const vector unsigned char dst1 = vec_ld(0, dst);
    const vector unsigned char dst2 = vec_ld(16, dst);
    const vector unsigned char vdst = vec_perm(dst1, dst2, vec_lvsl(0, dst));

    vector unsigned char fsum;
    OP_U8_ALTIVEC(fsum, sum, vdst);

    const vector unsigned char rsum = vec_perm(fsum, fsum, dstperm);
    const vector unsigned char fdst1 = vec_sel(dst1, rsum, dstmask);
    const vector unsigned char fdst2 = vec_sel(rsum, dst2, dstmask);

    vec_st(fdst1, 0, dst);
    vec_st(fdst2, 16, dst);

    dst += dstStride;
  }
  POWERPC_PERF_STOP_COUNT(PREFIX_h264_qpel16_hv_lowpass_num, 1);
}
/* this code assume that stride % 16 == 0 */
void PREFIX_h264_chroma_mc8_altivec(uint8_t * dst, uint8_t * src, int stride, int h, int x, int y) {
  POWERPC_PERF_DECLARE(PREFIX_h264_chroma_mc8_num, 1);
    DECLARE_ALIGNED_16(signed int, ABCD[4]) =
                        {((8 - x) * (8 - y)),
                          ((x) * (8 - y)),
                          ((8 - x) * (y)),
                          ((x) * (y))};
    register int i;
    vec_u8_t fperm;
    const vec_s32_t vABCD = vec_ld(0, ABCD);
    const vec_s16_t vA = vec_splat((vec_s16_t)vABCD, 1);
    const vec_s16_t vB = vec_splat((vec_s16_t)vABCD, 3);
    const vec_s16_t vC = vec_splat((vec_s16_t)vABCD, 5);
    const vec_s16_t vD = vec_splat((vec_s16_t)vABCD, 7);
    LOAD_ZERO;
    const vec_s16_t v32ss = vec_sl(vec_splat_s16(1),vec_splat_u16(5));
    const vec_u16_t v6us = vec_splat_u16(6);
    register int loadSecond = (((unsigned long)src) % 16) <= 7 ? 0 : 1;
    register int reallyBadAlign = (((unsigned long)src) % 16) == 15 ? 1 : 0;

    vec_u8_t vsrcAuc, vsrcBuc, vsrcperm0, vsrcperm1;
    vec_u8_t vsrc0uc, vsrc1uc;
    vec_s16_t vsrc0ssH, vsrc1ssH;
    vec_u8_t vsrcCuc, vsrc2uc, vsrc3uc;
    vec_s16_t vsrc2ssH, vsrc3ssH, psum;
    vec_u8_t vdst, ppsum, vfdst, fsum;

  POWERPC_PERF_START_COUNT(PREFIX_h264_chroma_mc8_num, 1);

    if (((unsigned long)dst) % 16 == 0) {
      fperm = (vec_u8_t)AVV(0x10, 0x11, 0x12, 0x13,
                            0x14, 0x15, 0x16, 0x17,
                            0x08, 0x09, 0x0A, 0x0B,
                            0x0C, 0x0D, 0x0E, 0x0F);
    } else {
      fperm = (vec_u8_t)AVV(0x00, 0x01, 0x02, 0x03,
                            0x04, 0x05, 0x06, 0x07,
                            0x18, 0x19, 0x1A, 0x1B,
                            0x1C, 0x1D, 0x1E, 0x1F);
    }

    vsrcAuc = vec_ld(0, src);

    if (loadSecond)
      vsrcBuc = vec_ld(16, src);
    vsrcperm0 = vec_lvsl(0, src);
    vsrcperm1 = vec_lvsl(1, src);

    vsrc0uc = vec_perm(vsrcAuc, vsrcBuc, vsrcperm0);
    if (reallyBadAlign)
      vsrc1uc = vsrcBuc;
    else
      vsrc1uc = vec_perm(vsrcAuc, vsrcBuc, vsrcperm1);

    vsrc0ssH = (vec_s16_t)vec_mergeh(zero_u8v,(vec_u8_t)vsrc0uc);
    vsrc1ssH = (vec_s16_t)vec_mergeh(zero_u8v,(vec_u8_t)vsrc1uc);

    if (!loadSecond) {// -> !reallyBadAlign
      for (i = 0 ; i < h ; i++) {


        vsrcCuc = vec_ld(stride + 0, src);

        vsrc2uc = vec_perm(vsrcCuc, vsrcCuc, vsrcperm0);
        vsrc3uc = vec_perm(vsrcCuc, vsrcCuc, vsrcperm1);

        vsrc2ssH = (vec_s16_t)vec_mergeh(zero_u8v,(vec_u8_t)vsrc2uc);
        vsrc3ssH = (vec_s16_t)vec_mergeh(zero_u8v,(vec_u8_t)vsrc3uc);

        psum = vec_mladd(vA, vsrc0ssH, vec_splat_s16(0));
        psum = vec_mladd(vB, vsrc1ssH, psum);
        psum = vec_mladd(vC, vsrc2ssH, psum);
        psum = vec_mladd(vD, vsrc3ssH, psum);
        psum = vec_add(v32ss, psum);
        psum = vec_sra(psum, v6us);

        vdst = vec_ld(0, dst);
        ppsum = (vec_u8_t)vec_packsu(psum, psum);
        vfdst = vec_perm(vdst, ppsum, fperm);

