void UISceneView::SetView(Scene* scene, Camera* camera) { scene_ = scene; cameraNode_ = camera ? camera->GetNode() : 0; viewport_->SetScene(scene_); viewport_->SetCamera(camera); QueueUpdate(); }
void SceneView3D::HandleUpdate(StringHash eventType, VariantMap& eventData) { // Timestep parameter is same no matter what event is being listened to float timeStep = eventData[Update::P_TIMESTEP].GetFloat(); if (MouseInView()) MoveCamera(timeStep); QueueUpdate(); }
bool ObjectUpdater::Load() { #ifdef YES_USE_CACHE #ifdef OU_DEBUG std::cout << "Loading " << CACHE_FILENAME << "...\n"; #endif File f; if (!f.OpenRead(CACHE_FILENAME)) { return false; } if (!m_timestampPos.Load(&f)) { f.ReportError("Object state cache: Expected pos timestamp"); return false; } if (!m_timestampUpdate.Load(&f)) { f.ReportError("Object state cache: Expected update timestamp"); return false; } int num = 0; // Load key/val pairs if (!f.GetInteger(&num)) { f.ReportError("Object state cache: Expected num items"); return false; } for (int i = 0; i < num; i++) { std::string s; if (!f.GetDataLine(&s)) { f.ReportError("Object state cache: Expected item"); return false; } // Format is id, key, val Strings strs = Split(s, ','); if (strs.size() != 3) { // Delimiter in key or val ?? f.ReportError("Object state cache: bad item line: " + s); continue; // try to keep going } int id = ToInt(strs[0]); QueueUpdate(id, strs[1], strs[2]); } #ifdef OU_DEBUG std::cout << "...Loaded " << num << " update items...\n"; #endif // Load positions if (!f.GetInteger(&num)) { f.ReportError("Object state cache: Expected num positions"); return false; } for (int i = 0; i < num; i++) { std::string s; if (!f.GetDataLine(&s)) { f.ReportError("Object state cache: Expected position"); return false; } // Format is id,x, y, z Strings strs = Split(s, ','); if (strs.size() != 5) { f.ReportError("Object state cache: bad position: " + s); continue; } int id = ToInt(strs[0]); float x = ToFloat(strs[1]); float y = ToFloat(strs[2]); float z = ToFloat(strs[3]); int location = ToInt(strs[4]); QueueUpdatePos(id, Vec3f(x, y, z), location); } #ifdef OU_DEBUG std::cout << "...Loaded " << num << " positions, OK, done!\n"; #endif #endif // YES_USE_CACHE return true; }
void DistSparseMatrix<T>::Update( Int row, Int col, T value ) { DEBUG_ONLY(CSE cse("DistSparseMatrix::Update")) QueueUpdate( row, col, value, true ); ProcessLocalQueues(); }
void DistSparseMatrix<T>::Update( Int row, Int col, T value ) { DEBUG_CSE QueueUpdate( row, col, value, true ); ProcessLocalQueues(); }
void DistSparseMatrix<T>::Update( Int row, Int col, T value ) { DEBUG_ONLY(CallStackEntry cse("DistSparseMatrix::Update")) QueueUpdate( row, col, value ); MakeConsistent(); }