Beispiel #1
0
/**
 * @brief Generic tooltip function
 */
int UI_DrawTooltip (const char* string, int x, int y, int maxWidth)
{
	const char* font = "f_small";
	int height = 0, width = 0;

	if (Q_strnull(string) || !font)
		return 0;

	R_FontTextSize(font, string, maxWidth, LONGLINES_WRAP, &width, &height, nullptr, nullptr);

	if (!width)
		return 0;

	x += 5;
	y += 5;

	if (x + width + 3 > VID_NORM_WIDTH)
		x -= width + 10;

	if (y + height + 3 > VID_NORM_HEIGHT)
		y -= height + 10;

	UI_DrawFill(x - 1, y - 1, width + 4, height + 4, tooltipBG);
	R_Color(tooltipColor);
	UI_DrawString(font, ALIGN_UL, x + 1, y + 1, x + 1, maxWidth, 0, string);
	R_Color(nullptr);

	return width;
}
/**
 * @brief Return a tab located at a screen position
 * @param[in] node A tab node
 * @param[in] x The x position of the screen to test
 * @param[in] y The x position of the screen to test
 * @return A uiNode_t, or NULL if nothing.
 * @todo improve test when we are on a junction
 * @todo improve test when we are on a chopped tab
 */
static uiNode_t* UI_TabNodeTabAtPosition (const uiNode_t *node, int x, int y)
{
    const char *font;
    uiNode_t* option;
    uiNode_t* prev = NULL;
    int allowedWidth;

    UI_NodeAbsoluteToRelativePos(node, &x, &y);

    /** @todo this dont work when an option is hidden */
    allowedWidth = node->size[0] - TILE_WIDTH * (EXTRADATACONST(node).count + 1);

    /* Bounded box test (shound not need, but there are problem) */
    if (x < 0 || y < 0 || x >= node->size[0] || y >= node->size[1])
        return NULL;

    font = UI_GetFontFromNode(node);

    /* Text box test */
    for (option = node->firstChild; option; option = option->next) {
        int tabWidth;
        const char *label;
        assert(option->behaviour == ui_optionBehaviour);

        /* skip hidden options */
        if (option->invis)
            continue;

        if (x < TILE_WIDTH / 2)
            return prev;

        label = OPTIONEXTRADATA(option).label;
        if (label[0] == '_')
            label = _(label + 1);

        R_FontTextSize(font, label, 0, LONGLINES_PRETTYCHOP, &tabWidth, NULL, NULL, NULL);
        if (OPTIONEXTRADATA(option).icon && OPTIONEXTRADATA(option).icon->size[0] < allowedWidth) {
            tabWidth += OPTIONEXTRADATA(option).icon->size[0];
        }
        if (tabWidth > allowedWidth) {
            if (allowedWidth > 0)
                tabWidth = allowedWidth;
            else
                tabWidth = 0;
        }

        if (x < tabWidth + TILE_WIDTH)
            return option;

        allowedWidth -= tabWidth;
        x -= tabWidth + TILE_WIDTH;
        prev = option;
    }
    if (x < TILE_WIDTH / 2)
        return prev;
    return NULL;
}
Beispiel #3
0
/**
 * @brief Handles line breaks and drawing for shared data id
 * @param[in] node The context node
 * @param[in] text The test to draw else nullptr
 * @param[in] list The test to draw else nullptr
 * @param[in] noDraw If true, calling of this function only update the cache (real number of lines)
 * @note text or list but be used, not both
 */
void uiTextNode::drawText (uiNode_t* node, const char* text, const linkedList_t* list, bool noDraw)
{
	static char textCopy[UI_TEXTNODE_BUFFERSIZE];
	char newFont[MAX_VAR];
	const char* oldFont = nullptr;
	vec4_t colorHover;
	vec4_t colorSelectedHover;
	char* cur, *tab, *end;
	int fullSizeY;
	const char* font = UI_GetFontFromNode(node);
	vec2_t pos;
	int x, y, width;
	int viewSizeY;

	UI_GetNodeAbsPos(node, pos);

	if (isSizeChange(node)) {
		int lineHeight = EXTRADATA(node).lineHeight;
		if (lineHeight == 0) {
			const char* font = UI_GetFontFromNode(node);
			lineHeight = UI_FontGetHeight(font);
		}
		viewSizeY = node->box.size[1] / lineHeight;
	} else {
		viewSizeY = EXTRADATA(node).super.scrollY.viewSize;
	}

