PsychError SCREENDrawLine(void)  
{
	
	PsychColorType					color;
	PsychWindowRecordType			*windowRecord;
	int								depthValue, whiteValue, colorPlaneSize, numColorPlanes;
	boolean							isArgThere;
	double							sX, sY, dX, dY, penSize;
    
	//all sub functions should have these two lines
	PsychPushHelp(useString, synopsisString,seeAlsoString);
	if(PsychIsGiveHelp()){PsychGiveHelp();return(PsychError_none);};
	
	//check for superfluous arguments
	PsychErrorExit(PsychCapNumInputArgs(7));   //The maximum number of inputs
	PsychErrorExit(PsychCapNumOutputArgs(0));  //The maximum number of outputs

	//get the window record from the window record argument and get info from the window record
	PsychAllocInWindowRecordArg(1, kPsychArgRequired, &windowRecord);
	
	//Get the depth from the window, we need this to interpret the color argument.
	depthValue=PsychGetWindowDepthValueFromWindowRecord(windowRecord);
	numColorPlanes=PsychGetNumPlanesFromDepthValue(depthValue);
	colorPlaneSize=PsychGetColorSizeFromDepthValue(depthValue);

	//Get the color argument or use the default, then coerce to the form determened by the window depth.  
	isArgThere=PsychCopyInColorArg(2, FALSE, &color);
	if(!isArgThere){
		whiteValue=PsychGetWhiteValueFromDepthValue(depthValue);
		PsychLoadColorStruct(&color, kPsychIndexColor, whiteValue ); //index mode will coerce to any other.
	}
 	PsychCoerceColorModeFromSizes(numColorPlanes, colorPlaneSize, &color);
        
	//get source and destination X and Y values
	PsychCopyInDoubleArg(3, kPsychArgRequired, &sX);
	PsychCopyInDoubleArg(4, kPsychArgRequired, &sY);
	PsychCopyInDoubleArg(5, kPsychArgRequired, &dX);
	PsychCopyInDoubleArg(6, kPsychArgRequired, &dY);
	
	//get and set the pen size
	penSize=1;
	PsychCopyInDoubleArg(7, kPsychArgOptional, &penSize);
	glLineWidth((GLfloat)penSize);
	
	//draw the rect
	PsychSetGLContext(windowRecord); 
	PsychUpdateAlphaBlendingFactorLazily(windowRecord);
	PsychSetGLColor(&color, depthValue);
	glBegin(GL_LINES);
		glVertex2d((GLdouble)sX, (GLdouble)sY);
		glVertex2d((GLdouble)dX, (GLdouble)dY);
	glEnd();
	
	return(PsychError_none);
}
PsychError SCREENglRotate(void)  
{
    // If you change useString then also change the corresponding synopsis string in ScreenSynopsis.c
    static char useString[] = "Screen('glRotate', windowPtr, angle, [rx = 0], [ry = 0] ,[rz = 1]);";
    //                                            1          2       3         4         5
    static char synopsisString[] = "Define a rotation transform by an angle of 'angle' degrees around the "
        "axis defined by the vector (rx,ry,rz) in space, relative to the enclosing reference frame."
        "See <http://www.opengl.org/documentation/red_book_1.0/> Chapter 4 for detailed information.";
    static char seeAlsoString[] = "";	
    
    PsychWindowRecordType	*windowRecord;
    double                      rx, ry, rz;
    double                      angle;
    
    // Default to rotation around z-axis, aka in-plane rotation:
    rx=ry=0;
    rz=1;
    // Default to a non-rotation (zero degrees):
    angle=0;
    
    //all sub functions should have these two lines
    PsychPushHelp(useString, synopsisString,seeAlsoString);
    if(PsychIsGiveHelp()){PsychGiveHelp();return(PsychError_none);};
    
    //check for superfluous arguments
    PsychErrorExit(PsychCapNumInputArgs(5));        // The maximum number of inputs
    PsychErrorExit(PsychRequireNumInputArgs(2));    // Number of required inputs.
    PsychErrorExit(PsychCapNumOutputArgs(0));       // The maximum number of outputs
    
    //get the window record from the window record argument and get info from the window record
    PsychAllocInWindowRecordArg(kPsychUseDefaultArgPosition, TRUE, &windowRecord);

    // Fetch rotation angle:
    PsychCopyInDoubleArg(2, TRUE, &angle);
    
    // Fetch rotation vector:
    PsychCopyInDoubleArg(3, FALSE, &rx);
    PsychCopyInDoubleArg(4, FALSE, &ry);
    PsychCopyInDoubleArg(5, FALSE, &rz);
    
    // Switch to windows OpenGL context:
    PsychSetGLContext(windowRecord); 
    
    // Execute it:
    glRotated(angle, rx, ry, rz);
    PsychTestForGLErrors();
    
    //All psychfunctions require this.
    return(PsychError_none);
}
Beispiel #3
0
PsychError WAITSECSYieldSecs(void)
{
    static char useString[] = "[realWakeupTimeSecs] = WaitSecs('YieldSecs', waitPeriodSecs);";
    //                                                                      1 
    static char synopsisString[] = 
    "Wait for at least \"waitPeriodSecs\", don't care if it takes a few milliseconds longer. "
    "Optionally, return the real wakeup time \"realWakeupTimeSecs\".\n"
	"This call is useful if you want your code to release the cpu for a few milliseconds, "
	"e.g., to avoid overloading the cpu in a spinning loop, and you don't care if the "
	"wait takes a few msecs longer than specified. If you do care, use one of the other "
	"WaitSecs() variants! The other variants emphasize accuracy of timed waits, even if "
	"this causes a high load on the processor.\n";
	
    static char seeAlsoString[] = "";	

    double	waitPeriodSecs;
    double	now;

    //all sub functions should have these two lines
    PsychPushHelp(useString, synopsisString,seeAlsoString);
    if(PsychIsGiveHelp()){PsychGiveHelp();return(PsychError_none);};

    //check to see if the user supplied superfluous arguments
    PsychErrorExit(PsychCapNumOutputArgs(1));
    PsychErrorExit(PsychCapNumInputArgs(1));
    
    PsychCopyInDoubleArg(1,TRUE,&waitPeriodSecs);
    PsychYieldIntervalSeconds(waitPeriodSecs);

    // Return current system time at end of sleep:
    PsychGetAdjustedPrecisionTimerSeconds(&now);
    PsychCopyOutDoubleArg(1, FALSE, now);

    return(PsychError_none);	
}
/*
    PsychCopyInScreenNumberArg()
    
    Automaticially derive the screen number from a window index if provided.
    Otherwise return the screen number if that is what is provided.
        
*/
psych_bool PsychCopyInScreenNumberArg(int position, psych_bool required, int *screenNumber)
{
	PsychNumdexType numdex;
	PsychWindowRecordType *winRec;
	double arg;
        psych_bool isThere;

	if(position==kPsychUseDefaultArgPosition)
		position = kPsychDefaultNumdexArgPosition; 	
	isThere=PsychCopyInDoubleArg(position,required,&arg);
        if(!isThere)
            return(FALSE);
	numdex = (PsychNumdexType)arg;
	if(IsWindowIndex(numdex)){ 
		//it's a window index, so get the window record and from that get the screen number.  
		FindWindowRecord((PsychWindowIndexType)numdex, &winRec);
		*screenNumber=winRec->screenNumber;
                return(TRUE);
	}else if(IsValidScreenNumber(numdex)){
		//it's a screen number, so just return it.
		*screenNumber=(int)numdex;
                return(TRUE);
	}else{
		//we were passed something that is neither a window index nor a screen number so issue an error.
		PsychErrorExitMsg(PsychError_invalidNumdex,NULL);
		return(FALSE);
	}
}
PsychError SCREENglPoint(void)  
{
	
	PsychColorType			color;
	double					*xPosition, *yPosition, dotSize;
	PsychWindowRecordType	*windowRecord;
	int						whiteValue;
	psych_bool					isArgThere;
    
	//all sub functions should have these two lines
	PsychPushHelp(useString, synopsisString,seeAlsoString);
	if(PsychIsGiveHelp()){PsychGiveHelp();return(PsychError_none);};
	
	//check for superfluous arguments
	PsychErrorExit(PsychCapNumInputArgs(5));   //The maximum number of inputs
	PsychErrorExit(PsychCapNumOutputArgs(0));  //The maximum number of outputs

	//get the window record from the window record argument and get info from the window record
	PsychAllocInWindowRecordArg(kPsychUseDefaultArgPosition, TRUE, &windowRecord);
        
	//Get the color argument or use the default, then coerce to the form determened by the window depth.  
	isArgThere=PsychCopyInColorArg(kPsychUseDefaultArgPosition, FALSE, &color);
		if(!isArgThere){
			whiteValue=PsychGetWhiteValueFromWindow(windowRecord);
			PsychLoadColorStruct(&color, kPsychIndexColor, whiteValue ); //index mode will coerce to any other.
		}

 	PsychCoerceColorMode( &color);
        
	//get the x and y position values. 
	PsychAllocInDoubleArg(3, TRUE,  &xPosition);
	PsychAllocInDoubleArg(4, TRUE,  &yPosition);
	dotSize=1;	//set the default
	PsychCopyInDoubleArg(5, FALSE, &dotSize);

	// Enable this windowRecords framebuffer as current drawingtarget:
	PsychSetDrawingTarget(windowRecord);

	// Set default draw shader:
	PsychSetShader(windowRecord, -1);

	PsychUpdateAlphaBlendingFactorLazily(windowRecord);
	PsychSetGLColor(&color, windowRecord);
	glEnable(GL_POINT_SMOOTH);
	glPointSize((float)dotSize);
	glBegin(GL_POINTS);
		glVertex2d( (GLdouble)*xPosition, *yPosition);
	glEnd();
	glDisable(GL_POINT_SMOOTH);
	glPointSize(1);

	// Mark end of drawing op. This is needed for single buffered drawing:
	PsychFlushGL(windowRecord);

 	//All psychfunctions require this.
	return(PsychError_none);
}
PsychError SCREENStartVideoCapture(void) 
{
    int capturehandle = -1;
    double captureFPS = 25;
    int dropframes = 0;
    double starttime = 0;

    // All sub functions should have these two lines
    PsychPushHelp(useString, synopsisString, seeAlsoString);
    if(PsychIsGiveHelp()) {PsychGiveHelp(); return(PsychError_none);};
    PsychErrorExit(PsychCapNumInputArgs(4));            // Max. 4 input args.
    PsychErrorExit(PsychRequireNumInputArgs(1));        // Min. 1 input args required.
    PsychErrorExit(PsychCapNumOutputArgs(2));           // Max. 2 output args.
    
    // Get the handle:
    PsychCopyInIntegerArg(1, TRUE, &capturehandle);
    if (capturehandle==-1) {
        PsychErrorExitMsg(PsychError_user, "StartVideoCapture called without valid handle to a capture object.");
    }
    
    PsychCopyInDoubleArg(2, FALSE, &captureFPS);
    if (captureFPS<=0) {
        PsychErrorExitMsg(PsychError_user, "StartVideoCapture called with a negative capture rate.");
    }

    PsychCopyInIntegerArg(3, FALSE, &dropframes);
    if (dropframes<0) {
        PsychErrorExitMsg(PsychError_user, "StartVideoCapture called with invalid (negative) dropframes - argument.");
    }

    PsychCopyInDoubleArg(4, FALSE, &starttime);
    if (starttime<0) {
        PsychErrorExitMsg(PsychError_user, "StartVideoCapture called with invalid (negative) startAt - argument.");
    }

    // Try to start capture:
    captureFPS = (double) PsychVideoCaptureRate(capturehandle, captureFPS, dropframes, &starttime);

    PsychCopyOutDoubleArg(1, FALSE, captureFPS);
    PsychCopyOutDoubleArg(2, FALSE, starttime);

    // Ready!    
    return(PsychError_none);
}
PsychError SCREENgluDisk(void)  
{
	
	PsychColorType			color;
	double					*xPosition, *yPosition, dotSize;
	PsychWindowRecordType	*windowRecord;
	int						depthValue, whiteValue, colorPlaneSize, numColorPlanes;
	boolean					isArgThere;
	GLUquadricObj			*diskQuadric;
    
	//all sub functions should have these two lines
	PsychPushHelp(useString, synopsisString,seeAlsoString);
	if(PsychIsGiveHelp()){PsychGiveHelp();return(PsychError_none);};
	
	//check for superfluous arguments
	PsychErrorExit(PsychCapNumInputArgs(5));   //The maximum number of inputs
	PsychErrorExit(PsychCapNumOutputArgs(0));  //The maximum number of outputs

	//get the window record from the window record argument and get info from the window record
	PsychAllocInWindowRecordArg(kPsychUseDefaultArgPosition, TRUE, &windowRecord);
	
	//Get the depth from the window, we need this to interpret the color argument.
	depthValue=PsychGetWindowDepthValueFromWindowRecord(windowRecord);
	numColorPlanes=PsychGetNumPlanesFromDepthValue(depthValue);
	colorPlaneSize=PsychGetColorSizeFromDepthValue(depthValue);

	//Get the color argument or use the default, then coerce to the form determened by the window depth.  
	isArgThere=PsychCopyInColorArg(kPsychUseDefaultArgPosition, FALSE, &color);
		if(!isArgThere){
			whiteValue=PsychGetWhiteValueFromDepthValue(depthValue);
			PsychLoadColorStruct(&color, kPsychIndexColor, whiteValue ); //index mode will coerce to any other.
		}
 	PsychCoerceColorModeFromSizes(numColorPlanes, colorPlaneSize, &color);
        
	//get the x and y position values. 
	PsychAllocInDoubleArg(3, TRUE,  &xPosition);
	PsychAllocInDoubleArg(4, TRUE,  &yPosition);
	dotSize=1;	//set the default
	PsychCopyInDoubleArg(5, FALSE, &dotSize);

	//Set the color and draw the rect.  Note that all GL drawing commands should be sandwiched between 
	PsychSetGLContext(windowRecord);
	PsychUpdateAlphaBlendingFactorLazily(windowRecord);
	PsychSetGLColor(&color, depthValue);
	glPushMatrix();
	glTranslated(*xPosition,*yPosition,0);
	diskQuadric=gluNewQuadric();
	gluDisk(diskQuadric, 0, dotSize, 30, 30);
	gluDeleteQuadric(diskQuadric);
	glPopMatrix();
	//PsychGLRect(rect);
	PsychFlushGL(windowRecord);  //OS X: This does nothing if we are multi buffered, otherwise it glFlushes
       
 	//All psychfunctions require this.
	return(PsychError_none);
}
PsychError SCREENPlayMovie(void) 

{
    int                                 moviehandle = -1;
    double                              rate = 0;
    int                                 loop = 0;
    double                              sndvolume = 1;
    double                              dropped = 0;
    
    // All sub functions should have these two lines
    PsychPushHelp(useString, synopsisString, seeAlsoString);
    if(PsychIsGiveHelp()) {PsychGiveHelp(); return(PsychError_none);};

    PsychErrorExit(PsychCapNumInputArgs(4));            // Max. 4 input args.
    PsychErrorExit(PsychRequireNumInputArgs(2));        // Min. 2 input args required.
    PsychErrorExit(PsychCapNumOutputArgs(1));           // Max. 1 output args.

    // Get the movie handle:
    PsychCopyInIntegerArg(1, TRUE, &moviehandle);
    if (moviehandle==-1) {
        PsychErrorExitMsg(PsychError_user, "PlayMovie called without valid handle to a movie object.");
    }

    // Get the requested playback rate.
    PsychCopyInDoubleArg(2, TRUE, &rate);

    // Get the 'loop' flag: If zero, we don't loop, otherwise we loop.
    PsychCopyInIntegerArg(3, FALSE, &loop);

    // Get the requested sound volume. Defaults to 1 == Full blast!
    PsychCopyInDoubleArg(4, FALSE, &sndvolume);
    if (sndvolume<0) sndvolume = 0;
    if (sndvolume>1) sndvolume = 1;

    // Start playback via low-level routines:
    dropped = (double) PsychPlaybackRate(moviehandle, rate, loop, sndvolume);

    // Return optional count of dropped frames:
    PsychCopyOutDoubleArg(1, FALSE, dropped);

    // Ready!
    return(PsychError_none);
}
PsychError SCREENglScale(void)  
{
    // If you change useString then also change the corresponding synopsis string in ScreenSynopsis.c
    static char useString[] = "Screen('glScale', windowPtr, sx, sy [, sz]);";
    //                                           1          2   3     4
    static char synopsisString[] = "Define a scale transform by (sx, sy, sz) in space, relative to the enclosing reference frame."
        "See <http://www.opengl.org/documentation/red_book_1.0/> Chapter 4 for detailed information.";
    static char seeAlsoString[] = "";	
    
    PsychWindowRecordType	*windowRecord;
    double                      sx, sy, sz;
    
    // Default to non-scale, aka scale by 1.0:
    sx=sy=sz=1.0f;
    
    //all sub functions should have these two lines
    PsychPushHelp(useString, synopsisString,seeAlsoString);
    if(PsychIsGiveHelp()){PsychGiveHelp();return(PsychError_none);};
    
    //check for superfluous arguments
    PsychErrorExit(PsychCapNumInputArgs(4));        // The maximum number of inputs
    PsychErrorExit(PsychRequireNumInputArgs(3));    // Number of required inputs.
    PsychErrorExit(PsychCapNumOutputArgs(0));       // The maximum number of outputs
    
    //get the window record from the window record argument and get info from the window record
    PsychAllocInWindowRecordArg(kPsychUseDefaultArgPosition, TRUE, &windowRecord);
    
    // Fetch translation vector:
    PsychCopyInDoubleArg(2, FALSE, &sx);
    PsychCopyInDoubleArg(3, FALSE, &sy);
    PsychCopyInDoubleArg(4, FALSE, &sz);
    
    // Switch to windows OpenGL context:
    PsychSetGLContext(windowRecord); 
    
    // Execute it:
    glScaled(sx, sy, sz);
    PsychTestForGLErrors();
    
    //All psychfunctions require this.
    return(PsychError_none);
}
psych_bool	PsychCopyInDepthValueArg(int position, psych_bool required, int *depth)
{
    psych_bool	isThere;
    double	value;
    
    if(isThere=PsychCopyInDoubleArg(position,required, &value)){
        *depth=(int)value; 
        if(!(*depth==8 || *depth==16 || *depth==24 || *depth == 32))
            PsychErrorExitMsg(PsychError_invalidDepthArg, "Illegal depth value");
    }
    return(isThere);

}
psych_bool PsychIsScreenNumberArg(int position)
{
	PsychNumdexType numdex;
	double arg;

	if(position==kPsychUseDefaultArgPosition)
		position = kPsychDefaultNumdexArgPosition; 	
	if(!PsychCopyInDoubleArg(position,kPsychArgAnything,&arg))
            return(FALSE);
	numdex = (PsychNumdexType)arg;
	return(IsValidScreenNumber(numdex));
	
}
/*
	PsychIsUnaffiliatedScreenNumberArg()
	
	Returns true iff the argument in the specified position indicatesnot to associate a window with any particular
	display.  For now that value is -1 but  within the PTB environment we could also alow NaN because that makes 
	more sense than -1.
*/
psych_bool PsychIsUnaffiliatedScreenNumberArg(int position)
{
	PsychNumdexType numdex;
	double arg;

	if(position==kPsychUseDefaultArgPosition)
		position = kPsychDefaultNumdexArgPosition; 	
	if(!PsychCopyInDoubleArg(position,FALSE,&arg))
            return(FALSE);
	numdex = (PsychNumdexType)arg;  //cast is to int.  We should get rid of this obfuscatory numdex type. 
	return(numdex==kPsychUnaffiliatedWindow);
	
}
/*
	PsychIsScreenNumberOrUnaffiliatedArg()
	
	Returns true iff the argument in the specified position is either a window argumen or one of the key values
	which means not to associate a window with any particular display.  For now that value is -1 but  within
	the PTB environment we could also alow NaN because that makes more sense than -1.
*/
psych_bool PsychIsScreenNumberOrUnaffiliatedArg(int position)
{
	PsychNumdexType numdex;
	double arg;

	if(position==kPsychUseDefaultArgPosition)
		position = kPsychDefaultNumdexArgPosition; 	
	if(!PsychCopyInDoubleArg(position,FALSE,&arg))
            return(FALSE);
	numdex = (PsychNumdexType)arg;
	return(IsValidScreenNumber(numdex) || numdex==kPsychUnaffiliatedWindow);
	
}
psych_bool PsychIsWindowIndexArg(int position)
{
	PsychNumdexType numdex;
	double arg;

	if(position==kPsychUseDefaultArgPosition)
		position =kPsychDefaultNumdexArgPosition; 	
	if(!PsychCopyInDoubleArg(position,FALSE,&arg))
            return(FALSE);
	numdex = (PsychNumdexType)arg;
	return(IsWindowIndex(numdex));
	
}
/* 
        PsychAllocInWindowRecordArg()
        
        Lookup the window record using the window index argument. 
        
