Beispiel #1
0
void QSGDistanceFieldGlyphCache::update()
{
    m_populatingGlyphs.clear();

    if (m_pendingGlyphs.isEmpty())
        return;

    bool profileFrames = QSG_LOG_TIME_GLYPH().isDebugEnabled();
    if (profileFrames)
        qsg_render_timer.start();
    Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphAdaptationLayerFrame);

    QList<QDistanceField> distanceFields;
    for (int i = 0; i < m_pendingGlyphs.size(); ++i) {
        GlyphData &gd = glyphData(m_pendingGlyphs.at(i));
        distanceFields.append(QDistanceField(gd.path,
                                             m_pendingGlyphs.at(i),
                                             m_doubleGlyphResolution));
        gd.path = QPainterPath(); // no longer needed, so release memory used by the painter path
    }

    qint64 renderTime = 0;
    int count = m_pendingGlyphs.size();
    if (profileFrames)
        renderTime = qsg_render_timer.nsecsElapsed();
    Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphAdaptationLayerFrame);

    m_pendingGlyphs.reset();

    storeGlyphs(distanceFields);

#if defined(QSG_DISTANCEFIELD_CACHE_DEBUG)
    foreach (Texture texture, m_textures)
        saveTexture(texture.textureId, texture.size.width(), texture.size.height());
#endif

    if (QSG_LOG_TIME_GLYPH().isDebugEnabled()) {
        quint64 now = qsg_render_timer.elapsed();
        qCDebug(QSG_LOG_TIME_GLYPH,
                "distancefield: %d glyphs prepared in %dms, rendering=%d, upload=%d",
                count,
                (int) now,
                int(renderTime / 1000000),
                int((now - (renderTime / 1000000))));
    }
    Q_QUICK_SG_PROFILE_END_WITH_PAYLOAD(QQuickProfiler::SceneGraphAdaptationLayerFrame,
                                        (qint64)count);
}
Beispiel #2
0
void QSGSoftwareRenderLoop::renderWindow(QQuickWindow *window, bool isNewExpose)
{
    QQuickWindowPrivate *cd = QQuickWindowPrivate::get(window);
    if (!m_windows.contains(window))
        return;

    WindowData &data = const_cast<WindowData &>(m_windows[window]);

    //If were not in grabOnly mode, dont render a non-renderable window
    if (!data.grabOnly && !cd->isRenderable())
        return;

    //Resize the backing store if necessary
    if (m_backingStores[window]->size() != window->size()) {
        m_backingStores[window]->resize(window->size());
    }

    // ### create QPainter and set up pointer to current window/painter
    QSGSoftwareRenderContext *ctx = static_cast<QSGSoftwareRenderContext*>(cd->context);
    ctx->initializeIfNeeded();

    bool alsoSwap = data.updatePending;
    data.updatePending = false;

    if (!data.grabOnly) {
        cd->flushFrameSynchronousEvents();
        // Event delivery/processing triggered the window to be deleted or stop rendering.
        if (!m_windows.contains(window))
            return;
    }
    QElapsedTimer renderTimer;
    qint64 renderTime = 0, syncTime = 0, polishTime = 0;
    bool profileFrames = QSG_RASTER_LOG_TIME_RENDERLOOP().isDebugEnabled();
    if (profileFrames)
        renderTimer.start();
    Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphPolishFrame);

    cd->polishItems();

    if (profileFrames)
        polishTime = renderTimer.nsecsElapsed();
    Q_QUICK_SG_PROFILE_SWITCH(QQuickProfiler::SceneGraphPolishFrame,
                              QQuickProfiler::SceneGraphRenderLoopFrame,
                              QQuickProfiler::SceneGraphPolishPolish);

    emit window->afterAnimating();

    cd->syncSceneGraph();
    rc->endSync();

    if (profileFrames)
        syncTime = renderTimer.nsecsElapsed();
    Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame,
                              QQuickProfiler::SceneGraphRenderLoopSync);

    //Tell the renderer about the windows backing store
    auto softwareRenderer = static_cast<QSGSoftwareRenderer*>(cd->renderer);
    if (softwareRenderer)
        softwareRenderer->setBackingStore(m_backingStores[window]);

    cd->renderSceneGraph(window->size());

    if (profileFrames)
        renderTime = renderTimer.nsecsElapsed();
    Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame,
                              QQuickProfiler::SceneGraphRenderLoopRender);

    if (data.grabOnly) {
        grabContent = m_backingStores[window]->handle()->toImage();
        data.grabOnly = false;
    }

    if (alsoSwap && window->isVisible()) {
        //Flush backingstore to window
        if (!isNewExpose)
            m_backingStores[window]->flush(softwareRenderer->flushRegion());
        else
            m_backingStores[window]->flush(QRegion(QRect(QPoint(0,0), window->size())));
        cd->fireFrameSwapped();
    }

    qint64 swapTime = 0;
    if (profileFrames)
        swapTime = renderTimer.nsecsElapsed();
    Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRenderLoopFrame,
                           QQuickProfiler::SceneGraphRenderLoopSwap);

    if (QSG_RASTER_LOG_TIME_RENDERLOOP().isDebugEnabled()) {
        static QTime lastFrameTime = QTime::currentTime();
        qCDebug(QSG_RASTER_LOG_TIME_RENDERLOOP,
                "Frame rendered with 'software' renderloop in %dms, polish=%d, sync=%d, render=%d, swap=%d, frameDelta=%d",
                int(swapTime / 1000000),
                int(polishTime / 1000000),
                int((syncTime - polishTime) / 1000000),
                int((renderTime - syncTime) / 1000000),
                int((swapTime - renderTime) / 10000000),
                int(lastFrameTime.msecsTo(QTime::currentTime())));
        lastFrameTime = QTime::currentTime();
    }

    // Might have been set during syncSceneGraph()
    if (data.updatePending)
        maybeUpdate(window);
}