Beispiel #1
0
static bool d3d_read_viewport(void *data, uint8_t *buffer)
{
   d3d_video_t *d3d = (d3d_video_t*)data;
   LPDIRECT3DDEVICE d3dr = d3d->dev;

   RARCH_PERFORMANCE_INIT(d3d_read_viewport);
   RARCH_PERFORMANCE_START(d3d_read_viewport);
   bool ret = true;
   LPDIRECT3DSURFACE target = NULL;
   LPDIRECT3DSURFACE dest   = NULL;

   if (FAILED(d3d->d3d_err = d3dr->GetRenderTarget(0, &target)))
   {
      ret = false;
      goto end;
   }

   if (FAILED(d3d->d3d_err = d3dr->CreateOffscreenPlainSurface(d3d->screen_width,
        d3d->screen_height,
        D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM,
        &dest, NULL)))
   {
      ret = false;
      goto end;
   }

   if (FAILED(d3d->d3d_err = d3dr->GetRenderTargetData(target, dest)))
   {
      ret = false;
      goto end;
   }

   D3DLOCKED_RECT rect;
   if (SUCCEEDED(dest->LockRect(&rect, NULL, D3DLOCK_READONLY)))
   {
      unsigned pitchpix = rect.Pitch / 4;
      const uint32_t *pixels = (const uint32_t*)rect.pBits;
      pixels += d3d->final_viewport.X;
      pixels += (d3d->final_viewport.Height - 1) * pitchpix;
      pixels -= d3d->final_viewport.Y * pitchpix;

      for (unsigned y = 0; y < d3d->final_viewport.Height; y++, pixels -= pitchpix)
      {
         for (unsigned x = 0; x < d3d->final_viewport.Width; x++)
         {
            *buffer++ = (pixels[x] >>  0) & 0xff;
            *buffer++ = (pixels[x] >>  8) & 0xff;
            *buffer++ = (pixels[x] >> 16) & 0xff;
         }
      }

      dest->UnlockRect();
   }
Beispiel #2
0
bool D3DVideo::read_viewport(uint8_t *buffer)
{
   RARCH_PERFORMANCE_INIT(d3d_read_viewport);
   RARCH_PERFORMANCE_START(d3d_read_viewport);
   bool ret = true;
   IDirect3DSurface9 *target = nullptr;
   IDirect3DSurface9 *dest   = nullptr;

   if (FAILED(Callback::d3d_err = dev->GetRenderTarget(0, &target)))
   {
      ret = false;
      goto end;
   }

   if (FAILED(Callback::d3d_err = dev->CreateOffscreenPlainSurface(screen_width, screen_height,
        D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM,
        &dest, nullptr)))
   {
      ret = false;
      goto end;
   }

   if (FAILED(Callback::d3d_err = dev->GetRenderTargetData(target, dest)))
   {
      ret = false;
      goto end;
   }

   D3DLOCKED_RECT rect;
   if (SUCCEEDED(dest->LockRect(&rect, nullptr, D3DLOCK_READONLY)))
   {
      unsigned pitchpix = rect.Pitch / 4;
      const uint32_t *pixels = (const uint32_t*)rect.pBits;
      pixels += final_viewport.X;
      pixels += (final_viewport.Height - 1) * pitchpix;
      pixels -= final_viewport.Y * pitchpix;

      for (unsigned y = 0; y < final_viewport.Height; y++, pixels -= pitchpix)
      {
         for (unsigned x = 0; x < final_viewport.Width; x++)
         {
            *buffer++ = (pixels[x] >>  0) & 0xff;
            *buffer++ = (pixels[x] >>  8) & 0xff;
            *buffer++ = (pixels[x] >> 16) & 0xff;
         }
      }

      dest->UnlockRect();
   }
Beispiel #3
0
static void sdl_refresh_input_size(sdl2_video_t *vid, bool menu, bool rgb32,
                                   unsigned width, unsigned height, unsigned pitch)
{
   sdl2_tex_t *target = menu ? &vid->menu : &vid->frame;

   if (!target->tex || target->w != width || target->h != height
       || target->rgb32 != rgb32 || target->pitch != pitch)
   {
      unsigned format;

      sdl_tex_zero(target);

      RARCH_PERFORMANCE_INIT(sdl_create_texture);
      RARCH_PERFORMANCE_START(sdl_create_texture);

      if (menu)
         format = rgb32 ? SDL_PIXELFORMAT_ARGB8888 : SDL_PIXELFORMAT_RGBA4444;
      else /* this assumes the frontend will convert 0RGB1555 to RGB565 */
         format = rgb32 ? SDL_PIXELFORMAT_ARGB8888 : SDL_PIXELFORMAT_RGB565;

      SDL_SetHintWithPriority(SDL_HINT_RENDER_SCALE_QUALITY,
                              (vid->video.smooth || menu) ? "linear" : "nearest",
                              SDL_HINT_OVERRIDE);

      target->tex = SDL_CreateTexture(vid->renderer, format,
                                      SDL_TEXTUREACCESS_STREAMING, width, height);