        Because this looks up the window record using its somewhat different
        from other "PsychAllocIn*Arg" functions, but we use the same naming scheme nonetheless.
        From the caller's point of view looking up a prexisting record and allocating a new
        one should be equivalent.  
*/
psych_bool PsychAllocInWindowRecordArg(int position, psych_bool required, PsychWindowRecordType **winRec)
{
	PsychWindowIndexType windowIndex;
	double arg;
	psych_bool isThere;
        
	if(position==kPsychUseDefaultArgPosition)
            position = kPsychDefaultNumdexArgPosition; 	
	isThere=PsychCopyInDoubleArg(position,required,&arg);
        if(!isThere)
            return(FALSE);
	windowIndex = (PsychWindowIndexType)arg;
	PsychErrorExit(FindWindowRecord(windowIndex, winRec));
        return(TRUE);
}
Beispiel #16
0
PsychError WAITSECSWaitUntilSecs(void)
{
    static char useString[] = "[realWakeupTimeSecs] = WaitSecs('UntilTime', whenSecs);";
    //                                                                      1 
    static char synopsisString[] = 
    "Wait until at least system time \"whenSecs\" has been reached. "
    "Optionally, return the real wakeup time \"realWakeupTimeSecs\".\n"
    "This allows conveniently waiting until an absolute point in time "
    "has been reached, or to allow drift-free waiting for a well defined "
    "interval, more accurate than the standard WaitSecs() call.\n"
    "Example:\n"
    "Wait until 0.6 secs after last stimulus onset, if vbl=Screen('Flip', window); "
    "was the onset timestamp vbl from a previous flip:\n"
    "realwakeup = WaitSecs('UntilTime', vbl + 0.6);\n\n"
    "In a perfect world, realwakeup == vbl + 0.6, in reality it will be\n"
    "realwakeup == vbl + 0.6 + randomjitter; with randomjitter being the "
    "hopefully small scheduling delay of your operating system. If the "
    "delay is high or varies a lot between trials then your system has "
    "noisy timing or real timing problems.\n";
	
    static char seeAlsoString[] = "";	

    double	waitUntilSecs;
    double	now;

    //all sub functions should have these two lines
    PsychPushHelp(useString, synopsisString,seeAlsoString);
    if(PsychIsGiveHelp()){PsychGiveHelp();return(PsychError_none);};

    //check to see if the user supplied superfluous arguments
    PsychErrorExit(PsychCapNumOutputArgs(1));
    PsychErrorExit(PsychCapNumInputArgs(1));
    
    PsychCopyInDoubleArg(1,TRUE,&waitUntilSecs);
    PsychWaitUntilSeconds(waitUntilSecs);

    // Return current system time at end of sleep:
    PsychGetAdjustedPrecisionTimerSeconds(&now);
    PsychCopyOutDoubleArg(1, FALSE, now);

    return(PsychError_none);	
}
PsychError SCREENSetVideoCaptureParameter(void) 
{
    int capturehandle = -1;
    double value = DBL_MAX;
    double oldvalue;
    char* pname = NULL;

    // All sub functions should have these two lines
    PsychPushHelp(useString, synopsisString, seeAlsoString);
    if(PsychIsGiveHelp()) {PsychGiveHelp(); return(PsychError_none);};

    PsychErrorExit(PsychCapNumInputArgs(3));            // Max. 3 input args.
    PsychErrorExit(PsychRequireNumInputArgs(2));        // Min. 2 input args required.
    PsychErrorExit(PsychCapNumOutputArgs(1));           // One output arg.
    
    // Get the device handle:
    PsychCopyInIntegerArg(1, TRUE, &capturehandle);
    if (capturehandle==-1) {
        PsychErrorExitMsg(PsychError_user, "SetVideoCaptureParameter called without valid handle to a capture object.");
    }
    
    // Copy in parameter name string:
    PsychAllocInCharArg(2, TRUE, &pname);
    if (pname == NULL) {
        PsychErrorExitMsg(PsychError_user, "SetVideoCaptureParameter called without a parameter name string.");
    }

    // Copy in (optional) value for parameter:
    PsychCopyInDoubleArg(3, FALSE, &value);

    // Try to set parameter:
    oldvalue = PsychVideoCaptureSetParameter(capturehandle, pname, value);

    // Return old value of capture parameter:
    if (strstr(pname, "Get")==NULL) {
      PsychCopyOutDoubleArg(1, FALSE, oldvalue);
    }

    // Ready!    
    return(PsychError_none);
}
Beispiel #18
0
PsychError WAITSECSWaitSecs(void) 
{
    double	waitPeriodSecs;
    double	now;

    //check to see if the user supplied superfluous arguments
    PsychErrorExit(PsychCapNumOutputArgs(1));
    PsychErrorExit(PsychCapNumInputArgs(1));
    
    if (!PsychCopyInDoubleArg(1, FALSE, &waitPeriodSecs)) {
	// Called without arguments. Output synopsis:
	WAITSECSSynopsis();
	return(PsychError_none);
    }

    // Wait for requested interval:
    PsychWaitIntervalSeconds(waitPeriodSecs);

    // Return current system time at end of sleep:
    PsychGetAdjustedPrecisionTimerSeconds(&now);
    PsychCopyOutDoubleArg(1, FALSE, now);

    return(PsychError_none);	
}
PsychError SCREENFillPoly(void)  
{	
	PsychColorType				color;
	PsychWindowRecordType		*windowRecord;
	double						whiteValue;
	int							i, mSize, nSize, pSize;
	psych_bool					isArgThere;
	double						*pointList;
	double						isConvex;
	int							j,k;
	int							flag;
	double						z;
	
	combinerCacheSlot = 0;
	combinerCacheSize = 0;
	combinerCache = NULL;
	
	//all sub functions should have these two lines
	PsychPushHelp(useString, synopsisString,seeAlsoString);
	if(PsychIsGiveHelp()){PsychGiveHelp();return(PsychError_none);};
	
	//check for superfluous arguments
	PsychErrorExit(PsychCapNumInputArgs(4));   //The maximum number of inputs
	PsychErrorExit(PsychCapNumOutputArgs(0));  //The maximum number of outputs
	
	//get the window record from the window record argument and get info from the window record
	PsychAllocInWindowRecordArg(1, kPsychArgRequired, &windowRecord);
	
	//Get the color argument or use the default, then coerce to the form determened by the window depth.  
	isArgThere=PsychCopyInColorArg(2, FALSE, &color);
	if(!isArgThere){
		whiteValue=PsychGetWhiteValueFromWindow(windowRecord);
		PsychLoadColorStruct(&color, kPsychIndexColor, whiteValue ); //index mode will coerce to any other.
	}
 	PsychCoerceColorMode( &color);
	
	//get the list of pairs and validate.  
	PsychAllocInDoubleMatArg(3, kPsychArgRequired, &mSize, &nSize, &pSize, &pointList);
	if(nSize!=2) PsychErrorExitMsg(PsychError_user, "Width of pointList must be 2");
	if(mSize<3)  PsychErrorExitMsg(PsychError_user, "Polygons must consist of at least 3 points; M dimension of pointList was < 3!");
	if(pSize>1)  PsychErrorExitMsg(PsychError_user, "pointList must be a 2D matrix, not a 3D matrix!");
	
	isConvex = -1;
	PsychCopyInDoubleArg(4, kPsychArgOptional, &isConvex);
	
    // On non-OpenGL1/2 we always force isConvex to zero, so the GLU tesselator is
    // always used. This because the tesselator only emits GL_TRIANGLES and GL_TRIANGLE_STRIP
    // and GL_TRIANGLE_FANS primitives which are supported on all current OpenGL API's, whereas
    // or "classic" fast-path needs GL_POLYGONS, which are only supported on classic OpenGL1/2:
    if (!PsychIsGLClassic(windowRecord)) isConvex = 0;

	// Enable this windowRecords framebuffer as current drawingtarget:
	PsychSetDrawingTarget(windowRecord);
	
	// Set default drawshader:
	PsychSetShader(windowRecord, -1);
	
	PsychUpdateAlphaBlendingFactorLazily(windowRecord);		 
	PsychSetGLColor(&color, windowRecord);
	
	///////// Test for convexity ////////
	// This algorithm checks, if the polygon is definitely convex, or not.
	// We take the slow-path, if polygon is non-convex or if we can't prove
	// that it is convex.
	//
	// Algorithm adapted from: http://astronomy.swin.edu.au/~pbourke/geometry/clockwise/
	// Which was written by Paul Bourke, 1998.
	//
	// -> This webpage explains the mathematical principle behind the test and provides
	// a C-Source file which has been adapted for use here.
	//	
	if (isConvex == -1) {
		flag = 0;
		for (i=0; i < mSize; i++) {
			j = (i + 1) % mSize;
			k = (i + 2) % mSize;
			z  = (pointList[j] - pointList[i]) * (pointList[k+mSize] - pointList[j+mSize]);
			z -= (pointList[j+mSize] - pointList[i+mSize]) * (pointList[k] - pointList[j]);
			
			if (z < 0) {
				flag |= 1;
			}
			else if (z > 0) {
				flag |= 2;
			}
			
			if (flag == 3) {
				// This is definitely a CONCAVE polygon --> not Convex --> Take slow but safe path.
				break;
			}
		}
		
		if (flag!=0 && flag!=3) {
			// This is a convex polygon --> Take fast path.
			isConvex = 1;
		}
		else {
			// This is a complex polygon --> can't determine if it is convex or not --> Take slow but safe path.
			isConvex = 0;
		}
	}
			
	////// Switch between fast path and slow path, depending on convexity of polygon:
	if (isConvex > 0) {
		// Convex, non-self-intersecting polygon - Take the fast-path:
		glBegin(GL_POLYGON);
		for(i=0;i<mSize;i++) glVertex2d((GLdouble)pointList[i], (GLdouble)pointList[i+mSize]);
		glEnd();
	}
	else {
		// Possibly concave and/or self-intersecting polygon - At least we couldn't prove it is convex.
		// Take the slow, but safe, path using GLU-Tesselators to break it up into a couple of convex, simple
		// polygons:
		
		// Create and initialize a new GLU-Tesselator object, if needed:
		if (NULL == tess) {
			// Create tesselator:
			tess = gluNewTess();
			if (NULL == tess) PsychErrorExitMsg(PsychError_outofMemory, "Out of memory condition in Screen('FillPoly')! Not enough space.");

			// Assign our callback-functions:
			gluTessCallback(tess, GLU_TESS_BEGIN, GLUTESSCBCASTER PsychtcbBegin);
			gluTessCallback(tess, GLU_TESS_VERTEX, GLUTESSCBCASTER PsychtcbVertex);
			gluTessCallback(tess, GLU_TESS_END, GLUTESSCBCASTER PsychtcbEnd);
			gluTessCallback(tess, GLU_TESS_COMBINE, GLUTESSCBCASTER PsychtcbCombine);

			// Define all tesselated polygons to lie in the x-y plane:
			gluTessNormal(tess, 0, 0, 1);
		}

		// We need to hold the values in a temporary array:
		if (tempvsize < mSize) {
			tempvsize = ((mSize / 1000) + 1) * 1000;
			tempv = (double*) realloc((void*) tempv, sizeof(double) * 3 * tempvsize);
			if (NULL == tempv) PsychErrorExitMsg(PsychError_outofMemory, "Out of memory condition in Screen('FillPoly')! Not enough space.");
		}

		// Now submit our Polygon for tesselation:
		gluTessBeginPolygon(tess, NULL);
		gluTessBeginContour(tess);

		for(i=0; i < mSize; i++) {
			tempv[i*3]=(GLdouble) pointList[i];
			tempv[i*3+1]=(GLdouble) pointList[i+mSize];
			tempv[i*3+2]=0;
			gluTessVertex(tess, (GLdouble*) &(tempv[i*3]), (void*) &(tempv[i*3]));
		}
		
		// Process, finalize and render it by calling our callback-functions:
		gluTessEndContour(tess);
		gluTessEndPolygon (tess);
		
		// Done with drawing the filled polygon. (Slow-Path)
	}
	
	// Mark end of drawing op. This is needed for single buffered drawing:
	PsychFlushGL(windowRecord);
	
	// printf("CombinerCalls %i out of %i allocated.\n", combinerCacheSlot, combinerCacheSize);

	return(PsychError_none);
}
PsychError SCREENOpenMovie(void) 
{
        PsychWindowRecordType					*windowRecord;
        char                                    *moviefile;
        int                                     moviehandle = -1;
        int                                     framecount;
        double                                  durationsecs;
        double                                  framerate;
        int                                     width;
        int                                     height;
        int                                     asyncFlag = 0;
        static psych_bool                       firstTime = TRUE;
		double									preloadSecs = 1;
        int										rc;

        if (firstTime) {
            // Setup asyncopeninfo on first invocation:
            firstTime = FALSE;
            asyncmovieinfo.asyncstate = 0; // State = No async open in progress.
        }
        
		// All sub functions should have these two lines
		PsychPushHelp(useString, synopsisString, seeAlsoString);
		if(PsychIsGiveHelp()) {PsychGiveHelp(); return(PsychError_none);};

        PsychErrorExit(PsychCapNumInputArgs(4));            // Max. 4 input args.
        PsychErrorExit(PsychRequireNumInputArgs(1));        // Min. 1 input args required.
        PsychErrorExit(PsychCapNumOutputArgs(6));           // Max. 6 output args.
        
        // Get the window record from the window record argument and get info from the window record
		windowRecord = NULL;
        PsychAllocInWindowRecordArg(kPsychUseDefaultArgPosition, FALSE, &windowRecord);
        // Only onscreen windows allowed:
        if(windowRecord && !PsychIsOnscreenWindow(windowRecord)) {
            PsychErrorExitMsg(PsychError_user, "OpenMovie called on something else than an onscreen window.");
        }
        
        // Get the movie name string:
        moviefile = NULL;
        PsychAllocInCharArg(2, kPsychArgRequired, &moviefile);

        // Get the (optional) asyncFlag:
        PsychCopyInIntegerArg(3, FALSE, &asyncFlag);

		PsychCopyInDoubleArg(4, FALSE, &preloadSecs);
		if (preloadSecs < 0 && preloadSecs!= -1) PsychErrorExitMsg(PsychError_user, "OpenMovie called with invalid (negative, but not equal -1) 'preloadSecs' argument!");

        // Asynchronous Open operation in progress or requested?
        if ((asyncmovieinfo.asyncstate == 0) && (asyncFlag == 0)) {
            // No. We should just synchronously open the movie:

            // Try to open the named 'moviefile' and create & initialize a corresponding movie object.
            // A MATLAB handle to the movie object is returned upon successfull operation.
            PsychCreateMovie(windowRecord, moviefile, preloadSecs, &moviehandle);
        }
        else {
            // Asynchronous open operation requested or running:
            switch(asyncmovieinfo.asyncstate) {
                case 0: // No async open running, but async open requested
                    // Fill all information needed for opening the movie into the info struct:
                    asyncmovieinfo.asyncstate = 1; // Mark state as "Operation in progress"
                    asyncmovieinfo.moviename = strdup(moviefile);
					asyncmovieinfo.preloadSecs = preloadSecs;
                    if (windowRecord) {
						memcpy(&asyncmovieinfo.windowRecord, windowRecord, sizeof(PsychWindowRecordType));
					} else {
						memcpy(&asyncmovieinfo.windowRecord, 0, sizeof(PsychWindowRecordType));
					}

                    asyncmovieinfo.moviehandle = -1;

                    // Increase our scheduling priority to maximum FIFO priority: This way we should get
                    // more cpu time for our PTB main thread than the async. background prefetch-thread:
                    if ((rc=PsychSetThreadPriority(NULL, 1, 0))!=0) {
                        printf("PTB-WARNING: In OpenMovie(): Failed to raise priority of main thread [System error %i]. Expect movie timing problems.\n", rc);
                    }

                    // Start our own movie loader Posix-Thread:
                    PsychCreateThread(&asyncmovieinfo.pid, NULL, PsychAsyncCreateMovie, &asyncmovieinfo);
                    
                    // Async movie open initiated. We return control to host environment:
                    return(PsychError_none);
                break;
                    
                case 1: // Async open operation in progress, but not yet finished.
                    // Should we wait for completion or just return?
                    if (asyncFlag) {
                        // Async poll requested. We just return -1 to signal that open isn't finished yet:
                        PsychCopyOutDoubleArg(1, TRUE, -1);
                        return(PsychError_none);
                    }
                    // We fall through to case 2 - Wait for "Load operation successfully finished."
                
                case 2: // Async open operation successfully finished. Parse asyncinfo struct and return it to host environment:
                    // We need to join our terminated worker thread to release its ressources. If the worker-thread
                    // isn't done yet (fallthrough from case 1 for sync. wait), this join will block us until worker
                    // completes:
					PsychDeleteThread(&asyncmovieinfo.pid);
					
                    // Reset our priority to "normal" after async prefetch completion:
                    if ((rc=PsychSetThreadPriority(NULL, 0, 0))!=0) {
                        printf("PTB-WARNING: In OpenMovie(): Failed to lower priority of main thread [System error %i]. Expect movie timing problems.\n", rc);
                    }

                    asyncmovieinfo.asyncstate = 0; // Reset state to idle:
                    moviehandle = asyncmovieinfo.moviehandle;
                    
                    // Movie successfully opened?
                    if (moviehandle < 0) {
                        // Movie loading failed for some reason.
                        printf("PTB-ERROR: When trying to asynchronously load movie %s, the operation failed: ", asyncmovieinfo.moviename);
                        switch(moviehandle) {
                            case -2000:
                            case -50:
                            case -43:
                                printf("File not found.");
                                break;
                                
                            case -2048:
                                printf("This is not a file that Quicktime understands.");
                                break;
                                
                            case -2003:
                                printf("Can't find media handler (codec) for this movie.");
                                break;
                                
                            case -2:
                                printf("Maximum allowed number of simultaneously open movie files exceeded!");
                                break;
                                
                            case -1:
                                printf("Internal error: Failure in PTB's movie playback engine!");
                                break;
                                
                            default:
                                printf("Unknown error (Quicktime error %i): Check http://developer.apple.com/documentation/QuickTime/APIREF/ErrorCodes.htm#//apple_ref/doc/constant_group/Error_Codes", moviehandle);
                        }
                        printf("\n\n");
                        
                        PsychErrorExitMsg(PsychError_user, "Asynchronous loading of the Quicktime movie failed.");
                    }
                    
                    // We can fall out of the switch statement and continue with the standard synchronous load code as if
                    // the movie had been loaded synchronously.
                break;
                default:
                    PsychErrorExitMsg(PsychError_internal, "Unhandled async movie state condition encountered! BUG!!");
            }
        }

        // Upon sucessfull completion, we'll have a valid handle in 'moviehandle'.
        // Return it to Matlab-world:
        PsychCopyOutDoubleArg(1, TRUE, (double) moviehandle);

        // Retrieve infos about new movie:
        
        // Is the "count" output argument (total number of frames) requested by user?
        if (PsychGetNumOutputArgs() > 5) {
            // Yes. Query the framecount (expensive!) and return it:
            PsychGetMovieInfos(moviehandle, &width, &height, &framecount, &durationsecs, &framerate, NULL);
            PsychCopyOutDoubleArg(6, TRUE, (double) framecount);
        }
        else {
            // No. Don't compute and return it.
            PsychGetMovieInfos(moviehandle, &width, &height, NULL, &durationsecs, &framerate, NULL);
        }

        PsychCopyOutDoubleArg(2, FALSE, (double) durationsecs);
        PsychCopyOutDoubleArg(3, FALSE, (double) framerate);
        PsychCopyOutDoubleArg(4, FALSE, (double) width);
        PsychCopyOutDoubleArg(5, FALSE, (double) height);

		// Ready!
		return(PsychError_none);
}
PsychError SCREENSetOpenGLTextureFromMemPointer(void) 
{
    PsychWindowRecordType *windowRecord, *textureRecord;
    int w, h, d, testarg, upsidedown, glinternalformat, glexternaltype, glexternalformat;
    double doubleMemPtr;
    GLenum target = 0;
    w=h=d=-1;
    doubleMemPtr = 0;
    upsidedown = 0;

    //all subfunctions should have these two lines.  
    PsychPushHelp(useString, synopsisString, seeAlsoString);
    if(PsychIsGiveHelp()){PsychGiveHelp();return(PsychError_none);};
    
    PsychErrorExit(PsychCapNumInputArgs(11));     // The maximum number of inputs
    PsychErrorExit(PsychRequireNumInputArgs(5)); // The required number of inputs
    PsychErrorExit(PsychCapNumOutputArgs(2));    // The maximum number of outputs
    
    // Get the window record from the window record argument and get info from the window record
    PsychAllocInWindowRecordArg(kPsychUseDefaultArgPosition, TRUE, &windowRecord);
    
    // Get the texture record from the texture record argument.
    // Check if either none ( [] or '' ) or the special value zero was
    // provided as Psychtoolbox textureHandle. In that case, we create a new
    // empty texture record instead of reusing an existing one.
    testarg=0;
    PsychCopyInIntegerArg(2, FALSE, &testarg);
    if (testarg==0) {
        // No valid textureHandle provided. Create a new empty textureRecord.
        PsychCreateWindowRecord(&textureRecord);
        textureRecord->windowType=kPsychTexture;
        textureRecord->screenNumber = windowRecord->screenNumber;
        textureRecord->targetSpecific.contextObject = windowRecord->targetSpecific.contextObject;
        textureRecord->targetSpecific.deviceContext = windowRecord->targetSpecific.deviceContext;
        textureRecord->targetSpecific.glusercontextObject = windowRecord->targetSpecific.glusercontextObject;
		
		textureRecord->colorRange = windowRecord->colorRange;
		// Copy imaging mode flags from parent:
		textureRecord->imagingMode = windowRecord->imagingMode;

        // Mark it valid and return handle to userspace:
        PsychSetWindowRecordValid(textureRecord);
    }
    else {
        // None of the special values provided. We assume its a handle to a valid
        // and existing PTB texture and try to retrieve the textureRecord:
        PsychAllocInWindowRecordArg(2, TRUE, &textureRecord);
    }
    
    // Is it  a textureRecord?
    if (!PsychIsTexture(textureRecord)) {
        PsychErrorExitMsg(PsychError_user, "You tried to set texture information on something else than a texture!");
    }
    
    // Query double-encoded memory pointer:
    PsychCopyInDoubleArg(3, TRUE, &doubleMemPtr);
    
