Beispiel #1
0
void Item::CollideWith(GameObject* Instance, vector<CollisionData> CD)
{
	if ( !IsOfType<Unit>(Instance) )
		return;


	OnPickUp( ((Unit*)Instance) );
}
Beispiel #2
0
void IPickable::Update( )
{
	__super::Update( );

	if ( cDirectInput::Get( )->GetMouseState(
		KeyState::PRESS, MouseType::LEFT ) )
	{
		D3DXVECTOR3 pickPos;
		if ( m_picker->IsPicked( &pickPos ))
		{
			OnPickStay( pickPos );
		}
	}
	
	if ( cDirectInput::Get( )->GetMouseState(
		KeyState::DOWN, MouseType::LEFT ) )
	{
		D3DXVECTOR3 pickPos;
		if ( m_picker->IsPicked( &pickPos ))
		{
			OnPickDown( pickPos );
			m_isPicked = true;
		}
	}
	 
	if ( cDirectInput::Get( )->GetMouseState(
		KeyState::UP, MouseType::LEFT ) )
	{
		D3DXVECTOR3 pickPos;
		m_picker->IsPicked( &pickPos ); // It Used to calculate picked position

		if ( m_isPicked )
		{
			OnPickUp( pickPos );
			m_isPicked = true;
		}
	}
}