Beispiel #1
0
AString CMethodInfo::GetName() const
{
  AString s;
  if (IsLzx())
  {
    s = "LZX:";
    s.Add_UInt32(LzxInfo.GetNumDictBits());
  }
  else
  {
    if (IsDes())
      s = "DES";
    else
    {
      s = GetGuidString();
      if (ControlData.Size() > 0)
      {
        s += ':';
        for (size_t i = 0; i < ControlData.Size(); i++)
          PrintByte(ControlData[i], s);
      }
    }
  }
  return s;
}
Beispiel #2
0
int main(void)
	{
	static struct {int a[8], b[8], sum ; } testcase[] =
		{
		{{0,0,0,0,0,0,0,1},{0,0,0,0,0,0,0,1},0},
		{{1,1,1,1,1,1,1,1},{1,0,0,0,0,0,0,0},0},
		{{1,0,1,0,1,0,1,0},{1,0,1,0,1,0,1,0},-86},
		{{1,1,0,1,0,0,0,0},{0,1,1,0,1,1,1,1},1},
		{{1,0,1,0,1,0,1,0},{0,1,0,1,0,1,0,1},-1}
		} ;
	int k ;

	InitializeHardware(HEADER, PROJECT_NAME) ;

	for (;;)
		{
		for (k = 0; k < ENTRIES(testcase); k++)
			{
			int *a = testcase[k].a ;
			int *b = testcase[k].b ;
			int sum[8] ;
			uint32_t before, after, cycles ;

			printf(" Test Case %d: ", k+1) ;
			PrintBits(a) ;
			printf("+") ;
			PrintBits(b) ;
			printf("\n") ;

			printf("   Correct Sum: ") ;
			PrintByte(testcase[k].sum) ;
			printf("\n") ;

            before = GetClockCycleCount() ;
			AddBinary(a, b, sum) ;
            after  = GetClockCycleCount() ;
            cycles = after - before ;

			printf("      Your Sum: ") ;
			if (PrintBits(sum) != (uint8_t) testcase[k].sum) printf(" %s", ERROR_FLAG) ;
			printf("\n") ;
			printf("  Clock Cycles: %lu\n", cycles) ;

			printf("\n") ;

			WaitForPushButton() ;
			}

		printf("Press button to start over.\n") ;
		WaitForPushButton() ;
		ClearDisplay() ;
		}
	}
Beispiel #3
0
int main(void)
	{
	static struct {int a[8], b[8], sum ; } testcase[] =
		{
		{{0,0,0,0,0,0,0,1},{0,0,0,0,0,0,0,1},0},
		{{1,1,1,1,1,1,1,1},{1,0,0,0,0,0,0,0},0},
		{{1,0,1,0,1,0,1,0},{1,0,1,0,1,0,1,0},-86},
		{{1,1,0,1,0,0,0,0},{0,1,1,0,1,1,1,1},1},
		{{1,0,1,0,1,0,1,0},{0,1,0,1,0,1,0,1},-1}
		} ;
	int k ;


		for (k = 0; k < ENTRIES(testcase); k++)
			{
			int *a = testcase[k].a ;
			int *b = testcase[k].b ;
			int sum[8] ;
			uint32_t before, after, cycles ;

			printf(" Test Case %d: \n", k+1) ;
			PrintBits(a) ;
			printf("\n") ;
			PrintBits(b) ;
			printf("\n") ;

			printf("   Correct Sum: \n") ;
			PrintByte(testcase[k].sum);
			printf("\n") ;

			AddBinary(a, b, sum) ;

			printf("      Your Sum: \n") ;
			PrintBits(sum);
			printf("\n") ;

			printf("\n") ;

			}

		printf("Press button to start over.\n") ;
		}
Beispiel #4
0
/**
 * Main menu (level selection)
 */
void menu() {
	uint8_t scroll = 0;
	uint8_t delay = false;
	uint8_t e_traj_offset1 = 0;
	uint8_t e_traj_offset2 = ELECTRON_TRAJECTORY_LAST_STEP / 2;

	unsigned int joypad;

	ClearVram();
	hide_sprites();

	for (uint8_t sprite_id = 0; sprite_id < 6; sprite_id++) {
		sprites[sprite_id].tileIndex = TILE_FIRST_ELECTRON + sprite_id;
	}

	DrawMap2(2, 2, logo_logo_map);

	// credits
	Print(2, 23, PSTR("2011 UZEBOX ATOMIX"));
	Print(2, 24, PSTR("PROGRAM: MARTIN SUSTEK"));
	Print(2, 25, PSTR("LEVEL DESIGN: ANDREAS WUEST"));

