Beispiel #1
0
/**
 * @brief execute land
 */
void plan_run_land()
{
    PathDesiredEndData pathDesiredEnd;

    PathDesiredEndGet(&pathDesiredEnd);

    PositionStateDownGet(&pathDesiredEnd.Down);
    pathDesiredEnd.Down += 5;

    PathDesiredEndSet(&pathDesiredEnd);
}
Beispiel #2
0
/**
 * @brief execute land
 */
void plan_run_land()
{
    float downPos, descendspeed;
    PathDesiredEndData pathDesiredEnd;

    PositionStateDownGet(&downPos); // current down position
    PathDesiredEndGet(&pathDesiredEnd); // desired position
    PathDesiredEndingVelocityGet(&descendspeed);

    // desired position is updated to match the desired descend speed but don't run ahead
    // too far if the current position can't keep up. This normaly means we have landed.
    if (pathDesiredEnd.Down - downPos < 10) {
        pathDesiredEnd.Down += descendspeed * PIOS_DELTATIME_GetAverageSeconds(&landdT);
    }

    PathDesiredEndSet(&pathDesiredEnd);
}