	/* text box */
	x = pos[0] + node->padding;
	y = pos[1] + node->padding;
	width = node->box.size[0] - node->padding - node->padding;

	if (text) {
		Q_strncpyz(textCopy, text, sizeof(textCopy));
	} else if (list) {
		Q_strncpyz(textCopy, CL_Translate((const char*)list->data), sizeof(textCopy));
	} else
		return;	/**< Nothing to draw */

	cur = textCopy;

	/* Hover darkening effect for normal text lines. */
	VectorScale(node->color, 0.8, colorHover);
	colorHover[3] = node->color[3];

	/* Hover darkening effect for selected text lines. */
	VectorScale(node->selectedColor, 0.8, colorSelectedHover);
	colorSelectedHover[3] = node->selectedColor[3];

	/* fix position of the start of the draw according to the align */
	switch (node->contentAlign % 3) {
	case 0:	/* left */
		break;
	case 1:	/* middle */
		x += width / 2;
		break;
	case 2:	/* right */
		x += width;
		break;
	}

	R_Color(node->color);

	fullSizeY = 0;
	do {
		bool haveTab;
		int x1; /* variable x position */
		/* new line starts from node x position */
		x1 = x;
		if (oldFont) {
			font = oldFont;
			oldFont = nullptr;
		}

		/* text styles and inline images */
		if (cur[0] == '^') {
			switch (toupper(cur[1])) {
			case 'B':
				Com_sprintf(newFont, sizeof(newFont), "%s_bold", font);
				oldFont = font;
				font = newFont;
				cur += 2; /* don't print the format string */
				break;
			}
		}

		/* get the position of the next newline - otherwise end will be null */
		end = strchr(cur, '\n');
		if (end)
			/* set the \n to \0 to draw only this part (before the \n) with our font renderer */
			/* let end point to the next char after the \n (or \0 now) */
			*end++ = '\0';

		/* highlighting */
		if (fullSizeY == EXTRADATA(node).textLineSelected && EXTRADATA(node).textLineSelected >= 0) {
			/* Draw current line in "selected" color (if the linenumber is stored). */
			R_Color(node->selectedColor);
		} else {
			R_Color(node->color);
		}

		if (node->state && EXTRADATA(node).mousefx && fullSizeY == EXTRADATA(node).lineUnderMouse) {
			/* Highlight line if mousefx is true. */
			/** @todo what about multiline text that should be highlighted completely? */
			if (fullSizeY == EXTRADATA(node).textLineSelected && EXTRADATA(node).textLineSelected >= 0) {
				R_Color(colorSelectedHover);
			} else {
				R_Color(colorHover);
			}
		}

		/* tabulation, we assume all the tabs fit on a single line */
		haveTab = strchr(cur, '\t') != nullptr;
		if (haveTab) {
			while (cur && *cur) {
				int tabwidth;

				tab = strchr(cur, '\t');

				/* use tab stop as given via property definition
				 * or use 1/3 of the node size (width) */
				if (!EXTRADATA(node).tabWidth)
					tabwidth = width / 3;
				else
					tabwidth = EXTRADATA(node).tabWidth;

				if (tab) {
					int numtabs = strspn(tab, "\t");
					tabwidth *= numtabs;
					while (*tab == '\t')
						*tab++ = '\0';
				} else {
					/* maximize width for the last element */
					tabwidth = width - (x1 - x);
					if (tabwidth < 0)
						tabwidth = 0;
				}

				/* minimize width for element outside node */
				if ((x1 - x) + tabwidth > width)
					tabwidth = width - (x1 - x);

				/* make sure it is positive */
				if (tabwidth < 0)
					tabwidth = 0;

				if (tabwidth != 0)
					UI_DrawString(font, (align_t)node->contentAlign, x1, y, x1, tabwidth - 1, EXTRADATA(node).lineHeight, cur, viewSizeY, EXTRADATA(node).super.scrollY.viewPos, &fullSizeY, false, LONGLINES_PRETTYCHOP);