    // Query width:
    PsychCopyInIntegerArg(4, TRUE, &w);

    // Query height:
    PsychCopyInIntegerArg(5, TRUE, &h);

    // Query depth:
    PsychCopyInIntegerArg(6, TRUE, &d);

    // Query (optional) upsidedown - flag:
    PsychCopyInIntegerArg(7, FALSE, &upsidedown);
    
    // Query (optional) OpenGL texture target:
    PsychCopyInIntegerArg(8, FALSE, (int*) &target);
 
    // Query (optional) full format spec:
    glinternalformat = 0;
    PsychCopyInIntegerArg(9, FALSE, &glinternalformat);
    if (glinternalformat>0) {
      // Ok copy the (now non-optional) remaining format spec:
      PsychCopyInIntegerArg(10, TRUE, &glexternalformat);
      PsychCopyInIntegerArg(11, TRUE, &glexternaltype);      
    }

    // Safety checks:
    if (doubleMemPtr == 0) {
        PsychErrorExitMsg(PsychError_user, "You tried to set invalid (NULL) imagePtr.");
    }

    if (w<=0) {
        PsychErrorExitMsg(PsychError_user, "You tried to set invalid (negative) texture width.");
    }

    if (h<=0) {
        PsychErrorExitMsg(PsychError_user, "You tried to set invalid (negative) texture height.");
    }
    
    if (d<=0) {
        PsychErrorExitMsg(PsychError_user, "You tried to set invalid (negative) texture depth.");
    }
    
    if (d>4) {
        PsychErrorExitMsg(PsychError_user, "You tried to set invalid (greater than four) texture depth.");
    }

    if (target!=0 && target!=GL_TEXTURE_RECTANGLE_EXT && target!=GL_TEXTURE_2D) {
        PsychErrorExitMsg(PsychError_user, "You tried to set invalid texture target.");
    }

    // Activate OpenGL rendering context of windowRecord and make it the active drawing target:
    PsychSetGLContext(windowRecord);
    PsychSetDrawingTarget(windowRecord);
    PsychTestForGLErrors();

    // Ok, setup texture record for texture:
    PsychInitWindowRecordTextureFields(textureRecord);
    textureRecord->depth = d * 8;
	textureRecord->nrchannels = d;
    PsychMakeRect(textureRecord->rect, 0, 0, w, h);

    // Override texture target, if one was provided:
    if (target!=0) textureRecord->texturetarget = target;

    // Orientation is normally set to 2 - like an upright Offscreen window texture.
    // If upsidedown flag is set, then we do 3 - an upside down Offscreen window texture.
    textureRecord->textureOrientation = (upsidedown>0) ? 3 : 2;
    
    if (glinternalformat!=0) {
      textureRecord->textureinternalformat = glinternalformat;
      textureRecord->textureexternalformat = glexternalformat;
      textureRecord->textureexternaltype = glexternaltype;
    }

    // Setting memsize to zero prevents unwanted free() operation in PsychDeleteTexture...
    textureRecord->textureMemorySizeBytes = 0;

    // This will retrieve an OpenGL compatible pointer to the raw pixel data and assign it to our texmemptr:
    textureRecord->textureMemory = (GLuint*) PsychDoubleToPtr(doubleMemPtr);
    // printf("InTexPtr %p , %.20e", PsychDoubleToPtr(doubleMemPtr), doubleMemPtr);

    // Let PsychCreateTexture() do the rest of the job of creating, setting up and
    // filling an OpenGL texture with memory buffers image content:
    PsychCreateTexture(textureRecord);

    // Return new (or old) PTB textureHandle for this texture:
    PsychCopyOutDoubleArg(1, FALSE, textureRecord->windowIndex);
    PsychCopyOutRectArg(2, FALSE, textureRecord->rect);

    // Done.
    return(PsychError_none);
}
PsychError SCREENPreference(void)  
{

	PsychArgFormatType		arg1Type;
	char					*preferenceName, *newFontName;
	const char				*tableCreator, *oldDefaultFontName;
	psych_bool				preferenceNameArgumentValid, booleanInput, ignoreCase, tempFlag, textAlphaBlendingFlag, suppressAllWarningsFlag;
	int						numInputArgs, i, newFontStyleNumber, newFontSize, tempInt, tempInt2, tempInt3, tempInt4;
	double					returnDoubleValue, inputDoubleValue;
	double					maxStddev, maxDeviation, maxDuration;
	int						minSamples;
    double                  *dheads = NULL;

	//all sub functions should have these two lines
	PsychPushHelp(useString, synopsisString,seeAlsoString);
	if(PsychIsGiveHelp()){PsychGiveHelp();return(PsychError_none);};
	
	//check for superfluous or missing arguments
	PsychErrorExit(PsychCapNumInputArgs(5));			
	PsychErrorExit(PsychRequireNumInputArgs(1));		   
	PsychErrorExit(PsychCapNumOutputArgs(4));
	
	numInputArgs=PsychGetNumInputArgs();
	arg1Type=PsychGetArgType(1);
	preferenceNameArgumentValid=FALSE;
	
	//Cases which require both a window pointer or screen number and preference name.  Argument 1 is the wposn and argument 2 is the preference name.
	if( numInputArgs >= 2 && (PsychIsScreenNumberArg(1) || PsychIsScreenNumberArg(1)) && PsychGetArgType(2)==PsychArgType_char ){
		PsychAllocInCharArg(2, kPsychArgRequired, &preferenceName);
		//preferences which require window pointer or screen number argument which we DO NOT support  
		for(i=0;i<kPsychNumUnsupportedMacVideoPreferences;i++){
			if(PsychMatch(preferenceName, unsupportedMacVideoPreferenceNames[i]))
				PsychErrorExit(PsychError_unsupportedOS9Preference);
		}
		//insert here conditionals  to act on prefernces which accept a window pointer or screen number argument which we DO support.
		PsychErrorExit(PsychError_unrecognizedPreferenceName);
	}

	//Cases which do not require a wposn.  Argument 1 is the preference name.  if present Argument 2 is the new value
	if(arg1Type==PsychArgType_char){
		PsychAllocInCharArg(1, kPsychArgRequired, &preferenceName);
		//Preferernces which we do not support and which do not require a wposn
		for(i=0;i<kPsychNumUnsupportedMacNonVideoPreferences;i++){
			if(PsychMatch(preferenceName, unsupportedMacNonVideoPreferenceNames[i]))
				PsychErrorExit(PsychError_unsupportedOS9Preference);
		}
		//Preferences which we do support
		if(PsychMatch(preferenceName, "IgnoreCase")){
			ignoreCase=!PsychIsPsychMatchCaseSensitive();
			PsychCopyOutFlagArg(1, kPsychArgOptional, ignoreCase);
			if(numInputArgs==2){
				PsychCopyInFlagArg(2, kPsychArgRequired, &booleanInput);
				PsychSetPsychMatchCaseSenstive(!booleanInput);			
			}
			preferenceNameArgumentValid=TRUE;
		}else 
		if(PsychMatch(preferenceName, "Tick0Secs")){
			if(PsychCopyInDoubleArg(2, kPsychArgOptional, &inputDoubleValue) && inputDoubleValue==PsychGetNanValue())
				PsychEstimateGetSecsValueAtTickCountZero();
			returnDoubleValue=PsychGetEstimatedSecsValueAtTickCountZero();
			PsychCopyOutDoubleArg(1, kPsychArgOptional, returnDoubleValue);
			preferenceNameArgumentValid=TRUE;
		}else 
		if(PsychMatch(preferenceName, "PsychTableVersion")){
			if(numInputArgs==2)
				PsychErrorExit(PsychError_extraInputArg);
			PsychCopyOutDoubleArg(1, kPsychArgOptional, (double)PsychPrefStateGet_PsychTableVersion());
			preferenceNameArgumentValid=TRUE;
		}else 
		if(PsychMatch(preferenceName, "PsychTableCreator")){
			if(numInputArgs==2)
				PsychErrorExit(PsychError_extraInputArg);
			tableCreator=PsychPrefStateGet_PsychTableCreator();
			PsychCopyOutCharArg(1, kPsychArgOptional, tableCreator);
			preferenceNameArgumentValid=TRUE;
		}else 
		if(PsychMatch(preferenceName, "Process")){
			if(numInputArgs==2)
				PsychErrorExit(PsychError_extraInputArg);
			PsychCopyOutDoubleArg(1, kPsychArgOptional, (double) (psych_int64) getpid());
			preferenceNameArgumentValid=TRUE;


		}else 
		if(PsychMatch(preferenceName, "DefaultFontName")){
			PsychPrefStateGet_DefaultFontName(&oldDefaultFontName);
			PsychCopyOutCharArg(1, kPsychArgOptional, oldDefaultFontName);
			if(numInputArgs==2){
				PsychAllocInCharArg(2, kPsychArgRequired, &newFontName);
				PsychPrefStateSet_DefaultFontName(newFontName);
			}
			preferenceNameArgumentValid=TRUE;			
		}else 
		if(PsychMatch(preferenceName, "TextEncodingLocale")){
			PsychCopyOutCharArg(1, kPsychArgOptional, PsychGetUnicodeTextConversionLocale());
			if(numInputArgs==2){
				PsychAllocInCharArg(2, kPsychArgRequired, &newFontName);
				if (!PsychSetUnicodeTextConversionLocale(newFontName)) PsychErrorExitMsg(PsychError_user, "Setting the 'TextEncodingLocale' failed, most likely because you provided an invalid/unknown locale setting string.");
			}
			preferenceNameArgumentValid=TRUE;			
		}else 
		if(PsychMatch(preferenceName, "DefaultFontStyle")){
			PsychCopyOutDoubleArg(1, kPsychArgOptional, PsychPrefStateGet_DefaultTextStyle());
			if(numInputArgs==2){
				PsychCopyInIntegerArg(2, kPsychArgRequired, &newFontStyleNumber);
				PsychPrefStateSet_DefaultTextStyle(newFontStyleNumber);
			}
			preferenceNameArgumentValid=TRUE;
		}else
		if(PsychMatch(preferenceName, "OverrideMultimediaEngine")){
			PsychCopyOutDoubleArg(1, kPsychArgOptional, PsychPrefStateGet_UseGStreamer());
			if(numInputArgs==2){
				PsychCopyInIntegerArg(2, kPsychArgRequired, &tempInt);
				PsychPrefStateSet_UseGStreamer(tempInt);
			}
			preferenceNameArgumentValid=TRUE;
		}else
		if(PsychMatch(preferenceName, "DefaultTextYPositionIsBaseline")){
			PsychCopyOutDoubleArg(1, kPsychArgOptional, PsychPrefStateGet_TextYPositionIsBaseline());
			if(numInputArgs==2){
				PsychCopyInIntegerArg(2, kPsychArgRequired, &tempInt);
				PsychPrefStateSet_TextYPositionIsBaseline(tempInt);
			}
			preferenceNameArgumentValid=TRUE;
		}else 
		if(PsychMatch(preferenceName, "TextAntiAliasing")){
			PsychCopyOutDoubleArg(1, kPsychArgOptional, PsychPrefStateGet_TextAntiAliasing());
			if(numInputArgs==2){
				PsychCopyInIntegerArg(2, kPsychArgRequired, &tempInt);
				PsychPrefStateSet_TextAntiAliasing(tempInt);
			}
			preferenceNameArgumentValid=TRUE;
		}else 
		if(PsychMatch(preferenceName, "TextRenderer")){
			PsychCopyOutDoubleArg(1, kPsychArgOptional, PsychPrefStateGet_TextRenderer());
			if(numInputArgs==2){
				PsychCopyInIntegerArg(2, kPsychArgRequired, &tempInt);
				PsychPrefStateSet_TextRenderer(tempInt);
			}
			preferenceNameArgumentValid=TRUE;
		}else 
		if(PsychMatch(preferenceName, "DefaultFontSize")){
			PsychCopyOutDoubleArg(1, kPsychArgOptional, PsychPrefStateGet_DefaultTextSize());
			if(numInputArgs==2){
				PsychCopyInIntegerArg(2, kPsychArgRequired, &newFontSize);
				PsychPrefStateSet_DefaultTextSize(newFontSize);
			}
			preferenceNameArgumentValid=TRUE;
		}else 
		if(PsychMatch(preferenceName, "DebugMakeTexture")){
			PsychCopyOutDoubleArg(1, kPsychArgOptional, PsychPrefStateGet_DebugMakeTexture());
			if(numInputArgs==2){
				PsychCopyInFlagArg(2, kPsychArgRequired, &tempFlag);
				PsychPrefStateSet_DebugMakeTexture(tempFlag);
			}
			preferenceNameArgumentValid=TRUE;
		}else 
			if(PsychMatch(preferenceName, "SkipSyncTests")){
			PsychCopyOutDoubleArg(1, kPsychArgOptional, PsychPrefStateGet_SkipSyncTests());
			if(numInputArgs==2){
				PsychCopyInIntegerArg(2, kPsychArgRequired, &tempInt);
				PsychPrefStateSet_SkipSyncTests(tempInt);
			}
			preferenceNameArgumentValid=TRUE;
		}else 
			if(PsychMatch(preferenceName, "VisualDebugLevel")){
			PsychCopyOutDoubleArg(1, kPsychArgOptional, PsychPrefStateGet_VisualDebugLevel());
			if(numInputArgs==2){
				PsychCopyInIntegerArg(2, kPsychArgRequired, &tempInt);
				PsychPrefStateSet_VisualDebugLevel(tempInt);
			}
			preferenceNameArgumentValid=TRUE;
		}else 
			if(PsychMatch(preferenceName, "VBLTimestampingMode")){
			PsychCopyOutDoubleArg(1, kPsychArgOptional, PsychPrefStateGet_VBLTimestampingMode());
			if(numInputArgs>=2){
                            PsychCopyInIntegerArg(2, kPsychArgRequired, &tempInt);
                            PsychPrefStateSet_VBLTimestampingMode(tempInt);
			}
			preferenceNameArgumentValid=TRUE;
		}else 
			if(PsychMatch(preferenceName, "SyncTestSettings")){
			PsychPrefStateGet_SynctestThresholds(&maxStddev, &minSamples, &maxDeviation, &maxDuration);
			PsychCopyOutDoubleArg(1, kPsychArgOptional, maxStddev);
			PsychCopyOutDoubleArg(2, kPsychArgOptional, minSamples);
			PsychCopyOutDoubleArg(3, kPsychArgOptional, maxDeviation);
			PsychCopyOutDoubleArg(4, kPsychArgOptional, maxDuration);
			if(numInputArgs>=2){
							PsychCopyInDoubleArg( 2, kPsychArgOptional, &maxStddev);
                            PsychCopyInIntegerArg(3, kPsychArgOptional, &minSamples);
							PsychCopyInDoubleArg( 4, kPsychArgOptional, &maxDeviation);
							PsychCopyInDoubleArg( 5, kPsychArgOptional, &maxDuration);
							PsychPrefStateSet_SynctestThresholds(maxStddev, minSamples, maxDeviation, maxDuration);
			}
			preferenceNameArgumentValid=TRUE;
		}else 
			if(PsychMatch(preferenceName, "VBLEndlineOverride")){
			PsychCopyOutDoubleArg(1, kPsychArgOptional, PsychPrefStateGet_VBLEndlineOverride());
			if(numInputArgs>=2){
                            PsychCopyInIntegerArg(2, kPsychArgRequired, &tempInt);
                            PsychPrefStateSet_VBLEndlineOverride(tempInt);
			}
			preferenceNameArgumentValid=TRUE;
		}else
			if(PsychMatch(preferenceName, "DefaultVideocaptureEngine")){
				PsychCopyOutDoubleArg(1, kPsychArgOptional, PsychPrefStateGet_VideoCaptureEngine());
				if(numInputArgs==2){
					PsychCopyInIntegerArg(2, kPsychArgRequired, &tempInt);
					PsychPrefStateSet_VideoCaptureEngine(tempInt);
				}
			preferenceNameArgumentValid=TRUE;
		}else
			if(PsychMatch(preferenceName, "WindowShieldingLevel")){
				PsychCopyOutDoubleArg(1, kPsychArgOptional, PsychPrefStateGet_WindowShieldingLevel());
				if(numInputArgs==2){
					PsychCopyInIntegerArg(2, kPsychArgRequired, &tempInt);
					PsychPrefStateSet_WindowShieldingLevel(tempInt);
				}
			preferenceNameArgumentValid=TRUE;
		}else 
			if(PsychMatch(preferenceName, "ConserveVRAM") || PsychMatch(preferenceName, "Workarounds1")){
					PsychCopyOutDoubleArg(1, kPsychArgOptional, PsychPrefStateGet_ConserveVRAM());
					if(numInputArgs==2){
						PsychCopyInIntegerArg(2, kPsychArgRequired, &tempInt);
						PsychPrefStateSet_ConserveVRAM(tempInt);
					}
			preferenceNameArgumentValid=TRUE;
		}else 
			if(PsychMatch(preferenceName, "Verbosity")){
					PsychCopyOutDoubleArg(1, kPsychArgOptional, PsychPrefStateGet_Verbosity());
					if(numInputArgs==2){
						PsychCopyInIntegerArg(2, kPsychArgRequired, &tempInt);
						PsychPrefStateSet_Verbosity(tempInt);
					}
			preferenceNameArgumentValid=TRUE;
		}else 
			if(PsychMatch(preferenceName, "FrameRectCorrection")){
					PsychCopyOutDoubleArg(1, kPsychArgOptional, PsychPrefStateGet_FrameRectCorrection());
					if(numInputArgs==2){
						PsychCopyInDoubleArg(2, kPsychArgRequired, &inputDoubleValue);
						PsychPrefStateSet_FrameRectCorrection(inputDoubleValue);
					}
			preferenceNameArgumentValid=TRUE;
		}else 
			if(PsychMatch(preferenceName, "EmulateOldPTB")){
				PsychCopyOutDoubleArg(1, kPsychArgOptional, PsychPrefStateGet_EmulateOldPTB());
				if(numInputArgs==2){
					PsychCopyInFlagArg(2, kPsychArgRequired, &tempFlag);
					PsychPrefStateSet_EmulateOldPTB(tempFlag);
				}
				preferenceNameArgumentValid=TRUE;
		}else 
			if(PsychMatch(preferenceName, "Enable3DGraphics")){
				PsychCopyOutDoubleArg(1, kPsychArgOptional, PsychPrefStateGet_3DGfx());
				if(numInputArgs==2){
					PsychCopyInIntegerArg(2, kPsychArgRequired, &tempInt);
					PsychPrefStateSet_3DGfx(tempInt);
				}
				preferenceNameArgumentValid=TRUE;
		}else 
			if(PsychMatch(preferenceName, "TextAlphaBlending")){
				textAlphaBlendingFlag=PsychPrefStateGet_TextAlphaBlending();
				PsychCopyOutFlagArg(1, kPsychArgOptional, textAlphaBlendingFlag);
				if(numInputArgs==2){
					PsychCopyInFlagArg(2, kPsychArgRequired, &booleanInput);
					PsychPrefStateSet_TextAlphaBlending(booleanInput);
				}
				preferenceNameArgumentValid=TRUE;
		}else 
			if(PsychMatch(preferenceName, "SuppressAllWarnings")){
				suppressAllWarningsFlag=PsychPrefStateGet_SuppressAllWarnings();
				PsychCopyOutFlagArg(1, kPsychArgOptional, suppressAllWarningsFlag);
				if(numInputArgs==2){
					PsychCopyInFlagArg(2, kPsychArgRequired, &booleanInput);
					PsychPrefStateSet_SuppressAllWarnings(booleanInput);
				}
				preferenceNameArgumentValid=TRUE;
		}else 
			if(PsychMatch(preferenceName, "SynchronizeDisplays")){
				if(numInputArgs >= 2) {
					// This is a special call: It currently doesn't set a preference setting,
					// but instead triggers an instantaneous synchronization of all available
					// display heads, if possible. We may have a more clever and "standard" interface
					// interface for this later on, but for first tests this will do.
					// Syncmethod is hard-coded to 0 -> Use whatever's available to sync.
					// timeout for retries is 5.0 seconds.
					// Acceptable residual offset is +/- 2 scanlines.
					// Returns the real residual offset after sync.
					PsychCopyInIntegerArg(2, kPsychArgRequired, &tempInt);
					if (!PsychCopyInIntegerArg(3, kPsychArgOptional, &tempInt3)) {
                        // No screenId specified: Resync default screen or whatever...
                        tempInt2 = 0;
                        if (PsychSynchronizeDisplayScreens(&tempInt2, NULL, &tempInt, tempInt, 5.0, 2)!=PsychError_none) PsychErrorExitMsg(PsychError_user, "Sync failed for reasons mentioned above.");
                    } else {
                        // Specific screenId provided: Resync crtc's associated with this screenId if possible:
                        tempInt2 = 1;
                        if (PsychSynchronizeDisplayScreens(&tempInt2, &tempInt3, &tempInt, tempInt, 5.0, 2)!=PsychError_none) PsychErrorExitMsg(PsychError_user, "Sync failed for reasons mentioned above.");
                    }
                    
					PsychCopyOutDoubleArg(1, kPsychArgOptional, tempInt);
				}
				preferenceNameArgumentValid=TRUE;
		}else 
			if(PsychMatch(preferenceName, "ScreenToHead")){
				// screenId is required:
				PsychCopyInIntegerArg(2, kPsychArgRequired, &tempInt);
				if (tempInt < 0 || tempInt >= PsychGetNumDisplays() || tempInt >= kPsychMaxPossibleDisplays) PsychErrorExitMsg(PsychError_user, "Invalid screenId provided. Out of valid range!");

