FString GetPrestreamPackageLinkerName(const TCHAR* InLongPackageName, bool bExistSkip) { FString NewFilename; if (InLongPackageName) { FString PackageName(InLongPackageName); if (!FPackageName::TryConvertFilenameToLongPackageName(InLongPackageName, PackageName)) { return FString(); } UPackage* ExistingPackage = bExistSkip ? FindObject<UPackage>(nullptr, *PackageName) : nullptr; if (ExistingPackage) { return FString(); // we won't load this anyway, don't prestream } const bool DoesNativePackageExist = DoesPackageExistForGetPackageLinker(PackageName, nullptr, NewFilename); if ( !DoesNativePackageExist ) { return FString(); } } return NewFilename; }
int32 UFixupRedirectsCommandlet::Main( const FString& Params ) { // Retrieve list of all packages in .ini paths. TArray<FString> PackageList; FEditorFileUtils::FindAllPackageFiles(PackageList); if( !PackageList.Num() ) { return 0; } // process the commandline FString Token; const TCHAR* CommandLine = *Params; bool bIsQuietMode = false; bool bIsTestOnly = false; bool bShouldRestoreProgress= false; bool bIsSCCDisabled = false; bool bUpdateEnginePackages = false; bool bDeleteRedirects = true; bool bDeleteOnlyReferencedRedirects = false; bool bAutoSubmit = false; bool bSandboxed = IFileManager::Get().IsSandboxEnabled(); while (FParse::Token(CommandLine, Token, 1)) { if (Token == TEXT("-nowarn")) { bIsQuietMode = true; } else if (Token == TEXT("-testonly")) { bIsTestOnly = true; } else if (Token == TEXT("-restore")) { bShouldRestoreProgress = true; } else if (Token == TEXT("-NoAutoCheckout")) { bIsSCCDisabled = true; } else if (Token == TEXT("-AutoSubmit")) { bAutoSubmit = true; } else if (Token == TEXT("-UpdateEnginePackages")) { bUpdateEnginePackages = true; } else if (Token == TEXT("-NoDelete")) { bDeleteRedirects = false; } else if (Token == TEXT("-NoDeleteUnreferenced")) { bDeleteOnlyReferencedRedirects = true; } else if ( Token.Left(1) != TEXT("-") ) { FPackageName::SearchForPackageOnDisk(Token, &GRedirectCollector.FileToFixup); } } if (bSandboxed) { UE_LOG(LogFixupRedirectsCommandlet, Display, TEXT("Running in a sandbox.")); bIsSCCDisabled = true; bAutoSubmit = false; bDeleteRedirects = false; } bool bShouldSkipErrors = false; // Setup file Output log in the Saved Directory const FString ProjectDir = FPaths::GetPath(FPaths::GetProjectFilePath()); const FString LogFilename = FPaths::Combine(*ProjectDir, TEXT("Saved"), TEXT("FixupRedirect"), TEXT("FixupRedirect.log")); FArchive* LogOutputFile = IFileManager::Get().CreateFileWriter(*LogFilename); LogOutputFile->Logf(TEXT("[Redirects]")); ///////////////////////////////////////////////////////////////////// // Display any script code referenced redirects ///////////////////////////////////////////////////////////////////// TArray<FString> UpdatePackages; TArray<FString> RedirectorsThatCantBeCleaned; if (!bShouldRestoreProgress) { // load all string asset reference targets, and add fake redirectors for them GRedirectCollector.ResolveStringAssetReference(); for (int32 RedirIndex = 0; RedirIndex < GRedirectCollector.Redirections.Num(); RedirIndex++) { FRedirection& Redir = GRedirectCollector.Redirections[RedirIndex]; UE_LOG(LogFixupRedirectsCommandlet, Warning, TEXT("Boot redirector can't be cleaned: %s(%s) -> %s(%s)"), *Redir.RedirectorName, *Redir.RedirectorPackageFilename, *Redir.DestinationObjectName, *Redir.PackageFilename); RedirectorsThatCantBeCleaned.AddUnique(Redir.RedirectorName); } ///////////////////////////////////////////////////////////////////// // Build a list of packages that need to be updated ///////////////////////////////////////////////////////////////////// SET_WARN_COLOR(COLOR_WHITE); UE_LOG(LogFixupRedirectsCommandlet, Warning, TEXT("")); UE_LOG(LogFixupRedirectsCommandlet, Warning, TEXT("Generating list of tasks:")); UE_LOG(LogFixupRedirectsCommandlet, Warning, TEXT("-------------------------")); CLEAR_WARN_COLOR(); int32 GCIndex = 0; // process script code first pass, then everything else for( int32 PackageIndex = 0; PackageIndex < PackageList.Num(); PackageIndex++ ) { const FString& Filename = PackageList[PackageIndex]; // already loaded code, skip them, and skip autosave packages if (Filename.StartsWith(AutoSaveUtils::GetAutoSaveDir(), ESearchCase::IgnoreCase)) { continue; } UE_LOG(LogFixupRedirectsCommandlet, Display, TEXT("Looking for redirects in %s..."), *Filename); // Assert if package couldn't be opened so we have no chance of messing up saving later packages. UPackage* Package = Cast<UPackage>(LoadPackage(NULL, *Filename, 0)); // load all string asset reference targets, and add fake redirectors for them GRedirectCollector.ResolveStringAssetReference(); if (!Package) { SET_WARN_COLOR(COLOR_RED); UE_LOG(LogFixupRedirectsCommandlet, Warning, TEXT(" ... failed to open %s"), *Filename); CLEAR_WARN_COLOR(); // if we are not in quiet mode, and the user wants to continue, go on const FText Message = FText::Format( NSLOCTEXT("Unreal", "PackageFailedToOpen", "The package '{0}' failed to open. Should this commandlet continue operation, ignoring further load errors? Continuing may have adverse effects (object references may be lost)."), FText::FromString( Filename ) ); if (bShouldSkipErrors || (!bIsQuietMode && GWarn->YesNof( Message ))) { bShouldSkipErrors = true; continue; } else { return 1; } } // all notices here about redirects get this color SET_WARN_COLOR(COLOR_DARK_GREEN); // look for any redirects that were followed that are referenced by this package // (may have been loaded earlier if this package was loaded by script code) // any redirectors referenced by script code can't be cleaned up for (int32 RedirIndex = 0; RedirIndex < GRedirectCollector.Redirections.Num(); RedirIndex++) { FRedirection& Redir = GRedirectCollector.Redirections[RedirIndex]; if (Redir.PackageFilename == Filename) { UE_LOG(LogFixupRedirectsCommandlet, Warning, TEXT(" ... references %s [-> %s]"), *Redir.RedirectorName, *Redir.DestinationObjectName); // put the source and dest packages in the list to be updated UpdatePackages.AddUnique(Redir.PackageFilename); UpdatePackages.AddUnique(Redir.RedirectorPackageFilename); } } // clear the flag for needing to collect garbage bool bNeedToCollectGarbage = false; // if this package has any redirectors, make sure we update it if (!GRedirectCollector.FileToFixup.Len() || GRedirectCollector.FileToFixup == FPackageName::FilenameToLongPackageName(Filename)) { TArray<UObject *> ObjectsInOuter; GetObjectsWithOuter(Package, ObjectsInOuter); for( int32 Index = 0; Index < ObjectsInOuter.Num(); Index++ ) { UObject* Obj = ObjectsInOuter[Index]; UObjectRedirector* Redir = Cast<UObjectRedirector>(Obj); if (Redir) { // make sure this package is in the list of packages to update UpdatePackages.AddUnique(Filename); UE_LOG(LogFixupRedirectsCommandlet, Warning, TEXT(" ... has redirect %s [-> %s]"), *Redir->GetPathName(), *Redir->DestinationObject->GetFullName()); LogOutputFile->Logf(TEXT("%s = %s"), *Redir->GetPathName(), *Redir->DestinationObject->GetFullName()); // make sure we GC if we found a redirector bNeedToCollectGarbage = true; } } } CLEAR_WARN_COLOR(); // collect garbage every N packages, or if there was any redirectors in the package // (to make sure that redirectors get reloaded properly and followed by the callback) // also, GC after loading a map package, to make sure it's unloaded so that we can track // other packages loading a map package as a dependency if (((++GCIndex) % 50) == 0 || bNeedToCollectGarbage || Package->ContainsMap()) { // collect garbage to close the package CollectGarbage(RF_Native); UE_LOG(LogFixupRedirectsCommandlet, Display, TEXT("GC...")); // reset our counter GCIndex = 0; } } // save off restore point FArchive* Ar = IFileManager::Get().CreateFileWriter(*(FPaths::GameSavedDir() + TEXT("Fixup.bin"))); *Ar << GRedirectCollector.Redirections; *Ar << UpdatePackages; *Ar << RedirectorsThatCantBeCleaned; delete Ar; } else { // load restore point FArchive* Ar = IFileManager::Get().CreateFileReader(*(FPaths::GameSavedDir() + TEXT("Fixup.bin"))); if( Ar != NULL ) { *Ar << GRedirectCollector.Redirections; *Ar << UpdatePackages; *Ar << RedirectorsThatCantBeCleaned; delete Ar; } } // unregister the callback so we stop getting redirections added FCoreUObjectDelegates::RedirectorFollowed.RemoveAll(&GRedirectCollector); ///////////////////////////////////////////////////////////////////// // Explain to user what is happening ///////////////////////////////////////////////////////////////////// SET_WARN_COLOR(COLOR_YELLOW); UE_LOG(LogFixupRedirectsCommandlet, Warning, TEXT("")); UE_LOG(LogFixupRedirectsCommandlet, Warning, TEXT("Files that need to fixed up:")); SET_WARN_COLOR(COLOR_DARK_YELLOW); // print out the working set of packages for (int32 PackageIndex = 0; PackageIndex < UpdatePackages.Num(); PackageIndex++) { UE_LOG(LogFixupRedirectsCommandlet, Warning, TEXT(" %s"), *UpdatePackages[PackageIndex]); } UE_LOG(LogFixupRedirectsCommandlet, Warning, TEXT("")); CLEAR_WARN_COLOR(); // if we are only testing, just just quiet before actually doing anything if (bIsTestOnly) { LogOutputFile->Close(); delete LogOutputFile; LogOutputFile = NULL; return 0; } ///////////////////////////////////////////////////////////////////// // Find redirectors that are referenced by packages we cant check out ///////////////////////////////////////////////////////////////////// bool bEngineRedirectorCantBeCleaned = false; ISourceControlProvider& SourceControlProvider = ISourceControlModule::Get().GetProvider(); // initialize source control if it hasn't been initialized yet if(!bIsSCCDisabled) { SourceControlProvider.Init(); //Make sure we can check out all packages - update their state first SourceControlProvider.Execute(ISourceControlOperation::Create<FUpdateStatus>(), UpdatePackages); } for( int32 PackageIndex = 0; PackageIndex < UpdatePackages.Num(); PackageIndex++ ) { const FString& Filename = UpdatePackages[PackageIndex]; bool bCanEdit = true; if(!bIsSCCDisabled) { FSourceControlStatePtr SourceControlState = SourceControlProvider.GetState(Filename, EStateCacheUsage::ForceUpdate); if(SourceControlState.IsValid() && !SourceControlState->CanEdit()) { bCanEdit = false; } } else if(IFileManager::Get().IsReadOnly(*Filename)) { bCanEdit = false; } if(!bCanEdit) { const bool bAllowCheckout = bUpdateEnginePackages || !Filename.StartsWith( FPaths::EngineDir() ); if (!bIsSCCDisabled && bAllowCheckout) { FString PackageName(FPackageName::FilenameToLongPackageName(Filename)); FSourceControlStatePtr SourceControlState = SourceControlProvider.GetState(Filename, EStateCacheUsage::ForceUpdate); if (SourceControlState.IsValid() && SourceControlState->CanCheckout()) { SourceControlProvider.Execute(ISourceControlOperation::Create<FCheckOut>(), SourceControlHelpers::PackageFilename(PackageName)); FSourceControlStatePtr NewSourceControlState = SourceControlProvider.GetState(Filename, EStateCacheUsage::ForceUpdate); bCanEdit = NewSourceControlState.IsValid() && NewSourceControlState->CanEdit(); } } // if the checkout failed for any reason, we can't clean it up if (bAllowCheckout && !bCanEdit) { SET_WARN_COLOR(COLOR_RED); UE_LOG(LogFixupRedirectsCommandlet, Warning, TEXT("Couldn't check out/edit %s..."), *Filename); CLEAR_WARN_COLOR(); // load all string asset reference targets, and add fake redirectors for them GRedirectCollector.ResolveStringAssetReference(); // any redirectors that are pointed to by this read-only package can't be fixed up for (int32 RedirIndex = 0; RedirIndex < GRedirectCollector.Redirections.Num(); RedirIndex++) { FRedirection& Redir = GRedirectCollector.Redirections[RedirIndex]; // any redirectors pointed to by this file we don't clean if (Redir.PackageFilename == Filename) { RedirectorsThatCantBeCleaned.AddUnique(Redir.RedirectorName); UE_LOG(LogFixupRedirectsCommandlet, Warning, TEXT(" ... can't fixup references to %s"), *Redir.RedirectorName); // if this redirector is in an Engine package, we need to alert the user, because // Engine packages are shared between games, so if one game still needs the redirector // to be valid, then we can't check in Engine packages after another game has // run that could if (!bEngineRedirectorCantBeCleaned) { FString PackagePath; FPackageName::DoesPackageExist(Redir.RedirectorPackageFilename, NULL, &PackagePath); if (PackagePath.StartsWith(FPaths::EngineDir())) { bEngineRedirectorCantBeCleaned = true; } } } // any redirectors in this file can't be deleted else if (Redir.RedirectorPackageFilename == Filename) { RedirectorsThatCantBeCleaned.AddUnique(Redir.RedirectorName); UE_LOG(LogFixupRedirectsCommandlet, Warning, TEXT(" ... can't delete %s"), *Redir.RedirectorName); } } } else { SET_WARN_COLOR(COLOR_DARK_GREEN); UE_LOG(LogFixupRedirectsCommandlet, Warning, TEXT("Checked out %s..."), *Filename); CLEAR_WARN_COLOR(); } } } // warn about an engine package that can't be cleaned up (may want to revert engine packages) if (bEngineRedirectorCantBeCleaned) { UE_LOG(LogFixupRedirectsCommandlet, Warning, TEXT("")); UE_LOG(LogFixupRedirectsCommandlet, Warning, TEXT("Engine package redirectors are referenced by packages that can't be cleaned. If you have multiple games, it's recommended you revert any checked out Engine packages.")); bUpdateEnginePackages=false; } UE_LOG(LogFixupRedirectsCommandlet, Warning, TEXT("")); ///////////////////////////////////////////////////////////////////// // Load and save packages to save out the proper fixed up references ///////////////////////////////////////////////////////////////////// SET_WARN_COLOR(COLOR_WHITE); UE_LOG(LogFixupRedirectsCommandlet, Warning, TEXT("Fixing references to point to proper objects:")); UE_LOG(LogFixupRedirectsCommandlet, Warning, TEXT("---------------------------------------------")); CLEAR_WARN_COLOR(); // keep a list of all packages that have ObjectRedirects in them. This is not needed if we aren't deleting redirects TArray<bool> PackagesWithRedirects; // Delete these packages entirely because they are empty TArray<bool> EmptyPackagesToDelete; if ( bDeleteRedirects ) { PackagesWithRedirects.AddZeroed(UpdatePackages.Num()); EmptyPackagesToDelete.AddZeroed(PackageList.Num()); } bool bSCCEnabled = ISourceControlModule::Get().IsEnabled(); // Iterate over all packages, loading and saving to remove all references to ObjectRedirectors (can't delete the Redirects yet) for( int32 PackageIndex = 0; PackageIndex < UpdatePackages.Num(); PackageIndex++ ) { const FString& Filename = UpdatePackages[PackageIndex]; // we can't do anything with packages that are read-only or cant be edited due to source control (we don't want to fixup the redirects) if(bSCCEnabled) { FSourceControlStatePtr SourceControlState = SourceControlProvider.GetState(SourceControlHelpers::PackageFilename(Filename), EStateCacheUsage::ForceUpdate); if(SourceControlState.IsValid() && !SourceControlState->CanEdit()) { continue; } } else if(IFileManager::Get().IsReadOnly(*Filename)) { continue; } // Assert if package couldn't be opened so we have no chance of messing up saving later packages. UE_LOG(LogFixupRedirectsCommandlet, Warning, TEXT("Cleaning %s"), *Filename); UPackage* Package = LoadPackage( NULL, *Filename, LOAD_NoVerify ); // load all string asset reference targets, and add fake redirectors for them GRedirectCollector.ResolveStringAssetReference(); // if it failed to open, we have already dealt with quitting if we are going to, so just skip it if (!Package) { continue; } if ( bDeleteOnlyReferencedRedirects && bDeleteRedirects ) { TArray<UObject *> ObjectsInOuter; GetObjectsWithOuter(Package, ObjectsInOuter); for( int32 Index = 0; Index < ObjectsInOuter.Num(); Index++ ) { UObject* Obj = ObjectsInOuter[Index]; UObjectRedirector* Redir = Cast<UObjectRedirector>(Obj); if (Redir) { PackagesWithRedirects[PackageIndex] = 1; break; } } } // Don't save packages in the engine directory if we did not opt to update engine packages if( bUpdateEnginePackages || !Filename.StartsWith( FPaths::EngineDir() ) ) { // save out the package UWorld* World = UWorld::FindWorldInPackage(Package); GEditor->SavePackage( Package, World, World ? RF_NoFlags : RF_Standalone, *Filename, GWarn ); } // collect garbage to close the package UE_LOG(LogFixupRedirectsCommandlet, Display, TEXT("Collecting Garbage...")); CollectGarbage(RF_Native); } UE_LOG(LogFixupRedirectsCommandlet, Warning, TEXT("")); if ( bDeleteRedirects ) { ///////////////////////////////////////////////////////////////////// // Delete all redirects that are no longer referenced ///////////////////////////////////////////////////////////////////// SET_WARN_COLOR(COLOR_WHITE); UE_LOG(LogFixupRedirectsCommandlet, Warning, TEXT("Deleting redirector objects:")); UE_LOG(LogFixupRedirectsCommandlet, Warning, TEXT("----------------------------")); CLEAR_WARN_COLOR(); const TArray<FString>& PackagesToCleaseOfRedirects = bDeleteOnlyReferencedRedirects ? UpdatePackages : PackageList; int32 GCIndex = 0; // Again, iterate over all packages, loading and saving to and this time deleting all for( int32 PackageIndex = 0; PackageIndex < PackagesToCleaseOfRedirects.Num(); PackageIndex++ ) { const FString& Filename = PackagesToCleaseOfRedirects[PackageIndex]; if (bDeleteOnlyReferencedRedirects && PackagesWithRedirects[PackageIndex] == 0) { continue; } // The file should have already been checked out/be writable // If it is read only that means the checkout failed or we are not using source control and we can not write this file. if(bSCCEnabled) { FSourceControlStatePtr SourceControlState = SourceControlProvider.GetState(SourceControlHelpers::PackageFilename(Filename), EStateCacheUsage::ForceUpdate); if(SourceControlState.IsValid() && !SourceControlState->CanEdit()) { UE_LOG(LogFixupRedirectsCommandlet, Display, TEXT("Skipping file: source control says we cant edit the file %s..."), *Filename); continue; } } else if( IFileManager::Get().IsReadOnly( *Filename )) { UE_LOG(LogFixupRedirectsCommandlet, Display, TEXT("Skipping read-only file %s..."), *Filename); continue; } UE_LOG(LogFixupRedirectsCommandlet, Warning, TEXT("Wiping %s..."), *Filename); UPackage* Package = LoadPackage( NULL, *Filename, 0 ); // load all string asset reference targets, and add fake redirectors for them GRedirectCollector.ResolveStringAssetReference(); // if it failed to open, we have already dealt with quitting if we are going to, so just skip it if (!Package) { continue; } // assume that all redirs in this file are still-referenced bool bIsDirty = false; // see if this package is completely empty other than purged redirectors and metadata bool bIsEmpty = true; // delete all ObjectRedirects now TArray<UObjectRedirector*> Redirs; // find all redirectors, put into an array so delete doesn't mess up the iterator TArray<UObject *> ObjectsInOuter; GetObjectsWithOuter(Package, ObjectsInOuter); for( int32 Index = 0; Index < ObjectsInOuter.Num(); Index++ ) { UObject* Obj = ObjectsInOuter[Index]; UObjectRedirector *Redir = Cast<UObjectRedirector>(Obj); if (Redir) { int32 Dummy; // if the redirector was marked as uncleanable, skip it if (RedirectorsThatCantBeCleaned.Find(Redir->GetFullName(), Dummy)) { SET_WARN_COLOR(COLOR_DARK_RED); UE_LOG(LogFixupRedirectsCommandlet, Warning, TEXT(" ... skipping still-referenced %s"), *Redir->GetFullName()); CLEAR_WARN_COLOR(); bIsEmpty = false; continue; } bIsDirty = true; SET_WARN_COLOR(COLOR_DARK_GREEN); UE_LOG(LogFixupRedirectsCommandlet, Warning, TEXT(" ... deleting %s"), *Redir->GetFullName()); CLEAR_WARN_COLOR(); Redirs.Add(Redir); } else if ( (!Obj->IsA(UMetaData::StaticClass()) && !Obj->IsA(UField::StaticClass())) || Obj->IsA(UUserDefinedEnum::StaticClass())) // UserDefinedEnum should not be deleted { // This package has a real object bIsEmpty = false; } } if (bIsEmpty && !bDeleteOnlyReferencedRedirects) { EmptyPackagesToDelete[PackageIndex] = 1; } // mark them for deletion. for (int32 RedirIndex = 0; RedirIndex < Redirs.Num(); RedirIndex++) { UObjectRedirector* Redirector = Redirs[RedirIndex]; // Remove standalone flag and mark as pending kill. Redirector->ClearFlags( RF_Standalone | RF_Public ); // We don't need redirectors in the root set, the references should already be fixed up if ( Redirector->IsRooted() ) { Redirector->RemoveFromRoot(); } Redirector->MarkPendingKill(); } Redirs.Empty(); if (bIsDirty) { // Don't save packages in the engine directory if we did not opt to update engine packages if( bUpdateEnginePackages || !Filename.StartsWith( FPaths::EngineDir() ) ) { // save the package UWorld* World = UWorld::FindWorldInPackage(Package); GEditor->SavePackage( Package, World, World ? RF_NoFlags : RF_Standalone, *Filename, GWarn ); } } // collect garbage every N packages, or if there was any redirectors in the package if (((++GCIndex) % 50) == 0 || bIsDirty || Package->ContainsMap()) { // collect garbage to close the package CollectGarbage(RF_Native); UE_LOG(LogFixupRedirectsCommandlet, Display, TEXT("GC...")); // reset our counter GCIndex = 0; } } UE_LOG(LogFixupRedirectsCommandlet, Warning, TEXT("")); } else { SET_WARN_COLOR(COLOR_WHITE); UE_LOG(LogFixupRedirectsCommandlet, Warning, TEXT("----------------------------")); UE_LOG(LogFixupRedirectsCommandlet, Warning, TEXT("Not deleting any redirector objects:")); UE_LOG(LogFixupRedirectsCommandlet, Warning, TEXT("----------------------------")); UE_LOG(LogFixupRedirectsCommandlet, Warning, TEXT("")); CLEAR_WARN_COLOR(); } ///////////////////////////////////////////////////////////////////// // Clean up any unused trash ///////////////////////////////////////////////////////////////////// SET_WARN_COLOR(COLOR_WHITE); UE_LOG(LogFixupRedirectsCommandlet, Warning, TEXT("Deleting empty and unused packages:")); UE_LOG(LogFixupRedirectsCommandlet, Warning, TEXT("---------------------------------------")); CLEAR_WARN_COLOR(); LogOutputFile->Logf(TEXT("")); LogOutputFile->Logf(TEXT("[Deleted]")); // Iterate over packages, attempting to delete unreferenced packages for( int32 PackageIndex = 0; PackageIndex < PackageList.Num(); PackageIndex++ ) { bool bDelete = false; const FString& Filename = PackageList[PackageIndex]; FString PackageName(FPackageName::FilenameToLongPackageName(Filename)); const bool bAllowDelete = bUpdateEnginePackages || !Filename.StartsWith( FPaths::EngineDir() ); if (bDeleteRedirects && !bDeleteOnlyReferencedRedirects && EmptyPackagesToDelete[PackageIndex] && bAllowDelete) { // this package is completely empty, delete it bDelete = true; } if (bDelete == true) { struct Local { static bool DeleteFromDisk(const FString& InFilename, const FString& InMessage) { SET_WARN_COLOR(COLOR_GREEN); UE_LOG(LogFixupRedirectsCommandlet, Warning, TEXT("%s"), *InMessage); if (!IFileManager::Get().Delete(*InFilename, false, true)) { SET_WARN_COLOR(COLOR_RED); UE_LOG(LogFixupRedirectsCommandlet, Warning, TEXT(" ... failed to delete from disk."), *InFilename); CLEAR_WARN_COLOR(); return false; } CLEAR_WARN_COLOR(); return true; } }; if (!bIsSCCDisabled) { // get file SCC status FString FileName = SourceControlHelpers::PackageFilename(PackageName); FSourceControlStatePtr SourceControlState = SourceControlProvider.GetState(FileName, EStateCacheUsage::ForceUpdate); if(SourceControlState.IsValid() && (SourceControlState->IsCheckedOut() || SourceControlState->IsAdded()) ) { UE_LOG(LogFixupRedirectsCommandlet, Warning, TEXT("Revert '%s' from source control..."), *Filename); SourceControlProvider.Execute(ISourceControlOperation::Create<FRevert>(), FileName); SET_WARN_COLOR(COLOR_GREEN); UE_LOG(LogFixupRedirectsCommandlet, Warning, TEXT("Deleting '%s' from source control..."), *Filename); CLEAR_WARN_COLOR(); SourceControlProvider.Execute(ISourceControlOperation::Create<FDelete>(), FileName); } else if(SourceControlState.IsValid() && SourceControlState->CanCheckout()) { SET_WARN_COLOR(COLOR_GREEN); UE_LOG(LogFixupRedirectsCommandlet, Warning, TEXT("Deleting '%s' from source control..."), *Filename); CLEAR_WARN_COLOR(); SourceControlProvider.Execute(ISourceControlOperation::Create<FDelete>(), FileName); } else if(SourceControlState.IsValid() && SourceControlState->IsCheckedOutOther()) { SET_WARN_COLOR(COLOR_RED); UE_LOG(LogFixupRedirectsCommandlet, Warning, TEXT("Couldn't delete '%s' from source control, someone has it checked out, skipping..."), *Filename); CLEAR_WARN_COLOR(); } else if(SourceControlState.IsValid() && !SourceControlState->IsSourceControlled()) { if(Local::DeleteFromDisk(Filename, FString::Printf(TEXT("'%s' is not in source control, attempting to delete from disk..."), *Filename))) { LogOutputFile->Logf(*Filename); } } else { if(Local::DeleteFromDisk(Filename, FString::Printf(TEXT("'%s' is