bool PrintEvent( IGameEvent *event )	// override virtual function
	{
		if ( !PrintCStrikeEvent( event ) ) // allow CS to override logging
		{
			return BaseClass::PrintEvent( event );
		}
		else
		{
			return true;
		}
	}
	bool PrintEvent( KeyValues * event )	// override virtual function
	{
		if ( BaseClass::PrintEvent( event ) )
		{
			return true;
		}
	
		if ( Q_strcmp(event->GetName(), "cstrike_") == 0 )
		{
			return PrintCStrikeEvent( event );
		}

		return false;
	}