				// Return old mappings for this screenId:
                for (tempInt2 = 0; (tempInt2 < kPsychMaxPossibleCrtcs) && (PsychPrefStateGet_ScreenToHead(tempInt, tempInt2) >= 0); tempInt2++);
                PsychAllocOutDoubleMatArg(1, kPsychArgOptional, 2, tempInt2, 1, &dheads);
                
                tempInt4 = 0;
                for (tempInt3 = 0; tempInt3 < tempInt2; tempInt3++) {
                    dheads[tempInt4++] = (double) PsychPrefStateGet_ScreenToHead(tempInt, tempInt3);
                    dheads[tempInt4++] = (double) PsychPrefStateGet_ScreenToCrtcId(tempInt, tempInt3);
                }
                
                // Optionally retrieve and set new mappings for this screenId:
				if(numInputArgs>=3) {
					// Set new headId for screenId:
					PsychCopyInIntegerArg(3, kPsychArgRequired, &tempInt2);
					if (tempInt2 < 0) PsychErrorExitMsg(PsychError_user, "Invalid negative headId provided!");

					// Set new crtcId for screenId:
					PsychCopyInIntegerArg(4, kPsychArgRequired, &tempInt3);
					if (tempInt3 < 0) PsychErrorExitMsg(PsychError_user, "Invalid negative crtcId provided!");

                    // Assign primary head by default (index 0), but allow optionally others as well:
                    tempInt4 = 0;
					PsychCopyInIntegerArg(5, kPsychArgOptional, &tempInt4);
					if (tempInt4 < 0 || tempInt4 >= kPsychMaxPossibleCrtcs) PsychErrorExitMsg(PsychError_user, "Invalid rankId provided! Too many heads for one screen!");

					PsychPrefStateSet_ScreenToHead(tempInt, tempInt2, tempInt3, tempInt4);
				}
				preferenceNameArgumentValid=TRUE;
		}else 
			PsychErrorExit(PsychError_unrecognizedPreferenceName);
	}
	
	if(!preferenceNameArgumentValid)
		PsychErrorExitMsg(PsychError_user, "Invalid arguments to preferences command");
		
	return(PsychError_none);
}
PsychError SCREENNull(void) 

{

	const double defaultMatrix[] = {1.1, 1.2, 1.3, 1.4, 2.1, 2.2, 2.3, 2.4};

	const double defaultM=2, defaultN=4; 

	double tempValue; 

	double *array;

	int i, m,n, p, numInArgs, numOutArgs, numNamedOutArgs;

	char *str;

	PsychArgFormatType format;

	const char defaultString[] = "I am the default string\n";

	





	//all sub functions should have these two lines

	PsychPushHelp(useString, synopsisString, seeAlsoString);

	if(PsychIsGiveHelp()){PsychGiveHelp();return(PsychError_none);};



	//demonstrate how we find the function and subfunction names

	//printf("Psychtoolbox function: %s, subfunction %s\n", PsychGetModuleName(), PsychGetFunctionName() );



	//copy all the input argument to their outputs if we have doubles, if not error.  

	numInArgs = PsychGetNumInputArgs();

	numOutArgs = PsychGetNumOutputArgs();

	numNamedOutArgs = PsychGetNumNamedOutputArgs();

	

	PsychErrorExit(PsychCapNumOutputArgs(numInArgs));

	

	

	/*

	printf("number of input arguments: %d\n", numInArgs);

	printf("number of output arguments: %d\n", numOutArgs);

	printf("number of named output arguments: %d\n", numNamedOutArgs);

	*/

	

		

	

	//iterate over each of the supplied inputs.  If the input is a two-dimensional array 

	//of doubles or a character array, then copy it to the output.  

	for(i=1;i<=numInArgs;i++){

		format = PsychGetArgType(i);

		switch(format){

			case PsychArgType_double:

				if(PsychGetArgM(i)==1 && PsychGetArgN(i)==1){

					tempValue=i;  //if 1x1 double then the default return value is the arg position.

					PsychCopyInDoubleArg(i, FALSE, &tempValue);

					PsychCopyOutDoubleArg(i, FALSE, tempValue);

				}else{

					PsychAllocInDoubleMatArg(i, FALSE, &m, &n, &p, &array);

					PsychCopyOutDoubleMatArg(i, FALSE, m, n, p, array);

				}

				break;

			case PsychArgType_char:

				str=NULL; //This tells PsychGetCharArg() to use its own (volatile) memory. 

				PsychAllocInCharArg(i, FALSE, &str); 

				PsychCopyOutCharArg(i, FALSE, str);

				break;

			case PsychArgType_default:

				PsychCopyOutCharArg(i, FALSE, defaultString);

				break;

		}

	}

		

	return(PsychError_none);

}
PsychError SCREENGetMouseHelper(void) 
{

    const char *valuatorInfo[]={"label", "min", "max", "resolution", "mode", "sourceID"};
    int numValuatorStructFieldNames = 6;
    int numIValuators = 0;
    PsychGenericScriptType *valuatorStruct = NULL;

#if PSYCH_SYSTEM == PSYCH_OSX
	Point		mouseXY;
	UInt32		buttonState;
	double		*buttonArray;
	int		numButtons, i;
	psych_bool	doButtonArray;
	PsychWindowRecordType *windowRecord;
	
	//all subfunctions should have these two lines.  
	PsychPushHelp(useString, synopsisString, seeAlsoString);
	if(PsychIsGiveHelp()){PsychGiveHelp();return(PsychError_none);};
	
	//cap the numbers of inputs and outputs
	PsychErrorExit(PsychCapNumInputArgs(3));   //The maximum number of inputs
	PsychErrorExit(PsychCapNumOutputArgs(6));  //The maximum number of outputs
	
	//Buttons.  
	// The only way I know to detect the  number number of mouse buttons is directly via HID.  The device reports
	//that information but OS X seems to ignore it above the level of the HID driver, that is, no OS X API above the HID driver
	//exposes it.  So GetMouse.m function calls PsychHID detect the number of buttons and then passes that value to GetMouseHelper 
	//which returns that number of button values in a vector.      
	PsychCopyInIntegerArg(1, kPsychArgRequired, &numButtons);
	if(numButtons > 32)
		PsychErrorExitMsg(PsychErorr_argumentValueOutOfRange, "numButtons must not exceed 32");

	// Special codes -10 to -15? --> Console keyboard queries:
	if(numButtons <= -10 && numButtons >= -15) {
		ConsoleInputHelper((int) numButtons);
		return(PsychError_none);
	}

	if(numButtons < 1) 
		PsychErrorExitMsg(PsychErorr_argumentValueOutOfRange, "numButtons must exceed 1");

	doButtonArray=PsychAllocOutDoubleMatArg(3, kPsychArgOptional, (int)1, (int)numButtons, (int)1, &buttonArray);
	if(doButtonArray){
		buttonState=GetCurrentButtonState();
		for(i=0;i<numButtons;i++)
			buttonArray[i]=(double)(buttonState & (1<<i));
	}
			
	// Get cursor position:
#ifndef __LP64__
    // 32-Bit Carbon version:
	GetGlobalMouse(&mouseXY);
	PsychCopyOutDoubleArg(1, kPsychArgOptional, (double)mouseXY.h);
	PsychCopyOutDoubleArg(2, kPsychArgOptional, (double)mouseXY.v);
#else
    // 64-Bit HIToolbox version (OSX 10.5 and later):
    HIPoint outPoint;
    HIGetMousePosition(kHICoordSpaceScreenPixel, NULL, &outPoint);
	PsychCopyOutDoubleArg(1, kPsychArgOptional, (double) outPoint.x);
	PsychCopyOutDoubleArg(2, kPsychArgOptional, (double) outPoint.y);
#endif
	// Return optional keyboard input focus status:
	if (numButtons > 0) {
		// Window provided?
        // We only have the function GetUserFocusWindow on 32-Bit Carbon.
        // We have a drop-in replacement in OSX/PsychCocoaGlue.c for 64-Bit Cocoa.
		if (PsychIsWindowIndexArg(2)) {
			// Yes: Check if it has focus.
			PsychAllocInWindowRecordArg(2, TRUE, &windowRecord);
			if (!PsychIsOnscreenWindow(windowRecord)) {
				PsychErrorExitMsg(PsychError_user, "Provided window handle isn't an onscreen window, as required.");
			}

			PsychCopyOutDoubleArg(4, kPsychArgOptional, (double) (GetUserFocusWindow() == windowRecord->targetSpecific.windowHandle) ? 1 : 0);
		} else
        {
			// No. Just always return "has focus":
			PsychCopyOutDoubleArg(4, kPsychArgOptional, (double) 1);
		}
	}

	// Return optional valuator values: Unimplemented on OS/X. Just return an empty matrix.
	// The buttonArray is just a dummy assignment without any meaning.
	PsychCopyOutDoubleMatArg(5, kPsychArgOptional, (int) 1, (int) 0, (int) 1, buttonArray);
	PsychCopyOutDoubleMatArg(6, kPsychArgOptional, (int) 1, (int) 0, (int) 1, buttonArray);
#endif

#if PSYCH_SYSTEM == PSYCH_WINDOWS
	static unsigned char disabledKeys[256];
	static unsigned char firsttime = 1;
	int keysdown, i, priorityLevel;
	unsigned char keyState[256];
	double* buttonArray;
	double numButtons, timestamp;
	PsychNativeBooleanType* buttonStates;
	POINT		point;
	HANDLE	   currentProcess;
	DWORD   oldPriority = NORMAL_PRIORITY_CLASS;
    const  DWORD   realtime_class = REALTIME_PRIORITY_CLASS;
	PsychWindowRecordType *windowRecord;

	PsychPushHelp(useString, synopsisString, seeAlsoString);
	if(PsychIsGiveHelp()){PsychGiveHelp();return(PsychError_none);};

	// Retrieve optional number of mouse buttons:
	numButtons = 0;
	PsychCopyInDoubleArg(1, FALSE, &numButtons);

	// Are we operating in 'GetMouseHelper' mode? numButtons>=0 indicates this.
	if (numButtons>=0) {
		// GetMouse-Mode: Return mouse button states and mouse cursor position:

		PsychAllocOutDoubleMatArg(3, kPsychArgOptional, (int)1, (int)3, (int)1, &buttonArray);
		// Query and return mouse button state:
		PsychGetMouseButtonState(buttonArray);
		// Query and return cursor position in global coordinates:
		GetCursorPos(&point);
		PsychCopyOutDoubleArg(1, kPsychArgOptional, (double) point.x);
		PsychCopyOutDoubleArg(2, kPsychArgOptional, (double) point.y);
		
		// Window provided?
		if (PsychIsWindowIndexArg(2)) {
			// Yes: Check if it has focus.
			PsychAllocInWindowRecordArg(2, TRUE, &windowRecord);
			if (!PsychIsOnscreenWindow(windowRecord)) {
				PsychErrorExitMsg(PsychError_user, "Provided window handle isn't an onscreen window, as required.");
			}

			PsychCopyOutDoubleArg(4, kPsychArgOptional, (double) (GetForegroundWindow() == windowRecord->targetSpecific.windowHandle) ? 1 : 0);
		} else {
			// No. Just always return "has focus":
			PsychCopyOutDoubleArg(4, kPsychArgOptional, (double) 1);
		}		

		// Return optional valuator values: Unimplemented on Windows. Just return an empty matrix.
		// The &timestamp is just a dummy assignment without any meaning.
		PsychCopyOutDoubleMatArg(5, kPsychArgOptional, (int) 1, (int) 0, (int) 1, &timestamp);
		PsychCopyOutDoubleMatArg(6, kPsychArgOptional, (int) 1, (int) 0, (int) 1, buttonArray);
	}
	else {
	  // 'KeyboardHelper' mode: We implement either KbCheck() or KbWait() via X11.
	  // This is a hack to provide keyboard queries until a PsychHID() implementation
	  // for Microsoft Windows is available...

		// Special codes -10 to -15? --> Console keyboard queries:
		if(numButtons <= -10 && numButtons >= -15) {
			ConsoleInputHelper((int) numButtons);
			return(PsychError_none);
		}
		
	  if (firsttime) {
			// First time init:
			firsttime = 0;
			memset(keyState, 0, sizeof(keyState));
			memset(disabledKeys, 0, sizeof(disabledKeys));
			// These keycodes are always disabled: 0, 255:
			disabledKeys[0]=1;
			disabledKeys[255]=1;
			// Mouse buttone (left, right, middle) are also disabled by default:
			disabledKeys[1]=1;
			disabledKeys[2]=1;
			disabledKeys[4]=1;
	  }

	  if (numButtons==-1 || numButtons==-2) {
	    // KbCheck()/KbWait() mode
	    do {
	      // Reset overall key state to "none pressed":
	      keysdown=0;

	      // Request current time of query:
	      PsychGetAdjustedPrecisionTimerSeconds(&timestamp);

			// Query state of all keys:
			for(i=1;i<255;i++){
				keyState[i] = (GetAsyncKeyState(i) & -32768) ? 1 : 0;
			}

	      // Disable all keys that are registered in disabledKeys. Check if
			// any non-disabled key is down.
	      for (i=0; i<256; i++) {
				if (disabledKeys[i]>0) keyState[i] = 0;
				keysdown+=(unsigned int) keyState[i];
	      }

	      // We repeat until any key pressed if in KbWait() mode, otherwise we
	      // exit the loop after first iteration in KbCheck mode.
	      if ((numButtons==-1) || ((numButtons==-2) && (keysdown>0))) break;

	      // Sleep for a millisecond before next KbWait loop iteration:
	      PsychWaitIntervalSeconds(0.001);

	    } while(1);

	    if (numButtons==-2) {
	      // KbWait mode: Copy out time value.
	      PsychCopyOutDoubleArg(1, kPsychArgOptional, timestamp);
	    }
	    else {
	      // KbCheck mode:
	      
	      // Copy out overall keystate:
	      PsychCopyOutDoubleArg(1, kPsychArgOptional, (keysdown>0) ? 1 : 0);

	      // Copy out timestamp:
	      PsychCopyOutDoubleArg(2, kPsychArgOptional, timestamp);	      

	      // Copy out keyboard state:
	      PsychAllocOutBooleanMatArg(3, kPsychArgOptional, 1, 256, 1, &buttonStates);

	      // Build 256 elements return vector:
	      for(i=0; i<255; i++) {
		  		buttonStates[i] = (PsychNativeBooleanType)((keyState[i+1]) ? 1 : 0);
	      }
			// Special case: Null out last element:
			buttonStates[255] = (PsychNativeBooleanType) 0;
	    }
	  }
	  
	  if (numButtons==-3) {
		// Priority() - helper mode: The 2nd argument is the priority level:

		// Determine our processID:
		currentProcess = GetCurrentProcess();
    
		// Get current scheduling policy:
		oldPriority = GetPriorityClass(currentProcess);
		
		// Map to PTB's scheme:
		switch(oldPriority) {
			case NORMAL_PRIORITY_CLASS:
				priorityLevel = 0;
			break;

			case HIGH_PRIORITY_CLASS:
				priorityLevel = 1;
			break;

			case REALTIME_PRIORITY_CLASS:
				priorityLevel = 2;
			break;

			default:
				priorityLevel = 0;
		}
        
		// Copy it out as optional return argument:
		PsychCopyOutDoubleArg(1, kPsychArgOptional, (double) priorityLevel);
		
		// Query if a new level should be set:
		priorityLevel = -1;
		PsychCopyInIntegerArg(2, kPsychArgOptional, &priorityLevel);

		// Priority level provided?
		if (priorityLevel > -1) {
			// Map to new scheduling class:
			if (priorityLevel > 2) PsychErrorExitMsg(PsychErorr_argumentValueOutOfRange, "Invalid Priority level: Requested Priority() level must not exceed 2.");

			switch(priorityLevel) {
				case 0: // Standard scheduling:
					SetPriorityClass(currentProcess, NORMAL_PRIORITY_CLASS);

					// Disable any MMCSS scheduling for us:
					PsychSetThreadPriority((psych_thread*) 0x1, 0, 0);
				break;
				
				case 1: // High priority scheduling:
					SetPriorityClass(currentProcess, HIGH_PRIORITY_CLASS);

					// Additionally try to schedule us MMCSS: This will lift us roughly into the
					// same scheduling range as REALTIME_PRIORITY_CLASS, even if we are non-admin users
					// on Vista and Windows-7 and later, however with a scheduler safety net applied.
					PsychSetThreadPriority((psych_thread*) 0x1, 10, 0);
				break;
				
				case 2: // Realtime scheduling:
					// This can fail if Matlab is not running under a user account with proper permissions:
					if ((0 == SetPriorityClass(currentProcess, REALTIME_PRIORITY_CLASS)) || (REALTIME_PRIORITY_CLASS != GetPriorityClass(currentProcess))) {
						// Failed to get RT-Scheduling. Let's try at least high priority scheduling:
						SetPriorityClass(currentProcess, HIGH_PRIORITY_CLASS);
						
						// Additionally try to schedule us MMCSS: This will lift us roughly into the
						// same scheduling range as REALTIME_PRIORITY_CLASS, even if we are non-admin users
						// on Vista and Windows-7 and later, however with a scheduler safety net applied.
						PsychSetThreadPriority((psych_thread*) 0x1, 10, 0);
					}
				break;
			}
		}
		// End of Priority() helper for Win32.
	  }
	}
#endif
	
#if PSYCH_SYSTEM == PSYCH_LINUX
	double myvaluators[100];
	int    numvaluators;
	unsigned char keys_return[32];
	char* keystring;
	PsychGenericScriptType *kbNames;
	CGDirectDisplayID dpy;
	Window rootwin, childwin, mywin;
	int i, j, mx, my, dx, dy;
	double mxd, myd, dxd, dyd;
	unsigned int mask_return;
	double timestamp;
	int numButtons;
	double* buttonArray;
	PsychNativeBooleanType* buttonStates;
	int keysdown;
	XEvent event_return;
	XKeyPressedEvent keypressevent;
	int screenNumber;
	int priorityLevel;
	struct sched_param schedulingparam;
	PsychWindowRecordType *windowRecord;
	int mouseIndex;
	XIButtonState buttons_return;
	XIModifierState modifiers_return;
	XIGroupState group_return;

	PsychPushHelp(useString, synopsisString, seeAlsoString);
	if(PsychIsGiveHelp()){PsychGiveHelp();return(PsychError_none);};

	PsychCopyInIntegerArg(1, kPsychArgRequired, &numButtons);

	// Retrieve optional screenNumber argument:
	if (numButtons!=-5) {
		screenNumber = 0;
		if (PsychIsScreenNumberArg(2)) {
			PsychCopyInScreenNumberArg(2, FALSE, &screenNumber);
		}

		// Map screenNumber to X11 display handle and screenid:
		PsychGetCGDisplayIDFromScreenNumber(&dpy, screenNumber);

		if (PsychIsWindowIndexArg(2)) {
			PsychAllocInWindowRecordArg(2, TRUE, &windowRecord);
			if (!PsychIsOnscreenWindow(windowRecord)) {
				PsychErrorExitMsg(PsychError_user, "Provided window handle isn't an onscreen window, as required.");
			}

			screenNumber = windowRecord->screenNumber;
			mywin = windowRecord->targetSpecific.xwindowHandle;

			// Map screenNumber to X11 display handle and screenid:
			PsychGetCGDisplayIDFromScreenNumber(&dpy, screenNumber);

		} else {
			mywin = RootWindow(dpy, PsychGetXScreenIdForScreen(screenNumber));
		}
	}

	// Default to "old school" mouse query - System default mouse via X core protocol:
	mouseIndex = -1;
	PsychCopyInIntegerArg(3, FALSE, &mouseIndex);

	// Are we operating in 'GetMouseHelper' mode? numButtons>=0 indicates this.
	if (numButtons>=0) {
	  // Mouse pointer query mode:
	  numvaluators = 0;

	  if (mouseIndex >= 0) {
		// XInput-2 query for handling of multiple mouse pointers:

		// Query input device list for screen:
		int nDevices;
		XIDeviceInfo* indevs = PsychGetInputDevicesForScreen(screenNumber, &nDevices);

		// Sanity check:
		if (NULL == indevs) PsychErrorExitMsg(PsychError_user, "Sorry, your system does not support individual mouse pointer queries.");
		if (mouseIndex >= nDevices) PsychErrorExitMsg(PsychError_user, "Invalid 'mouseIndex' provided. No such device.");
		if ((indevs[mouseIndex].use != XIMasterPointer) && (indevs[mouseIndex].use != XISlavePointer) && (indevs[mouseIndex].use != XIFloatingSlave)) {
			PsychErrorExitMsg(PsychError_user, "Invalid 'mouseIndex' provided. Not a pointer device.");
		}

		// We requery the device info struct to retrieve updated live device state:
		// Crucial for slave pointers to get any state at all, but also needed on
		// master pointers to get the state of additional valuators, e.g., pen pressure,
		// touch area, tilt etc. for digitizer tablets, touch pads etc. For master pointers,
		// the primary 2 axis for 2D (x,y) position and the button/modifier state will be
		// queried via a dedicated XIQueryPointer() call, so that info gets overriden.
		indevs = XIQueryDevice(dpy, indevs[mouseIndex].deviceid, &numButtons);
		modifiers_return.effective = 0;

		// Query real number of mouse buttons and the raw button and axis state
		// stored inside the device itself. This is done mostly because slave pointer
		// devices don't support XIQueryPointer() so we get their relevant info from the
		// XIDeviceInfo struct itself:
		numButtons = 0;
		numvaluators = 0;
		memset(myvaluators, 0, sizeof(myvaluators));

		if (PsychIsArgPresent(PsychArgOut, 6)) {
			// Usercode wants valuator info structs:
			for (i = 0; i < indevs->num_classes; i++) if (indevs->classes[i]->type == XIValuatorClass) numIValuators++;
			PsychAllocOutStructArray(6, TRUE, numIValuators, numValuatorStructFieldNames, valuatorInfo, &valuatorStruct);
		}

		for (i = 0; i < indevs->num_classes; i++) {
			// printf("Class %i: Type %i\n", i, (int) indevs->classes[i]->type);
			if (indevs->classes[i]->type == XIButtonClass) {
				// Number of buttons: For all pointers.
				numButtons = ((XIButtonClassInfo*) indevs->classes[i])->num_buttons;

				// Button state for slave pointers. Will get overriden for master pointers:
				buttons_return.mask = ((XIButtonClassInfo*) indevs->classes[i])->state.mask;
				buttons_return.mask_len = ((XIButtonClassInfo*) indevs->classes[i])->state.mask_len;
			}

			// Axis state for slave pointers. First two axis (x,y) will get overriden for master pointers:
			if (indevs->classes[i]->type == XIValuatorClass) {
				XIValuatorClassInfo* axis = (XIValuatorClassInfo*) indevs->classes[i];
				if (axis->number == 0) mxd = axis->value;  // x-Axis.
				if (axis->number == 1) myd = axis->value;  // y-Axis.

