Beispiel #1
0
WrappedID3D12DescriptorHeap::WrappedID3D12DescriptorHeap(ID3D12DescriptorHeap *real,
                                                         WrappedID3D12Device *device,
                                                         const D3D12_DESCRIPTOR_HEAP_DESC &desc)
    : WrappedDeviceChild12(real, device)
{
  realCPUBase = real->GetCPUDescriptorHandleForHeapStart();
  realGPUBase = real->GetGPUDescriptorHandleForHeapStart();

  increment = device->GetUnwrappedDescriptorIncrement(desc.Type);
  numDescriptors = desc.NumDescriptors;

  descriptors = new D3D12Descriptor[numDescriptors];

  RDCEraseMem(descriptors, sizeof(D3D12Descriptor) * numDescriptors);
  for(UINT i = 0; i < numDescriptors; i++)
  {
    // only need to set this once, it's aliased between samp and nonsamp
    descriptors[i].samp.heap = this;
    descriptors[i].samp.idx = i;

    // initially descriptors are undefined. This way we just fill them with
    // some null SRV descriptor so it's safe to copy around etc but is no
    // less undefined for the application to use
    descriptors[i].nonsamp.type = D3D12Descriptor::TypeUndefined;
  }
}
Beispiel #2
0
wstring Win32CallstackResolver::pdbBrowse(wstring startingPoint)
{
	OPENFILENAMEW ofn;
	RDCEraseMem(&ofn, sizeof(ofn));

	wchar_t outBuf[MAX_PATH*2];
	wcscpy_s(outBuf, startingPoint.c_str());

	ofn.lStructSize = sizeof(OPENFILENAME);
	ofn.lpstrTitle = L"Locate PDB File";
	ofn.lpstrFilter = L"PDB File\0*.pdb\0";
	ofn.lpstrFile = outBuf;
	ofn.nMaxFile = MAX_PATH*2-1;
	ofn.Flags = OFN_FILEMUSTEXIST | OFN_PATHMUSTEXIST; // | OFN_ENABLEINCLUDENOTIFY | OFN_ENABLEHOOK

	BOOL ret = GetOpenFileNameW(&ofn);

	if(ret == FALSE)
		return L"";

	return outBuf;
}
Beispiel #3
0
void WrappedVulkan::RemapMemoryIndices(VkPhysicalDeviceMemoryProperties *memProps,
                                       uint32_t **memIdxMap)
{
  uint32_t *memmap = new uint32_t[32];
  *memIdxMap = memmap;
  m_MemIdxMaps.push_back(memmap);

  RDCEraseMem(memmap, sizeof(uint32_t) * 32);

// basic idea here:
// We want to discourage coherent memory maps as much as possible while capturing,
// as they're painful to track. Unfortunately the spec guarantees that at least
// one such memory type will be available, and we must follow that.
//
// So, rather than removing the coherent memory type we make it as unappealing as
// possible and try and ensure that only someone looking specifically for a coherent
// memory type will find it. That way hopefully memory selection algorithms will
// pick non-coherent memory and do proper flushing as necessary.

// we want to add a new heap, hopefully there is room
#if CREATE_NON_COHERENT_ATTRACTIVE_MEMORY
  RDCASSERT(memProps->memoryHeapCount < VK_MAX_MEMORY_HEAPS - 1);

  uint32_t coherentHeap = memProps->memoryHeapCount;
  memProps->memoryHeapCount++;

  // make a new heap that's tiny. If any applications look at heap sizes to determine
  // viability, they'll dislike the look of this one (the real heaps should be much
  // bigger).
  memProps->memoryHeaps[coherentHeap].flags = 0;    // not device local
  memProps->memoryHeaps[coherentHeap].size = 32 * 1024 * 1024;
#endif

  // for every coherent memory type, add a non-coherent type first, then
  // mark the coherent type with our crappy heap

  uint32_t origCount = memProps->memoryTypeCount;
  VkMemoryType origTypes[VK_MAX_MEMORY_TYPES];
  memcpy(origTypes, memProps->memoryTypes, sizeof(origTypes));

  uint32_t newtypeidx = 0;

  for(uint32_t i = 0; i < origCount; i++)
  {
#if CREATE_NON_COHERENT_ATTRACTIVE_MEMORY
    if((origTypes[i].propertyFlags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT) != 0)
    {
      // coherent type found.

