Beispiel #1
0
void Pi::StartGame()
{
	Pi::player->onDock.connect(sigc::ptr_fun(&OnPlayerDockOrUndock));
	Pi::player->onUndock.connect(sigc::ptr_fun(&OnPlayerDockOrUndock));
	Pi::player->m_equipment.onChange.connect(sigc::ptr_fun(&OnPlayerChangeEquipment));
	cpan->ShowAll();
	OnPlayerChangeEquipment();
	SetView(worldView);
	Pi::isGameStarted = true;
}
Beispiel #2
0
void Pi::StartGame()
{
	Pi::player->onDock.connect(sigc::ptr_fun(&OnPlayerDockOrUndock));
	Pi::player->onUndock.connect(sigc::ptr_fun(&OnPlayerDockOrUndock));
	Pi::player->m_equipment.onChange.connect(sigc::ptr_fun(&OnPlayerChangeEquipment));
	cpan->ShowAll();
	cpan->SetAlertState(Ship::ALERT_NONE);
	OnPlayerChangeEquipment(Equip::NONE);
	SetView(worldView);

	// fire event before the first frame
	LuaEvent::Queue("onGameStart");
	LuaEvent::Emit();
}