Beispiel #1
0
bool CPlayerManager::ProcessPublicMessage( stMsg* prealMsg , eMsgPort eSenderPort , uint32_t nSessionID  )
{
	if ( prealMsg->usMsgType == MSG_PLAYER_LOGIN )
	{
		stMsgOnPlayerLogin* pmsgenter = (stMsgOnPlayerLogin*)prealMsg ;
		CPlayer* pPlayer = GetPlayerBySessionID(nSessionID) ;
		if ( pPlayer != NULL && pPlayer->GetUserUID() == pmsgenter->nUserUID )
		{
			CLogMgr::SharedLogMgr()->ErrorLog("double nSession, this nSessionID already have player, already login , do not login again ? ") ;
			return true ;
		}

		if ( pPlayer != NULL && pPlayer->GetUserUID() != pmsgenter->nUserUID ) // switch account in main scene 
		{
			// disconnect pre player 
			OnPlayerOffline(pPlayer);
		}

		if ( ProcessIsAlreadyLogin(pmsgenter->nUserUID,nSessionID) )
		{
			return true ;
		}

		// is offline peer 
		MAP_UID_PLAYERS::iterator iterOfflien = m_vOfflinePlayers.begin();
		for ( ; iterOfflien != m_vOfflinePlayers.end(); ++iterOfflien )
		{
			if ( iterOfflien->second && iterOfflien->first == pmsgenter->nUserUID )
			{
				iterOfflien->second->OnReactive(nSessionID) ;
				AddPlayer(iterOfflien->second) ;
				m_vOfflinePlayers.erase(iterOfflien) ;
				return true ;
			}
		}

		CPlayer* pNew = new CPlayer ;
		pNew->Init(pmsgenter->nUserUID,nSessionID ) ;
		AddPlayer(pNew) ;
		return true ;
	}

	// process player logout ;
	if ( MSG_DISCONNECT_CLIENT == prealMsg->usMsgType )
	{
		CPlayer* pPlayer = GetPlayerBySessionID(nSessionID) ;
		if ( pPlayer )
		{
			// post online event ;
			OnPlayerOffline(pPlayer) ;
		}
		else
		{
			CLogMgr::SharedLogMgr()->ErrorLog("client disconnect ! client is NULL session id = %d",nSessionID) ;
		}
//#ifdef _DEBUG
		LogState();
//#endif
		return true ;
	}

	if ( ProcessTaxasServerMsg(prealMsg,eSenderPort,nSessionID) )
	{
		return true ;
	}

	return false ;
}
bool CPlayerManager::ProcessPublicMessage( stMsg* prealMsg , eMsgPort eSenderPort , uint32_t nSessionID  )
{
	switch ( prealMsg->usMsgType )
	{
	case MSG_CROSS_SERVER_REQUEST:
		{
			stMsgCrossServerRequest* pRet = (stMsgCrossServerRequest*)prealMsg ;

			Json::Value* pJsValue = nullptr ;
			Json::Value rootValue ;
			if ( pRet->nJsonsLen )
			{
				Json::Reader reader;
				char* pstr = ((char*)&pRet->nJsonsLen) + sizeof(pRet->nJsonsLen) ;
				reader.parse(pstr,pstr + pRet->nJsonsLen,rootValue,false);
				pJsValue = &rootValue ;
			}

			if ( onCrossServerRequest(pRet,eSenderPort,pJsValue) == false )
			{
				CPlayer* pPlayer = GetPlayerByUserUID(pRet->nTargetID);
				assert(pPlayer&&"this request no one to process or target id error");
				if ( pPlayer && pPlayer->onCrossServerRequest(pRet,eSenderPort,pJsValue) )
				{
					return true ;
				}
				CLogMgr::SharedLogMgr()->ErrorLog("cross request type = %d , subType = %d ,unprocessed",pRet->nRequestType,pRet->nRequestSubType);
				return false;
			}

			return true ;
		}
		break;
	case MSG_CROSS_SERVER_REQUEST_RET:
		{
			stMsgCrossServerRequestRet* pRet = (stMsgCrossServerRequestRet*)prealMsg ;
			Json::Value* pJsValue = nullptr ;
			Json::Value rootValue ;
			if ( pRet->nJsonsLen )
			{
				Json::Reader reader;
				char* pstr = ((char*)&pRet->nJsonsLen) + sizeof(pRet->nJsonsLen) ;
				reader.parse(pstr,pstr + pRet->nJsonsLen,rootValue,false);
				pJsValue = &rootValue ;
			}