        OP_U8_ALTIVEC(fsum, vfdst, vdst);

        vec_st(fsum, 0, dst);

        vsrc0ssH = vsrc2ssH;
        vsrc1ssH = vsrc3ssH;

        dst += stride;
        src += stride;
      }
    } else {
        vec_u8_t vsrcDuc;
      for (i = 0 ; i < h ; i++) {
        vsrcCuc = vec_ld(stride + 0, src);
        vsrcDuc = vec_ld(stride + 16, src);

        vsrc2uc = vec_perm(vsrcCuc, vsrcDuc, vsrcperm0);
        if (reallyBadAlign)
          vsrc3uc = vsrcDuc;
        else
          vsrc3uc = vec_perm(vsrcCuc, vsrcDuc, vsrcperm1);

        vsrc2ssH = (vec_s16_t)vec_mergeh(zero_u8v,(vec_u8_t)vsrc2uc);
        vsrc3ssH = (vec_s16_t)vec_mergeh(zero_u8v,(vec_u8_t)vsrc3uc);

        psum = vec_mladd(vA, vsrc0ssH, vec_splat_s16(0));
        psum = vec_mladd(vB, vsrc1ssH, psum);
        psum = vec_mladd(vC, vsrc2ssH, psum);
        psum = vec_mladd(vD, vsrc3ssH, psum);
        psum = vec_add(v32ss, psum);
        psum = vec_sr(psum, v6us);

        vdst = vec_ld(0, dst);
        ppsum = (vec_u8_t)vec_pack(psum, psum);
        vfdst = vec_perm(vdst, ppsum, fperm);

        OP_U8_ALTIVEC(fsum, vfdst, vdst);

        vec_st(fsum, 0, dst);

        vsrc0ssH = vsrc2ssH;
        vsrc1ssH = vsrc3ssH;

        dst += stride;
        src += stride;
      }
    }
    POWERPC_PERF_STOP_COUNT(PREFIX_h264_chroma_mc8_num, 1);
}
/* this code assume stride % 16 == 0 */
static void PREFIX_h264_qpel16_v_lowpass_altivec(uint8_t * dst, uint8_t * src, int dstStride, int srcStride) {
  POWERPC_PERF_DECLARE(PREFIX_h264_qpel16_v_lowpass_num, 1);
  POWERPC_PERF_START_COUNT(PREFIX_h264_qpel16_v_lowpass_num, 1);
  
  register int i;

  const vector signed int vzero = vec_splat_s32(0);
  const vector unsigned char perm = vec_lvsl(0, src);
  const vector signed short v20ss = (const vector signed short)AVV(20);
  const vector unsigned short v5us = vec_splat_u16(5);
  const vector signed short v5ss = vec_splat_s16(5);
  const vector signed short v16ss = (const vector signed short)AVV(16);
  const vector unsigned char dstperm = vec_lvsr(0, dst);
  const vector unsigned char neg1 = (const vector unsigned char)vec_splat_s8(-1);
  const vector unsigned char dstmask = vec_perm((const vector unsigned char)vzero, neg1, dstperm);
  
  uint8_t *srcbis = src - (srcStride * 2);

  const vector unsigned char srcM2a = vec_ld(0, srcbis);
  const vector unsigned char srcM2b = vec_ld(16, srcbis);
  const vector unsigned char srcM2 = vec_perm(srcM2a, srcM2b, perm);
  srcbis += srcStride;
  const vector unsigned char srcM1a = vec_ld(0, srcbis);
  const vector unsigned char srcM1b = vec_ld(16, srcbis);
  const vector unsigned char srcM1 = vec_perm(srcM1a, srcM1b, perm);
  srcbis += srcStride;
  const vector unsigned char srcP0a = vec_ld(0, srcbis);
  const vector unsigned char srcP0b = vec_ld(16, srcbis);
  const vector unsigned char srcP0 = vec_perm(srcP0a, srcP0b, perm);
  srcbis += srcStride;
  const vector unsigned char srcP1a = vec_ld(0, srcbis);
  const vector unsigned char srcP1b = vec_ld(16, srcbis);
  const vector unsigned char srcP1 = vec_perm(srcP1a, srcP1b, perm);
  srcbis += srcStride;
  const vector unsigned char srcP2a = vec_ld(0, srcbis);
  const vector unsigned char srcP2b = vec_ld(16, srcbis);
  const vector unsigned char srcP2 = vec_perm(srcP2a, srcP2b, perm);
  srcbis += srcStride;