				// Additional axis, e.g., digitizer tablet, touchpads etc.:
				if (axis->number >= 0 && axis->number < 100) {
					myvaluators[axis->number] = axis->value;
					numvaluators = (numvaluators >= axis->number + 1) ? numvaluators : axis->number + 1;
				}

				// Assign valuator info struct, if requested:
				if (valuatorStruct) {
					if (axis->label != None) {
						char* atomlabel =  XGetAtomName(dpy, axis->label);
						PsychSetStructArrayStringElement("label", axis->number, atomlabel, valuatorStruct);
						XFree(atomlabel);
					} else {
						PsychSetStructArrayStringElement("label", axis->number, "None", valuatorStruct);
					}

					PsychSetStructArrayDoubleElement("min", axis->number, (double) axis->min, valuatorStruct);
					PsychSetStructArrayDoubleElement("max", axis->number, (double) axis->max, valuatorStruct);
					PsychSetStructArrayDoubleElement("resolution", axis->number, (double) axis->resolution, valuatorStruct);
					PsychSetStructArrayDoubleElement("mode", axis->number, (double) axis->mode, valuatorStruct);
					PsychSetStructArrayDoubleElement("sourceID", axis->number, (double) axis->sourceid, valuatorStruct);
				}
				// printf("AXIS %i, LABEL = %s, MIN = %f, MAX = %f, VAL = %f\n", axis->number, (char*) "NONE", (float) axis->min, (float) axis->max, (float) axis->value);
			}
		}

		// Add 32 buttons for modifier key state vector:
		numButtons += 32;

		// A real master pointer: Use official query for mouse devices.
		if (indevs->use == XIMasterPointer) {
			// Query pointer location and state:
			XIQueryPointer(dpy, indevs->deviceid, RootWindow(dpy, PsychGetXScreenIdForScreen(screenNumber)), &rootwin, &childwin, &mxd, &myd, &dxd, &dyd,
				       &buttons_return, &modifiers_return, &group_return);
		}

		// Copy out mouse x and y position:
		PsychCopyOutDoubleArg(1, kPsychArgOptional, mxd);
		PsychCopyOutDoubleArg(2, kPsychArgOptional, myd);

		// Copy out mouse button state:
		PsychAllocOutDoubleMatArg(3, kPsychArgOptional, (int)1, (int) numButtons, (int)1, &buttonArray);
		memset(buttonArray, 0, sizeof(double) * numButtons);

		if (numButtons > 0) {
			// Mouse buttons:
			const int buttonOffset = 1; // Buttons start at bit 1, not 0 for some strange reason? At least so on Ubuntu 10.10 and 11.10 with 2 mice and 1 joystick?
			for (i = buttonOffset; (i < numButtons - 32) && ((i / 8 ) < buttons_return.mask_len); i++) {
				buttonArray[i - buttonOffset] = (double) ((buttons_return.mask[i / 8] & (1 << (i % 8))) ? 1 : 0);
			}

			// Free mask if retrieved via XIQueryPointer():
			if (indevs->use == XIMasterPointer) free(buttons_return.mask);

			// Append modifier key state from associated master keyboard. Last 32 entries:
			for (i = 0; i < 32; i++) {
				buttonArray[numButtons - 32 + i] = (double) ((modifiers_return.effective & (1 << i)) ? 1 : 0);
			}
		}

		// Release live state info structure:
		XIFreeDeviceInfo(indevs);
	  }
	  else {
		// Old school core protocol query of virtual core pointer:
		XQueryPointer(dpy, RootWindow(dpy, PsychGetXScreenIdForScreen(screenNumber)), &rootwin, &childwin, &mx, &my, &dx, &dy, &mask_return);
	  
		// Copy out mouse x and y position:
		PsychCopyOutDoubleArg(1, kPsychArgOptional, (double) mx);
		PsychCopyOutDoubleArg(2, kPsychArgOptional, (double) my);
	  
		// Copy out mouse button state:
		PsychAllocOutDoubleMatArg(3, kPsychArgOptional, (int)1, (int)numButtons, (int)1, &buttonArray);

		// Bits 8, 9 and 10 of mask_return seem to correspond to mouse buttons
		// 1, 2 and 3 of a mouse for some weird reason. Bits 0-7 describe keyboard modifier keys
		// like Alt, Ctrl, Shift, ScrollLock, NumLock, CapsLock...
		// We remap here, so the first three returned entries correspond to the mouse buttons and
		// the rest is attached behind, if requested...
	  
		// Mouse buttons: Left, Middle, Right == 0, 1, 2, aka 1,2,3 in Matlab space...
		for (i=0; i<numButtons && i<3; i++) {
			buttonArray[i] = (mask_return & (1<<(i+8))) ? 1 : 0; 
		}
		// Modifier keys 0 to 7 appended:
		for (i=3; i<numButtons && i<3+8; i++) {
			buttonArray[i] = (mask_return & (1<<(i-3))) ? 1 : 0; 
		}
		// Everything else appended:
		for (i=11; i<numButtons; i++) {
			buttonArray[i] = (mask_return & (1<<i)) ? 1 : 0; 
		}
	  }

	  // Return optional 4th argument: Focus state. Returns 1 if our window has
	  // keyboard input focus, zero otherwise:
	  XGetInputFocus(dpy, &rootwin, &i);
	  PsychCopyOutDoubleArg(4, kPsychArgOptional, (double) (rootwin == mywin) ? 1 : 0);

	  // Return optional valuator values:
	  PsychCopyOutDoubleMatArg(5, kPsychArgOptional, (int) 1, (int) numvaluators, (int) 1, &myvaluators[0]);
	}
	else {
	  // 'KeyboardHelper' mode: We implement either KbCheck() or KbWait() via X11.
	  // This is a hack to provide keyboard queries until a PsychHID() implementation
	  // for Linux is available...

		// Special codes -10 to -15? --> Console keyboard queries:
		if(numButtons <= -10 && numButtons >= -15) {
			ConsoleInputHelper((int) numButtons);
			return(PsychError_none);
		}
		
	  if (numButtons==-1 || numButtons==-2) {
	    // KbCheck()/KbWait() mode:

	    // Switch X-Server into synchronous mode: We need this to get
	    // a higher timing precision.
	    XSynchronize(dpy, TRUE);

	    do {
	      // Reset overall key state to "none pressed":
	      keysdown=0;

	      // Request current keyboard state from X-Server:
	      XQueryKeymap(dpy, keys_return);

	      // Request current time of query:
	      PsychGetAdjustedPrecisionTimerSeconds(&timestamp);

	      // Any key down?
	      for (i=0; i<32; i++) keysdown+=(unsigned int) keys_return[i];
	      
	      // We repeat until any key pressed if in KbWait() mode, otherwise we
	      // exit the loop after first iteration in KbCheck mode.
	      if ((numButtons==-1) || ((numButtons==-2) && (keysdown>0))) break;

	      // Sleep for a few milliseconds before next KbWait loop iteration:
	      PsychWaitIntervalSeconds(0.01);
	    } while(1);

	    if (numButtons==-2) {
	      // Copy out time:
	      PsychCopyOutDoubleArg(1, kPsychArgOptional, timestamp);
	    }
	    else {
	      // KbCheck mode:
	      
	      // Copy out overall keystate:
	      PsychCopyOutDoubleArg(1, kPsychArgOptional, (keysdown>0) ? 1 : 0);
	      // copy out timestamp:
	      PsychCopyOutDoubleArg(2, kPsychArgOptional, timestamp);	      
	      // Copy keyboard state:
	      PsychAllocOutBooleanMatArg(3, kPsychArgOptional, 1, 256, 1, &buttonStates);

	      // Map 32 times 8 bitvector to 256 element return vector:
	      for(i=0; i<32; i++) {
				for(j=0; j<8; j++) {
		  			buttonStates[i*8 + j] = (PsychNativeBooleanType)(keys_return[i] & (1<<j)) ? 1 : 0;
				}
	      }
	    }
	  }
	  else if (numButtons == -3) {
	    // numButtons == -3 --> KbName mapping mode:
	    // Return the full keyboard keycode to ASCII character code mapping table...
	    PsychAllocOutCellVector(1, kPsychArgOptional, 256, &kbNames);

	    for(i=0; i<256; i++) {
	      // Map keyboard scan code to KeySym:
	      keystring = XKeysymToString(XKeycodeToKeysym(dpy, i, 0));
	      if (keystring) {
		// Character found: Return its ASCII name string:
		PsychSetCellVectorStringElement(i, keystring, kbNames);
	      }
	      else {
		// No character for this keycode:
		PsychSetCellVectorStringElement(i, "", kbNames);
	      }
	    }
	  }
	  else if (numButtons == -4) {
	    // GetChar() emulation.

/* 	    do { */
/* 	      // Fetch next keypress event from queue, block if none is available... */
/* 	      keystring = NULL; */
/* 	      XNextEvent(dpy, &event_return); */
/* 	      // Check for valid keypress event and extract character: */
/* 	      if (event_return.type == KeyPress) { */
/* 		keypressevent = (XKeyPressedEvent) event_return; */
/* 		keystring = NULL; */
/* 		keystring = XKeysymToString(XKeycodeToKeysym(dpy, keypressevent.keycode, 0)); */
/* 	      } */
/* 	      // Repeat until a valid char is returned. */
/* 	    } while (keystring == NULL); */

/* 	    // Copy out character: */
/* 	    PsychCopyOutCharArg(1, kPsychArgOptional, (char) keystring); */
/* 	    // Copy out time: */
/* 	    PsychCopyOutDoubleArg(2, kPsychArgOptional, (double) keypressevent.time); */
	  }
	  else if (numButtons==-5) {
		// Priority() - helper mode: The 2nd argument is the priority level:

		// Query scheduling policy and priority:
		pthread_getschedparam(pthread_self(), &priorityLevel, &schedulingparam);

		// If scheduling mode is a realtime mode (RoundRobin realtime RR, or FIFO realtime),
		// then assign RT priority level (range 1-99) as current priorityLevel, otherwise
		// assign non realtime priority level zero:
		priorityLevel = (priorityLevel == SCHED_RR || priorityLevel == SCHED_FIFO) ? schedulingparam.sched_priority : 0;
        
		// Copy it out as optional return argument:
		PsychCopyOutDoubleArg(1, kPsychArgOptional, (double) priorityLevel);
		
		// Query if a new level should be set:
		priorityLevel = -1;
		PsychCopyInIntegerArg(2, kPsychArgOptional, &priorityLevel);

		errno=0;
		// Priority level provided?
		if (priorityLevel > -1) {
			// Map to new scheduling class:
			if (priorityLevel > 99 || priorityLevel < 0) PsychErrorExitMsg(PsychErorr_argumentValueOutOfRange, "Invalid Priority level: Requested Priority() level must be between zero and 99!");

			if (priorityLevel > 0) {
				// Realtime FIFO scheduling and all pages of Matlab/Octave locked into memory:
				schedulingparam.sched_priority = priorityLevel;
				priorityLevel = pthread_setschedparam(pthread_self(), SCHED_FIFO, &schedulingparam);
				if (priorityLevel == -1) {
					// Failed!
					if(!PsychPrefStateGet_SuppressAllWarnings()) {
	    					printf("PTB-ERROR: Failed to enable realtime-scheduling with Priority(%i) [%s]!\n", schedulingparam.sched_priority, strerror(errno));
						if (errno==EPERM) {
							printf("PTB-ERROR: You need to run Matlab/Octave with root-privileges, or run the script PsychLinuxConfiguration once for this to work.\n");
						}
					}
					errno=0;
				}
				else {
					// RT-Scheduling active. Lock all current and future memory:
					priorityLevel = mlockall(MCL_CURRENT | MCL_FUTURE);
					if (priorityLevel!=0) {
						// Failed! Report problem as warning, but don't worry further. 
	    					if(!PsychPrefStateGet_SuppressAllWarnings()) printf("PTB-WARNING: Failed to enable system memory locking with Priority(%i) [%s]!\n", schedulingparam.sched_priority, strerror(errno));
						// Undo any possibly partial mlocks....
						munlockall();
						errno=0;
					}
				}
			}
			else {
				// Standard scheduling and no memory locking:
				schedulingparam.sched_priority = 0;
				priorityLevel = pthread_setschedparam(pthread_self(), SCHED_OTHER, &schedulingparam);
				if (priorityLevel == -1) {
					// Failed!
					if(!PsychPrefStateGet_SuppressAllWarnings()) {
	    					printf("PTB-ERROR: Failed to disable realtime-scheduling with Priority(%i) [%s]!\n", schedulingparam.sched_priority, strerror(errno));
						if (errno==EPERM) {
							printf("PTB-ERROR: You need to run Matlab/Octave with root-privileges, or run the script PsychLinuxConfiguration once for this to work.\n");
						}
					}
					errno=0;
				}

				munlockall();
				errno=0;
			}
			// End of setup of new Priority...
		}
		// End of Priority() helper for Linux.
	  }
	}	// End of special functions handling for Linux...
#endif
	return(PsychError_none);	
}
PsychError SCREENPreference(void)  
{

	PsychArgFormatType		arg1Type;
	char					*preferenceName, *newFontName;
	const char				*tableCreator, *oldDefaultFontName;
	Boolean					preferenceNameArgumentValid, booleanInput, ignoreCase, tempFlag, textAlphaBlendingFlag, suppressAllWarningsFlag;
	int						numInputArgs, i, newFontStyleNumber, newFontSize, tempInt;
	double					returnDoubleValue, inputDoubleValue;
	
	//all sub functions should have these two lines
	PsychPushHelp(useString, synopsisString,seeAlsoString);
	if(PsychIsGiveHelp()){PsychGiveHelp();return(PsychError_none);};
	
	//check for superfluous or missing arguments
	PsychErrorExit(PsychCapNumInputArgs(3));			
	PsychErrorExit(PsychRequireNumInputArgs(1));		   
	PsychErrorExit(PsychCapNumOutputArgs(1));
	
	numInputArgs=PsychGetNumInputArgs();
	arg1Type=PsychGetArgType(1);
	preferenceNameArgumentValid=FALSE;
	
	//Cases which require both a window pointer or screen number and preference name.  Argument 1 is the wposn and argument 2 is the preference name.
	if( numInputArgs >= 2 && (PsychIsScreenNumberArg(1) || PsychIsScreenNumberArg(1)) && PsychGetArgType(2)==PsychArgType_char ){
		PsychAllocInCharArg(2, kPsychArgRequired, &preferenceName);
		//preferences which require window pointer or screen number argument which we DO NOT support  
		for(i=0;i<kPsychNumUnsupportedMacVideoPreferences;i++){
			if(PsychMatch(preferenceName, unsupportedMacVideoPreferenceNames[i]))
				PsychErrorExit(PsychError_unsupportedOS9Preference);
		}
		//insert here conditionals  to act on prefernces which accept a window pointer or screen number argument which we DO support.
		PsychErrorExit(PsychError_unrecognizedPreferenceName);
	}

	//Cases which do not require a wposn.  Argument 1 is the preference name.  if present Argument 2 is the new value
	if(arg1Type==PsychArgType_char){
		PsychAllocInCharArg(1, kPsychArgRequired, &preferenceName);
		//Preferernces which we do not support and which do not require a wposn
		for(i=0;i<kPsychNumUnsupportedMacNonVideoPreferences;i++){
			if(PsychMatch(preferenceName, unsupportedMacNonVideoPreferenceNames[i]))
				PsychErrorExit(PsychError_unsupportedOS9Preference);
		}
		//Preferences which we do support
		if(PsychMatch(preferenceName, "IgnoreCase")){
			ignoreCase=!PsychIsPsychMatchCaseSensitive();
			PsychCopyOutFlagArg(1, kPsychArgOptional, ignoreCase);
			if(numInputArgs==2){
				PsychCopyInFlagArg(2, kPsychArgRequired, &booleanInput);
				PsychSetPsychMatchCaseSenstive(!booleanInput);			
			}
			preferenceNameArgumentValid=TRUE;
		}else 
		if(PsychMatch(preferenceName, "Tick0Secs")){
			if(PsychCopyInDoubleArg(2, kPsychArgOptional, &inputDoubleValue) && inputDoubleValue==PsychGetNanValue())
				PsychEstimateGetSecsValueAtTickCountZero();
			returnDoubleValue=PsychGetEstimatedSecsValueAtTickCountZero();
			PsychCopyOutDoubleArg(1, kPsychArgOptional, returnDoubleValue);
			preferenceNameArgumentValid=TRUE;
		}else 
		if(PsychMatch(preferenceName, "PsychTableVersion")){
			if(numInputArgs==2)
				PsychErrorExit(PsychError_extraInputArg);
			PsychCopyOutDoubleArg(1, kPsychArgOptional, (double)PsychPrefStateGet_PsychTableVersion());
			preferenceNameArgumentValid=TRUE;
		}else 
		if(PsychMatch(preferenceName, "PsychTableCreator")){
			if(numInputArgs==2)
				PsychErrorExit(PsychError_extraInputArg);
			tableCreator=PsychPrefStateGet_PsychTableCreator();
			PsychCopyOutCharArg(1, kPsychArgOptional, tableCreator);
			preferenceNameArgumentValid=TRUE;
		}else 
		if(PsychMatch(preferenceName, "Process")){
			if(numInputArgs==2)
				PsychErrorExit(PsychError_extraInputArg);
			PsychCopyOutDoubleArg(1, kPsychArgOptional, (double)getpid());
			preferenceNameArgumentValid=TRUE;


		}else 
		if(PsychMatch(preferenceName, "DefaultFontName")){
			PsychPrefStateGet_DefaultFontName(&oldDefaultFontName);
			PsychCopyOutCharArg(1, kPsychArgOptional, oldDefaultFontName);
			if(numInputArgs==2){
				PsychAllocInCharArg(2, kPsychArgRequired, &newFontName);
				PsychPrefStateSet_DefaultFontName(newFontName);
			}
			preferenceNameArgumentValid=TRUE;
			