      // can we still add a new type without exceeding the max?
      if(memProps->memoryTypeCount + 1 <= VK_MAX_MEMORY_TYPES)
      {
        // copy both types from the original type
        memProps->memoryTypes[newtypeidx] = origTypes[i];
        memProps->memoryTypes[newtypeidx + 1] = origTypes[i];

        // mark first as non-coherent, cached
        memProps->memoryTypes[newtypeidx].propertyFlags &= ~VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
        memProps->memoryTypes[newtypeidx].propertyFlags |= VK_MEMORY_PROPERTY_HOST_CACHED_BIT;

        // point second at bad heap
        memProps->memoryTypes[newtypeidx + 1].heapIndex = coherentHeap;

        // point both new types at this original type
        memmap[newtypeidx++] = i;
        memmap[newtypeidx++] = i;

        // we added a type
        memProps->memoryTypeCount++;
      }
      else
      {
        // can't add a new type, but we can at least repoint this coherent
        // type at the bad heap to discourage use
        memProps->memoryTypes[newtypeidx] = origTypes[i];
        memProps->memoryTypes[newtypeidx].heapIndex = coherentHeap;
        memmap[newtypeidx++] = i;
      }
    }
    else
#endif
    {
      // non-coherent already or non-hostvisible, just copy through
      memProps->memoryTypes[newtypeidx] = origTypes[i];
      memmap[newtypeidx++] = i;
    }
  }
}
Beispiel #4
0
VkResult WrappedVulkan::vkCreateFramebuffer(
			VkDevice                                    device,
			const VkFramebufferCreateInfo*              pCreateInfo,
			const VkAllocationCallbacks*                pAllocator,
			VkFramebuffer*                              pFramebuffer)
{
	VkImageView *unwrapped = GetTempArray<VkImageView>(pCreateInfo->attachmentCount);
	for(uint32_t i=0; i < pCreateInfo->attachmentCount; i++)
		unwrapped[i] = Unwrap(pCreateInfo->pAttachments[i]);

	VkFramebufferCreateInfo unwrappedInfo = *pCreateInfo;
	unwrappedInfo.renderPass = Unwrap(unwrappedInfo.renderPass);
	unwrappedInfo.pAttachments = unwrapped;

	VkResult ret = ObjDisp(device)->CreateFramebuffer(Unwrap(device), &unwrappedInfo, pAllocator, pFramebuffer);

	if(ret == VK_SUCCESS)
	{
		ResourceId id = GetResourceManager()->WrapResource(Unwrap(device), *pFramebuffer);
		
		if(m_State >= WRITING)
		{
			Chunk *chunk = NULL;

			{
				CACHE_THREAD_SERIALISER();

				SCOPED_SERIALISE_CONTEXT(CREATE_FRAMEBUFFER);
				Serialise_vkCreateFramebuffer(localSerialiser, device, pCreateInfo, NULL, pFramebuffer);

				chunk = scope.Get();
			}

			VkResourceRecord *record = GetResourceManager()->AddResourceRecord(*pFramebuffer);
			record->AddChunk(chunk);

			record->imageAttachments = new VkResourceRecord*[VkResourceRecord::MaxImageAttachments];
			RDCASSERT(pCreateInfo->attachmentCount <= VkResourceRecord::MaxImageAttachments);

			RDCEraseMem(record->imageAttachments, sizeof(ResourceId)*VkResourceRecord::MaxImageAttachments);

			if(pCreateInfo->renderPass != VK_NULL_HANDLE)
				record->AddParent(GetRecord(pCreateInfo->renderPass));
			for(uint32_t i=0; i < pCreateInfo->attachmentCount; i++)
			{
				VkResourceRecord *attRecord = GetRecord(pCreateInfo->pAttachments[i]);
				record->AddParent(attRecord);

				record->imageAttachments[i] = attRecord;
			}
		}
		else
		{
			GetResourceManager()->AddLiveResource(id, *pFramebuffer);
		
			m_CreationInfo.m_Framebuffer[id].Init(GetResourceManager(), m_CreationInfo, &unwrappedInfo);
		}
	}

	return ret;
}