  vector signed short srcM2ssA = (vector signed short)vec_mergeh((vector unsigned char)vzero, srcM2);
  vector signed short srcM2ssB = (vector signed short)vec_mergel((vector unsigned char)vzero, srcM2);
  vector signed short srcM1ssA = (vector signed short)vec_mergeh((vector unsigned char)vzero, srcM1);
  vector signed short srcM1ssB = (vector signed short)vec_mergel((vector unsigned char)vzero, srcM1);
  vector signed short srcP0ssA = (vector signed short)vec_mergeh((vector unsigned char)vzero, srcP0);
  vector signed short srcP0ssB = (vector signed short)vec_mergel((vector unsigned char)vzero, srcP0);
  vector signed short srcP1ssA = (vector signed short)vec_mergeh((vector unsigned char)vzero, srcP1);
  vector signed short srcP1ssB = (vector signed short)vec_mergel((vector unsigned char)vzero, srcP1);
  vector signed short srcP2ssA = (vector signed short)vec_mergeh((vector unsigned char)vzero, srcP2);
  vector signed short srcP2ssB = (vector signed short)vec_mergel((vector unsigned char)vzero, srcP2);

  for (i = 0 ; i < 16 ; i++) {
    const vector unsigned char srcP3a = vec_ld(0, srcbis);
    const vector unsigned char srcP3b = vec_ld(16, srcbis);
    const vector unsigned char srcP3 = vec_perm(srcP3a, srcP3b, perm);
    const vector signed short srcP3ssA = (vector signed short)vec_mergeh((vector unsigned char)vzero, srcP3);
    const vector signed short srcP3ssB = (vector signed short)vec_mergel((vector unsigned char)vzero, srcP3);
    srcbis += srcStride;

    const vector signed short sum1A = vec_adds(srcP0ssA, srcP1ssA);
    const vector signed short sum1B = vec_adds(srcP0ssB, srcP1ssB);
    const vector signed short sum2A = vec_adds(srcM1ssA, srcP2ssA);
    const vector signed short sum2B = vec_adds(srcM1ssB, srcP2ssB);
    const vector signed short sum3A = vec_adds(srcM2ssA, srcP3ssA);
    const vector signed short sum3B = vec_adds(srcM2ssB, srcP3ssB);

    srcM2ssA = srcM1ssA;
    srcM2ssB = srcM1ssB;
    srcM1ssA = srcP0ssA;
    srcM1ssB = srcP0ssB;
    srcP0ssA = srcP1ssA;
    srcP0ssB = srcP1ssB;
    srcP1ssA = srcP2ssA;
    srcP1ssB = srcP2ssB;
    srcP2ssA = srcP3ssA;
    srcP2ssB = srcP3ssB;
    
    const vector signed short pp1A = vec_mladd(sum1A, v20ss, v16ss);
    const vector signed short pp1B = vec_mladd(sum1B, v20ss, v16ss);

    const vector signed short pp2A = vec_mladd(sum2A, v5ss, (vector signed short)vzero);
    const vector signed short pp2B = vec_mladd(sum2B, v5ss, (vector signed short)vzero);
    
    const vector signed short pp3A = vec_add(sum3A, pp1A);
    const vector signed short pp3B = vec_add(sum3B, pp1B);

    const vector signed short psumA = vec_sub(pp3A, pp2A);
    const vector signed short psumB = vec_sub(pp3B, pp2B);

    const vector signed short sumA = vec_sra(psumA, v5us);
    const vector signed short sumB = vec_sra(psumB, v5us);

    const vector unsigned char sum = vec_packsu(sumA, sumB);

    const vector unsigned char dst1 = vec_ld(0, dst);
    const vector unsigned char dst2 = vec_ld(16, dst);
    const vector unsigned char vdst = vec_perm(dst1, dst2, vec_lvsl(0, dst));

    vector unsigned char fsum;
    OP_U8_ALTIVEC(fsum, sum, vdst);

    const vector unsigned char rsum = vec_perm(fsum, fsum, dstperm);
    const vector unsigned char fdst1 = vec_sel(dst1, rsum, dstmask);
    const vector unsigned char fdst2 = vec_sel(rsum, dst2, dstmask);

    vec_st(fdst1, 0, dst);
    vec_st(fdst2, 16, dst);