		}else 
		if(PsychMatch(preferenceName, "DefaultFontStyle")){
			PsychCopyOutDoubleArg(1, kPsychArgOptional, PsychPrefStateGet_DefaultTextStyle());
			if(numInputArgs==2){
				PsychCopyInIntegerArg(2, kPsychArgRequired, &newFontStyleNumber);
				PsychPrefStateSet_DefaultTextStyle(newFontStyleNumber);
			}
			preferenceNameArgumentValid=TRUE;
		}else
		if(PsychMatch(preferenceName, "DefaultTextYPositionIsBaseline")){
			PsychCopyOutDoubleArg(1, kPsychArgOptional, PsychPrefStateGet_TextYPositionIsBaseline());
			if(numInputArgs==2){
				PsychCopyInIntegerArg(2, kPsychArgRequired, &tempInt);
				PsychPrefStateSet_TextYPositionIsBaseline(tempInt);
			}
			preferenceNameArgumentValid=TRUE;
		}else 
		if(PsychMatch(preferenceName, "DefaultFontSize")){
			PsychCopyOutDoubleArg(1, kPsychArgOptional, PsychPrefStateGet_DefaultTextSize());
			if(numInputArgs==2){
				PsychCopyInIntegerArg(2, kPsychArgRequired, &newFontSize);
				PsychPrefStateSet_DefaultTextSize(newFontSize);
			}
			preferenceNameArgumentValid=TRUE;
		}else 
		if(PsychMatch(preferenceName, "DebugMakeTexture")){
			PsychCopyOutDoubleArg(1, kPsychArgOptional, PsychPrefStateGet_DebugMakeTexture());
			if(numInputArgs==2){
				PsychCopyInFlagArg(2, kPsychArgRequired, &tempFlag);
				PsychPrefStateSet_DebugMakeTexture(tempFlag);
			}
			preferenceNameArgumentValid=TRUE;
		}else 
			if(PsychMatch(preferenceName, "SkipSyncTests")){
			PsychCopyOutDoubleArg(1, kPsychArgOptional, PsychPrefStateGet_SkipSyncTests());
			if(numInputArgs==2){
				PsychCopyInIntegerArg(2, kPsychArgRequired, &tempInt);
				PsychPrefStateSet_SkipSyncTests(tempInt);
			}
			preferenceNameArgumentValid=TRUE;
		}else 
			if(PsychMatch(preferenceName, "VisualDebugLevel")){
			PsychCopyOutDoubleArg(1, kPsychArgOptional, PsychPrefStateGet_VisualDebugLevel());
			if(numInputArgs==2){
				PsychCopyInIntegerArg(2, kPsychArgRequired, &tempInt);
				PsychPrefStateSet_VisualDebugLevel(tempInt);
			}
			preferenceNameArgumentValid=TRUE;
		}else 
			if(PsychMatch(preferenceName, "VBLTimestampingMode")){
			PsychCopyOutDoubleArg(1, kPsychArgOptional, PsychPrefStateGet_VBLTimestampingMode());
			if(numInputArgs==2){
                            PsychCopyInIntegerArg(2, kPsychArgRequired, &tempInt);
                            PsychPrefStateSet_VBLTimestampingMode(tempInt);
			}
			preferenceNameArgumentValid=TRUE;
		}else 
			if(PsychMatch(preferenceName, "ConserveVRAM")){
					PsychCopyOutDoubleArg(1, kPsychArgOptional, PsychPrefStateGet_ConserveVRAM());
					if(numInputArgs==2){
						PsychCopyInIntegerArg(2, kPsychArgRequired, &tempInt);
						PsychPrefStateSet_ConserveVRAM(tempInt);
					}
			preferenceNameArgumentValid=TRUE;
		}else 
			if(PsychMatch(preferenceName, "Verbosity")){
					PsychCopyOutDoubleArg(1, kPsychArgOptional, PsychPrefStateGet_Verbosity());
					if(numInputArgs==2){
						PsychCopyInIntegerArg(2, kPsychArgRequired, &tempInt);
						PsychPrefStateSet_Verbosity(tempInt);
					}
			preferenceNameArgumentValid=TRUE;
		}else 
			if(PsychMatch(preferenceName, "EmulateOldPTB")){
				PsychCopyOutDoubleArg(1, kPsychArgOptional, PsychPrefStateGet_EmulateOldPTB());
				if(numInputArgs==2){
					PsychCopyInFlagArg(2, kPsychArgRequired, &tempFlag);
					PsychPrefStateSet_EmulateOldPTB(tempFlag);
				}
				preferenceNameArgumentValid=TRUE;
		}else 
			if(PsychMatch(preferenceName, "Enable3DGraphics")){
				PsychCopyOutDoubleArg(1, kPsychArgOptional, PsychPrefStateGet_3DGfx());
				if(numInputArgs==2){
					PsychCopyInFlagArg(2, kPsychArgRequired, &tempFlag);
					PsychPrefStateSet_3DGfx(tempFlag);
				}
				preferenceNameArgumentValid=TRUE;
		}else 
			if(PsychMatch(preferenceName, "TextAlphaBlending")){
				textAlphaBlendingFlag=PsychPrefStateGet_TextAlphaBlending();
				PsychCopyOutFlagArg(1, kPsychArgOptional, textAlphaBlendingFlag);
				if(numInputArgs==2){
					PsychCopyInFlagArg(2, kPsychArgRequired, &booleanInput);
					PsychPrefStateSet_TextAlphaBlending(booleanInput);
				}
				preferenceNameArgumentValid=TRUE;
		}else 
			if(PsychMatch(preferenceName, "SuppressAllWarnings")){
				suppressAllWarningsFlag=PsychPrefStateGet_SuppressAllWarnings();
				PsychCopyOutFlagArg(1, kPsychArgOptional, suppressAllWarningsFlag);
				if(numInputArgs==2){
					PsychCopyInFlagArg(2, kPsychArgRequired, &booleanInput);
					PsychPrefStateSet_SuppressAllWarnings(booleanInput);
				}
				preferenceNameArgumentValid=TRUE;
		}else 
			PsychErrorExit(PsychError_unrecognizedPreferenceName);
	}
	
	if(!preferenceNameArgumentValid)
		PsychErrorExitMsg(PsychError_user, "Invalid arguments to preferences command");
		
	return(PsychError_none);
}
PsychError SCREENGetWindowInfo(void) 
{
    const char *FieldNames[]={ "Beamposition", "LastVBLTimeOfFlip", "LastVBLTime", "VBLCount", "TimeAtSwapRequest", "TimePostSwapRequest", "RawSwapTimeOfFlip",
							   "VBLTimePostFlip", "OSSwapTimestamp", "GPULastFrameRenderTime", "StereoMode", "ImagingMode", "MultiSampling", "MissedDeadlines", "FlipCount", "StereoDrawBuffer",
							   "GuesstimatedMemoryUsageMB", "VBLStartline", "VBLEndline", "VideoRefreshFromBeamposition", "GLVendor", "GLRenderer", "GLVersion", "GPUCoreId", 
							   "GLSupportsFBOUpToBpc", "GLSupportsBlendingUpToBpc", "GLSupportsTexturesUpToBpc", "GLSupportsFilteringUpToBpc", "GLSupportsPrecisionColors",
							   "GLSupportsFP32Shading", "BitsPerColorComponent", "IsFullscreen", "SpecialFlags", "SwapGroup", "SwapBarrier" };
							   
	const int  fieldCount = 35;
	PsychGenericScriptType	*s;

    PsychWindowRecordType *windowRecord;
    double beamposition, lastvbl;
	int infoType = 0, retIntArg;
	double auxArg1, auxArg2, auxArg3;
	CGDirectDisplayID displayId;
	psych_uint64 postflip_vblcount;
	double vbl_startline;
	long scw, sch;
	psych_bool onscreen;
    
    //all subfunctions should have these two lines.  
    PsychPushHelp(useString, synopsisString, seeAlsoString);
    if(PsychIsGiveHelp()){PsychGiveHelp();return(PsychError_none);};
    
    PsychErrorExit(PsychCapNumInputArgs(5));     //The maximum number of inputs
    PsychErrorExit(PsychRequireNumInputArgs(1)); //The required number of inputs	
    PsychErrorExit(PsychCapNumOutputArgs(1));    //The maximum number of outputs

    // Query infoType flag: Defaults to zero.
    PsychCopyInIntegerArg(2, FALSE, &infoType);
	if (infoType < 0 || infoType > 5) PsychErrorExitMsg(PsychError_user, "Invalid 'infoType' argument specified! Valid are 0, 1, 2, 3, 4 and 5.");

	// Windowserver info requested?
	if (infoType == 2 || infoType == 3) {
		// Return info about WindowServer:
		#if PSYCH_SYSTEM == PSYCH_OSX

		const char *CoreGraphicsFieldNames[]={ "CGSFps", "CGSValue1", "CGSValue2", "CGSValue3", "CGSDebugOptions" };
		const int CoreGraphicsFieldCount = 5;
		float cgsFPS, val1, val2, val3;
		
		// This (undocumented) Apple call retrieves information about performance statistics of
		// the Core graphics server, also known as WindowServer or Quartz compositor:
		CGSGetPerformanceData(_CGSDefaultConnection(), &cgsFPS, &val1, &val2, &val3);
		if (CGSGetDebugOptions(&retIntArg)) {
			if (PsychPrefStateGet_Verbosity() > 1) printf("PTB-WARNING: GetWindowInfo: Call to CGSGetDebugOptions() failed!\n");
		}
		
		PsychAllocOutStructArray(1, FALSE, 1, CoreGraphicsFieldCount, CoreGraphicsFieldNames, &s);
		PsychSetStructArrayDoubleElement("CGSFps", 0   , cgsFPS, s);
		PsychSetStructArrayDoubleElement("CGSValue1", 0, val1, s);
		PsychSetStructArrayDoubleElement("CGSValue2", 0, val2, s);
		PsychSetStructArrayDoubleElement("CGSValue3", 0, val3, s);
		PsychSetStructArrayDoubleElement("CGSDebugOptions", 0, (double) retIntArg, s);
		
		if ( (infoType == 3) && PsychCopyInDoubleArg(3, FALSE, &auxArg1) ) {
			// Type 3 setup request with auxArg1 provided. Apple auxArg1 as debugFlag setting
			// for the CoreGraphics server: DANGEROUS!
			if (CGSSetDebugOptions((unsigned int) auxArg1)) {
				if (PsychPrefStateGet_Verbosity() > 1) printf("PTB-WARNING: GetWindowInfo: Call to CGSSetDebugOptions() failed!\n");
			}
		}

		#endif
		
		#if PSYCH_SYSTEM == PSYCH_WINDOWS
		psych_uint64 onsetVBLCount, frameId;
		double onsetVBLTime, compositionRate;
		psych_uint64 targetVBL;
		
		PsychAllocInWindowRecordArg(kPsychUseDefaultArgPosition, TRUE, &windowRecord);
		// Query all DWM presentation timing info, return full info as struct in optional return argument '1':
		if (PsychOSGetPresentationTimingInfo(windowRecord, TRUE, 0, &onsetVBLCount, &onsetVBLTime, &frameId, &compositionRate, 1)) {
			// Query success: Info struct has been created and returned by PsychOSGetPresentationTimingInfo()...
			auxArg1 = auxArg2 = 0;
			auxArg3 = 2;
			
			// Want us to change settings?
			if ( (infoType == 3) && PsychCopyInDoubleArg(3, FALSE, &auxArg1) && PsychCopyInDoubleArg(4, FALSE, &auxArg2) && PsychCopyInDoubleArg(5, FALSE, &auxArg3)) {
				if (auxArg1 < 0) auxArg1 = 0;
				targetVBL = auxArg1;
				if (PsychOSSetPresentParameters(windowRecord, targetVBL, (int) auxArg3, auxArg2)) {
					if (PsychPrefStateGet_Verbosity() > 5) printf("PTB-DEBUG: GetWindowInfo: Call to PsychOSSetPresentParameters(%i, %i, %f) SUCCESS!\n", (int) auxArg1, (int) auxArg3, auxArg2);
				}
				else {
					if (PsychPrefStateGet_Verbosity() > 1) printf("PTB-WARNING: GetWindowInfo: Call to PsychOSSetPresentParameters() failed!\n");
				}
			}
		}
		else {
			// Unsupported / Failed:
			PsychCopyOutDoubleArg(1, FALSE, -1);
		}

		#endif

		#if PSYCH_SYSTEM == PSYCH_LINUX
			if (infoType == 2) {
				// MMIO register Read for screenid "auxArg1", register offset "auxArg2":
				PsychCopyInDoubleArg(3, TRUE, &auxArg1);
				PsychCopyInDoubleArg(4, TRUE, &auxArg2);
				PsychCopyOutDoubleArg(1, FALSE, (double) PsychOSKDReadRegister((int) auxArg1, (unsigned int) auxArg2, NULL));
			}
			
			if (infoType == 3) {
				// MMIO register Write for screenid "auxArg1", register offset "auxArg2", to value "auxArg3":
				PsychCopyInDoubleArg(3, TRUE, &auxArg1);
				PsychCopyInDoubleArg(4, TRUE, &auxArg2);
				PsychCopyInDoubleArg(5, TRUE, &auxArg3);
				PsychOSKDWriteRegister((int) auxArg1, (unsigned int) auxArg2, (unsigned int) auxArg3, NULL);
			}
		#endif

		// Done.
		return(PsychError_none);
	}

    // Get the window record:
    PsychAllocInWindowRecordArg(kPsychUseDefaultArgPosition, TRUE, &windowRecord);
	onscreen = PsychIsOnscreenWindow(windowRecord);

	if (onscreen) {
		// Query rasterbeam position: Will return -1 if unsupported.
		PsychGetCGDisplayIDFromScreenNumber(&displayId, windowRecord->screenNumber);
		beamposition = (double) PsychGetDisplayBeamPosition(displayId, windowRecord->screenNumber);
	}
	else {
		beamposition = -1;
	}
	
	if (infoType == 1) {
		// Return the measured beamposition:
		PsychCopyOutDoubleArg(1, FALSE, beamposition);
	}
    else if (infoType == 4) {
        // Return async flip state: 1 = Active, 0 = Inactive.
        PsychCopyOutDoubleArg(1, FALSE, (((NULL != windowRecord->flipInfo) && (0 != windowRecord->flipInfo->asyncstate)) ? 1 : 0));
    }
	else if (infoType == 5) {
		// Create a GL_EXT_timer_query object for this window:
		if (glewIsSupported("GL_EXT_timer_query")) {
			// Pending queries finished?
			if (windowRecord->gpuRenderTimeQuery > 0) {
				PsychErrorExitMsg(PsychError_user, "Tried to create a new GPU rendertime query, but last query not yet finished! Call Screen('Flip') first!");
			}
			
			// Enable our rendering context by selecting this window as drawing target:
			PsychSetDrawingTarget(windowRecord);
			
			// Generate Query object:
			glGenQueries(1, &windowRecord->gpuRenderTimeQuery);
			
			// Emit Query: GPU will measure elapsed processing time in Nanoseconds, starting
			// with the first GL command executed after this command:
			glBeginQuery(GL_TIME_ELAPSED_EXT, windowRecord->gpuRenderTimeQuery);
			
			// Reset last measurement:
			windowRecord->gpuRenderTime = 0;
		}
		else {
			if (PsychPrefStateGet_Verbosity() > 4) printf("PTB-INFO: GetWindowInfo for infoType 5: GPU timer query objects are unsupported on this platform and GPU. Call ignored!\n");
		}
	}
	else {
		// Return all information:
		PsychAllocOutStructArray(1, FALSE, 1, fieldCount, FieldNames, &s);

		// Rasterbeam position:
		PsychSetStructArrayDoubleElement("Beamposition", 0, beamposition, s);

		// Time of last vertical blank when a double-buffer swap occured:
		if ((windowRecord->flipCount > 0) && (windowRecord->time_at_last_vbl == 0) && (PsychPrefStateGet_VBLTimestampingMode() == 4)) {
			// If time_at_last_vbl for an already finished or at least pending flip isn't available and
			// we have support for OS-Builtin timestamping enabled, we try to employ OS-Builtin timestamping
			// to get a timestamp for the most recent pending or finished flip. If this fails or is unsupported,
			// it will have no effect:
			PsychOSGetSwapCompletionTimestamp(windowRecord, 0, &(windowRecord->time_at_last_vbl));
		}

		// Return it - or the value zero if it is (still) undefined/unavailable:
		PsychSetStructArrayDoubleElement("LastVBLTimeOfFlip", 0, windowRecord->time_at_last_vbl, s);

		// Uncorrected timestamp of flip swap completion:
		PsychSetStructArrayDoubleElement("RawSwapTimeOfFlip", 0, windowRecord->rawtime_at_swapcompletion, s);

		// Timestamp immediately prior to call to PsychOSFlipWindowBuffers(), i.e., time at swap request submission:
		PsychSetStructArrayDoubleElement("TimeAtSwapRequest", 0, windowRecord->time_at_swaprequest, s);

		// Timestamp immediately after call to PsychOSFlipWindowBuffers() returns, i.e., time at swap request submission completion:
		PsychSetStructArrayDoubleElement("TimePostSwapRequest", 0, windowRecord->time_post_swaprequest, s);

		// Timestamp immediately after call to PsychOSFlipWindowBuffers() returns, i.e., time at swap request submission completion:
		PsychSetStructArrayDoubleElement("VBLTimePostFlip", 0, windowRecord->postflip_vbltimestamp, s);

		// Swap completion timestamp for most recently completed swap, according to OS-builtin PsychOSGetSwapCompletionTimestamp() method:
		PsychSetStructArrayDoubleElement("OSSwapTimestamp", 0, windowRecord->osbuiltin_swaptime, s);

		// Result from last GPU rendertime query as triggered by infoType 5: Zero if undefined.
		PsychSetStructArrayDoubleElement("GPULastFrameRenderTime", 0, windowRecord->gpuRenderTime, s);

		// Try to determine system time of last VBL on display, independent of any
		// flips / bufferswaps.
		lastvbl = -1;
		postflip_vblcount = 0;
		
		// On supported systems, we can query the OS for the system time of last VBL, so we can
		// use the most recent VBL timestamp as baseline for timing calculations, 
		// instead of one far in the past.
		if (onscreen) { lastvbl = PsychOSGetVBLTimeAndCount(windowRecord, &postflip_vblcount); }

		// If we couldn't determine this information we just set lastvbl to the last known
		// vbl timestamp of last flip -- better than nothing...
		if (lastvbl < 0) lastvbl = windowRecord->time_at_last_vbl;
		PsychSetStructArrayDoubleElement("LastVBLTime", 0, lastvbl, s);
		PsychSetStructArrayDoubleElement("VBLCount", 0, (double) (psych_int64) postflip_vblcount, s);
        
		// Misc. window parameters:
		PsychSetStructArrayDoubleElement("StereoMode", 0, windowRecord->stereomode, s);
		PsychSetStructArrayDoubleElement("ImagingMode", 0, windowRecord->imagingMode, s);
		PsychSetStructArrayDoubleElement("SpecialFlags", 0, windowRecord->specialflags, s);
		PsychSetStructArrayDoubleElement("IsFullscreen", 0, (windowRecord->specialflags & kPsychIsFullscreenWindow) ? 1 : 0, s);
		PsychSetStructArrayDoubleElement("MultiSampling", 0, windowRecord->multiSample, s);
		PsychSetStructArrayDoubleElement("MissedDeadlines", 0, windowRecord->nr_missed_deadlines, s);
		PsychSetStructArrayDoubleElement("FlipCount", 0, windowRecord->flipCount, s);
		PsychSetStructArrayDoubleElement("StereoDrawBuffer", 0, windowRecord->stereodrawbuffer, s);
		PsychSetStructArrayDoubleElement("GuesstimatedMemoryUsageMB", 0, (double) windowRecord->surfaceSizeBytes / 1024 / 1024, s);
		PsychSetStructArrayDoubleElement("BitsPerColorComponent", 0, (double) windowRecord->bpc, s);
		
		// Query real size of the underlying display in order to define the vbl_startline:
		PsychGetScreenSize(windowRecord->screenNumber, &scw, &sch);
		vbl_startline = (double) sch;
		PsychSetStructArrayDoubleElement("VBLStartline", 0, vbl_startline, s);

		// And VBL endline:
		PsychSetStructArrayDoubleElement("VBLEndline", 0, windowRecord->VBL_Endline, s);

		// Video refresh interval duration from beamposition method:
		PsychSetStructArrayDoubleElement("VideoRefreshFromBeamposition", 0, windowRecord->ifi_beamestimate, s);
    
		// Swap group assignment and swap barrier assignment, if any:
		PsychSetStructArrayDoubleElement("SwapGroup", 0, windowRecord->swapGroup, s);
		PsychSetStructArrayDoubleElement("SwapBarrier", 0, windowRecord->swapBarrier, s);
	
        // Which basic GPU architecture is this?
		PsychSetStructArrayStringElement("GPUCoreId", 0, windowRecord->gpuCoreId, s);
		
		// FBO's supported, and how deep?
		if (windowRecord->gfxcaps & kPsychGfxCapFBO) {
			if (windowRecord->gfxcaps & kPsychGfxCapFPFBO32) {
				PsychSetStructArrayDoubleElement("GLSupportsFBOUpToBpc", 0, 32, s);
			} else
			if (windowRecord->gfxcaps & kPsychGfxCapFPFBO16) {
				PsychSetStructArrayDoubleElement("GLSupportsFBOUpToBpc", 0, 16, s);
			} else PsychSetStructArrayDoubleElement("GLSupportsFBOUpToBpc", 0, 8, s);
		}
		else {
			PsychSetStructArrayDoubleElement("GLSupportsFBOUpToBpc", 0, 0, s);
		}

		// How deep is alpha blending supported?
		if (windowRecord->gfxcaps & kPsychGfxCapFPBlend32) {
			PsychSetStructArrayDoubleElement("GLSupportsBlendingUpToBpc", 0, 32, s);
		} else if (windowRecord->gfxcaps & kPsychGfxCapFPBlend16) {
			PsychSetStructArrayDoubleElement("GLSupportsBlendingUpToBpc", 0, 16, s);
		} else PsychSetStructArrayDoubleElement("GLSupportsBlendingUpToBpc", 0, 8, s);
		
		// How deep is texture mapping supported?
		if (windowRecord->gfxcaps & kPsychGfxCapFPTex32) {
			PsychSetStructArrayDoubleElement("GLSupportsTexturesUpToBpc", 0, 32, s);
		} else if (windowRecord->gfxcaps & kPsychGfxCapFPTex16) {
			PsychSetStructArrayDoubleElement("GLSupportsTexturesUpToBpc", 0, 16, s);
		} else PsychSetStructArrayDoubleElement("GLSupportsTexturesUpToBpc", 0, 8, s);
		
		// How deep is texture filtering supported?
		if (windowRecord->gfxcaps & kPsychGfxCapFPFilter32) {
			PsychSetStructArrayDoubleElement("GLSupportsFilteringUpToBpc", 0, 32, s);
		} else if (windowRecord->gfxcaps & kPsychGfxCapFPFilter16) {
			PsychSetStructArrayDoubleElement("GLSupportsFilteringUpToBpc", 0, 16, s);
		} else PsychSetStructArrayDoubleElement("GLSupportsFilteringUpToBpc", 0, 8, s);

		if (windowRecord->gfxcaps & kPsychGfxCapVCGood) {
			PsychSetStructArrayDoubleElement("GLSupportsPrecisionColors", 0, 1, s);
		} else PsychSetStructArrayDoubleElement("GLSupportsPrecisionColors", 0, 0, s);

		if (windowRecord->gfxcaps & kPsychGfxCapFP32Shading) {
			PsychSetStructArrayDoubleElement("GLSupportsFP32Shading", 0, 1, s);
		} else PsychSetStructArrayDoubleElement("GLSupportsFP32Shading", 0, 0, s);

		// Renderer information: This comes last, and would fail if async flips
        // are active, because it needs PsychSetDrawingTarget, which in turn needs async
        // flips to be inactive:
        PsychSetDrawingTarget(windowRecord);
        PsychSetStructArrayStringElement("GLVendor", 0, (char*) glGetString(GL_VENDOR), s);
        PsychSetStructArrayStringElement("GLRenderer", 0, (char*) glGetString(GL_RENDERER), s);
        PsychSetStructArrayStringElement("GLVersion", 0, (char*) glGetString(GL_VERSION), s);
    }
    
    // Done.
    return(PsychError_none);
}
PsychError SCREENOpenMovie(void)
{
    PsychWindowRecordType                   *windowRecord;
    char                                    *moviefile;
    char                                    *movieOptions;
    char                                    dummmyOptions[1];
    int                                     moviehandle = -1;
    int                                     framecount;
    double                                  durationsecs;
    double                                  framerate;
    double                                  aspectRatio;
    int                                     width;
    int                                     height;
    int                                     asyncFlag = 0;
    int                                     specialFlags1 = 0;
    static psych_bool                       firstTime = TRUE;
    double                                  preloadSecs = 1;
    int                                     rc;
    int                                     pixelFormat = 4;
    int                                     maxNumberThreads = -1;

    if (firstTime) {
        // Setup asyncopeninfo on first invocation:
        firstTime = FALSE;
        asyncmovieinfo.asyncstate = 0; // State = No async open in progress.
    }

    // All sub functions should have these two lines
    PsychPushHelp(useString, synopsisString, seeAlsoString);
    if(PsychIsGiveHelp()) {PsychGiveHelp(); return(PsychError_none);};

    PsychErrorExit(PsychCapNumInputArgs(8));            // Max. 8 input args.
    PsychErrorExit(PsychRequireNumInputArgs(1));        // Min. 1 input args required.
    PsychErrorExit(PsychCapNumOutputArgs(7));           // Max. 7 output args.