	// initial scroll position
	scroll = (level - 1);
	if ((level - 1) < SCREEN_MENU_LEVEL_LINES) {
		scroll = 0;
	}
	if ((level - 1) > LEVEL_COUNT - SCREEN_MENU_LEVEL_LINES) {
		scroll = LEVEL_COUNT - SCREEN_MENU_LEVEL_LINES;
	}

	while (true) {
		WaitVsync(1);

		// electrons animation
		e_traj_offset1++;
		if (e_traj_offset1 > ELECTRON_TRAJECTORY_LAST_STEP) {
			e_traj_offset1 = 0;
		}
		e_traj_offset2++;
		if (e_traj_offset2 > ELECTRON_TRAJECTORY_LAST_STEP) {
			e_traj_offset2 = 0;
		}
		sprites[0].x = (SCREEN_ELECTRON_X + pgm_read_byte(e_traj_1x + e_traj_offset1));
		sprites[0].y = (SCREEN_ELECTRON_Y + pgm_read_byte(e_traj_1y + e_traj_offset1));
		sprites[1].x = (SCREEN_ELECTRON_X + pgm_read_byte(e_traj_2x + e_traj_offset2));
		sprites[1].y = (SCREEN_ELECTRON_Y + pgm_read_byte(e_traj_2y + e_traj_offset2));
		sprites[2].x = (SCREEN_ELECTRON_X + pgm_read_byte(e_traj_3x + e_traj_offset1));
		sprites[2].y = (SCREEN_ELECTRON_Y + pgm_read_byte(e_traj_3y + e_traj_offset1));
		sprites[3].x = (SCREEN_ELECTRON_X + pgm_read_byte(e_traj_1x + e_traj_offset2));
		sprites[3].y = (SCREEN_ELECTRON_Y + pgm_read_byte(e_traj_1y + e_traj_offset2));
		sprites[4].x = (SCREEN_ELECTRON_X + pgm_read_byte(e_traj_2x + e_traj_offset1));
		sprites[4].y = (SCREEN_ELECTRON_Y + pgm_read_byte(e_traj_2y + e_traj_offset1));
		sprites[5].x = (SCREEN_ELECTRON_X + pgm_read_byte(e_traj_3x + e_traj_offset2));
		sprites[5].y = (SCREEN_ELECTRON_Y + pgm_read_byte(e_traj_3y + e_traj_offset2));

		for (uint8_t i = 0; i < SCREEN_MENU_LEVEL_LINES; i++) {
			uint8_t current_level = (i + 1 + scroll);
			if ((current_level > 0) && (current_level <= 50)) {
				uint8_t y = 11 + i;
				// level number
				PrintByte(3, y, current_level, false);

				// level name (shorten and pad with spaces)
				for (uint8_t j = 0; j < 24; j++) {
					char ch = pgm_read_byte(levels + (current_level - 1) * LEVEL_BYTE_SIZE + j);
					if (ch == '\0') {
						ch = ' ';
					}
					PrintChar(6 + j, y, ch);
				}

				// level done yet symbol
				if (eeprom_data.data[current_level / 8] & 1 << (current_level % 8)) {
					PrintChar(4, y, FONT_TICK);
				} else {
					PrintChar(4, y, ' ');
				}

				// cursor symbol
				if (current_level == level) {
					PrintChar(5, y, FONT_CURSOR);
				} else {
					PrintChar(5, y, ' ');
				}
			}
		}
		// molecule thumbnail
		draw_molecule(21, 2);

		// controls
		if (delay) {
			WaitVsync(4);
			delay = false;
		}
		joypad = ReadJoypad(0);
		if (joypad & BTN_UP) {
			if (level > 1) {
				play_sound(SOUND_MENU_MOVE);
				level--;
				if (scroll + 1 > level) {
					scroll--;
				}
				delay = true;
			} else {
				play_sound(SOUND_MENU_CANT_MOVE);
			}
		}
		if (joypad & BTN_DOWN) {
			if (level < LEVEL_COUNT) {
				play_sound(SOUND_MENU_MOVE);
				level++;
				if (scroll + SCREEN_MENU_LEVEL_LINES < level) {
					scroll++;
				}
				delay = true;
			} else {
				play_sound(SOUND_MENU_CANT_MOVE);
			}
		}
		if (joypad & BTN_START) {
			hide_sprites();
			play_sound(SOUND_MENU_SELECT);
			return;
		}