    dst += dstStride;
  }
  POWERPC_PERF_STOP_COUNT(PREFIX_h264_qpel16_v_lowpass_num, 1);
}
/* this code assume that stride % 16 == 0 */
void PREFIX_h264_chroma_mc8_altivec(uint8_t * dst, uint8_t * src, int stride, int h, int x, int y) {
  POWERPC_PERF_DECLARE(PREFIX_h264_chroma_mc8_num, 1);
  POWERPC_PERF_START_COUNT(PREFIX_h264_chroma_mc8_num, 1);
    signed int ABCD[4] __attribute__((aligned(16)));
    register int i;
    ABCD[0] = ((8 - x) * (8 - y));
    ABCD[1] = ((x) * (8 - y));
    ABCD[2] = ((8 - x) * (y));
    ABCD[3] = ((x) * (y));
    const vector signed int vABCD = vec_ld(0, ABCD);
    const vector signed short vA = vec_splat((vector signed short)vABCD, 1);
    const vector signed short vB = vec_splat((vector signed short)vABCD, 3);
    const vector signed short vC = vec_splat((vector signed short)vABCD, 5);
    const vector signed short vD = vec_splat((vector signed short)vABCD, 7);
    const vector signed int vzero = vec_splat_s32(0);
    const vector signed short v32ss = (const vector signed short)AVV(32);
    const vector unsigned short v6us = vec_splat_u16(6);

    vector unsigned char fperm;

    if (((unsigned long)dst) % 16 == 0) {
      fperm = (vector unsigned char)AVV(0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17,
                                        0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F);
    } else {
      fperm = (vector unsigned char)AVV(0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
                                        0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F);
    }

    register int loadSecond = (((unsigned long)src) % 16) <= 7 ? 0 : 1;
    register int reallyBadAlign = (((unsigned long)src) % 16) == 15 ? 1 : 0;
    
    vector unsigned char vsrcAuc;
    vector unsigned char vsrcBuc;
    vector unsigned char vsrcperm0;
    vector unsigned char vsrcperm1;
    vsrcAuc = vec_ld(0, src);
    if (loadSecond)
      vsrcBuc = vec_ld(16, src);
    vsrcperm0 = vec_lvsl(0, src);
    vsrcperm1 = vec_lvsl(1, src);
    
    vector unsigned char vsrc0uc;
    vector unsigned char vsrc1uc;
    vsrc0uc = vec_perm(vsrcAuc, vsrcBuc, vsrcperm0);
    if (reallyBadAlign)
      vsrc1uc = vsrcBuc;
    else
      vsrc1uc = vec_perm(vsrcAuc, vsrcBuc, vsrcperm1);
    
    vector signed short vsrc0ssH = (vector signed short)vec_mergeh((vector unsigned char)vzero, (vector unsigned char)vsrc0uc);
    vector signed short vsrc1ssH = (vector signed short)vec_mergeh((vector unsigned char)vzero, (vector unsigned char)vsrc1uc);

    if (!loadSecond) {// -> !reallyBadAlign
      for (i = 0 ; i < h ; i++) {
        vector unsigned char vsrcCuc;
        vsrcCuc = vec_ld(stride + 0, src);
        
        vector unsigned char vsrc2uc;
        vector unsigned char vsrc3uc;
        vsrc2uc = vec_perm(vsrcCuc, vsrcCuc, vsrcperm0);
        vsrc3uc = vec_perm(vsrcCuc, vsrcCuc, vsrcperm1);
        
        vector signed short vsrc2ssH = (vector signed short)vec_mergeh((vector unsigned char)vzero, (vector unsigned char)vsrc2uc);
        vector signed short vsrc3ssH = (vector signed short)vec_mergeh((vector unsigned char)vzero, (vector unsigned char)vsrc3uc);
        
        vector signed short psum;
        
        psum = vec_mladd(vA, vsrc0ssH, vec_splat_s16(0));
        psum = vec_mladd(vB, vsrc1ssH, psum);
        psum = vec_mladd(vC, vsrc2ssH, psum);
        psum = vec_mladd(vD, vsrc3ssH, psum);
        psum = vec_add(v32ss, psum);
        psum = vec_sra(psum, v6us);
        
        vector unsigned char vdst = vec_ld(0, dst);
        vector unsigned char ppsum = (vector unsigned char)vec_packsu(psum, psum);
        
        vector unsigned char vfdst = vec_perm(vdst, ppsum, fperm);
        vector unsigned char fsum;
        