      RARCH_PERFORMANCE_STOP(sdl_create_texture);

      if (!target->tex)
      {
         RARCH_ERR("Failed to create %s texture: %s\n", menu ? "menu" : "main",
                   SDL_GetError());
         return;
      }

      if (menu)
         SDL_SetTextureBlendMode(target->tex, SDL_BLENDMODE_BLEND);

      target->w = width;
      target->h = height;
      target->pitch = pitch;
      target->rgb32 = rgb32;
      target->active = true;
   }
}
Beispiel #4
0
static bool sdl2_gfx_frame(void *data, const void *frame, unsigned width,
                           unsigned height, unsigned pitch, const char *msg)
{
   char buf[128];
   sdl2_video_t *vid = (sdl2_video_t*)data;
   runloop_t *runloop = rarch_main_get_ptr();
   driver_t *driver = driver_get_ptr();

   if (vid->should_resize)
      sdl_refresh_viewport(vid);

   if (frame)
   {
      sdl_refresh_input_size(vid, false, vid->video.rgb32, width, height, pitch);

      RARCH_PERFORMANCE_INIT(sdl_copy_frame);
      RARCH_PERFORMANCE_START(sdl_copy_frame);

      SDL_UpdateTexture(vid->frame.tex, NULL, frame, pitch);

      RARCH_PERFORMANCE_STOP(sdl_copy_frame);
   }

   SDL_RenderCopyEx(vid->renderer, vid->frame.tex, NULL, NULL, vid->rotation, NULL, SDL_FLIP_NONE);

#ifdef HAVE_MENU
   if (runloop->is_menu)
      menu_driver_frame();
#endif

   if (vid->menu.active)
      SDL_RenderCopy(vid->renderer, vid->menu.tex, NULL, NULL);

   if (msg)
      sdl2_render_msg(vid, msg);

   SDL_RenderPresent(vid->renderer);

   if (video_monitor_get_fps(buf, sizeof(buf), NULL, 0))
      SDL_SetWindowTitle(vid->window, buf);

   vid->frame_count++;

   return true;
}
Beispiel #5
0
void sdl2_poke_set_texture_frame(void *data, const void *frame, bool rgb32,
                                unsigned width, unsigned height, float alpha)
{
   sdl2_video_t *vid = (sdl2_video_t*)data;

   if (frame)
   {
      sdl_refresh_input_size(vid, true, rgb32, width, height,
                             width * (rgb32 ? 4 : 2));

      RARCH_PERFORMANCE_INIT(copy_texture_frame);
      RARCH_PERFORMANCE_START(copy_texture_frame);

      SDL_UpdateTexture(vid->menu.tex, NULL, frame, vid->menu.pitch);

      RARCH_PERFORMANCE_STOP(copy_texture_frame);
   }
}
static void gfx_ctx_check_window(bool *quit,
      bool *resize, unsigned *width, unsigned *height, unsigned frame_count)
{
   (void)width;
   (void)height;
   (void)frame_count;

   int id;
   struct android_app* android_app = g_android.app;

   *quit = false;
   *resize = false;

   RARCH_PERFORMANCE_INIT(alooper_pollonce);
   RARCH_PERFORMANCE_START(alooper_pollonce);
   
   id = ALooper_pollOnce(0, NULL, 0, NULL);

   if(id == LOOPER_ID_MAIN)
   {
      int8_t cmd;

      if (read(android_app->msgread, &cmd, sizeof(cmd)) == sizeof(cmd))
      {
         if(cmd == APP_CMD_SAVE_STATE)
            free_saved_state(android_app);
      }
      else
         cmd = -1;

      engine_handle_cmd(android_app, cmd);
   }

   RARCH_PERFORMANCE_STOP(alooper_pollonce);

   // Check if we are exiting.
   if (g_extern.lifecycle_state & (1ULL << RARCH_QUIT_KEY))
      *quit = true;
}
Beispiel #7
0
static void gfx_ctx_check_window(bool *quit,
      bool *resize, unsigned *width, unsigned *height, unsigned frame_count)
{
   (void)frame_count;

   struct android_app *android_app = (struct android_app*)g_android;

   *quit = false;

   unsigned new_width, new_height;
   gfx_ctx_get_video_size(&new_width, &new_height);
   if (new_width != *width || new_height != *height)
   {
      *width  = new_width;
      *height = new_height;
      *resize = true;
   }

   RARCH_PERFORMANCE_INIT(alooper_pollonce);
   RARCH_PERFORMANCE_START(alooper_pollonce);
   
   while (ALooper_pollOnce(0, NULL, NULL, NULL) == LOOPER_ID_MAIN)
   {
      int8_t cmd;

      if (read(android_app->msgread, &cmd, sizeof(cmd)) != sizeof(cmd))
         cmd = -1;

      engine_handle_cmd(android_app, cmd);
   }

   RARCH_PERFORMANCE_STOP(alooper_pollonce);

   // Check if we are exiting.
   if (g_extern.lifecycle_state & (1ULL << RARCH_QUIT_KEY))
      *quit = true;
}
Beispiel #8
0
static bool sdl2_gfx_read_viewport(void *data, uint8_t *buffer)
{
   sdl2_video_t *vid = (sdl2_video_t*)data;

   RARCH_PERFORMANCE_INIT(sdl2_gfx_read_viewport);
   RARCH_PERFORMANCE_START(sdl2_gfx_read_viewport);

   rarch_render_cached_frame();

   SDL_Surface *surf = SDL_GetWindowSurface(vid->window);
   SDL_Surface *bgr24 = SDL_ConvertSurfaceFormat(surf, SDL_PIXELFORMAT_BGR24, 0);

   if (!bgr24)
   {
      RARCH_WARN("Failed to convert viewport data to BGR24: %s", SDL_GetError());
      return false;
   }

   memcpy(buffer, bgr24->pixels, bgr24->h * bgr24->pitch);