			if ( onCrossServerRequestRet(pRet,pJsValue) == false )
			{
				CPlayer* pPlayer = GetPlayerByUserUID(pRet->nTargetID);
				assert(pPlayer&&"this request no one to process or target id error");
				if ( pPlayer && pPlayer->onCrossServerRequestRet(pRet,pJsValue) )
				{
					return true ;
				}
				CLogMgr::SharedLogMgr()->ErrorLog("cross request result type = %d , subType = %d ,unprocessed",pRet->nRequestType,pRet->nRequestSubType);
				return false;
			}
			return true ;
		}
		break;
	case MSG_REQUEST_PLAYER_DATA:
		{
			stMsgRequestPlayerData* pRet = (stMsgRequestPlayerData*)prealMsg ;
			stMsgRequestPlayerDataRet msgBack ;
			msgBack.nRet = 0 ;
			msgBack.isDetail = pRet->isDetail ;
			CPlayer* pPlayer = GetPlayerByUserUID(pRet->nPlayerUID);

			stPlayerDetailDataClient stData ;
			stData.nCurrentRoomID = 0 ;
			CAutoBuffer auB (sizeof(msgBack) + sizeof(stPlayerDetailData));
			if ( pPlayer )
			{
				CPlayerTaxas* pTaxasData = (CPlayerTaxas*)pPlayer->GetComponent(ePlayerComponent_PlayerTaxas);
				stData.nCurrentRoomID = pTaxasData->getCurRoomID() ;

				if ( stData.nCurrentRoomID )  // select take in
				{
					stMsgCrossServerRequest msgReq ;
					msgReq.nJsonsLen = 0 ;
					msgReq.nReqOrigID = nSessionID ;
					msgReq.nRequestSubType = eCrossSvrReqSub_SelectPlayerData ;
					msgReq.nRequestType = eCrossSvrReq_SelectTakeIn ;
					msgReq.nTargetID = stData.nCurrentRoomID ;
					msgReq.cSysIdentifer = ID_MSG_PORT_TAXAS ;
					msgReq.vArg[0] = pRet->nPlayerUID;
					msgReq.vArg[1] = pRet->isDetail ;
					CGameServerApp::SharedGameServerApp()->sendMsg(nSessionID,(char*)&msgReq,sizeof(msgReq)) ;
					CLogMgr::SharedLogMgr()->PrintLog("select take in for player detail") ;
					return true ;
				}

				if ( pRet->isDetail )
				{
					pPlayer->GetBaseData()->GetPlayerDetailData(&stData);
					pTaxasData->getTaxasData(&stData.tTaxasData);
				}
				else
				{
					pPlayer->GetBaseData()->GetPlayerBrifData(&stData) ;
				}
				
				auB.addContent(&msgBack,sizeof(msgBack));
				auB.addContent(&stData,pRet->isDetail ? sizeof(stPlayerDetailDataClient) : sizeof(stPlayerBrifData) ) ;
				CGameServerApp::SharedGameServerApp()->sendMsg(nSessionID,auB.getBufferPtr(),auB.getContentSize()) ;
				return true ;
			}

			if ( m_tPlayerDataCaher.getPlayerData(pRet->nPlayerUID,&stData,pRet->isDetail) )
			{
				auB.addContent(&msgBack,sizeof(msgBack));
				auB.addContent(&stData,pRet->isDetail ? sizeof(stPlayerDetailDataClient) : sizeof(stPlayerBrifData) ) ;
				CGameServerApp::SharedGameServerApp()->sendMsg(nSessionID,auB.getBufferPtr(),auB.getContentSize()) ;
				CLogMgr::SharedLogMgr()->PrintLog("get player data from cahe") ;
				return true ;
			}