in an unknown source control state, attempting to delete from disk..."), *Filename))) { LogOutputFile->Logf(*Filename); } } } else { if(Local::DeleteFromDisk(Filename, FString::Printf(TEXT("source control disabled while deleting '%s', attempting to delete from disk..."), *Filename))) { LogOutputFile->Logf(*Filename); } } } } LogOutputFile->Close(); delete LogOutputFile; LogOutputFile = NULL; if (!bIsSCCDisabled && bAutoSubmit) { ///////////////////////////////////////////////////////////////////// // Submit the results to source control ///////////////////////////////////////////////////////////////////// UE_LOG(LogFixupRedirectsCommandlet, Display, TEXT("Submiting the results to source control")); // Work out the list of file to check in TArray <FString> FilesToSubmit; for( int32 PackageIndex = 0; PackageIndex < PackageList.Num(); PackageIndex++ ) { const FString& Filename = PackageList[PackageIndex]; FString PackageName(FPackageName::FilenameToLongPackageName(Filename)); FSourceControlStatePtr SourceControlState = SourceControlProvider.GetState(SourceControlHelpers::PackageFilename(Filename), EStateCacheUsage::ForceUpdate); if( SourceControlState.IsValid() && (SourceControlState->IsCheckedOut() || SourceControlState->IsAdded() || SourceControlState->IsDeleted()) ) { // Only submit engine packages if we're requested to if( bUpdateEnginePackages || !Filename.StartsWith( FPaths::EngineDir() ) ) { FilesToSubmit.Add(*PackageName); } } } // Check in all changed files const FText Description = NSLOCTEXT("FixupRedirectsCmdlet", "ChangelistDescription", "Fixed up Redirects"); TSharedRef<FCheckIn, ESPMode::ThreadSafe> CheckInOperation = ISourceControlOperation::Create<FCheckIn>(); CheckInOperation->SetDescription( Description ); SourceControlProvider.Execute(CheckInOperation, SourceControlHelpers::PackageFilenames(FilesToSubmit)); // toss the SCC manager ISourceControlModule::Get().GetProvider().Close(); } return 0; }
// // Find or create the linker for a package. // ULinkerLoad* GetPackageLinker ( UPackage* InOuter, const TCHAR* InLongPackageName, uint32 LoadFlags, UPackageMap* Sandbox, FGuid* CompatibleGuid ) { // See if there is already a linker for this package. ULinkerLoad* Result = ULinkerLoad::FindExistingLinkerForPackage(InOuter); // Try to load the linker. // See if the linker is already loaded. if( Result ) { return Result; } FString NewFilename; if( !InLongPackageName ) { // Resolve filename from package name. if( !InOuter ) { // try to recover from this instead of throwing, it seems recoverable just by doing this FText ErrorText(LOCTEXT("PackageResolveFailed", "Can't resolve asset name")); LogGetPackageLinkerError(Result, InLongPackageName, ErrorText, ErrorText, InOuter, LoadFlags); return nullptr; } if( !FPackageName::DoesPackageExist(InOuter->GetName(), CompatibleGuid, &NewFilename) ) { // Compiled in packages have no linker and this is ok if (!(LoadFlags & LOAD_AllowDll) && !(InOuter->PackageFlags & PKG_CompiledIn)) { FFormatNamedArguments Arguments; Arguments.Add(TEXT("AssetName"), FText::FromString(InOuter->GetName())); Arguments.Add(TEXT("PackageName"), FText::FromString(GSerializedPackageLinker ? *(GSerializedPackageLinker->Filename) : TEXT("NULL"))); LogGetPackageLinkerError(Result, GSerializedPackageLinker ? *GSerializedPackageLinker->Filename : nullptr, FText::Format(LOCTEXT("PackageNotFound", "Can't find file for asset '{AssetName}' while loading {PackageName}."), Arguments), LOCTEXT("PackageNotFoundShort", "Can't find file for asset."), InOuter, LoadFlags); } return nullptr; } } else { FString PackageName(InLongPackageName); if (!FPackageName::TryConvertFilenameToLongPackageName(InLongPackageName, PackageName)) { // try to recover from this instead of throwing, it seems recoverable just by doing this FText ErrorText(LOCTEXT("PackageResolveFailed", "Can't resolve asset name")); LogGetPackageLinkerError(Result, InLongPackageName, ErrorText, ErrorText, InOuter, LoadFlags); return nullptr; } if (UPackage* ExistingPackage = FindObject<UPackage>(nullptr, *PackageName)) { if (!ExistingPackage->GetOuter() && (ExistingPackage->PackageFlags & PKG_CompiledIn)) { // this is a compiled in package and so it has no linker and this is ok return nullptr; } } // Verify that the file exists. if( !FPackageName::DoesPackageExist( PackageName, CompatibleGuid, &NewFilename ) ) { FFormatNamedArguments Arguments; Arguments.Add(TEXT("Filename"), FText::FromString(InLongPackageName)); // try to recover from this instead of throwing, it seems recoverable just by doing this LogGetPackageLinkerError(Result, InLongPackageName, FText::Format(LOCTEXT("FileNotFound", "Can't find file '{Filename}'"), Arguments), LOCTEXT("FileNotFoundShort", "Can't find file"), InOuter, LoadFlags); return nullptr; } // Create the package with the provided long package name. UPackage* FilenamePkg = CreatePackage(nullptr, *PackageName); if (LoadFlags & LOAD_PackageForPIE) { FilenamePkg->PackageFlags |= PKG_PlayInEditor; } // If no package specified, use package from file. if (!InOuter) { if( !FilenamePkg ) { FFormatNamedArguments Arguments; Arguments.Add(TEXT("Filename"), FText::FromString(InLongPackageName)); LogGetPackageLinkerError(Result, InLongPackageName, FText::Format(LOCTEXT("FilenameToPackage", "Can't convert filename '{Filename}' to asset name"), Arguments), LOCTEXT("FilenameToPackageShort", "Can't convert filename to asset name"), InOuter, LoadFlags); return nullptr; } InOuter = FilenamePkg; Result = ULinkerLoad::FindExistingLinkerForPackage(InOuter); } else if (InOuter != FilenamePkg) //!!should be tested and validated in new UnrealEd { // Loading a new file into an existing package, so reset the loader. //UE_LOG(LogLinker, Log, TEXT("New File, Existing Package (%s, %s)"), *InOuter->GetFullName(), *FilenamePkg->GetFullName() ); ResetLoaders( InOuter ); } } #if 0 // Make sure the package is accessible in the sandbox. if( Sandbox && !Sandbox->SupportsPackage(InOuter) ) { FFormatNamedArguments Arguments; Arguments.Add(TEXT("AssetName"), FText::FromString(InOuter->GetName())); LogGetPackageLinkerError(Result, InLongPackageName, FText::Format(LOCTEXT("Sandbox", "Asset '{AssetName}' is not accessible in this sandbox"), Arguments), LOCTEXT("SandboxShort", "Asset is not accessible in this sandbox"), InOuter, LoadFlags); return nullptr; } #endif // Create new linker. if( !Result ) { check(IsLoading()); // we will already have found the filename above check(NewFilename.Len() > 0); Result = ULinkerLoad::CreateLinker( InOuter, *NewFilename, LoadFlags ); } // Verify compatibility. if( CompatibleGuid && Result->Summary.Guid!=*CompatibleGuid ) { FFormatNamedArguments Arguments; Arguments.Add(TEXT("AssetName"), FText::FromString(InOuter->GetName())); // This should never fire, because FindPackageFile should never return an incompatible file LogGetPackageLinkerError(Result, InLongPackageName, FText::Format(LOCTEXT("PackageVersion", "Asset '{AssetName}' version mismatch"), Arguments), LOCTEXT("PackageVersionShort", "Asset version mismatch"), InOuter, LoadFlags); return nullptr; } return Result; }
// // Find or create the linker for a package. // FLinkerLoad* GetPackageLinker ( UPackage* InOuter, const TCHAR* InLongPackageName, uint32 LoadFlags, UPackageMap* Sandbox, FGuid* CompatibleGuid ) { // See if there is already a linker for this package. auto Result = FLinkerLoad::FindExistingLinkerForPackage(InOuter); // Try to load the linker. // See if the linker is already loaded. if (Result) { return Result; } FString NewFilename; if( !InLongPackageName ) { // Resolve filename from package name. if( !InOuter ) { // try to recover from this instead of throwing, it seems recoverable just by doing this FText ErrorText(LOCTEXT("PackageResolveFailed", "Can't resolve asset name")); LogGetPackageLinkerError(Result, InLongPackageName, ErrorText, ErrorText, InOuter, LoadFlags); return nullptr; } FString NativeFilename; FString LocalizedFilename; const bool DoesNativePackageExist = FPackageName::DoesPackageExist(InOuter->GetName(), CompatibleGuid, &NativeFilename, false); const bool DoesLocalizedPackageExist = FPackageName::DoesPackageExist(InOuter->GetName(), CompatibleGuid, &LocalizedFilename, true); // If we are the editor, we must have a native package. If we are the game, we must have a localized package or a native package. if ( (GIsEditor && !DoesNativePackageExist) || (!GIsEditor && !DoesLocalizedPackageExist && !DoesNativePackageExist) ) { // In memory-only packages have no linker and this is ok. if (!(LoadFlags & LOAD_AllowDll) && !(InOuter->PackageFlags & PKG_InMemoryOnly)) { FUObjectThreadContext& ThreadContext = FUObjectThreadContext::Get(); FFormatNamedArguments Arguments; Arguments.Add(TEXT("AssetName"), FText::FromString(InOuter->GetName())); Arguments.Add(TEXT("PackageName"), FText::FromString(ThreadContext.SerializedPackageLinker ? *(ThreadContext.SerializedPackageLinker->Filename) : TEXT("NULL"))); LogGetPackageLinkerError(Result, ThreadContext.SerializedPackageLinker ? *ThreadContext.SerializedPackageLinker->Filename : nullptr, FText::Format(LOCTEXT("PackageNotFound", "Can't find file for asset '{AssetName}' while loading {PackageName}."), Arguments), LOCTEXT("PackageNotFoundShort", "Can't find file for asset."), InOuter, LoadFlags); } return nullptr; } // The editor must not redirect packages for localization. if (GIsEditor) { NewFilename = NativeFilename; } else { if (DoesLocalizedPackageExist) { NewFilename = LocalizedFilename; } // If we are the game, we can fallback to the native package, but must issue a warning. else { // In memory-only packages have no linker and this is ok. if (!(LoadFlags & LOAD_AllowDll) && !