   RARCH_PERFORMANCE_STOP(sdl2_gfx_read_viewport);

   return true;
}
Beispiel #9
0
static bool psp_frame(void *data, const void *frame,
      unsigned width, unsigned height, unsigned pitch, const char *msg)
{
   static char fps_txt[128], fps_text_buf[128];
   psp1_video_t *psp = (psp1_video_t*)data;

#ifdef DISPLAY_FPS
   static uint64_t currentTick,lastTick;
   static float fps=0.0;
   static int frames;
#endif

   if (!width || !height)
      return false;

   if (((uint32_t)frame&0x04000000) || (frame == RETRO_HW_FRAME_BUFFER_VALID))
      psp->hw_render = true;
   else if (frame)
      psp->hw_render = false;

   if (!psp->hw_render)
      sceGuSync(0, 0); /* let the core decide when to sync when HW_RENDER */

   pspDebugScreenSetBase(psp->draw_buffer);

   pspDebugScreenSetXY(0,0);

   video_monitor_get_fps(fps_txt, sizeof(fps_txt),
         g_settings.fps_show ? fps_text_buf : NULL,
         g_settings.fps_show ? sizeof(fps_text_buf) : 0);

   if(g_settings.fps_show)
   {
      pspDebugScreenSetXY(68 - strlen(fps_text_buf) - 1,0);
      pspDebugScreenPuts(fps_text_buf);
      pspDebugScreenSetXY(0,1);
   }

   if (msg)
      pspDebugScreenPuts(msg);

   if ((psp->vsync)&&(psp->vblank_not_reached))
      sceDisplayWaitVblankStart();

   psp->vblank_not_reached = true;

#ifdef DISPLAY_FPS
   frames++;
   sceRtcGetCurrentTick(&currentTick);
   uint32_t diff = currentTick - lastTick;
   if(diff > 1000000)
   {
      fps = (float)frames * 1000000.0 / diff;
      lastTick = currentTick;
      frames = 0;
   }

   pspDebugScreenSetXY(0,0);
   pspDebugScreenPrintf("%f", fps);
#endif

   psp->draw_buffer = FROM_GU_POINTER(sceGuSwapBuffers());
   g_extern.frame_count++;


   RARCH_PERFORMANCE_INIT(psp_frame_run);
   RARCH_PERFORMANCE_START(psp_frame_run);

   if (psp->should_resize)
      psp_update_viewport(psp);

   psp_set_tex_coords(psp->frame_coords, width, height);

   sceGuStart(GU_DIRECT, psp->main_dList);

   sceGuTexFilter(psp->tex_filter, psp->tex_filter);
   sceGuClear(GU_COLOR_BUFFER_BIT);

   /* frame in VRAM ? texture/palette was 
    * set in core so draw directly */
   if (psp->hw_render) 
      sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF | GU_VERTEX_32BITF | 
            GU_TRANSFORM_2D, PSP_FRAME_VERTEX_COUNT, NULL,
            (void*)(psp->frame_coords));
   else
   {
      if (frame)
      {
         sceKernelDcacheWritebackRange(frame,pitch * height);
         sceGuCopyImage(GU_PSM_5650, ((u32)frame & 0xF) >> psp->bpp_log2,
               0, width, height, pitch >> psp->bpp_log2,
               (void*)((u32)frame & ~0xF), 0, 0, width, psp->texture);
      }
      sceGuTexImage(0, next_pow2(width), next_pow2(height), width, psp->texture);
      sceGuCallList(psp->frame_dList);
   }

   sceGuFinish();

   RARCH_PERFORMANCE_STOP(psp_frame_run);

   if(psp->menu.active)
   {
      sceGuSendList(GU_TAIL, psp->menu.dList, &(psp->menu.context_storage));
      sceGuSync(0, 0);
   }

   return true;
}
static void android_input_poll(void *data)
{
   (void)data;

   RARCH_PERFORMANCE_INIT(input_poll);
   RARCH_PERFORMANCE_START(input_poll);

   struct android_app* android_app = g_android.app;

   g_extern.lifecycle_state &= ~((1ULL << RARCH_RESET) | (1ULL << RARCH_REWIND) | (1ULL << RARCH_FAST_FORWARD_KEY) | (1ULL << RARCH_FAST_FORWARD_HOLD_KEY) | (1ULL << RARCH_MUTE) | (1ULL << RARCH_SAVE_STATE_KEY) | (1ULL << RARCH_LOAD_STATE_KEY) | (1ULL << RARCH_STATE_SLOT_PLUS) | (1ULL << RARCH_STATE_SLOT_MINUS));