        OP_U8_ALTIVEC(fsum, vfdst, vdst);

        vec_st(fsum, 0, dst);
        
        vsrc0ssH = vsrc2ssH;
        vsrc1ssH = vsrc3ssH;
        
        dst += stride;
        src += stride;
      }
    } else {
      for (i = 0 ; i < h ; i++) {
        vector unsigned char vsrcCuc;
        vector unsigned char vsrcDuc;
        vsrcCuc = vec_ld(stride + 0, src);
        vsrcDuc = vec_ld(stride + 16, src);
        
        vector unsigned char vsrc2uc;
        vector unsigned char vsrc3uc;
        vsrc2uc = vec_perm(vsrcCuc, vsrcDuc, vsrcperm0);
        if (reallyBadAlign)
          vsrc3uc = vsrcDuc;
        else
          vsrc3uc = vec_perm(vsrcCuc, vsrcDuc, vsrcperm1);
        
        vector signed short vsrc2ssH = (vector signed short)vec_mergeh((vector unsigned char)vzero, (vector unsigned char)vsrc2uc);
        vector signed short vsrc3ssH = (vector signed short)vec_mergeh((vector unsigned char)vzero, (vector unsigned char)vsrc3uc);
        
        vector signed short psum;
      
        psum = vec_mladd(vA, vsrc0ssH, vec_splat_s16(0));
        psum = vec_mladd(vB, vsrc1ssH, psum);
        psum = vec_mladd(vC, vsrc2ssH, psum);
        psum = vec_mladd(vD, vsrc3ssH, psum);
        psum = vec_add(v32ss, psum);
        psum = vec_sr(psum, v6us);
        
        vector unsigned char vdst = vec_ld(0, dst);
        vector unsigned char ppsum = (vector unsigned char)vec_pack(psum, psum); 
        
        vector unsigned char vfdst = vec_perm(vdst, ppsum, fperm);
        vector unsigned char fsum;
        
        OP_U8_ALTIVEC(fsum, vfdst, vdst);

        vec_st(fsum, 0, dst);
        
        vsrc0ssH = vsrc2ssH;
        vsrc1ssH = vsrc3ssH;
        
        dst += stride;
        src += stride;
      }
    }
    POWERPC_PERF_STOP_COUNT(PREFIX_h264_chroma_mc8_num, 1);
}
/* this code assume stride % 16 == 0 */
static void PREFIX_h264_qpel16_h_lowpass_altivec(uint8_t * dst, uint8_t * src, int dstStride, int srcStride) {
  POWERPC_PERF_DECLARE(PREFIX_h264_qpel16_h_lowpass_num, 1);
  POWERPC_PERF_START_COUNT(PREFIX_h264_qpel16_h_lowpass_num, 1);
  register int i;
  
  const vector signed int vzero = vec_splat_s32(0);
  const vector unsigned char permM2 = vec_lvsl(-2, src);
  const vector unsigned char permM1 = vec_lvsl(-1, src);
  const vector unsigned char permP0 = vec_lvsl(+0, src);
  const vector unsigned char permP1 = vec_lvsl(+1, src);
  const vector unsigned char permP2 = vec_lvsl(+2, src);
  const vector unsigned char permP3 = vec_lvsl(+3, src);
  const vector signed short v20ss = (const vector signed short)AVV(20);
  const vector unsigned short v5us = vec_splat_u16(5);
  const vector signed short v5ss = vec_splat_s16(5);
  const vector signed short v16ss = (const vector signed short)AVV(16);
  const vector unsigned char dstperm = vec_lvsr(0, dst);
  const vector unsigned char neg1 = (const vector unsigned char)vec_splat_s8(-1);
  const vector unsigned char dstmask = vec_perm((const vector unsigned char)vzero, neg1, dstperm);

  register int align = ((((unsigned long)src) - 2) % 16);

  for (i = 0 ; i < 16 ; i ++) {
    vector unsigned char srcM2, srcM1, srcP0, srcP1, srcP2, srcP3;
    vector unsigned char srcR1 = vec_ld(-2, src);
    vector unsigned char srcR2 = vec_ld(14, src);

