/* Function to draw a single segment of road length */
void bwRoadSegment (GLdouble length, GLdouble width, GLdouble height)
{
  GLdouble cuboid_width = 0.75;
  GLdouble cur_width    = 0;

  static GLfloat road_texture[] = {0.3, 0.3, 0.3, 1};

  static char first = 1;

  if (first)
  {
    srand(time(NULL));
    first = 0;
  }

#define RESET_VAL() road_texture[0] = road_texture[1] = road_texture[2] = \
                    RANDGRAY;
#define PRINT_VALS() printf ("%g %g %g\n", road_texture[0], road_texture[1], road_texture[2]);                    

  while ( cur_width + cuboid_width <= width )
  {
    glPushMatrix ();
    glTranslated (0, 0, cur_width);
    glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, road_texture);
    bwCuboid (length, cuboid_width, height);
    glPopMatrix ();
    cur_width += cuboid_width;
    RESET_VAL();
  }
}
Beispiel #2
0
#define RESET_VAL(o, rs, prs) { .offset = o, .reset_shift = rs, \
	.p_reset_shift = prs }

#define DF_VAL(o, kis, kiw, kps, kpw, kas, kaw) { .offset = o, .ki_shift = kis,\
	.ki_width = kiw, .kp_shift = kps, .kp_width = kpw, .ka_shift = kas,    \
	.ka_width = kaw }

#define VCO_CTRL_VAL(uo, lo) { .u_offset = uo, .l_offset = lo }

#define ENABLE_VAL(o, es, hs, bs) { .offset = o, .enable_shift = es, \
	.hold_shift = hs, .bypass_shift = bs }

static const struct iproc_pll_ctrl genpll_scr = {
	.flags = IPROC_CLK_AON | IPROC_CLK_PLL_SPLIT_STAT_CTRL,
	.aon = AON_VAL(0x0, 1, 15, 12),
	.reset = RESET_VAL(0x4, 2, 1),
	.dig_filter = DF_VAL(0x0, 9, 3, 5, 4, 2, 3),
	.ndiv_int = REG_VAL(0x8, 4, 10),
	.pdiv = REG_VAL(0x8, 0, 4),
	.vco_ctrl = VCO_CTRL_VAL(0x10, 0xc),
	.status = REG_VAL(0x0, 27, 1),
};


static const struct iproc_clk_ctrl genpll_scr_clk[] = {
	/* bypass_shift, the last value passed into ENABLE_VAL(), is not defined
	 * in NS2.  However, it doesn't appear to be used anywhere, so setting
	 * it to 0.
	 */
	[BCM_NS2_GENPLL_SCR_SCR_CLK] = {
		.channel = BCM_NS2_GENPLL_SCR_SCR_CLK,