    // Get the window record from the window record argument and get info from the window record
    windowRecord = NULL;
    PsychAllocInWindowRecordArg(kPsychUseDefaultArgPosition, FALSE, &windowRecord);

    // Only onscreen windows allowed:
    if(windowRecord && !PsychIsOnscreenWindow(windowRecord)) {
        PsychErrorExitMsg(PsychError_user, "OpenMovie called on something else than an onscreen window.");
    }

    // Get the movie name string:
    moviefile = NULL;
    PsychAllocInCharArg(2, kPsychArgRequired, &moviefile);

    // Get the (optional) asyncFlag:
    PsychCopyInIntegerArg(3, FALSE, &asyncFlag);

    PsychCopyInDoubleArg(4, FALSE, &preloadSecs);
    if (preloadSecs < 0 && preloadSecs!= -1 && preloadSecs!= -2) PsychErrorExitMsg(PsychError_user, "OpenMovie called with invalid (negative, but not equal -1) 'preloadSecs' argument!");

    // Get the (optional) specialFlags1:
    PsychCopyInIntegerArg(5, FALSE, &specialFlags1);
    if (specialFlags1 < 0) PsychErrorExitMsg(PsychError_user, "OpenMovie called with invalid 'specialFlags1' setting! Only positive values allowed.");

    // Get the (optional) pixelFormat:
    PsychCopyInIntegerArg(6, FALSE, &pixelFormat);
    if (pixelFormat < 1 || pixelFormat > 10) PsychErrorExitMsg(PsychError_user, "OpenMovie called with invalid 'pixelFormat' setting! Only values 1 to 10 are allowed.");

    // Get the (optional) maxNumberThreads:
    PsychCopyInIntegerArg(7, FALSE, &maxNumberThreads);
    if (maxNumberThreads < -1) PsychErrorExitMsg(PsychError_user, "OpenMovie called with invalid 'maxNumberThreads' setting! Only values of -1 or greater are allowed.");

    // Get the (optional) movie options string: As PsychAllocInCharArg() no-ops if
    // the optional string isn't provided, we need to point movieOptions to an empty
    // 0-terminated string by default, so we don't have a dangling pointer:
    dummmyOptions[0] = 0;
    movieOptions = &dummmyOptions[0];
    PsychAllocInCharArg(8, FALSE, &movieOptions);

    // Queueing of a new movie for seamless playback requested?
    if (asyncFlag & 2) {
        // Yes. Do a special call, just passing the moviename of the next
        // movie to play. Pass the relevant moviehandle as retrieved from
        // preloadSecs:
        moviehandle = (int) preloadSecs;
        preloadSecs = 0;
        PsychCreateMovie(windowRecord, moviefile, preloadSecs, &moviehandle, asyncFlag, specialFlags1, pixelFormat, maxNumberThreads, movieOptions);
        if (moviehandle == -1) PsychErrorExitMsg(PsychError_user, "Could not queue new moviefile for gapless playback.");
        return(PsychError_none);
    }

    // Asynchronous Open operation in progress or requested?
    if ((asyncmovieinfo.asyncstate == 0) && !(asyncFlag & 1)) {
        // No. We should just synchronously open the movie:

        // Try to open the named 'moviefile' and create & initialize a corresponding movie object.
        // A handle to the movie object is returned upon successfull operation.
        PsychCreateMovie(windowRecord, moviefile, preloadSecs, &moviehandle, asyncFlag, specialFlags1, pixelFormat, maxNumberThreads, movieOptions);
    }
    else {
        // Asynchronous open operation requested or running:
        switch(asyncmovieinfo.asyncstate) {
            case 0: // No async open running, but async open requested
                // Fill all information needed for opening the movie into the info struct:
                asyncmovieinfo.asyncstate = 1; // Mark state as "Operation in progress"
                asyncmovieinfo.moviename = strdup(moviefile);
                asyncmovieinfo.preloadSecs = preloadSecs;
                asyncmovieinfo.asyncFlag = asyncFlag;
                asyncmovieinfo.specialFlags1 = specialFlags1;
                asyncmovieinfo.pixelFormat = pixelFormat;
                asyncmovieinfo.maxNumberThreads = maxNumberThreads;
                asyncmovieinfo.movieOptions = strdup(movieOptions);

                if (windowRecord) {
                    memcpy(&asyncmovieinfo.windowRecord, windowRecord, sizeof(PsychWindowRecordType));
                } else {
                    memset(&asyncmovieinfo.windowRecord, 0, sizeof(PsychWindowRecordType));
                }

                asyncmovieinfo.moviehandle = -1;

                // Increase our scheduling priority to basic RT priority: This way we should get
                // more cpu time for our PTB main thread than the async. background prefetch-thread:
                // On Windows we must not go higher than basePriority 1 (HIGH PRIORITY) or bad interference can happen.
                // On OS/X we use basePriority 2 for robust realtime, using up to (4+1) == 5 msecs of time in every 10 msecs slice, allowing for up to 1 msec jitter/latency for ops.
                // On Linux we just use standard basePriority 2 RT-FIFO scheduling and trust the os to do the right thing.
                if ((rc=PsychSetThreadPriority(NULL, ((PSYCH_SYSTEM == PSYCH_WINDOWS) ? 1 : 2), ((PSYCH_SYSTEM == PSYCH_OSX) ? 4 : 0)))!=0) {
                    printf("PTB-WARNING: In OpenMovie(): Failed to raise priority of main thread [System error %i]. Expect movie timing problems.\n", rc);
                }

                // Start our own movie loader Posix-Thread:
                PsychCreateThread(&asyncmovieinfo.pid, NULL, PsychAsyncCreateMovie, &asyncmovieinfo);

                // Async movie open initiated. We return control to host environment:
                return(PsychError_none);
            break;

            case 1: // Async open operation in progress, but not yet finished.
                // Should we wait for completion or just return?
                if (asyncFlag & 1) {
                    // Async poll requested. We just return -1 to signal that open isn't finished yet:
                    PsychCopyOutDoubleArg(1, TRUE, -1);
                    return(PsychError_none);
                }
                // We fall through to case 2 - Wait for "Load operation successfully finished."
                // Fall through.
            case 2: // Async open operation finished. Parse asyncinfo struct and return it to host environment:
                // We need to join our terminated worker thread to release its ressources. If the worker-thread
                // isn't done yet (fallthrough from case 1 for sync. wait), this join will block us until worker
                // completes:
                PsychDeleteThread(&asyncmovieinfo.pid);

                asyncmovieinfo.asyncstate = 0; // Reset state to idle:
                moviehandle = asyncmovieinfo.moviehandle;

                // Release options string:
                free(asyncmovieinfo.movieOptions);

                // Movie successfully opened?
                if (moviehandle < 0) {
                    // Movie loading failed for some reason.
                    printf("PTB-ERROR: When trying to asynchronously load movie '%s', the operation failed! Reasons given above.\n", asyncmovieinfo.moviename);
                    free(asyncmovieinfo.moviename);
                    PsychErrorExitMsg(PsychError_user, "Asynchronous loading of the movie failed.");
                }

                free(asyncmovieinfo.moviename);

                // We can fall out of the switch statement and continue with the standard synchronous load code as if
                // the movie had been loaded synchronously.
            break;
            default:
                PsychErrorExitMsg(PsychError_internal, "Unhandled async movie state condition encountered! BUG!!");
        }
    }

    // Upon sucessfull completion, we'll have a valid handle in 'moviehandle'.
    PsychCopyOutDoubleArg(1, TRUE, (double) moviehandle);

    // Retrieve infos about new movie:

    // Is the "count" output argument (total number of frames) requested by user?
    if (PsychGetNumOutputArgs() > 5) {
        // Yes. Query the framecount (expensive!) and return it:
        PsychGetMovieInfos(moviehandle, &width, &height, &framecount, &durationsecs, &framerate, NULL, &aspectRatio);
        PsychCopyOutDoubleArg(6, TRUE, (double) framecount);
    }
    else {
        // No. Don't compute and return it.
        PsychGetMovieInfos(moviehandle, &width, &height, NULL, &durationsecs, &framerate, NULL, &aspectRatio);
    }

    PsychCopyOutDoubleArg(2, FALSE, (double) durationsecs);
    PsychCopyOutDoubleArg(3, FALSE, (double) framerate);
    PsychCopyOutDoubleArg(4, FALSE, (double) width);
    PsychCopyOutDoubleArg(5, FALSE, (double) height);
    PsychCopyOutDoubleArg(7, FALSE, (double) aspectRatio);

    // Ready!
    return(PsychError_none);
}
PsychError SCREENFrameOval(void)  
{
	PsychRectType			rect;
	double					numSlices, outerRadius, xScale, yScale, xTranslate, yTranslate, rectY, rectX, penWidth, penHeight, penSize, innerRadius;
	PsychWindowRecordType	*windowRecord;
	psych_bool				isArgThere, isclassic;
    double					*xy, *colors;
	unsigned char			*bytecolors;
	double*					penSizes;
	int						numRects, i, nc, mc, nrsize;
	GLUquadricObj			*diskQuadric;

	//all sub functions should have these two lines
	PsychPushHelp(useString, synopsisString,seeAlsoString);
	if(PsychIsGiveHelp()){PsychGiveHelp();return(PsychError_none);}
	
	//check for superfluous arguments
	PsychErrorExit(PsychCapNumInputArgs(6));   //The maximum number of inputs
	PsychErrorExit(PsychCapNumOutputArgs(0));  //The maximum number of outputs

	//get the window record from the window record argument and get info from the window record
	PsychAllocInWindowRecordArg(kPsychUseDefaultArgPosition, TRUE, &windowRecord);

	// Query, allocate and copy in all vectors...
	numRects = 4;
	nrsize = 0;
	colors = NULL;
	bytecolors = NULL;
	mc = nc = 0;
	
	// The negative position -3 means: xy coords are expected at position 3, but they are optional.
	// NULL means - don't want a size's vector.
	PsychPrepareRenderBatch(windowRecord, -3, &numRects, &xy, 2, &nc, &mc, &colors, &bytecolors, 4, &nrsize, &penSizes, FALSE);
    isclassic = PsychIsGLClassic(windowRecord);

	// Only up to one rect provided?
	if (numRects <= 1) {
		// Get the oval and draw it:
		PsychCopyRect(rect, windowRecord->clientrect);
		isArgThere=PsychCopyInRectArg(kPsychUseDefaultArgPosition, FALSE, rect);	
		if (isArgThere && IsPsychRectEmpty(rect)) return(PsychError_none);
		numRects = 1;

		// Get the pen width and height arguments
		penWidth=1;
		penHeight=1;
		PsychCopyInDoubleArg(4, FALSE, &penWidth);
		PsychCopyInDoubleArg(5, FALSE, &penHeight);
		penSize = (penWidth > penHeight) ? penWidth : penHeight;
	}
	else {
		// Multiple ovals provided. Set up the first one:
        PsychCopyRect(rect, &xy[0]);
		penSize = penSizes[0];
	}

	// Create quadric object:
	if (isclassic) diskQuadric = gluNewQuadric();

	// Draw all ovals (one or multiple):
	for (i=0; i < numRects;) {
		// Per oval color provided? If so then set it up. If only one common color
		// was provided then PsychPrepareRenderBatch() has already set it up.
		if (nc>1) {
			// Yes. Set color for this specific item:
			PsychSetArrayColor(windowRecord, i, mc, colors, bytecolors);
		}

		// Per oval penSize provided? If so, set it up. Otherwise keep at default size
		// common for all ovals, set by code outside loop:
		if (nrsize > 1) penSize = penSizes[i];

		// Compute drawing parameters for ellipse:
		if (!IsPsychRectEmpty(rect)) {
			//The glu disk object location and size with a  center point and a radius,   
			//whereas FrameOval accepts a bounding rect. Converting from one set of parameters
			//to the other we should careful what we do for rects size of even number of pixels in length.
			PsychGetCenterFromRectAbsolute(rect, &xTranslate, &yTranslate);
			rectY=PsychGetHeightFromRect(rect);
			rectX=PsychGetWidthFromRect(rect);
			if(rectX == rectY){
				xScale=1; 
				yScale=1;
				outerRadius=rectX/2;
			}else if(rectX > rectY){ 
				xScale=1;
				yScale=rectY/rectX;
				outerRadius=rectX/2;
			}else {
				yScale=1;
				xScale=rectX/rectY;
				outerRadius=rectY/2;
			}
			
			numSlices   =   3.14159265358979323846  * 2 * outerRadius;
			innerRadius = outerRadius - penSize;
			innerRadius = (innerRadius < 0) ? 0 : innerRadius;         

            if (isclassic) {
                // Draw: Set up position, scale and size via matrix transform:
                glPushMatrix();
                glTranslated(xTranslate, yTranslate, 0);
                glScaled(xScale, yScale, 1);

                // Compute disk quadric for given params: This is awfully slow and would
                // benefit a lot from shader magic on modern GPUs:
                gluDisk(diskQuadric, innerRadius, outerRadius, (int) numSlices, 1);
                glPopMatrix();
            }
            else {
                PsychDrawDisc(windowRecord, (float) xTranslate, (float) yTranslate, (float) innerRadius, (float) outerRadius, (int) numSlices, (float) xScale, (float) yScale, 0, 360);
            }
		}
		
		// Done with this one. Set up the next one, if any...
		i++;
		if (i < numRects) {
            PsychCopyRect(rect, &xy[i*4]);
        }

		// Next oval.
	}

	// Release quadric object:
	if (isclassic) gluDeleteQuadric(diskQuadric);

	// Mark end of drawing op. This is needed for single buffered drawing:
	PsychFlushGL(windowRecord);
	
 	// All Psychfunctions require this.
	return(PsychError_none);
}
PsychError SCREENCreateMovie(void)
{
    static char useString[] = "moviePtr = Screen('CreateMovie', windowPtr, movieFile [, width][, height][, frameRate=30][, movieOptions][, numChannels=4][, bitdepth=8]);";
    static char synopsisString[] =
        "Create a new movie file with filename 'movieFile' and according to given 'movieOptions'.\n"
        "The function returns a handle 'moviePtr' to the file.\n"
        "Currently only single-track video encoding is supported.\n"
        "See 'Screen AddAudioBufferToMovie?' on how to add audio tracks to movies.\n"
        "\n"
        "Movie creation is a 3 step procedure:\n"
        "1. Create a movie and define encoding options via 'CreateMovie'.\n"
        "2. Add video and audio data to the movie via calls to 'AddFrameToMovie' et al.\n"
        "3. Finalize and close the movie via a call to 'FinalizeMovie'.\n\n"
        "All following parameters are optional and have reasonable defaults:\n\n"
        "'width' Width of movie video frames in pixels. Defaults to width of window 'windowPtr'.\n"
        "'height' Height of movie video frames in pixels. Defaults to height of window 'windowPtr'.\n"
        "'frameRate' Playback framerate of movie. Defaults to 30 fps. Technically this is not the "
        "playback framerate but the granularity in 1/frameRate seconds with which the duration of "
        "a single movie frame can be specified. When you call 'AddFrameToMovie', there's an optional "
        "parameter 'frameDuration' which defaults to one. The parameter defines the display duration "
        "of that frame as the fraction 'frameDuration' / 'frameRate' seconds, so 'frameRate' defines "
        "the denominator of that term. However, for a default 'frameDuration' of one, this is equivalent "
        "to the 'frameRate' of the movie, at least if you leave everything at defaults.\n\n"
        "'movieoptions' a textstring which allows to define additional parameters via keyword=parm pairs. "
        "For GStreamer movie writing, you can provide the same options as for GStreamer video recording. "
        "See 'help VideoRecording' for supported options and tips.\n"
        "Keywords unknown to a certain implementation or codec will be silently ignored:\n"
        "EncodingQuality=x Set encoding quality to value x, in the range 0.0 for lowest movie quality to "
        "1.0 for highest quality. Default is 0.5 = normal quality. 1.0 often provides near-lossless encoding.\n"
        "'numChannels' Optional number of image channels to encode: Can be 1, 3 or 4 on OpenGL graphics hardware, "
        "and 3 or 4 on OpenGL-ES hardware. 1 = Red/Grayscale channel only, 3 = RGB, 4 = RGBA. Please note that not "
        "all video codecs can encode pure 1 channel data or RGBA data, ie. an alpha channel. If an unsuitable codec "
        "is selected, movie writing may fail, or unsupported channels (e.g., the alpha channel) may get silently "
        "discarded. It could also happen that a codec which doesn't support 1 channel storage will replicate "
        "the Red/Grayscale data into all three RGB channels, leading to no data loss but increased movie file size. "
        "Default is to request RGBA 4 channel data from the system, encoding to RGBA or RGB, depending on codec.\n"
        "'bitdepth' Optional color/intensity resolution of each channel: Default is 8 bpc, for 8 bit per component "
        "storage. OpenGL graphics hardware, but not OpenGL-ES, also supports 16 bpc image readback. However, not all "
        "codecs can encode with > 8 bpc color/luminance precision, so encoding with 16 bpc may fail or silently reduce "
        "precision to less bits, possibly 8 bpc or less. If you specify the special keyword UsePTB16BPC in 'movieoptions', "
        "then PTB will use its own proprietary 16 bpc format for 1 or 3 channel mode. This format can only be read by "
        "PTB's own movie playback functions, not by other software.\n"
        "In general, embedded OpenGL-ES graphics hardware is more restricted in the type of image data it can return. "
        "Most video codecs are lossy codecs. They will intentionally throw away color or spatial precision of encoded "
        "video to reduce video file size or network bandwidth, often in a way that is not easily perceptible to the "
        "naked eye. If you require high fidelity, make sure to double-check your results for a given codec + parameter "
        "setup, e.g., via encoding + decoding the movie and checking the original data against decoded data.\n"
        "\n";

    static char seeAlsoString[] = "FinalizeMovie AddFrameToMovie CloseMovie PlayMovie GetMovieImage GetMovieTimeIndex SetMovieTimeIndex";

    PsychWindowRecordType                   *windowRecord;
    char                                    *moviefile;
    char                                    *movieOptions;
    int                                     moviehandle = -1;
    double                                  framerate = 30.0;
    int                                     width;
    int                                     height;
    int                                     numChannels, bitdepth;
    char                                    defaultOptions[2] = "";

    // All sub functions should have these two lines
    PsychPushHelp(useString, synopsisString, seeAlsoString);
    if(PsychIsGiveHelp()) {PsychGiveHelp(); return(PsychError_none);};

    PsychErrorExit(PsychCapNumInputArgs(8));            // Max. 8 input args.
    PsychErrorExit(PsychRequireNumInputArgs(2));        // Min. 2 input args required.
    PsychErrorExit(PsychCapNumOutputArgs(1));           // Max. 1 output args.