	}
}
Beispiel #5
0
HRESULT CInArchive::OpenHelp2(IInStream *inStream, CDatabase &database)
{
  if (ReadUInt32() != 1) // version
    return S_FALSE;
  if (ReadUInt32() != 0x28) // Location of header section table
    return S_FALSE;
  UInt32 numHeaderSections = ReadUInt32();
  const unsigned kNumHeaderSectionsMax = 5;
  if (numHeaderSections != kNumHeaderSectionsMax)
    return S_FALSE;

  IsArc = true;

  ReadUInt32(); // Len of post-header table
  Byte g[16];
  ReadGUID(g);  // {0A9007C1-4076-11D3-8789-0000F8105754}

  // header section table
  UInt64 sectionOffsets[kNumHeaderSectionsMax];
  UInt64 sectionSizes[kNumHeaderSectionsMax];
  UInt32 i;
  for (i = 0; i < numHeaderSections; i++)
  {
    sectionOffsets[i] = ReadUInt64();
    sectionSizes[i] = ReadUInt64();
    UInt64 end = sectionOffsets[i] + sectionSizes[i];
    database.UpdatePhySize(end);
  }
  
  // Post-Header
  ReadUInt32(); // 2
  ReadUInt32(); // 0x98: offset to CAOL from beginning of post-header)
  // ----- Directory information
  ReadUInt64(); // Chunk number of top-level AOLI chunk in directory, or -1
  ReadUInt64(); // Chunk number of first AOLL chunk in directory
  ReadUInt64(); // Chunk number of last AOLL chunk in directory
  ReadUInt64(); // 0 (unknown)
  ReadUInt32(); // $2000 (Directory chunk size of directory)
  ReadUInt32(); // Quickref density for main directory, usually 2
  ReadUInt32(); // 0 (unknown)
  ReadUInt32(); // Depth of main directory index tree
                // 1 there is no index, 2 if there is one level of AOLI chunks.
  ReadUInt64(); // 0 (unknown)
  UInt64 numDirEntries = ReadUInt64(); // Number of directory entries
  // ----- Directory Index Information
  ReadUInt64(); // -1 (unknown, probably chunk number of top-level AOLI in directory index)
  ReadUInt64(); // Chunk number of first AOLL chunk in directory index
  ReadUInt64(); // Chunk number of last AOLL chunk in directory index
  ReadUInt64(); // 0 (unknown)
  ReadUInt32(); // $200 (Directory chunk size of directory index)
  ReadUInt32(); // Quickref density for directory index, usually 2
  ReadUInt32(); // 0 (unknown)
  ReadUInt32(); // Depth of directory index index tree.
  ReadUInt64(); // Possibly flags -- sometimes 1, sometimes 0.
  ReadUInt64(); // Number of directory index entries (same as number of AOLL
               // chunks in main directory)
  
  // (The obvious guess for the following two fields, which recur in a number
  // of places, is they are maximum sizes for the directory and directory index.
  // However, I have seen no direct evidence that this is the case.)

  ReadUInt32(); // $100000 (Same as field following chunk size in directory)
  ReadUInt32(); // $20000 (Same as field following chunk size in directory index)

  ReadUInt64(); // 0 (unknown)
  if (ReadUInt32() != kSignature_CAOL)
    return S_FALSE;
  if (ReadUInt32() != 2) // (Most likely a version number)
    return S_FALSE;
  UInt32 caolLength = ReadUInt32(); // $50 (Len of the CAOL section, which includes the ITSF section)
  if (caolLength >= 0x2C)
  {
    /* UInt32 c7 = */ ReadUInt16(); // Unknown.  Remains the same when identical files are built.
              // Does not appear to be a checksum.  Many files have
              // 'HH' (HTML Help?) here, indicating this may be a compiler ID
              //  field.  But at least one ITOL/ITLS compiler does not set this
              // field to a constant value.
    ReadUInt16(); // 0 (Unknown.  Possibly part of 00A4 field)
    ReadUInt32(); // Unknown.  Two values have been seen -- $43ED, and 0.
    ReadUInt32(); // $2000 (Directory chunk size of directory)
    ReadUInt32(); // $200 (Directory chunk size of directory index)
    ReadUInt32(); // $100000 (Same as field following chunk size in directory)
    ReadUInt32(); // $20000 (Same as field following chunk size in directory index)
    ReadUInt32(); // 0 (unknown)
    ReadUInt32(); // 0 (Unknown)
    if (caolLength == 0x2C)
    {
      // fprintf(stdout, "\n !!!NewFormat\n");
      // fflush(stdout);
      database.ContentOffset = 0; // maybe we must add database.StartPosition here?
      database.NewFormat = true;
    }
    else if (caolLength == 0x50)
    {
      ReadUInt32(); // 0 (Unknown)
      if (ReadUInt32() != kSignature_ITSF)
        return S_FALSE;
      if (ReadUInt32() != 4) // $4 (Version number -- CHM uses 3)
        return S_FALSE;
      if (ReadUInt32() != 0x20) // $20 (length of ITSF)
        return S_FALSE;
      UInt32 unknown = ReadUInt32();
      if (unknown != 0 && unknown != 1) // = 0 for some HxW files, 1 in other cases;
        return S_FALSE;
      database.ContentOffset = database.StartPosition + ReadUInt64();
      /* UInt32 timeStamp = */ ReadUInt32();
          // A timestamp of some sort.
          // Considered as a big-endian DWORD, it appears to contain
          // seconds (MSB) and fractional seconds (second byte).
          // The third and fourth bytes may contain even more fractional
          // bits.  The 4 least significant bits in the last byte are constant.
      /* UInt32 lang = */ ReadUInt32(); // BE?
    }
    else
      return S_FALSE;
  }