    switch (align) {
    default: {
      srcM2 = vec_perm(srcR1, srcR2, permM2);
      srcM1 = vec_perm(srcR1, srcR2, permM1);
      srcP0 = vec_perm(srcR1, srcR2, permP0);
      srcP1 = vec_perm(srcR1, srcR2, permP1);
      srcP2 = vec_perm(srcR1, srcR2, permP2);
      srcP3 = vec_perm(srcR1, srcR2, permP3);
    } break;
    case 11: {
      srcM2 = vec_perm(srcR1, srcR2, permM2);
      srcM1 = vec_perm(srcR1, srcR2, permM1);
      srcP0 = vec_perm(srcR1, srcR2, permP0);
      srcP1 = vec_perm(srcR1, srcR2, permP1);
      srcP2 = vec_perm(srcR1, srcR2, permP2);
      srcP3 = srcR2;
    } break;
    case 12: {
      vector unsigned char srcR3 = vec_ld(30, src);
      srcM2 = vec_perm(srcR1, srcR2, permM2);
      srcM1 = vec_perm(srcR1, srcR2, permM1);
      srcP0 = vec_perm(srcR1, srcR2, permP0);
      srcP1 = vec_perm(srcR1, srcR2, permP1);
      srcP2 = srcR2;
      srcP3 = vec_perm(srcR2, srcR3, permP3);
    } break;
    case 13: {
      vector unsigned char srcR3 = vec_ld(30, src);
      srcM2 = vec_perm(srcR1, srcR2, permM2);
      srcM1 = vec_perm(srcR1, srcR2, permM1);
      srcP0 = vec_perm(srcR1, srcR2, permP0);
      srcP1 = srcR2;
      srcP2 = vec_perm(srcR2, srcR3, permP2);
      srcP3 = vec_perm(srcR2, srcR3, permP3);
    } break;
    case 14: {
      vector unsigned char srcR3 = vec_ld(30, src);
      srcM2 = vec_perm(srcR1, srcR2, permM2);
      srcM1 = vec_perm(srcR1, srcR2, permM1);
      srcP0 = srcR2;
      srcP1 = vec_perm(srcR2, srcR3, permP1);
      srcP2 = vec_perm(srcR2, srcR3, permP2);
      srcP3 = vec_perm(srcR2, srcR3, permP3);
    } break;
    case 15: {
      vector unsigned char srcR3 = vec_ld(30, src);
      srcM2 = vec_perm(srcR1, srcR2, permM2);
      srcM1 = srcR2;
      srcP0 = vec_perm(srcR2, srcR3, permP0);
      srcP1 = vec_perm(srcR2, srcR3, permP1);
      srcP2 = vec_perm(srcR2, srcR3, permP2);
      srcP3 = vec_perm(srcR2, srcR3, permP3);
    } break;
    }

    const vector signed short srcP0A = (vector signed short)vec_mergeh((vector unsigned char)vzero, srcP0);
    const vector signed short srcP0B = (vector signed short)vec_mergel((vector unsigned char)vzero, srcP0);
    const vector signed short srcP1A = (vector signed short)vec_mergeh((vector unsigned char)vzero, srcP1);
    const vector signed short srcP1B = (vector signed short)vec_mergel((vector unsigned char)vzero, srcP1);

    const vector signed short srcP2A = (vector signed short)vec_mergeh((vector unsigned char)vzero, srcP2);
    const vector signed short srcP2B = (vector signed short)vec_mergel((vector unsigned char)vzero, srcP2);
    const vector signed short srcP3A = (vector signed short)vec_mergeh((vector unsigned char)vzero, srcP3);
    const vector signed short srcP3B = (vector signed short)vec_mergel((vector unsigned char)vzero, srcP3);

    const vector signed short srcM1A = (vector signed short)vec_mergeh((vector unsigned char)vzero, srcM1);
    const vector signed short srcM1B = (vector signed short)vec_mergel((vector unsigned char)vzero, srcM1);
    const vector signed short srcM2A = (vector signed short)vec_mergeh((vector unsigned char)vzero, srcM2);
    const vector signed short srcM2B = (vector signed short)vec_mergel((vector unsigned char)vzero, srcM2);

    const vector signed short sum1A = vec_adds(srcP0A, srcP1A);
    const vector signed short sum1B = vec_adds(srcP0B, srcP1B);
    const vector signed short sum2A = vec_adds(srcM1A, srcP2A);
    const vector signed short sum2B = vec_adds(srcM1B, srcP2B);
    const vector signed short sum3A = vec_adds(srcM2A, srcP3A);
    const vector signed short sum3B = vec_adds(srcM2B, srcP3B);
    
    const vector signed short pp1A = vec_mladd(sum1A, v20ss, v16ss);
    const vector signed short pp1B = vec_mladd(sum1B, v20ss, v16ss);

    const vector signed short pp2A = vec_mladd(sum2A, v5ss, (vector signed short)vzero);
    const vector signed short pp2B = vec_mladd(sum2B, v5ss, (vector signed short)vzero);
    
    const vector signed short pp3A = vec_add(sum3A, pp1A);
    const vector signed short pp3B = vec_add(sum3B, pp1B);

    const vector signed short psumA = vec_sub(pp3A, pp2A);
    const vector signed short psumB = vec_sub(pp3B, pp2B);

    const vector signed short sumA = vec_sra(psumA, v5us);
    const vector signed short sumB = vec_sra(psumB, v5us);

    const vector unsigned char sum = vec_packsu(sumA, sumB);

    const vector unsigned char dst1 = vec_ld(0, dst);
    const vector unsigned char dst2 = vec_ld(16, dst);
    const vector unsigned char vdst = vec_perm(dst1, dst2, vec_lvsl(0, dst));

    vector unsigned char fsum;
    OP_U8_ALTIVEC(fsum, sum, vdst);

    const vector unsigned char rsum = vec_perm(fsum, fsum, dstperm);
    const vector unsigned char fdst1 = vec_sel(dst1, rsum, dstmask);
    const vector unsigned char fdst2 = vec_sel(rsum, dst2, dstmask);

    vec_st(fdst1, 0, dst);
    vec_st(fdst2, 16, dst);

    src += srcStride;
    dst += dstStride;
  }
POWERPC_PERF_STOP_COUNT(PREFIX_h264_qpel16_h_lowpass_num, 1);
}
static void PREFIX_h264_qpel16_v_lowpass_altivec(uint8_t *dst,
                                                 const uint8_t *src,
                                                 int dstStride, int srcStride)
{
    register int i;