(InOuter->PackageFlags & PKG_InMemoryOnly)) { FUObjectThreadContext& ThreadContext = FUObjectThreadContext::Get(); FFormatNamedArguments Arguments; Arguments.Add(TEXT("AssetName"), FText::FromString(InOuter->GetName())); Arguments.Add(TEXT("PackageName"), FText::FromString(ThreadContext.SerializedPackageLinker ? *(ThreadContext.SerializedPackageLinker->Filename) : TEXT("NULL"))); LogGetPackageLinkerError(Result, ThreadContext.SerializedPackageLinker ? *ThreadContext.SerializedPackageLinker->Filename : nullptr, FText::Format(LOCTEXT("PackageNotFound", "Can't find localized file for asset '{AssetName}' while loading {PackageName}."), Arguments), LOCTEXT("PackageNotFoundShort", "Can't find localized file for asset."), InOuter, LoadFlags); } NewFilename = NativeFilename; } } } else { FString PackageName(InLongPackageName); if (!FPackageName::TryConvertFilenameToLongPackageName(InLongPackageName, PackageName)) { // try to recover from this instead of throwing, it seems recoverable just by doing this FText ErrorText(LOCTEXT("PackageResolveFailed", "Can't resolve asset name")); LogGetPackageLinkerError(Result, InLongPackageName, ErrorText, ErrorText, InOuter, LoadFlags); return nullptr; } UPackage* ExistingPackage = FindObject<UPackage>(nullptr, *PackageName); if (ExistingPackage) { if (!ExistingPackage->GetOuter() && (ExistingPackage->PackageFlags & PKG_InMemoryOnly)) { // This is a memory-only in package and so it has no linker and this is ok. return nullptr; } } // Verify that the file exists. FString NativeFilename; FString LocalizedFilename; const bool DoesNativePackageExist = FPackageName::DoesPackageExist(PackageName, CompatibleGuid, &NativeFilename, false); const bool DoesLocalizedPackageExist = FPackageName::DoesPackageExist(PackageName, CompatibleGuid, &LocalizedFilename, true); if( (GIsEditor && !DoesNativePackageExist) || (!GIsEditor && !DoesLocalizedPackageExist && !DoesNativePackageExist) ) { FFormatNamedArguments Arguments; Arguments.Add(TEXT("Filename"), FText::FromString(InLongPackageName)); // try to recover from this instead of throwing, it seems recoverable just by doing this LogGetPackageLinkerError(Result, InLongPackageName, FText::Format(LOCTEXT("FileNotFound", "Can't find file '{Filename}'"), Arguments), LOCTEXT("FileNotFoundShort", "Can't find file"), InOuter, LoadFlags); return nullptr; } // The editor must not redirect packages for localization. if (GIsEditor) { NewFilename = NativeFilename; } else { // Use the localized package if possible. if (DoesLocalizedPackageExist) { NewFilename = LocalizedFilename; } // If we are the game, we can fallback to the native package. else { NewFilename = NativeFilename; } } // Create the package with the provided long package name. UPackage* FilenamePkg = (ExistingPackage ? ExistingPackage : CreatePackage(nullptr, *PackageName)); if (FilenamePkg != ExistingPackage && (LoadFlags & LOAD_PackageForPIE)) { FilenamePkg->PackageFlags |= PKG_PlayInEditor; } // If no package specified, use package from file. if (!InOuter) { if( !FilenamePkg ) { FFormatNamedArguments Arguments; Arguments.Add(TEXT("Filename"), FText::FromString(InLongPackageName)); LogGetPackageLinkerError(Result, InLongPackageName, FText::Format(LOCTEXT("FilenameToPackage", "Can't convert filename '{Filename}' to asset name"), Arguments), LOCTEXT("FilenameToPackageShort", "Can't convert filename to asset name"), InOuter, LoadFlags); return nullptr; } InOuter = FilenamePkg; Result = FLinkerLoad::FindExistingLinkerForPackage(InOuter); } else if (InOuter != FilenamePkg) //!!should be tested and validated in new UnrealEd { // Loading a new file into an existing package, so reset the loader. //UE_LOG(LogLinker, Log, TEXT("New File, Existing Package (%s, %s)"), *InOuter->GetFullName(), *FilenamePkg->GetFullName() ); ResetLoaders( InOuter ); } } #if 0 // Make sure the package is accessible in the sandbox. if( Sandbox && !Sandbox->SupportsPackage(InOuter) ) { FFormatNamedArguments Arguments; Arguments.Add(TEXT("AssetName"), FText::FromString(InOuter->GetName())); LogGetPackageLinkerError(Result, InLongPackageName, FText::Format(LOCTEXT("Sandbox", "Asset '{AssetName}' is not accessible in this sandbox"), Arguments), LOCTEXT("SandboxShort", "Asset is not accessible in this sandbox"), InOuter, LoadFlags); return nullptr; } #endif // Create new linker. if( !Result ) { check(IsLoading()); // we will already have found the filename above check(NewFilename.Len() > 0); Result = FLinkerLoad::CreateLinker( InOuter, *NewFilename, LoadFlags ); } // Verify compatibility. if (Result && CompatibleGuid && Result->Summary.Guid != *CompatibleGuid) { FFormatNamedArguments Arguments; Arguments.Add(TEXT("AssetName"), FText::FromString(InOuter->GetName())); // This should never fire, because FindPackageFile should never return an incompatible file LogGetPackageLinkerError(Result, InLongPackageName, FText::Format(LOCTEXT("PackageVersion", "Asset '{AssetName}' version mismatch"), Arguments), LOCTEXT("PackageVersionShort", "Asset version mismatch"), InOuter, LoadFlags); return nullptr; } return Result; }