Beispiel #1
0
int main(int argc, char *argv[])
{

	struct Person *Carl = Person_Create("Carl Bycraft", 31, 74, 250);

	printf("%s is located at %p in memory.\n", Carl->Name, Carl);
	printf("----\n");
	Person_Print(Carl);
	printf("----\n");
	Carl->Age += 20;
	Carl->Weight -= 30;
	Carl->Height--;
	printf("----\n");
	Person_Destroy(Carl);

	exit(EXIT_SUCCESS);
}
Beispiel #2
0
int main(int argc, char *argv[])
{
  struct Person* person;   /* object created by xsd2c */
  struct Address* address; /* object created by xsd2c */

  /* Create both objects */
  address = Address_Create();
  person = Person_Create();

  /* Set some address data */
  Address_Set_Street(address, "XsdStreet");
  Address_Set_StreetNum(address, "12-A");
  Address_Set_City(address, "Paris");
  Address_Set_Zip(address, 12345);
  Address_Set_Land(address, "France");

  /* Set some person data */
  Person_Set_attr_id(person, "id0001");
  Person_Set_Name(person, "John");
  Person_Set_Lastname(person, "Smith");
  Person_Set_Degree(person, 34);
  Person_Add_Project(person, "csoap");
  Person_Add_Project(person, "xsd2c");
  Person_Set_Address(person, address);

  /* Serialize the Person object. 
    The 3 sax callback functions 
    will just print the data to stdout
  */
  Person_Sax_Serialize(person, "Employee", 
    Writer_StartElement, 
    Writer_Characters,
    Writer_EndElement, 0);

  /* Free both objects */
  Person_Free(person);
  Address_Free(address);

	return 0;
}