Beispiel #1
0
/* 
 * Add archives to the game.
 * 1) archives from Sharepath/Data to extend/replace builtin game content
 * 2) archived demos
 */
void PHYSFSX_addArchiveContent()
{
	char **list = NULL;
	static const char *const archive_exts[] = { ".zip", ".7z", NULL };
	char *file[2];
	int i = 0, content_updated = 0;

	con_printf(CON_DEBUG, "PHYSFS: Adding archives to the game.\n");
	// find files in Searchpath ...
	list = PHYSFSX_findFiles("", archive_exts);
	// if found, add them...
	for (i = 0; list[i] != NULL; i++)
	{
		MALLOC(file[0], char, PATH_MAX);
		MALLOC(file[1], char, PATH_MAX);
		snprintf(file[0], sizeof(char)*PATH_MAX, "%s", list[i]);
		PHYSFSX_getRealPath(file[0],file[1]);
		if (PHYSFS_addToSearchPath(file[1], 0))
		{
			con_printf(CON_DEBUG, "PHYSFS: Added %s to Search Path\n",file[1]);
			content_updated = 1;
		}
		d_free(file[0]);
		d_free(file[1]);
	}
	PHYSFS_freeList(list);
	list = NULL;

#if PHYSFS_VER_MAJOR >= 2
	// find files in DEMO_DIR ...
	list = PHYSFSX_findFiles(DEMO_DIR, archive_exts);
	// if found, add them...
	for (i = 0; list[i] != NULL; i++)
	{
		MALLOC(file[0], char, PATH_MAX);
		MALLOC(file[1], char, PATH_MAX);
		snprintf(file[0], sizeof(char)*PATH_MAX, "%s%s", DEMO_DIR, list[i]);
		PHYSFSX_getRealPath(file[0],file[1]);
		if (PHYSFS_mount(file[1], DEMO_DIR, 0))
		{
			con_printf(CON_DEBUG, "PHYSFS: Added %s to %s\n",file[1], DEMO_DIR);
			content_updated = 1;
		}
		d_free(file[0]);
		d_free(file[1]);
	}

	PHYSFS_freeList(list);
	list = NULL;
#endif

	if (content_updated)
	{
		con_printf(CON_DEBUG, "Game content updated!\n");
		PHYSFSX_listSearchPathContent();
	}
}
Beispiel #2
0
// Removes content added above when quitting game
void PHYSFSX_removeArchiveContent()
{
	char **list = NULL;
	static const char *const archive_exts[] = { ".zip", ".7z", NULL };
	char *file[2];
	int i = 0;

	// find files in Searchpath ...
	list = PHYSFSX_findFiles("", archive_exts);
	// if found, remove them...
	for (i = 0; list[i] != NULL; i++)
	{
		MALLOC(file[0], char, PATH_MAX);
		MALLOC(file[1], char, PATH_MAX);
		snprintf(file[0], sizeof(char)*PATH_MAX, "%s", list[i]);
		PHYSFSX_getRealPath(file[0],file[1]);
		PHYSFS_removeFromSearchPath(file[1]);
		d_free(file[0]);
		d_free(file[1]);
	}
	PHYSFS_freeList(list);
	list = NULL;

	// find files in DEMO_DIR ...
	list = PHYSFSX_findFiles(DEMO_DIR, archive_exts);
	// if found, remove them...
	for (i = 0; list[i] != NULL; i++)
	{
		MALLOC(file[0], char, PATH_MAX);
		MALLOC(file[1], char, PATH_MAX);
		snprintf(file[0], sizeof(char)*PATH_MAX, "%s%s", DEMO_DIR, list[i]);
		PHYSFSX_getRealPath(file[0],file[1]);
		PHYSFS_removeFromSearchPath(file[1]);
		d_free(file[0]);
		d_free(file[1]);
	}
	PHYSFS_freeList(list);
	list = NULL;
}
Beispiel #3
0
/* Loads music file names from a given directory or M3U playlist */
void jukebox_load()
{
	jukebox_unload();

	// Check if it's an M3U file
	auto &cfgpath = CGameCfg.CMLevelMusicPath;
	size_t musiclen = strlen(cfgpath.data());
	if (musiclen > 4 && !d_stricmp(&cfgpath[musiclen - 4], ".m3u"))
		read_m3u();
	else	// a directory
	{
		class PHYSFS_path_deleter
		{
		public:
			void operator()(const char *const p) const noexcept
			{
				PHYSFS_removeFromSearchPath(p);
			}
		};
		std::unique_ptr<const char, PHYSFS_path_deleter> new_path;
		const char *sep = PHYSFS_getDirSeparator();
		size_t seplen = strlen(sep);

		// stick a separator on the end if necessary.
		if (musiclen >= seplen)
		{
			auto p = &cfgpath[musiclen - seplen];
			if (strcmp(p, sep))
				cfgpath.copy_if(musiclen, sep, seplen);
		}

		const auto p = cfgpath.data();
		// Read directory using PhysicsFS
		if (PHYSFS_isDirectory(p))	// find files in relative directory
			JukeboxSongs.list.reset(PHYSFSX_findFiles(p, jukebox_exts));
		else
		{
			if (PHYSFSX_isNewPath(p))
				new_path.reset(p);
			PHYSFS_addToSearchPath(p, 0);

			// as mountpoints are no option (yet), make sure only files originating from GameCfg.CMLevelMusicPath are aded to the list.
			JukeboxSongs.list.reset(PHYSFSX_findabsoluteFiles("", p, jukebox_exts));
		}

		if (!JukeboxSongs.list)
		{
			return;
		}
		JukeboxSongs.num_songs = std::distance(JukeboxSongs.list.begin(), JukeboxSongs.list.end());
	}

	if (JukeboxSongs.num_songs)
	{
		con_printf(CON_DEBUG,"Jukebox: %d music file(s) found in %s", JukeboxSongs.num_songs, cfgpath.data());
		if (CGameCfg.CMLevelMusicTrack[1] != JukeboxSongs.num_songs)
		{
			CGameCfg.CMLevelMusicTrack[1] = JukeboxSongs.num_songs;
			CGameCfg.CMLevelMusicTrack[0] = 0; // number of songs changed so start from beginning.
		}
	}
	else
	{
		CGameCfg.CMLevelMusicTrack[0] = -1;
		CGameCfg.CMLevelMusicTrack[1] = -1;
		con_puts(CON_DEBUG,"Jukebox music could not be found!");
	}
}