			CLogMgr::SharedLogMgr()->PrintLog("req detail player not online , req from db target uid = %u",pRet->nPlayerUID) ;
			stMsgSelectPlayerData msgReq ;
			msgReq.isDetail = pRet->isDetail ;
			msgReq.nReqPlayerSessionID = nSessionID  ;
			msgReq.nTargetPlayerUID = pRet->nPlayerUID ;
			CGameServerApp::SharedGameServerApp()->sendMsg(nSessionID,(char*)&msgReq,sizeof(msgReq)) ;
		}
		break;
	case MSG_SELECT_DB_PLAYER_DATA:
		{
			stMsgSelectPlayerDataRet* pRet = (stMsgSelectPlayerDataRet*)prealMsg ;
			stMsgRequestPlayerDataRet msgBack ;
			msgBack.nRet = pRet->nRet ;
			msgBack.isDetail = pRet->isDetail ;
			if ( pRet->nRet )
			{
				CGameServerApp::SharedGameServerApp()->sendMsg(pRet->nReqPlayerSessionID,(char*)&msgBack,sizeof(msgBack)) ;
			}
			else
			{
				m_tPlayerDataCaher.cachePlayerData(pRet);
				CAutoBuffer auB (sizeof(msgBack) + sizeof(stPlayerDetailDataClient));
				auB.addContent(&msgBack,sizeof(msgBack));
				uint16_t nLen = pRet->isDetail ? sizeof(stPlayerDetailDataClient) : sizeof(stPlayerBrifData) ;
				auB.addContent((char*)prealMsg + sizeof(stMsgSelectPlayerDataRet),nLen );
				CGameServerApp::SharedGameServerApp()->sendMsg(pRet->nReqPlayerSessionID,auB.getBufferPtr(),auB.getContentSize()) ;
			}
			CLogMgr::SharedLogMgr()->PrintLog("session id = %d req play data ret = %d",pRet->nReqPlayerSessionID,pRet->nRet ) ;
		}
		break;
	case MSG_PLAYER_LOGIN:
		{
			stMsgOnPlayerLogin* pmsgenter = (stMsgOnPlayerLogin*)prealMsg ;
			CPlayer* pPlayer = GetPlayerBySessionID(nSessionID) ;
			if ( pPlayer != NULL && pPlayer->GetUserUID() == pmsgenter->nUserUID )
			{
				CLogMgr::SharedLogMgr()->ErrorLog("double nSession, this nSessionID already have player, already login , do not login again  id = %d? ",nSessionID) ;
				return true ;
			}

			if ( pPlayer != NULL && pPlayer->GetUserUID() != pmsgenter->nUserUID ) // switch account in main scene 
			{
				// disconnect pre player 
				OnPlayerOffline(pPlayer);
			}

			if ( ProcessIsAlreadyLogin(pmsgenter->nUserUID,nSessionID) )
			{
				return true ;
			}

			// is offline peer 
			MAP_UID_PLAYERS::iterator iterOfflien = m_vOfflinePlayers.begin();
			for ( ; iterOfflien != m_vOfflinePlayers.end(); ++iterOfflien )
			{
				if ( iterOfflien->second && iterOfflien->first == pmsgenter->nUserUID )
				{
					iterOfflien->second->OnReactive(nSessionID) ;
					AddPlayer(iterOfflien->second) ;
					m_vOfflinePlayers.erase(iterOfflien) ;
					return true ;
				}
			}

			CPlayer* pNew = new CPlayer ;
			pNew->Init(pmsgenter->nUserUID,nSessionID ) ;
			AddPlayer(pNew) ;
		}
		break;
	case MSG_DISCONNECT_CLIENT:
	case MSG_PLAYER_LOGOUT:
		{
			CPlayer* pPlayer = GetPlayerBySessionID(nSessionID) ;
			if ( pPlayer )
			{
				// post online event ;
				CLogMgr::SharedLogMgr()->PrintLog("player disconnect session id = %d",nSessionID);
				OnPlayerOffline(pPlayer) ;
			}
			else
			{
				CLogMgr::SharedLogMgr()->ErrorLog("client disconnect ! client is NULL session id = %d",nSessionID) ;
			}
			//#ifdef _DEBUG
			LogState();
			//#endif
		}
		break;
	case MSG_TP_ORDER_LEAVE:
		{
			stMsgOrderTaxasPlayerLeaveRet* pRet = (stMsgOrderTaxasPlayerLeaveRet*)prealMsg ;
			CPlayer* pp = GetPlayerByUserUID(pRet->nUserUID) ;
			if (!pp)
			{
				CLogMgr::SharedLogMgr()->ErrorLog("uid = %d not find , so can not inform leave",pRet->nUserUID);
			}
			else
			{
				pp->OnMessage(prealMsg,eSenderPort);
			}
		}
		break;
	case MSG_TP_INFORM_LEAVE:
		{
			stMsgInformTaxasPlayerLeave* pRet = (stMsgInformTaxasPlayerLeave*)prealMsg ;
			CPlayer* pp = GetPlayerByUserUID(pRet->nUserUID) ;
			if (!pp)
			{
				CLogMgr::SharedLogMgr()->ErrorLog("uid = %d not find , so can not inform leave",pRet->nUserUID);
			}
			else
			{
				pp->OnMessage(prealMsg,eSenderPort);
			}
		}
		break;
	case MSG_TP_SYNC_PLAYER_DATA:
		{
			stMsgSyncTaxasPlayerData* pRet = (stMsgSyncTaxasPlayerData*)prealMsg ;
			CPlayer* pp = GetPlayerByUserUID(pRet->nUserUID) ;
			if (!pp)
			{
				CLogMgr::SharedLogMgr()->ErrorLog("uid = %d not find , so can not sys data",pRet->nUserUID);
			}
			else
			{
				pp->OnMessage(prealMsg,eSenderPort);
			}
		}
		break;
	default:
		return false;
	}

	return true ;
}