   // Read all pending events.
   while(AInputQueue_hasEvents(android_app->inputQueue))
   {
      AInputEvent* event = NULL;
      AInputQueue_getEvent(android_app->inputQueue, &event);

      if (AInputQueue_preDispatchEvent(android_app->inputQueue, event))
         continue;

      int32_t handled = 1;

      int source = AInputEvent_getSource(event);
      int id = AInputEvent_getDeviceId(event);

      int type_event = AInputEvent_getType(event);
      int state_id = state_device_ids[id];

      if(state_id == -1)
         state_id = state_device_ids[id] = pads_connected++;

      int action = 0;
#ifdef RARCH_INPUT_DEBUG
      char msg[128];
#endif

      if(type_event == AINPUT_EVENT_TYPE_MOTION)
      {
         action = AMotionEvent_getAction(event);
         int8_t motion_action = action & AMOTION_EVENT_ACTION_MASK;
         size_t motion_pointer = action >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;

         float x = AMotionEvent_getX(event, motion_pointer);
         float y = AMotionEvent_getY(event, motion_pointer);

         if(source & ~(AINPUT_SOURCE_TOUCHSCREEN | AINPUT_SOURCE_MOUSE))
         {
            state[state_id] &= ~((1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) | (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) |
                  (1ULL << RETRO_DEVICE_ID_JOYPAD_UP) | (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN));
            state[state_id] |= PRESSED_LEFT(x, y)  ? (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT)  : 0;
            state[state_id] |= PRESSED_RIGHT(x, y) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
            state[state_id] |= PRESSED_UP(x, y)    ? (1ULL << RETRO_DEVICE_ID_JOYPAD_UP)    : 0;
            state[state_id] |= PRESSED_DOWN(x, y)  ? (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN)  : 0;
         }
         else
         {
            bool mouse_is_not_dirty = (source == AINPUT_SOURCE_MOUSE && action != AMOTION_EVENT_ACTION_DOWN);
            bool pointer_is_not_dirty = (action == AMOTION_EVENT_ACTION_UP ||
                  action == AMOTION_EVENT_ACTION_CANCEL || action == AMOTION_EVENT_ACTION_POINTER_UP);

            pointer_dirty = !(mouse_is_not_dirty || pointer_is_not_dirty);

            if (pointer_dirty)
               input_translate_coord_viewport(x, y, &pointer_x, &pointer_y);
         }
#ifdef RARCH_INPUT_DEBUG
         snprintf(msg, sizeof(msg), "Pad %d : x = %.2f, y = %.2f, src %d.\n", state_id, x, y, source);
#endif
      }
      else
      {
Beispiel #11
0
/**
 * check_rewind:
 * @pressed              : was rewind key pressed or held?
 *
 * Checks if rewind toggle/hold was being pressed and/or held.
 **/
static void check_rewind(settings_t *settings,
      global_t *global, runloop_t *runloop, bool pressed)
{
   static bool first = true;

   if (global->rewind.frame_is_reverse)
   {
      audio_driver_frame_is_reverse();
      global->rewind.frame_is_reverse = false;
   }

   if (first)
   {
      first = false;
      return;
   }

   if (!global->rewind.state)
      return;

   if (pressed)
   {
      const void *buf    = NULL;

      if (state_manager_pop(global->rewind.state, &buf))
      {
         global->rewind.frame_is_reverse = true;
         audio_driver_setup_rewind();

         rarch_main_msg_queue_push_new(MSG_REWINDING, 0,
               runloop->is_paused ? 1 : 30, true);
         pretro_unserialize(buf, global->rewind.size);

         if (global->bsv.movie)
            bsv_movie_frame_rewind(global->bsv.movie);
      }
      else
         rarch_main_msg_queue_push_new(MSG_REWIND_REACHED_END,
               0, 30, true);
   }
   else
   {
      static unsigned cnt      = 0;

      cnt = (cnt + 1) % (settings->rewind_granularity ?
            settings->rewind_granularity : 1); /* Avoid possible SIGFPE. */

      if ((cnt == 0) || global->bsv.movie)
      {
         void *state = NULL;
         state_manager_push_where(global->rewind.state, &state);

         RARCH_PERFORMANCE_INIT(rewind_serialize);
         RARCH_PERFORMANCE_START(rewind_serialize);
         pretro_serialize(state, global->rewind.size);
         RARCH_PERFORMANCE_STOP(rewind_serialize);

         state_manager_push_do(global->rewind.state);
      }
   }

   retro_set_rewind_callbacks();
}
Beispiel #12
0
static bool d3d_frame(void *data, const void *frame,
      unsigned width, unsigned height, unsigned pitch,
      const char *msg)
{
   d3d_video_t *d3d = (d3d_video_t*)data;

  if (!frame)
      return true;

   RARCH_PERFORMANCE_INIT(d3d_frame);
   RARCH_PERFORMANCE_START(d3d_frame);
   // We cannot recover in fullscreen.
   if (d3d->needs_restore && IsIconic(d3d->hWnd))
      return true;

   if (d3d->needs_restore && !d3d_restore(d3d))
   {
      RARCH_ERR("[D3D]: Failed to restore.\n");
      return false;
   }

   if (d3d->should_resize)
   {
      d3d_calculate_rect(d3d, d3d->screen_width, d3d->screen_height, d3d->video_info.force_aspect, g_extern.system.aspect_ratio);
      renderchain_set_final_viewport(d3d->chain, &d3d->final_viewport);
      d3d_recompute_pass_sizes(d3d);

      d3d->should_resize = false;
   }

   // render_chain() only clears out viewport, clear out everything.
   D3DVIEWPORT screen_vp;
   screen_vp.X = 0;
   screen_vp.Y = 0;
   screen_vp.MinZ = 0;
   screen_vp.MaxZ = 1;
   screen_vp.Width = d3d->screen_width;
   screen_vp.Height = d3d->screen_height;
   d3d->dev->SetViewport(&screen_vp);
   d3d->dev->Clear(0, 0, D3DCLEAR_TARGET, 0, 1, 0);

