Beispiel #1
0
void ShutdownSessionWrap()
{
	Instance<ICoreGameInit>::Get()->ClearVariable("networkInited");
	Instance<ICoreGameInit>::Get()->SetVariable("gameKilled");

	g_isNetworkKilled = true;
	*g_initState = MapInitState(14);

	AddCrashometry("kill_network_game", "true");

	OnKillNetworkDone();

	g_shutdownSession();

	Instance<ICoreGameInit>::Get()->OnShutdownSession();

	g_shouldKillNetwork = false;

	while (g_isNetworkKilled)
	{
		// warning screens apparently need to run on main thread
		OnGameFrame();
		OnMainGameFrame();

		g_runWarning();
	}

	Instance<ICoreGameInit>::Get()->OnGameRequestLoad();
}
Beispiel #2
0
static void RunInitFunctionsWrap(void* skel, int type)
{
	if (g_callBeforeLoad)
	{
		while (!g_callBeforeLoad())
		{
			g_lookAlive();

			OnGameFrame();
		}
	}
	
	g_runInitFunctions(skel, type);
}