    // Get the window record from the window record argument and get info from the window record
    PsychAllocInWindowRecordArg(kPsychUseDefaultArgPosition, TRUE, &windowRecord);
    // Only onscreen windows allowed:
    if(!PsychIsOnscreenWindow(windowRecord)) {
        PsychErrorExitMsg(PsychError_user, "CreateMovie called on something else than an onscreen window.");
    }

    // Get the movie name string:
    moviefile = NULL;
    PsychAllocInCharArg(2, kPsychArgRequired, &moviefile);

    // Get the optional size:
    // Default Width and Height of movie frames is derived from size of window:
    width  = (int) PsychGetWidthFromRect(windowRecord->clientrect);
    height = (int) PsychGetHeightFromRect(windowRecord->clientrect);
    PsychCopyInIntegerArg(3, kPsychArgOptional, &width);
    PsychCopyInIntegerArg(4, kPsychArgOptional, &height);

    // Get the optional framerate:
    PsychCopyInDoubleArg(5, kPsychArgOptional, &framerate);

    // Get the optional options string:
    movieOptions = defaultOptions;
    PsychAllocInCharArg(6, kPsychArgOptional, &movieOptions);

    // Get optional number of channels of movie:
    numChannels = 4;
    PsychCopyInIntegerArg(7, kPsychArgOptional, &numChannels);
    if (numChannels != 1 && numChannels != 3 && numChannels != 4) PsychErrorExitMsg(PsychError_user, "Invalid number of channels 'numChannels' provided. Only 1, 3 or 4 channels allowed!");

    // Get optional bitdepth of movie:
    bitdepth = 8;
    PsychCopyInIntegerArg(8, kPsychArgOptional, &bitdepth);
    if (bitdepth != 8 && bitdepth != 16) PsychErrorExitMsg(PsychError_user, "Invalid 'bitdepth' provided. Only 8 bpc or 16 bpc allowed!");

    // Create movie of given size and framerate with given options:
    moviehandle = PsychCreateNewMovieFile(moviefile, width, height, framerate, numChannels, bitdepth, movieOptions, NULL);
    if (0 > moviehandle) {
        PsychErrorExitMsg(PsychError_user, "CreateMovie failed for reason mentioned above.");
    }

    // Return handle to it:
    PsychCopyOutDoubleArg(1, FALSE, (double) moviehandle);

    return(PsychError_none);
}
PsychError SCREENMakeTexture(void) 
{
    int					ix;
    PsychWindowRecordType		*textureRecord;
    PsychWindowRecordType		*windowRecord;
    PsychRectType			rect;
    Boolean				isImageMatrixBytes, isImageMatrixDoubles;
    int					numMatrixPlanes, xSize, ySize, iters; 
    unsigned char			*byteMatrix;
    double				*doubleMatrix;
    GLuint                              *texturePointer;
    GLubyte                             *texturePointer_b;
	GLfloat								*texturePointer_f;
    double *rp, *gp, *bp, *ap;    
    GLubyte *rpb, *gpb, *bpb, *apb;    
    int                                 usepoweroftwo, usefloatformat, assume_texorientation, textureShader;
    double                              optimized_orientation;
    Boolean                             bigendian;

    // Detect endianity (byte-order) of machine:
    ix=255;
    rpb=(GLubyte*) &ix;
    bigendian = ( *rpb == 255 ) ? FALSE : TRUE;
    ix = 0; rpb = NULL;

    if(PsychPrefStateGet_DebugMakeTexture())	//MARK #1
        StoreNowTime();
    
    //all subfunctions should have these two lines.  
    PsychPushHelp(useString, synopsisString, seeAlsoString);
    if(PsychIsGiveHelp()){PsychGiveHelp();return(PsychError_none);};
    
    //Get the window structure for the onscreen window.  It holds the onscreein GL context which we will need in the
    //final step when we copy the texture from system RAM onto the screen.
    PsychErrorExit(PsychCapNumInputArgs(7));   	
    PsychErrorExit(PsychRequireNumInputArgs(2)); 	
    PsychErrorExit(PsychCapNumOutputArgs(1)); 
    
    //get the window record from the window record argument and get info from the window record
    PsychAllocInWindowRecordArg(kPsychUseDefaultArgPosition, TRUE, &windowRecord);
    
    if((windowRecord->windowType!=kPsychDoubleBufferOnscreen) && (windowRecord->windowType!=kPsychSingleBufferOnscreen))
        PsychErrorExitMsg(PsychError_user, "MakeTexture called on something else than a onscreen window");
    
	// Get optional texture orientation flag:
	assume_texorientation = 0;
	PsychCopyInIntegerArg(6, FALSE, &assume_texorientation);
	
	// Get optional texture shader handle:
	textureShader = 0;
	PsychCopyInIntegerArg(7, FALSE, &textureShader);
	
    //get the argument and sanity check it.
    isImageMatrixBytes=PsychAllocInUnsignedByteMatArg(2, kPsychArgAnything, &ySize, &xSize, &numMatrixPlanes, &byteMatrix);
    isImageMatrixDoubles=PsychAllocInDoubleMatArg(2, kPsychArgAnything, &ySize, &xSize, &numMatrixPlanes, &doubleMatrix);
    if(numMatrixPlanes > 4)
        PsychErrorExitMsg(PsychError_inputMatrixIllegalDimensionSize, "Specified image matrix exceeds maximum depth of 4 layers");
    if(ySize<1 || xSize <1)
        PsychErrorExitMsg(PsychError_inputMatrixIllegalDimensionSize, "Specified image matrix must be at least 1 x 1 pixels in size");
    if(! (isImageMatrixBytes || isImageMatrixDoubles))
        PsychErrorExitMsg(PsychError_user, "Illegal argument type");  //not  likely. 

	// Is this a special image matrix which is already pre-transposed to fit our optimal format?
	if (assume_texorientation == 2) {
		// Yes. Swap xSize and ySize to take this into account:
		ix = xSize;
		xSize = ySize;
		ySize = ix;
		ix = 0;
	}

	// Build defining rect for this texture:
    PsychMakeRect(rect, 0, 0, xSize, ySize);

    // Copy in texture preferred draw orientation hint. We default to zero degrees, if
    // not provided.
    // This parameter is not yet used. It is silently ignorerd for now...
    optimized_orientation = 0;
    PsychCopyInDoubleArg(3, FALSE, &optimized_orientation);
    
    // Copy in special creation mode flag: It defaults to zero. If set to 1 then we
    // always create a power-of-two GL_TEXTURE_2D texture. This is useful if one wants
    // to create and use drifting gratings with no effort - texture wrapping is only available
    // for GL_TEXTURE_2D, not for non-pot types. It is also useful if the texture is to be
    // exported to external OpenGL code to simplify tex coords assignments.
    usepoweroftwo=0;
    PsychCopyInIntegerArg(4, FALSE, &usepoweroftwo);

    // Check if size constraints are fullfilled for power-of-two mode:
    if (usepoweroftwo & 1) {
      for(ix = 1; ix < xSize; ix*=2);
      if (ix!=xSize) {
	PsychErrorExitMsg(PsychError_inputMatrixIllegalDimensionSize, "Power-of-two texture requested but width of imageMatrix is not a power of two!");
      }

      for(ix = 1; ix < ySize; ix*=2);
      if (ix!=ySize) {
	PsychErrorExitMsg(PsychError_inputMatrixIllegalDimensionSize, "Power-of-two texture requested but height of imageMatrix is not a power of two!");
      }
    }

	// Check if creation of a floating point texture is requested? We default to non-floating point,
	// standard 8 bpc textures if this parameter is not provided.
	usefloatformat = 0;
    PsychCopyInIntegerArg(5, FALSE, &usefloatformat);
	if (usefloatformat<0 || usefloatformat>2) PsychErrorExitMsg(PsychError_user, "Invalid value for 'floatprecision' parameter provided! Valid values are 0 for 8bpc int, 1 for 16bpc float or 2 for 32bpc float.");
	if (usefloatformat && !isImageMatrixDoubles) {
		// Floating point texture requested. We only support this if our input is a double matrix, not
		// for uint8 matrices - converting them to float precision would be just a waste of ressources
		// without any benefit for precision.
		PsychErrorExitMsg(PsychError_user, "Creation of a floating point precision texture requested, but uint8 matrix provided! Only double matrices are acceptable for this mode.");
	}

    //Create a texture record.  Really just a window record adapted for textures.  
    PsychCreateWindowRecord(&textureRecord);						//this also fills the window index field.
    textureRecord->windowType=kPsychTexture;
    // MK: We need to assign the screen number of the onscreen-window, so PsychCreateTexture()
    // can query the size of the screen/onscreen-window...
    textureRecord->screenNumber=windowRecord->screenNumber;
    textureRecord->depth=32;
    PsychCopyRect(textureRecord->rect, rect);
    
    //Allocate the texture memory and copy the MATLAB matrix into the texture memory.
    // MK: We only allocate the amount really needed for given format, aka numMatrixPlanes - Bytes per pixel.
	if (usefloatformat) {
		// Allocate a double for each color component and pixel:
		textureRecord->textureMemorySizeBytes= sizeof(double) * numMatrixPlanes * xSize * ySize;		
	}
    else {
		// Allocate one byte per color component and pixel:
		textureRecord->textureMemorySizeBytes= numMatrixPlanes * xSize * ySize;
    }
	// MK: Allocate memory page-aligned... -> Helps Apple texture range extensions et al.
    if(PsychPrefStateGet_DebugMakeTexture()) 	//MARK #2
        StoreNowTime();
    textureRecord->textureMemory=malloc(textureRecord->textureMemorySizeBytes);
    if(PsychPrefStateGet_DebugMakeTexture()) 	//MARK #3
        StoreNowTime();	
    texturePointer=textureRecord->textureMemory;
    
    // Does script explicitely request usage of a GL_TEXTURE_2D power-of-two texture?
    if (usepoweroftwo & 1) {
      // Enforce creation as a power-of-two texture:
      textureRecord->texturetarget=GL_TEXTURE_2D;
    }

	// Now the conversion routines that convert Matlab/Octave matrices into memory
	// buffers suitable for OpenGL:
	if (usefloatformat) {
		// Conversion routines for HDR 16 bpc or 32 bpc textures -- Slow path.
		// Our input is always double matrices...
		iters = xSize * ySize;

		// Our input buffer is always of GL_FLOAT precision:
		textureRecord->textureexternaltype = GL_FLOAT;
		texturePointer_f=(GLfloat*) texturePointer;
		
		if(numMatrixPlanes==1) {
			for(ix=0;ix<iters;ix++){
				*(texturePointer_f++)= (GLfloat) *(doubleMatrix++);  
			}
			textureRecord->depth=(usefloatformat==1) ? 16 : 32;

			textureRecord->textureinternalformat = (usefloatformat==1) ? GL_LUMINANCE_FLOAT16_APPLE : GL_LUMINANCE_FLOAT32_APPLE; 
			textureRecord->textureexternalformat = GL_LUMINANCE;
		}

		if(numMatrixPlanes==2) {
			rp=(double*) ((psych_uint64) doubleMatrix);
			ap=(double*) ((psych_uint64) doubleMatrix + (psych_uint64) iters*sizeof(double));

			for(ix=0;ix<iters;ix++){
				*(texturePointer_f++)= (GLfloat) *(rp++);  
				*(texturePointer_f++)= (GLfloat) *(ap++);  
			}
			textureRecord->depth=(usefloatformat==1) ? 32 : 64;
			textureRecord->textureinternalformat = (usefloatformat==1) ? GL_LUMINANCE_ALPHA_FLOAT16_APPLE : GL_LUMINANCE_ALPHA_FLOAT32_APPLE; 
			textureRecord->textureexternalformat = GL_LUMINANCE_ALPHA;
		}
		
		if(numMatrixPlanes==3) {
			rp=(double*) ((psych_uint64) doubleMatrix);
			gp=(double*) ((psych_uint64) doubleMatrix + (psych_uint64) iters*sizeof(double));
			bp=(double*) ((psych_uint64) gp + (psych_uint64) iters*sizeof(double));

			for(ix=0;ix<iters;ix++){
				*(texturePointer_f++)= (GLfloat) *(rp++);  
				*(texturePointer_f++)= (GLfloat) *(gp++);  
				*(texturePointer_f++)= (GLfloat) *(bp++);  
			}
			textureRecord->depth=(usefloatformat==1) ? 48 : 96;
			textureRecord->textureinternalformat = (usefloatformat==1) ? GL_RGB_FLOAT16_APPLE : GL_RGB_FLOAT32_APPLE; 
			textureRecord->textureexternalformat = GL_RGB;
		}
		
		if(numMatrixPlanes==4) {
			rp=(double*) ((psych_uint64) doubleMatrix);
			gp=(double*) ((psych_uint64) doubleMatrix + (psych_uint64) iters*sizeof(double));
			bp=(double*) ((psych_uint64) gp + (psych_uint64) iters*sizeof(double));
			ap=(double*) ((psych_uint64) bp + (psych_uint64) iters*sizeof(double));

			for(ix=0;ix<iters;ix++){
				*(texturePointer_f++)= (GLfloat) *(rp++);  
				*(texturePointer_f++)= (GLfloat) *(gp++);  
				*(texturePointer_f++)= (GLfloat) *(bp++);  
				*(texturePointer_f++)= (GLfloat) *(ap++);  
			}			
			textureRecord->depth=(usefloatformat==1) ? 64 : 128;
			textureRecord->textureinternalformat = (usefloatformat==1) ? GL_RGBA_FLOAT16_APPLE : GL_RGBA_FLOAT32_APPLE; 
			textureRecord->textureexternalformat = GL_RGBA;
		}

		// This is a special workaround for bugs in FLOAT16 texture creation on Mac OS/X 10.4.x and 10.5.x.
		// The OpenGL fails to properly flush very small values (< 1e-9) to zero when creating a FLOAT16
		// type texture. Instead it seems to initialize with trash data, corrupting the texture.
		// Therefore, if FLOAT16 texture creation is requested, we loop over the whole input buffer and
		// set all values with magnitude smaller than 1e-9 to zero. Better safe than sorry...
		if(usefloatformat==1) {
			texturePointer_f=(GLfloat*) texturePointer;
			iters = iters * numMatrixPlanes;
			for(ix=0; ix<iters; ix++, texturePointer_f++) if(fabs((double) *texturePointer_f) < 1e-9) { *texturePointer_f = 0.0; }
		}
		
		// End of HDR conversion code...
	}
    else {
		// Standard LDR texture 8 bpc conversion routines -- Fast path.
	
		// Improved implementation: Takes 13 ms on a 800x800 texture...
		if(isImageMatrixDoubles && numMatrixPlanes==1){
			texturePointer_b=(GLubyte*) texturePointer;
			iters=xSize*ySize;
			for(ix=0;ix<iters;ix++){
				*(texturePointer_b++)= (GLubyte) *(doubleMatrix++);  
			}
			textureRecord->depth=8;
		}
		
		// Improved version: Takes 3 ms on a 800x800 texture...
		// NB: Implementing memcpy manually by a for-loop takes 10 ms! This is a huge difference.
		// -> That's because memcpy on MacOS-X is implemented with hand-coded, highly tuned Assembler code for PowerPC.
		// -> It's always wise to use system-routines if available, instead of coding it by yourself!
		if(isImageMatrixBytes && numMatrixPlanes==1){
			memcpy((void*) texturePointer, (void*) byteMatrix, xSize*ySize);
			textureRecord->depth=8;
		}
		
		// New version: Takes 33 ms on a 800x800 texture...
		if(isImageMatrixDoubles && numMatrixPlanes==2){
			texturePointer_b=(GLubyte*) texturePointer;
			iters=xSize*ySize;
			rp=(double*) ((psych_uint64) doubleMatrix);
			ap=(double*) ((psych_uint64) doubleMatrix + (psych_uint64) iters*sizeof(double));
			for(ix=0;ix<iters;ix++){
				*(texturePointer_b++)= (GLubyte) *(rp++);  
				*(texturePointer_b++)= (GLubyte) *(ap++);  
			}
			textureRecord->depth=16;
		}
		
		// New version: Takes 20 ms on a 800x800 texture...
		if(isImageMatrixBytes && numMatrixPlanes==2){
			texturePointer_b=(GLubyte*) texturePointer;
			iters=xSize*ySize;
			rpb=(GLubyte*) ((psych_uint64) byteMatrix);
			apb=(GLubyte*) ((psych_uint64) byteMatrix + (psych_uint64) iters);
			for(ix=0;ix<iters;ix++){
				*(texturePointer_b++)= *(rpb++);  
				*(texturePointer_b++)= *(apb++);  
			}
			textureRecord->depth=16;
		}
		
		// Improved version: Takes 43 ms on a 800x800 texture...
		if(isImageMatrixDoubles && numMatrixPlanes==3){
			texturePointer_b=(GLubyte*) texturePointer;
			iters=xSize*ySize;
			rp=(double*) ((psych_uint64) doubleMatrix);
			gp=(double*) ((psych_uint64) doubleMatrix + (psych_uint64) iters*sizeof(double));
			bp=(double*) ((psych_uint64) gp + (psych_uint64) iters*sizeof(double));
			for(ix=0;ix<iters;ix++){
				*(texturePointer_b++)= (GLubyte) *(rp++);  
				*(texturePointer_b++)= (GLubyte) *(gp++);  
				*(texturePointer_b++)= (GLubyte) *(bp++);  
			}
			textureRecord->depth=24;
		}
		
		// Improved version: Takes 25 ms on a 800x800 texture...
		if(isImageMatrixBytes && numMatrixPlanes==3){
			texturePointer_b=(GLubyte*) texturePointer;
			iters=xSize*ySize;
			
			rpb=(GLubyte*) ((psych_uint64) byteMatrix);
			gpb=(GLubyte*) ((psych_uint64) byteMatrix + (psych_uint64) iters);
			bpb=(GLubyte*) ((psych_uint64) gpb + (psych_uint64) iters);
			for(ix=0;ix<iters;ix++){
				*(texturePointer_b++)= *(rpb++);  
				*(texturePointer_b++)= *(gpb++);  
				*(texturePointer_b++)= *(bpb++);  
			}
			textureRecord->depth=24;
		}
		
		// Improved version: Takes 55 ms on a 800x800 texture...
		if(isImageMatrixDoubles && numMatrixPlanes==4){
			texturePointer_b=(GLubyte*) texturePointer;
			iters=xSize*ySize;
			
			rp=(double*) ((psych_uint64) doubleMatrix);
			gp=(double*) ((psych_uint64) doubleMatrix + (psych_uint64) iters*sizeof(double));
			bp=(double*) ((psych_uint64) gp + (psych_uint64) iters*sizeof(double));
			ap=(double*) ((psych_uint64) bp + (psych_uint64) iters*sizeof(double));
			if (bigendian) {
				// Code for big-endian machines like PowerPC:
				for(ix=0;ix<iters;ix++){
					*(texturePointer_b++)= (GLubyte) *(ap++);  
					*(texturePointer_b++)= (GLubyte) *(rp++);  
					*(texturePointer_b++)= (GLubyte) *(gp++);  
					*(texturePointer_b++)= (GLubyte) *(bp++);  
				}
			}
			else {
				// Code for little-endian machines like Intel Pentium:
				for(ix=0;ix<iters;ix++){
					*(texturePointer_b++)= (GLubyte) *(bp++);  
					*(texturePointer_b++)= (GLubyte) *(gp++);  
					*(texturePointer_b++)= (GLubyte) *(rp++);  
					*(texturePointer_b++)= (GLubyte) *(ap++);  
				}
			}
			
			textureRecord->depth=32;
		}
		
		// Improved version: Takes 33 ms on a 800x800 texture...
		if(isImageMatrixBytes && numMatrixPlanes==4){
			texturePointer_b=(GLubyte*) texturePointer;
			iters=xSize*ySize;
			
			rpb=(GLubyte*) ((psych_uint64) byteMatrix);
			gpb=(GLubyte*) ((psych_uint64) byteMatrix + (psych_uint64) iters);
			bpb=(GLubyte*) ((psych_uint64) gpb + (psych_uint64) iters);
			apb=(GLubyte*) ((psych_uint64) bpb + (psych_uint64) iters);
			if (bigendian) {
				// Code for big-endian machines like PowerPC:
				for(ix=0;ix<iters;ix++){
					*(texturePointer_b++)= *(apb++);  
					*(texturePointer_b++)= *(rpb++);  
					*(texturePointer_b++)= *(gpb++);  
					*(texturePointer_b++)= *(bpb++);  
				}
			}
			else {
				// Code for little-endian machines like Intel Pentium:
				for(ix=0;ix<iters;ix++){
					*(texturePointer_b++)= *(bpb++);  
					*(texturePointer_b++)= *(gpb++);  
					*(texturePointer_b++)= *(rpb++);  
					*(texturePointer_b++)= *(apb++);  
				}
			}
			
			textureRecord->depth=32;
		}
	} // End of 8 bpc texture conversion code (fast-path for LDR textures)
    
    // The memory buffer now contains our texture data in a format ready to submit to OpenGL.
    
	// Assign parent window and copy its inheritable properties:
	PsychAssignParentWindow(textureRecord, windowRecord);

    // Texture orientation is zero aka transposed aka non-renderswapped.
    textureRecord->textureOrientation = ((assume_texorientation != 2) && (assume_texorientation != 3)) ? 0 : 2;
    
	// This is our best guess about the number of image channels:
	textureRecord->nrchannels = numMatrixPlanes;

    // Let's create and bind a new texture object and fill it with our new texture data.
    PsychCreateTexture(textureRecord);
    
	// Assign GLSL filter-/lookup-shaders if needed:
	PsychAssignHighPrecisionTextureShaders(textureRecord, windowRecord, usefloatformat, (usepoweroftwo & 2) ? 1 : 0);

	// User specified override shader for this texture provided? This is useful for
	// basic image processing and procedural texture shading:
	if (textureShader!=0) {
		// Assign provided shader as filtershader to this texture: We negate it so
		// that the texture blitter routines know this is a custom shader, not our
		// built in filter shader:
		textureRecord->textureFilterShader = -1 * textureShader;
	}
	
    // Texture ready. Mark it valid and return handle to userspace:
    PsychSetWindowRecordValid(textureRecord);
    PsychCopyOutDoubleArg(1, FALSE, textureRecord->windowIndex);
	
	// Swapping the texture to upright orientation requested?
	if (assume_texorientation == 1) {
		// Transform sourceRecord source texture into a normalized, upright texture if it isn't already in
		// that format. We require this standard orientation for simplified shader design.

		PsychSetShader(windowRecord, 0);
		PsychNormalizeTextureOrientation(textureRecord);
	}
	
	// Shall the texture be finally declared "normally oriented"?
	// This is either due to explicit renderswapping if assume_textureorientation == 1,
	// or because it was already pretransposed in Matlab/Octave if assume_textureorientation == 2,
	// or because user space tells us the texture is isotropic if assume_textureorientation == 3.
	if (assume_texorientation > 0) {
		// Yes. Label it as such:
		textureRecord->textureOrientation = 2;
	}
    
    if(PsychPrefStateGet_DebugMakeTexture()) 	//MARK #4
        StoreNowTime();
    
    return(PsychError_none);
}