   // Insert black frame first, so we can screenshot, etc.
   if (g_settings.video.black_frame_insertion)
   {
      if (d3d->dev->Present(NULL, NULL, NULL, NULL) != D3D_OK)
      {
         RARCH_ERR("[D3D]: Present() failed.\n");
         d3d->needs_restore = true;
         return true;
      }
      d3d->dev->Clear(0, 0, D3DCLEAR_TARGET, 0, 1, 0);
   }

   if (!renderchain_render(d3d->chain, frame, width, height, pitch, d3d->dev_rotation))
   {
      RARCH_ERR("[D3D]: Failed to render scene.\n");
      return false;
   }

   if (d3d->font_ctx && d3d->font_ctx->render_msg)
   {
      font_params_t font_parms = {0};
#ifdef _XBOX
#if defined(_XBOX1)
      float msg_width  = 60;
      float msg_height = 365;
#elif defined(_XBOX360)
      float msg_width  = (g_extern.lifecycle_state & (1ULL << MODE_MENU_HD)) ? 160 : 100;
      float msg_height = 120;
#endif
      font_parms.x = msg_width;
      font_parms.y = msg_height;
      font_parms.scale = 21;
#endif
      d3d->font_ctx->render_msg(d3d, msg, &font_parms);
   }

#ifdef HAVE_MENU
   if (d3d->rgui && d3d->rgui->enabled)
      d3d_overlay_render(d3d, d3d->rgui);
#endif

#ifdef HAVE_OVERLAY
   if (d3d->overlays_enabled)
   {
      for (unsigned i = 0; i < d3d->overlays.size(); i++)
         d3d_overlay_render(d3d, &d3d->overlays[i]);
   }
#endif

   RARCH_PERFORMANCE_STOP(d3d_frame);

#ifdef HAVE_MENU
   if (g_extern.lifecycle_state & (1ULL << MODE_MENU) && driver.menu_ctx && driver.menu_ctx->frame)
      driver.menu_ctx->frame(d3d);
#endif

   if (d3d && d3d->ctx_driver && d3d->ctx_driver->update_window_title)
      d3d->ctx_driver->update_window_title(d3d);

   if (d3d && d3d->ctx_driver && d3d->ctx_driver->swap_buffers)
      d3d->ctx_driver->swap_buffers(d3d);

   return true;
}
static bool thread_frame(void *data, const void *frame_,
      unsigned width, unsigned height, unsigned pitch, const char *msg)
{
   unsigned copy_stride;
   const uint8_t *src  = NULL;
   uint8_t *dst        = NULL;
   thread_video_t *thr = (thread_video_t*)data;

   /* If called from within read_viewport, we're actually in the 
    * driver thread, so just render directly. */
   if (thr->frame.within_thread)
   {
      thread_update_driver_state(thr);

      if (thr->driver && thr->driver->frame)
         return thr->driver->frame(thr->driver_data, frame_,
               width, height, pitch, msg);
      return false;
   }

   RARCH_PERFORMANCE_INIT(thr_frame);
   RARCH_PERFORMANCE_START(thr_frame);

   copy_stride = width * (thr->info.rgb32 
         ? sizeof(uint32_t) : sizeof(uint16_t));

   src = (const uint8_t*)frame_;
   dst = thr->frame.buffer;

   slock_lock(thr->lock);

   if (!thr->nonblock)
   {
      settings_t *settings = config_get_ptr();

      retro_time_t target_frame_time = (retro_time_t)
         roundf(1000000 / settings->video.refresh_rate);
      retro_time_t target = thr->last_time + target_frame_time;

      /* Ideally, use absolute time, but that is only a good idea on POSIX. */
      while (thr->frame.updated)
      {
         retro_time_t current = rarch_get_time_usec();
         retro_time_t delta = target - current;

         if (delta <= 0)
            break;

         if (!scond_wait_timeout(thr->cond_cmd, thr->lock, delta))
            break;
      }
   }

   /* Drop frame if updated flag is still set, as thread is 
    * still working on last frame. */
   if (!thr->frame.updated)
   {
      if (src)
      {
         unsigned h;
         for (h = 0; h < height; h++, src += pitch, dst += copy_stride)
            memcpy(dst, src, copy_stride);
      }

      thr->frame.updated = true;
      thr->frame.width  = width;
      thr->frame.height = height;
      thr->frame.pitch  = copy_stride;

      if (msg)
         strlcpy(thr->frame.msg, msg, sizeof(thr->frame.msg));
      else
         *thr->frame.msg = '\0';

      scond_signal(thr->cond_thread);

#if defined(HAVE_MENU)
      if (thr->texture.enable)
      {
         while (thr->frame.updated)
            scond_wait(thr->cond_cmd, thr->lock);
      }
#endif
      thr->hit_count++;
   }
   else
      thr->miss_count++;

   slock_unlock(thr->lock);

   RARCH_PERFORMANCE_STOP(thr_frame);

   thr->last_time = rarch_get_time_usec();
   return true;
}
static bool thread_frame(void *data, const void *frame_,
      unsigned width, unsigned height, unsigned pitch, const char *msg)
{
   RARCH_PERFORMANCE_INIT(thread_frame);
   RARCH_PERFORMANCE_START(thread_frame);

   thread_video_t *thr = (thread_video_t*)data;
   unsigned copy_stride = width * (thr->info.rgb32 ? sizeof(uint32_t) : sizeof(uint16_t));

   const uint8_t *src = (const uint8_t*)frame_;
   uint8_t *dst = thr->frame.buffer;

   slock_lock(thr->lock);

