Beispiel #1
0
void OverlayEditorScene::updateUserName() {
	QString qsName;

	switch (tsColor) {
		case Settings::Passive:
			qsName = Overlay::tr("Silent");
			break;
		case Settings::Talking:
			qsName = Overlay::tr("Talking");
			break;
		case Settings::Whispering:
			qsName = Overlay::tr("Whisper");
			break;
		case Settings::Shouting:
			qsName = Overlay::tr("Shout");
			break;
	}

	const QPixmap &pm = OverlayTextLine(qsName, os.qfUserName).createPixmap(SCALESIZE(UserName), os.qcUserName[tsColor]);
	qgpiName->setPixmap(pm);

	moveUserName();
}
Beispiel #2
0
void OverlayUser::updateUser() {
	if (os->bUserName && (qgpiName[0]->pixmap().isNull() || (cuUser && (qsName != cuUser->qsName)))) {
		if (cuUser)
			qsName = cuUser->qsName;

		OverlayTextLine tl(qsName, os->qfUserName);
		for (int i=0; i<4; ++i) {
			const QPixmap &pm = tl.createPixmap(SCALESIZE(UserName), os->qcUserName[i]);
			qgpiName[i]->setPixmap(pm);

			if (i == 0)
				qgpiName[0]->setPos(alignedPosition(scaledRect(os->qrfUserName, uiSize * os->fZoom), qgpiName[0]->boundingRect(), os->qaUserName));
			else
				qgpiName[i]->setPos(qgpiName[0]->pos());
		}
	}

	if (os->bChannel && (qgpiChannel->pixmap().isNull() || (cuUser && (qsChannelName != cuUser->cChannel->qsName)))) {
		if (cuUser)
			qsChannelName = cuUser->cChannel->qsName;

		const QPixmap &pm = OverlayTextLine(qsChannelName, os->qfChannel).createPixmap(SCALESIZE(Channel), os->qcChannel);
		qgpiChannel->setPixmap(pm);
		qgpiChannel->setPos(alignedPosition(scaledRect(os->qrfChannel, uiSize * os->fZoom), qgpiChannel->boundingRect(), os->qaChannel));
	}

	if (os->bAvatar && (qgpiAvatar->pixmap().isNull() || (cuUser && (qbaAvatar != cuUser->qbaTextureHash)))) {
		if (cuUser)
			qbaAvatar = cuUser->qbaTextureHash;

		QImage img;

		if (! qbaAvatar.isNull() && cuUser->qbaTexture.isEmpty()) {
			g.o->requestTexture(cuUser);
		} else if (qbaAvatar.isNull()) {
			QImageReader qir(QLatin1String("skin:default_avatar.svg"));
			QSize sz = qir.size();
			sz.scale(SCALESIZE(Avatar), Qt::KeepAspectRatio);
			qir.setScaledSize(sz);
			img = qir.read();
		} else {
			QBuffer qb(& cuUser->qbaTexture);
			qb.open(QIODevice::ReadOnly);

			QImageReader qir(&qb, cuUser->qbaTextureFormat);
			QSize sz = qir.size();
			sz.scale(SCALESIZE(Avatar), Qt::KeepAspectRatio);
			qir.setScaledSize(sz);
			img = qir.read();
		}

		qgpiAvatar->setPixmap(QPixmap::fromImage(img));
		qgpiAvatar->setPos(alignedPosition(scaledRect(os->qrfAvatar, uiSize * os->fZoom), qgpiAvatar->boundingRect(), os->qaAvatar));
	}

	qgpiAvatar->setVisible(os->bAvatar);

	if (cuUser) {
		ClientUser *self = ClientUser::get(g.uiSession);

		if (os->bMutedDeafened) {
			if (cuUser->bDeaf || cuUser->bSelfDeaf) {
				qgpiMuted->hide();
				qgpiDeafened->show();
			} else if (cuUser->bMute || cuUser->bSelfMute || cuUser->bLocalMute || cuUser->bSuppress) {
				qgpiMuted->show();
				qgpiDeafened->hide();
			} else {
				qgpiMuted->hide();
				qgpiDeafened->hide();
			}
		} else {
			qgpiMuted->hide();
			qgpiDeafened->hide();
		}

		bool samechannel = self && (self->cChannel == cuUser->cChannel);
		qgpiChannel->setVisible(os->bChannel && ! samechannel);

		tsColor = cuUser->tsState;
	} else {
		qgpiChannel->setVisible(os->bChannel && (tsColor != Settings::Passive) && (tsColor != Settings::Talking));
		qgpiMuted->setVisible(os->bChannel);
		qgpiDeafened->hide();
	}

	if (os->bUserName)
		for (int i=0;i<4;++i)
			qgpiName[i]->setVisible(i == tsColor);
	else
		for (int i=0;i<4;++i)
			qgpiName[i]->setVisible(false);

	qgpiBox->setVisible(os->bBox);

	setOpacity(os->fUser[tsColor]);
}
Beispiel #3
0
void OverlayEditorScene::updateChannel() {
	const QPixmap &pm = OverlayTextLine(Overlay::tr("Channel"), os.qfChannel).createPixmap(SCALESIZE(Channel), os.qcChannel);
	qgpiChannel->setPixmap(pm);

	moveChannel();
}