Beispiel #1
0
static void UpdateDefclass(
  void *buf,
  long obji)
  {
   BSAVE_DEFCLASS *bcls;
   DEFCLASS *cls;

   bcls = (BSAVE_DEFCLASS *) buf;
   cls = (DEFCLASS *) &defclassArray[obji];

   UpdateConstructHeader(&bcls->header,&cls->header,
                         (int) sizeof(DEFCLASS_MODULE),(void *) ModuleArray,
                         (int) sizeof(DEFCLASS),(void *) defclassArray);
   cls->abstract = bcls->abstract;
   cls->reactive = bcls->reactive;
   cls->system = bcls->system;
   cls->id = bcls->id;
   ClassIDMap[cls->id] = cls;
#if DEBUGGING_FUNCTIONS
   cls->traceInstances = WatchInstances;
   cls->traceSlots = WatchSlots;
#endif
   cls->slotCount = bcls->slotCount;
   cls->instanceSlotCount = bcls->instanceSlotCount;
   cls->localInstanceSlotCount = bcls->localInstanceSlotCount;
   cls->maxSlotNameID = bcls->maxSlotNameID;
   cls->handlerCount = bcls->handlerCount;
   cls->directSuperclasses.classCount =bcls->directSuperclasses.classCount;
   cls->directSuperclasses.classArray = LinkPointer(bcls->directSuperclasses.classArray);
   cls->directSubclasses.classCount =bcls->directSubclasses.classCount;
   cls->directSubclasses.classArray = LinkPointer(bcls->directSubclasses.classArray);
   cls->allSuperclasses.classCount =bcls->allSuperclasses.classCount;
   cls->allSuperclasses.classArray = LinkPointer(bcls->allSuperclasses.classArray);
   cls->slots = SlotPointer(bcls->slots);
   cls->instanceTemplate = TemplateSlotPointer(bcls->instanceTemplate);
   cls->slotNameMap = OrderedSlotPointer(bcls->slotNameMap);
   cls->instanceList = NULL;
   cls->handlers = HandlerPointer(bcls->handlers);
   cls->handlerOrderMap = OrderedHandlerPointer(bcls->handlers);
   cls->installed = 1;
   cls->busy = 0;
   cls->instanceList = NULL;
   cls->instanceListBottom = NULL;
#if DEFMODULE_CONSTRUCT
   cls->scopeMap = BitMapPointer(bcls->scopeMap);
   IncrementBitMapCount(cls->scopeMap);
#else
   cls->scopeMap = NULL;
#endif
   PutClassInTable(cls);
  }
Beispiel #2
0
/*****************************************************************************
  NAME         : AddClass
  DESCRIPTION  : Determines the precedence list of the new class.
                 If it is valid, the routine checks to see if the class
                 already exists.  If it does not, all the subclass
                 links are made from the class's direct superclasses,
                 and the class is inserted in the hash table.  If it
                 does, all sublclasses are deleted. An error will occur
                 if any instances of the class (direct or indirect) exist.
                 If all checks out, the old definition is replaced by the new.
  INPUTS       : The new class description
  RETURNS      : Nothing useful
  SIDE EFFECTS : The class is deleted if there is an error.
  NOTES        : No change in the class graph state will occur
                 if there were any errors.
                 Assumes class is not busy!!!
 *****************************************************************************/
static void AddClass(
  void *theEnv,
  DEFCLASS *cls)
  {
   DEFCLASS *ctmp;
#if DEBUGGING_FUNCTIONS
   int oldTraceInstances = FALSE,
       oldTraceSlots = FALSE;
#endif

   /* ===============================================
      If class does not already exist, insert and
      form progeny links with all direct superclasses
      =============================================== */
   cls->hashTableIndex = HashClass(GetDefclassNamePointer((void *) cls));
   ctmp = (DEFCLASS *) EnvFindDefclass(theEnv,EnvGetDefclassName(theEnv,(void *) cls));

   if (ctmp != NULL)
     {
#if DEBUGGING_FUNCTIONS
      oldTraceInstances = ctmp->traceInstances;
      oldTraceSlots = ctmp->traceSlots;
#endif
      DeleteClassUAG(theEnv,ctmp);
     }
   PutClassInTable(theEnv,cls);

   BuildSubclassLinks(theEnv,cls);
   InstallClass(theEnv,cls,TRUE);
   AddConstructToModule((struct constructHeader *) cls);

   FormInstanceTemplate(theEnv,cls);
   FormSlotNameMap(theEnv,cls);

   AssignClassID(theEnv,cls);

#if DEBUGGING_FUNCTIONS
   if (cls->abstract)
     {
      cls->traceInstances = FALSE;
      cls->traceSlots = FALSE;
     }
   else
     {
      if (oldTraceInstances)
        cls->traceInstances = TRUE;
      if (oldTraceSlots)
        cls->traceSlots = TRUE;
     }
#endif

#if DEBUGGING_FUNCTIONS
   if (EnvGetConserveMemory(theEnv) == FALSE)
     SetDefclassPPForm((void *) cls,CopyPPBuffer(theEnv));
#endif

#if DEFMODULE_CONSTRUCT

   /* =========================================
      Create a bitmap indicating whether this
      class is in scope or not for every module
      ========================================= */
   cls->scopeMap = (BITMAP_HN *) CreateClassScopeMap(theEnv,cls);

#endif

   /* ==============================================
      Define get- and put- handlers for public slots
      ============================================== */
   CreatePublicSlotMessageHandlers(theEnv,cls);
  }