    LOAD_ZERO;
    vec_u8 perm;
#if HAVE_BIGENDIAN
    perm = vec_lvsl(0, src);
#endif
    const vec_s16 v20ss = vec_sl(vec_splat_s16(5),vec_splat_u16(2));
    const vec_u16 v5us = vec_splat_u16(5);
    const vec_s16 v5ss = vec_splat_s16(5);
    const vec_s16 v16ss = vec_sl(vec_splat_s16(1),vec_splat_u16(4));

    const uint8_t *srcbis = src - (srcStride * 2);

    const vec_u8 srcM2 = load_with_perm_vec(0, srcbis, perm);
    srcbis += srcStride;
    const vec_u8 srcM1 = load_with_perm_vec(0, srcbis, perm);
    srcbis += srcStride;
    const vec_u8 srcP0 = load_with_perm_vec(0, srcbis, perm);
    srcbis += srcStride;
    const vec_u8 srcP1 = load_with_perm_vec(0, srcbis, perm);
    srcbis += srcStride;
    const vec_u8 srcP2 = load_with_perm_vec(0, srcbis, perm);
    srcbis += srcStride;

    vec_s16 srcM2ssA = (vec_s16) VEC_MERGEH(zero_u8v, srcM2);
    vec_s16 srcM2ssB = (vec_s16) VEC_MERGEL(zero_u8v, srcM2);
    vec_s16 srcM1ssA = (vec_s16) VEC_MERGEH(zero_u8v, srcM1);
    vec_s16 srcM1ssB = (vec_s16) VEC_MERGEL(zero_u8v, srcM1);
    vec_s16 srcP0ssA = (vec_s16) VEC_MERGEH(zero_u8v, srcP0);
    vec_s16 srcP0ssB = (vec_s16) VEC_MERGEL(zero_u8v, srcP0);
    vec_s16 srcP1ssA = (vec_s16) VEC_MERGEH(zero_u8v, srcP1);
    vec_s16 srcP1ssB = (vec_s16) VEC_MERGEL(zero_u8v, srcP1);
    vec_s16 srcP2ssA = (vec_s16) VEC_MERGEH(zero_u8v, srcP2);
    vec_s16 srcP2ssB = (vec_s16) VEC_MERGEL(zero_u8v, srcP2);

    vec_s16 pp1A, pp1B, pp2A, pp2B, pp3A, pp3B,
              psumA, psumB, sumA, sumB,
              srcP3ssA, srcP3ssB,
              sum1A, sum1B, sum2A, sum2B, sum3A, sum3B;

    vec_u8 sum, fsum, srcP3;

    for (i = 0 ; i < 16 ; i++) {
        srcP3 = load_with_perm_vec(0, srcbis, perm);
        srcbis += srcStride;

        srcP3ssA = (vec_s16) VEC_MERGEH(zero_u8v, srcP3);
        srcP3ssB = (vec_s16) VEC_MERGEL(zero_u8v, srcP3);

        sum1A = vec_adds(srcP0ssA, srcP1ssA);
        sum1B = vec_adds(srcP0ssB, srcP1ssB);
        sum2A = vec_adds(srcM1ssA, srcP2ssA);
        sum2B = vec_adds(srcM1ssB, srcP2ssB);
        sum3A = vec_adds(srcM2ssA, srcP3ssA);
        sum3B = vec_adds(srcM2ssB, srcP3ssB);

        srcM2ssA = srcM1ssA;
        srcM2ssB = srcM1ssB;
        srcM1ssA = srcP0ssA;
        srcM1ssB = srcP0ssB;
        srcP0ssA = srcP1ssA;
        srcP0ssB = srcP1ssB;
        srcP1ssA = srcP2ssA;
        srcP1ssB = srcP2ssB;
        srcP2ssA = srcP3ssA;
        srcP2ssB = srcP3ssB;

        pp1A = vec_mladd(sum1A, v20ss, v16ss);
        pp1B = vec_mladd(sum1B, v20ss, v16ss);

        pp2A = vec_mladd(sum2A, v5ss, zero_s16v);
        pp2B = vec_mladd(sum2B, v5ss, zero_s16v);

        pp3A = vec_add(sum3A, pp1A);
        pp3B = vec_add(sum3B, pp1B);

        psumA = vec_sub(pp3A, pp2A);
        psumB = vec_sub(pp3B, pp2B);

        sumA = vec_sra(psumA, v5us);
        sumB = vec_sra(psumB, v5us);

        sum = vec_packsu(sumA, sumB);

