eeColorA cLight::ProcessVertex( const eeVector2f& Pos, const eeColorA& VertexColor, const eeColorA& BaseColor ) { return ProcessVertex( Pos.x, Pos.y, VertexColor, BaseColor ); }
void Renderer::AddVertex(float x, float y, float u, float v) { ProcessVertex(x, y, u, v, 1.f, 1.f, 1.f, 1.f); }
void Renderer::AddVertex(float x, float y, float u, float v, const Color& color) { ProcessVertex(x, y, u, v, color.r / 255.f, color.g / 255.f, color.b / 255.f, color.a / 255.f); }
void Renderer::AddVertex(float x, float y) { ProcessVertex(x, y, 0.f, 0.f, 1.f, 1.f, 1.f, 1.f); }