   // scond_wait_timeout cannot be implemented on consoles.
#ifndef RARCH_CONSOLE
   if (!thr->nonblock)
   {
      retro_time_t target = thr->last_time + thr->target_frame_time;
      // Ideally, use absolute time, but that is only a good idea on POSIX.
      while (thr->frame.updated)
      {
         retro_time_t current = rarch_get_time_usec();
         retro_time_t delta = target - current;

         if (delta <= 0)
            break;

         if (!scond_wait_timeout(thr->cond_cmd, thr->lock, delta))
            break;
      }
   }
#endif

   // Drop frame if updated flag is still set, as thread is still working on last frame.
   if (!thr->frame.updated)
   {
      if (src)
      {
         unsigned h;
         for (h = 0; h < height; h++, src += pitch, dst += copy_stride)
            memcpy(dst, src, copy_stride);
      }

      thr->frame.updated = true;
      thr->frame.width  = width;
      thr->frame.height = height;
      thr->frame.pitch  = copy_stride;

      if (msg)
         strlcpy(thr->frame.msg, msg, sizeof(thr->frame.msg));
      else
         *thr->frame.msg = '\0';

      scond_signal(thr->cond_thread);

#if defined(HAVE_MENU)
      if (thr->texture.enable)
      {
         while (thr->frame.updated)
            scond_wait(thr->cond_cmd, thr->lock);
      }
#endif
      thr->hit_count++;
   }
   else
      thr->miss_count++;

   slock_unlock(thr->lock);

   RARCH_PERFORMANCE_STOP(thread_frame);

   thr->last_time = rarch_get_time_usec();
   return true;
}
Beispiel #15
0
static void check_rewind(bool pressed)
{
   static bool first = true;

   if (g_extern.frame_is_reverse)
   {
      /* We just rewound. Flush rewind audio buffer. */
      retro_flush_audio(g_extern.audio_data.rewind_buf
            + g_extern.audio_data.rewind_ptr,
            g_extern.audio_data.rewind_size - g_extern.audio_data.rewind_ptr);

      g_extern.frame_is_reverse = false;
   }

   if (first)
   {
      first = false;
      return;
   }

   if (!g_extern.state_manager)
      return;

   if (pressed)
   {
      const void *buf = NULL;

      msg_queue_clear(g_extern.msg_queue);
      if (state_manager_pop(g_extern.state_manager, &buf))
      {
         g_extern.frame_is_reverse = true;
         setup_rewind_audio();

         msg_queue_push(g_extern.msg_queue, RETRO_MSG_REWINDING, 0,
               g_extern.is_paused ? 1 : 30);
         pretro_unserialize(buf, g_extern.state_size);

         if (g_extern.bsv.movie)
            bsv_movie_frame_rewind(g_extern.bsv.movie);
      }
      else
         msg_queue_push(g_extern.msg_queue,
               RETRO_MSG_REWIND_REACHED_END, 0, 30);
   }
   else
   {
      static unsigned cnt = 0;

      cnt = (cnt + 1) % (g_settings.rewind_granularity ?
            g_settings.rewind_granularity : 1); /* Avoid possible SIGFPE. */

      if ((cnt == 0) || g_extern.bsv.movie)
      {
         void *state = NULL;
         state_manager_push_where(g_extern.state_manager, &state);

         RARCH_PERFORMANCE_INIT(rewind_serialize);
         RARCH_PERFORMANCE_START(rewind_serialize);
         pretro_serialize(state, g_extern.state_size);
         RARCH_PERFORMANCE_STOP(rewind_serialize);

         state_manager_push_do(g_extern.state_manager);
      }
   }

   retro_set_rewind_callbacks();
}
Beispiel #16
0
static void android_input_poll(void *data)
{
   (void)data;

   RARCH_PERFORMANCE_INIT(input_poll);
   RARCH_PERFORMANCE_START(input_poll);

   bool debug_enable = g_settings.input.debug_enable;
   struct android_app* android_app = (struct android_app*)g_android;
   uint64_t *lifecycle_state = &g_extern.lifecycle_state;

   *lifecycle_state &= ~((1ULL << RARCH_RESET) | (1ULL << RARCH_REWIND) | (1ULL << RARCH_FAST_FORWARD_KEY) | (1ULL << RARCH_FAST_FORWARD_HOLD_KEY) | (1ULL << RARCH_MUTE) | (1ULL << RARCH_SAVE_STATE_KEY) | (1ULL << RARCH_LOAD_STATE_KEY) | (1ULL << RARCH_STATE_SLOT_PLUS) | (1ULL << RARCH_STATE_SLOT_MINUS));