        ASSERT_ALIGNED(dst);

        OP_U8_ALTIVEC(fsum, sum, vec_ld(0, dst));

        vec_st(fsum, 0, dst);

        dst += dstStride;
    }
}
static void PREFIX_h264_qpel16_h_lowpass_altivec(uint8_t *dst,
                                                 const uint8_t *src,
                                                 int dstStride, int srcStride)
{
    register int i;

    LOAD_ZERO;
    vec_u8 permM2, permM1, permP0, permP1, permP2, permP3;
    const vec_s16 v5ss = vec_splat_s16(5);
    const vec_u16 v5us = vec_splat_u16(5);
    const vec_s16 v20ss = vec_sl(vec_splat_s16(5),vec_splat_u16(2));
    const vec_s16 v16ss = vec_sl(vec_splat_s16(1),vec_splat_u16(4));

    vec_u8 srcM2, srcM1, srcP0, srcP1, srcP2, srcP3;

    register int align = ((((unsigned long)src) - 2) % 16);

    vec_s16 srcP0A, srcP0B, srcP1A, srcP1B,
              srcP2A, srcP2B, srcP3A, srcP3B,
              srcM1A, srcM1B, srcM2A, srcM2B,
              sum1A, sum1B, sum2A, sum2B, sum3A, sum3B,
              pp1A, pp1B, pp2A, pp2B, pp3A, pp3B,
              psumA, psumB, sumA, sumB;

    vec_u8 sum, fsum;

#if HAVE_BIGENDIAN
    permM2 = vec_lvsl(-2, src);
    permM1 = vec_lvsl(-1, src);
    permP0 = vec_lvsl(+0, src);
    permP1 = vec_lvsl(+1, src);
    permP2 = vec_lvsl(+2, src);
    permP3 = vec_lvsl(+3, src);
#endif /* HAVE_BIGENDIAN */

    for (i = 0 ; i < 16 ; i ++) {
        load_alignment(src, align, permM2, permM1, permP0, permP1, permP2, permP3);

        srcP0A = (vec_s16) VEC_MERGEH(zero_u8v, srcP0);
        srcP0B = (vec_s16) VEC_MERGEL(zero_u8v, srcP0);
        srcP1A = (vec_s16) VEC_MERGEH(zero_u8v, srcP1);
        srcP1B = (vec_s16) VEC_MERGEL(zero_u8v, srcP1);

        srcP2A = (vec_s16) VEC_MERGEH(zero_u8v, srcP2);
        srcP2B = (vec_s16) VEC_MERGEL(zero_u8v, srcP2);
        srcP3A = (vec_s16) VEC_MERGEH(zero_u8v, srcP3);
        srcP3B = (vec_s16) VEC_MERGEL(zero_u8v, srcP3);

        srcM1A = (vec_s16) VEC_MERGEH(zero_u8v, srcM1);
        srcM1B = (vec_s16) VEC_MERGEL(zero_u8v, srcM1);
        srcM2A = (vec_s16) VEC_MERGEH(zero_u8v, srcM2);
        srcM2B = (vec_s16) VEC_MERGEL(zero_u8v, srcM2);

        sum1A = vec_adds(srcP0A, srcP1A);
        sum1B = vec_adds(srcP0B, srcP1B);
        sum2A = vec_adds(srcM1A, srcP2A);
        sum2B = vec_adds(srcM1B, srcP2B);
        sum3A = vec_adds(srcM2A, srcP3A);
        sum3B = vec_adds(srcM2B, srcP3B);

        pp1A = vec_mladd(sum1A, v20ss, v16ss);
        pp1B = vec_mladd(sum1B, v20ss, v16ss);

        pp2A = vec_mladd(sum2A, v5ss, zero_s16v);
        pp2B = vec_mladd(sum2B, v5ss, zero_s16v);

        pp3A = vec_add(sum3A, pp1A);
        pp3B = vec_add(sum3B, pp1B);

        psumA = vec_sub(pp3A, pp2A);
        psumB = vec_sub(pp3B, pp2B);

        sumA = vec_sra(psumA, v5us);
        sumB = vec_sra(psumB, v5us);

        sum = vec_packsu(sumA, sumB);

        ASSERT_ALIGNED(dst);

        OP_U8_ALTIVEC(fsum, sum, vec_ld(0, dst));

        vec_st(fsum, 0, dst);

        src += srcStride;
        dst += dstStride;
    }
}