  // Section 0
  ReadChunk(inStream, database.StartPosition + sectionOffsets[0], sectionSizes[0]);
  if (sectionSizes[0] < 0x18)
    return S_FALSE;
  if (ReadUInt32() != 0x01FE)
    return S_FALSE;
  ReadUInt32(); // unknown:  0
  UInt64 fileSize = ReadUInt64();
  database.UpdatePhySize(fileSize);
  ReadUInt32(); // unknown:  0
  ReadUInt32(); // unknown:  0

  // Section 1: The Directory Listing
  ReadChunk(inStream, database.StartPosition + sectionOffsets[1], sectionSizes[1]);
  if (ReadUInt32() != kSignature_IFCM)
    return S_FALSE;
  if (ReadUInt32() != 1) // (probably a version number)
    return S_FALSE;
  UInt32 dirChunkSize = ReadUInt32(); // $2000
  if (dirChunkSize < 64)
    return S_FALSE;
  ReadUInt32(); // $100000  (unknown)
  ReadUInt32(); // -1 (unknown)
  ReadUInt32(); // -1 (unknown)
  UInt32 numDirChunks = ReadUInt32();
  ReadUInt32(); // 0 (unknown, probably high word of above)

  for (UInt32 ci = 0; ci < numDirChunks; ci++)
  {
    UInt64 chunkPos = _inBuffer.GetProcessedSize();
    if (ReadUInt32() == kSignature_AOLL)
    {
      UInt32 quickrefLength = ReadUInt32(); // Len of quickref area at end of directory chunk
      if (quickrefLength > dirChunkSize || quickrefLength < 2)
        return S_FALSE;
      ReadUInt64(); // Directory chunk number
            // This must match physical position in file, that is
            // the chunk size times the chunk number must be the
            // offset from the end of the directory header.
      ReadUInt64(); // Chunk number of previous listing chunk when reading
                    // directory in sequence (-1 if first listing chunk)
      ReadUInt64(); // Chunk number of next listing chunk when reading
                    // directory in sequence (-1 if last listing chunk)
      ReadUInt64(); // Number of first listing entry in this chunk
      ReadUInt32(); // 1 (unknown -- other values have also been seen here)
      ReadUInt32(); // 0 (unknown)
      
      unsigned numItems = 0;
      for (;;)
      {
        UInt64 offset = _inBuffer.GetProcessedSize() - chunkPos;
        UInt32 offsetLimit = dirChunkSize - quickrefLength;
        if (offset > offsetLimit)
          return S_FALSE;
        if (offset == offsetLimit)
          break;
        if (database.NewFormat)
        {
          UInt16 nameLen = ReadUInt16();
          if (nameLen == 0)
            return S_FALSE;
          UString name;
          ReadUString((unsigned)nameLen, name);
          AString s;
          ConvertUnicodeToUTF8(name, s);
          Byte b = ReadByte();
          s.Add_Space();
          PrintByte(b, s);
          s.Add_Space();
          UInt64 len = ReadEncInt();
          // then number of items ?
          // then length ?
          // then some data (binary encoding?)
          while (len-- != 0)
          {
            b = ReadByte();
            PrintByte(b, s);
          }
          database.NewFormatString += s;
          database.NewFormatString += "\r\n";
        }
        else
        {
          RINOK(ReadDirEntry(database));
        }
        numItems++;
      }
      Skip(quickrefLength - 2);
      if (ReadUInt16() != numItems)
        return S_FALSE;
      if (numItems > numDirEntries)
        return S_FALSE;
      numDirEntries -= numItems;
    }
    else
      Skip(dirChunkSize - 4);
  }
  return numDirEntries == 0 ? S_OK : S_FALSE;
}
Beispiel #6
0
/*
 * Read the next TIFF directory from a file
 * and convert it to the internal format.
 * We read directories sequentially.
 */
static uint32
ReadDirectory(int fd, unsigned ix, uint32 off)
{
	register TIFFDirEntry *dp;
	register int n;
	TIFFDirEntry *dir = 0;
	uint16 dircount;
	int space;
	uint32 nextdiroff = 0;