   // Read all pending events.
   while (AInputQueue_hasEvents(android_app->inputQueue) > 0)
   {
      AInputEvent* event = NULL;
      if (AInputQueue_getEvent(android_app->inputQueue, &event) < 0)
         break;

      bool long_msg_enable = false;
      int32_t handled = 1;
      int action = 0;
      char msg[128];
      msg[0] = 0;

      int source = AInputEvent_getSource(event);
      int id = AInputEvent_getDeviceId(event);
      if (id == zeus_second_id)
         id = zeus_id;
      int keycode = AKeyEvent_getKeyCode(event);

      int type_event = AInputEvent_getType(event);
      int state_id = -1;

      if (source & (AINPUT_SOURCE_TOUCHSCREEN | AINPUT_SOURCE_MOUSE | AINPUT_SOURCE_TOUCHPAD))
         state_id = 0; // touch overlay is always player 1
      else
      {
         for (unsigned i = 0; i < pads_connected; i++)
            if (state_device_ids[i] == id)
               state_id = i;
      }

      if (state_id < 0)
      {
         state_id = pads_connected;
         state_device_ids[pads_connected++] = id;

         input_autodetect_setup(android_app, msg, sizeof(msg), state_id, id, source);
         long_msg_enable = true;
      }

      if (keycode == AKEYCODE_BACK )
      {
         int meta = AKeyEvent_getMetaState(event);
         if (!(meta & AMETA_ALT_ON))
         {
            *lifecycle_state |= (1ULL << RARCH_QUIT_KEY);
            AInputQueue_finishEvent(android_app->inputQueue, event, handled);
            break;
         }
      }

      if (type_event == AINPUT_EVENT_TYPE_MOTION)
      {
         float x = 0.0f;
         float y = 0.0f;
         action = AMotionEvent_getAction(event);
         size_t motion_pointer = action >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
         action &= AMOTION_EVENT_ACTION_MASK;

         if (source & ~(AINPUT_SOURCE_TOUCHSCREEN | AINPUT_SOURCE_MOUSE))
         {
            if (g_settings.input.dpad_emulation[state_id] != DPAD_EMULATION_NONE)
            {
               uint64_t *state_cur = &state[state_id];
               x = AMotionEvent_getX(event, motion_pointer);
               y = AMotionEvent_getY(event, motion_pointer);
               *state_cur &= ~((1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) | (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) |
                     (1ULL << RETRO_DEVICE_ID_JOYPAD_UP) | (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN));
               *state_cur |= PRESSED_LEFT(x, y)  ? (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT)  : 0;
               *state_cur |= PRESSED_RIGHT(x, y) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
               *state_cur |= PRESSED_UP(x, y)    ? (1ULL << RETRO_DEVICE_ID_JOYPAD_UP)    : 0;
               *state_cur |= PRESSED_DOWN(x, y)  ? (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN)  : 0;
            }
         }
         else
         {
            bool keyup = (action == AMOTION_EVENT_ACTION_UP ||
                  action == AMOTION_EVENT_ACTION_CANCEL || action == AMOTION_EVENT_ACTION_POINTER_UP) ||
               (source == AINPUT_SOURCE_MOUSE && action != AMOTION_EVENT_ACTION_DOWN);

            if (keyup && motion_pointer < MAX_TOUCH)
            {
               memmove(pointer + motion_pointer, pointer + motion_pointer + 1, (MAX_TOUCH - motion_pointer - 1) * sizeof(struct input_pointer));
               if (pointer_count > 0)
                  pointer_count--;
            }
            else
            {
               int pointer_max = min(AMotionEvent_getPointerCount(event), MAX_TOUCH);
               for (motion_pointer = 0; motion_pointer < pointer_max; motion_pointer++)
               {
                  x = AMotionEvent_getX(event, motion_pointer);
                  y = AMotionEvent_getY(event, motion_pointer);

                  input_translate_coord_viewport(x, y,
                        &pointer[motion_pointer].x, &pointer[motion_pointer].y,
                        &pointer[motion_pointer].full_x, &pointer[motion_pointer].full_y);

                  pointer_count = max(pointer_count, motion_pointer + 1);
               }
            }
         }

         if (debug_enable)
            snprintf(msg, sizeof(msg), "Pad %d : x = %.2f, y = %.2f, src %d.\n", state_id, x, y, source);
      }
      else if (type_event == AINPUT_EVENT_TYPE_KEY)
Beispiel #17
0
static bool ctr_frame(void* data, const void* frame,
      unsigned width, unsigned height, unsigned pitch, const char* msg)
{
   ctr_video_t* ctr = (ctr_video_t*)data;
   settings_t* settings = config_get_ptr();

   static uint64_t currentTick,lastTick;
   static float fps = 0.0;
   static int total_frames = 0;
   static int frames = 0;

   extern bool select_pressed;

   if (!width || !height)
   {
      gspWaitForEvent(GSPEVENT_VBlank0, true);
      return true;
   }

   if(!aptMainLoop())
   {
      event_command(EVENT_CMD_QUIT);
      return true;
   }

   if (select_pressed)
   {
      event_command(EVENT_CMD_QUIT);
      return true;
   }

   svcWaitSynchronization(gspEvents[GSPEVENT_P3D], 20000000);
   svcClearEvent(gspEvents[GSPEVENT_P3D]);
   svcWaitSynchronization(gspEvents[GSPEVENT_PPF], 20000000);
   svcClearEvent(gspEvents[GSPEVENT_PPF]);

   gfxSwapBuffersGpu();   
   frames++;

   if (ctr->vsync)
      svcWaitSynchronization(gspEvents[GSPEVENT_VBlank0], U64_MAX);

   svcClearEvent(gspEvents[GSPEVENT_VBlank0]);

   currentTick = svcGetSystemTick();
   uint32_t diff = currentTick - lastTick;
   if(diff > CTR_CPU_TICKS_PER_SECOND)
   {
      fps = (float)frames * ((float) CTR_CPU_TICKS_PER_SECOND / (float) diff);
      lastTick = currentTick;
      frames = 0;
   }

   printf("fps: %8.4f frames: %i\r", fps, total_frames++);
   fflush(stdout);

