Beispiel #1
0
void CSocketServer::DestroySocket( Socket *pSocket )
{
   delete pSocket;

   /*
    * Call to unqualified virtual function
	*/
   OnConnectionDestroyed();
}
unsigned Listener::Process()
{
	//Profile profile("Listener::Process");
    ////////////////////////////////////////
    //  handle inactive state (with UdpManager)
    if (!IsActive() && mTcpManager)
    {
		//	check all connections to see if they are idle
		std::set<Connection *>::iterator iterator;
		for (iterator = mConnections.begin(); iterator != mConnections.end(); iterator++)
		{
			Connection * connection = *iterator;
			if (connection->IsConnected())
				connection->Disconnect();
		}
		//	close the UdpManager if all the connections are closed
		if (!mConnectionCount)
		{
			mTcpManager->Release();
			mTcpManager = 0;
			OnShutdown();
		}
    }
    ////////////////////////////////////////
    //  handle active state (without UdpManager)
    else if (IsActive() && !mTcpManager)
    {
		mParams = GetConnectionParams();
        mActiveMax = GetActiveRequestMax();
        mTcpManager = new TcpManager(mParams);
		mTcpManager->SetHandler(this);
		if (mTcpManager->BindAsServer()){
            OnStartup();
        }else{
            OnFailedStartup();
            return 0;
        }
    }

    ////////////////////////////////////////
    //  process the TcpManager
    if (mTcpManager)
    {
		//Profile subProfile("TcpManager::GiveTime()");
        mTcpManager->GiveTime();
    }

	//	check all closed connections to see if they are idle
	std::list<Connection *>::iterator closedIterator = mClosedConnections.begin();
	while (closedIterator != mClosedConnections.end())
	{
		//Profile profile("Listener::Process (cleanup connection)");
		std::list<Connection *>::iterator current = closedIterator++;
		Connection * connection = *current;
		if (!connection->GetActiveRequests() && 
			!connection->GetQueuedRequests())
		{
			mClosedConnections.erase(current);
			mConnections.erase(connection);
			mConnectionCount--;
			OnConnectionDestroyed(connection);
			delete connection;
		}
	}

    ////////////////////////////////////////
    //  process request queue
    while (!mQueuedRequests.empty() && (!mActiveMax || mActiveCount < mActiveMax))
    {
		//Profile profile("Listener::Process (activate queued request)");
        QueueNode & node = mQueuedRequests.front();
        if (!IsActive())
        {
            //  If not active, discard queued request
            if (node.connection)
            {
                // normal request, internal requests have no connection
                node.connection->NotifyDiscardRequest(node.request);
            }
            DestroyRequest(node.request);
        }
        else
        {
            //  Move request to active list
            if (node.connection)
            {
                // normal request, internal requests have no connection
                node.connection->NotifyBeginRequest(node.request);
            }
            mActiveRequests.push_back(node);
			mActiveCount++;
        }
        mQueuedRequests.pop_front();
    }

    ////////////////////////////////////////
    //  Process active requests
    unsigned requestsProcessed = 0;
    std::list<QueueNode>::iterator iterator = mActiveRequests.begin();
    while (iterator != mActiveRequests.end())
    {
		//Profile profile("Listener::Process (process request)");
        std::list<QueueNode>::iterator current = iterator++;
        RequestBase * request = current->request;
        Connection * connection = current->connection;
    
        if (request->Process())
        {
            if (connection)
            {
                // normal request, internal requests have no connection
                connection->NotifyEndRequest(request);
            }
            DestroyRequest(request);
            mActiveRequests.erase(current);
			mActiveCount--;
        }
		else if (mSleepingRequests.find(request) != mSleepingRequests.end())
		{
            mActiveRequests.erase(current);
		}
	    requestsProcessed++;
    }
    return requestsProcessed;
}