	if (off == 0)			/* no more directories */
		goto done;
	if (lseek(fd, (off_t) off, 0) != off) {
		Fatal("Seek error accessing TIFF directory");
		goto done;
	}
	if (read(fd, (char*) &dircount, sizeof (uint16)) != sizeof (uint16)) {
		ReadError("directory count");
		goto done;
	}
	if (swabflag)
		TIFFSwabShort(&dircount);
	dir = (TIFFDirEntry *)_TIFFmalloc(dircount * sizeof (TIFFDirEntry));
	if (dir == NULL) {
		Fatal("No space for TIFF directory");
		goto done;
	}
	n = read(fd, (char*) dir, dircount*sizeof (*dp));
	if (n != dircount*sizeof (*dp)) {
		n /= sizeof (*dp);
		Error(
	    "Could only read %u of %u entries in directory at offset %#lx",
		    n, dircount, (unsigned long) off);
		dircount = n;
	}
	if (read(fd, (char*) &nextdiroff, sizeof (uint32)) != sizeof (uint32))
		nextdiroff = 0;
	if (swabflag)
		TIFFSwabLong(&nextdiroff);
	printf("Directory %u: offset %lu (%#lx) next %lu (%#lx)\n", ix,
	    (unsigned long) off, (unsigned long) off,
	    (unsigned long) nextdiroff, (unsigned long) nextdiroff);
	for (dp = dir, n = dircount; n > 0; n--, dp++) {
		if (swabflag) {
			TIFFSwabArrayOfShort(&dp->tdir_tag, 2);
			TIFFSwabArrayOfLong(&dp->tdir_count, 2);
		}
		PrintTag(stdout, dp->tdir_tag);
		putchar(' ');
		PrintType(stdout, dp->tdir_type);
		putchar(' ');
		printf("%lu<", (unsigned long) dp->tdir_count);
		if (dp->tdir_type >= NWIDTHS) {
			printf(">\n");
			continue;
		}
		space = dp->tdir_count * datawidth[dp->tdir_type];
		if (space <= 4) {
			switch (dp->tdir_type) {
			case TIFF_FLOAT:
			case TIFF_UNDEFINED:
			case TIFF_ASCII: {
				unsigned char data[4];
				_TIFFmemcpy(data, &dp->tdir_offset, 4);
				if (swabflag)
					TIFFSwabLong((uint32*) data);
				PrintData(stdout,
				    dp->tdir_type, dp->tdir_count, data);
				break;
			}
			case TIFF_BYTE:
				PrintByte(stdout, bytefmt, dp);
				break;
			case TIFF_SBYTE:
				PrintByte(stdout, sbytefmt, dp);
				break;
			case TIFF_SHORT:
				PrintShort(stdout, shortfmt, dp);
				break;
			case TIFF_SSHORT:
				PrintShort(stdout, sshortfmt, dp);
				break;
			case TIFF_LONG:
				PrintLong(stdout, longfmt, dp);
				break;
			case TIFF_SLONG:
				PrintLong(stdout, slongfmt, dp);
				break;
			}
		} else {
			unsigned char *data = (unsigned char *)_TIFFmalloc(space);
			if (data) {
				if (TIFFFetchData(fd, dp, data))
					if (dp->tdir_count > maxitems) {
						PrintData(stdout, dp->tdir_type,
						    maxitems, data);
						printf(" ...");
					} else
						PrintData(stdout, dp->tdir_type,
						    dp->tdir_count, data);
				_TIFFfree(data);
			} else
				Error("No space for data for tag %u",
				    dp->tdir_tag);
		}
		printf(">\n");
	}
done:
	if (dir)
		_TIFFfree((char *)dir);
	return (nextdiroff);
}