   RARCH_PERFORMANCE_INIT(ctrframe_f);
   RARCH_PERFORMANCE_START(ctrframe_f);

   ctrGuSetMemoryFill(true, (u32*)CTR_GPU_FRAMEBUFFER, 0x00000000,
                    (u32*)(CTR_GPU_FRAMEBUFFER + CTR_TOP_FRAMEBUFFER_WIDTH * CTR_TOP_FRAMEBUFFER_HEIGHT * sizeof(uint32_t)),
                    0x201, (u32*)CTR_GPU_DEPTHBUFFER, 0x00000000,
                    (u32*)(CTR_GPU_DEPTHBUFFER + CTR_TOP_FRAMEBUFFER_WIDTH * CTR_TOP_FRAMEBUFFER_HEIGHT * sizeof(uint32_t)),
                    0x201);

   GPUCMD_SetBufferOffset(0);

   if (width > ctr->texture_width)
      width = ctr->texture_width;
   if (height > ctr->texture_height)
      height = ctr->texture_height;

   if(frame)
   {
      if(((((u32)(frame)) >= 0x14000000 && ((u32)(frame)) < 0x1c000000)) /* frame in linear memory */
         && !((u32)frame & 0x7F)                                         /* 128-byte aligned */
         && !((pitch) & 0xF))                                            /* 16-byte aligned */
      {
         /* can copy the buffer directly with the GPU */
         ctrGuCopyImage(false, frame, pitch / 2, height, CTRGU_RGB565, false,
                        ctr->texture_swizzled, ctr->texture_width, CTRGU_RGB565,  true);
      }
      else
      {
         int i;
         uint16_t* dst = (uint16_t*)ctr->texture_linear;
         const uint8_t* src = frame;
         for (i = 0; i < height; i++)
         {
            memcpy(dst, src, width * sizeof(uint16_t));
            dst += ctr->texture_width;
            src += pitch;
         }
         GSPGPU_FlushDataCache(NULL, ctr->texture_linear,
                               ctr->texture_width * ctr->texture_height * sizeof(uint16_t));

         ctrGuCopyImage(false, ctr->texture_linear, ctr->texture_width, ctr->menu.texture_height, CTRGU_RGB565, false,
                        ctr->texture_swizzled, ctr->texture_width, CTRGU_RGB565,  true);

      }

   }


   ctrGuSetTexture(GPU_TEXUNIT0, VIRT_TO_PHYS(ctr->texture_swizzled), ctr->texture_width, ctr->texture_height,
                  GPU_TEXTURE_MAG_FILTER(GPU_LINEAR) | GPU_TEXTURE_MIN_FILTER(GPU_LINEAR) |
                  GPU_TEXTURE_WRAP_S(GPU_CLAMP_TO_EDGE) | GPU_TEXTURE_WRAP_T(GPU_CLAMP_TO_EDGE),
                  GPU_RGB565);

   ctr->frame_coords->u = width;
   ctr->frame_coords->v = height;
   GSPGPU_FlushDataCache(NULL, (u8*)ctr->frame_coords, sizeof(ctr_vertex_t));

   ctrGuSetAttributeBuffersAddress(VIRT_TO_PHYS(ctr->frame_coords));
   ctrGuSetVertexShaderFloatUniform(0, (float*)&ctr->scale_vector, 1);
   GPU_DrawArray(GPU_UNKPRIM, 1);

   if (ctr->menu_texture_enable)
   {

      GSPGPU_FlushDataCache(NULL, ctr->menu.texture_linear,
                            ctr->menu.texture_width * ctr->menu.texture_height * sizeof(uint16_t));

      ctrGuCopyImage(false, ctr->menu.texture_linear, ctr->menu.texture_width, ctr->menu.texture_height, CTRGU_RGBA4444,false,
                     ctr->menu.texture_swizzled, ctr->menu.texture_width, CTRGU_RGBA4444,  true);

      ctrGuSetTexture(GPU_TEXUNIT0, VIRT_TO_PHYS(ctr->menu.texture_swizzled), ctr->menu.texture_width, ctr->menu.texture_height,
                     GPU_TEXTURE_MAG_FILTER(GPU_LINEAR) | GPU_TEXTURE_MIN_FILTER(GPU_LINEAR) |
                     GPU_TEXTURE_WRAP_S(GPU_CLAMP_TO_EDGE) | GPU_TEXTURE_WRAP_T(GPU_CLAMP_TO_EDGE),
                     GPU_RGBA4);


      ctrGuSetAttributeBuffersAddress(VIRT_TO_PHYS(ctr->menu.frame_coords));
      ctrGuSetVertexShaderFloatUniform(1, (float*)&ctr->menu.scale_vector, 1);
      GPU_DrawArray(GPU_UNKPRIM, 1);
   }

   GPU_FinishDrawing();
   GPUCMD_Finalize();
   ctrGuFlushAndRun(true);

   ctrGuDisplayTransfer(true, CTR_GPU_FRAMEBUFFER, 240,400, CTRGU_RGBA8,
                        gfxGetFramebuffer(GFX_TOP, GFX_LEFT, NULL, NULL), 240,400,CTRGU_RGB8, CTRGU_MULTISAMPLE_NONE);

   RARCH_PERFORMANCE_STOP(ctrframe_f);

   ctr->frame_count++;

   return true;
}