				/* next */
				x1 += tabwidth;
				cur = tab;
			}
			fullSizeY++;
		}

		/*Com_Printf("until newline - lines: %i\n", lines);*/
		/* the conditional expression at the end is a hack to draw "/n/n" as a blank line */
		/* prevent line from being drawn if there is nothing that should be drawn after it */
		if (cur && (cur[0] || end || list)) {
			/* is it a white line? */
			if (!cur) {
				fullSizeY++;
			} else {
				if (noDraw) {
					int lines = 0;
					R_FontTextSize(font, cur, width, (longlines_t)EXTRADATA(node).longlines, nullptr, nullptr, &lines, nullptr);
					fullSizeY += lines;
				} else
					UI_DrawString(font, (align_t)node->contentAlign, x1, y, x, width, EXTRADATA(node).lineHeight, cur, viewSizeY, EXTRADATA(node).super.scrollY.viewPos, &fullSizeY, true, (longlines_t)EXTRADATA(node).longlines);
			}
		}

		if (EXTRADATA(node).mousefx)
			R_Color(node->color); /* restore original color */

		/* now set cur to the next char after the \n (see above) */
		cur = end;
		if (!cur && list) {
			list = list->next;
			if (list) {
				Q_strncpyz(textCopy, CL_Translate((const char*)list->data), sizeof(textCopy));
				cur = textCopy;
			}
		}
	} while (cur);

	/* update scroll status */
	setScrollY(node, -1, viewSizeY, fullSizeY);

	R_Color(nullptr);
}
Beispiel #4
0
void uiTabNode::draw (uiNode_t *node)
{
	ui_tabStatus_t lastStatus = UI_TAB_NOTHING;
	uiNode_t* option;
	uiNode_t* overMouseOption = NULL;
	const char *ref;
	const char *font;
	int currentX;
	int allowedWidth;
	vec2_t pos;

	const char* image = UI_GetReferenceString(node, node->image);
	if (!image)
		image = "ui/tab";

	ref = UI_AbstractOptionGetCurrentValue(node);
	if (ref == NULL)
		return;

	font = UI_GetFontFromNode(node);

	if (node->state) {
		overMouseOption = UI_TabNodeTabAtPosition(node, mousePosX, mousePosY);
	}

	UI_GetNodeAbsPos(node, pos);
	currentX = pos[0];
	option = node->firstChild;
	assert(option->behaviour == ui_optionBehaviour);
	/** @todo this dont work when an option is hidden */
	allowedWidth = node->box.size[0] - TILE_WIDTH * (EXTRADATA(node).count + 1);

	while (option) {
		int fontHeight;
		int fontWidth;
		int tabWidth;
		int textPos;
		bool drawIcon = false;
		ui_tabStatus_t status = UI_TAB_NORMAL;
		assert(option->behaviour == ui_optionBehaviour);

		/* skip hidden options */
		if (option->invis) {
			option = option->next;
			continue;
		}

		/* Check the status of the current tab */
		if (Q_streq(OPTIONEXTRADATA(option).value, ref)) {
			status = UI_TAB_SELECTED;
		} else if (option->disabled || node->disabled) {
			status = UI_TAB_DISABLED;
		} else if (option == overMouseOption) {
			status = UI_TAB_HIGHLIGHTED;
		}

		/* Display */
		UI_TabNodeDrawJunction(image, currentX, pos[1], lastStatus, status);
		currentX += TILE_WIDTH;

		const char *label = CL_Translate(OPTIONEXTRADATA(option).label);

		R_FontTextSize(font, label, 0, LONGLINES_PRETTYCHOP, &fontWidth, &fontHeight, NULL, NULL);
		tabWidth = fontWidth;
		if (OPTIONEXTRADATA(option).icon && OPTIONEXTRADATA(option).icon->size[0] < allowedWidth) {
			tabWidth += OPTIONEXTRADATA(option).icon->size[0];
			drawIcon = true;
		}
		if (tabWidth > allowedWidth) {
			if (allowedWidth > 0)
				tabWidth = allowedWidth;
			else
				tabWidth = 0;
		}

		if (tabWidth > 0) {
			UI_TabNodeDrawPlain(image, currentX, pos[1], tabWidth, status);
		}

		textPos = currentX;
		if (drawIcon) {
			uiSpriteStatus_t iconStatus = SPRITE_STATUS_NORMAL;
			if (status == UI_TAB_DISABLED) {
				iconStatus = SPRITE_STATUS_DISABLED;
			}
			UI_DrawSpriteInBox(OPTIONEXTRADATA(option).flipIcon, OPTIONEXTRADATA(option).icon, iconStatus, currentX, pos[1], OPTIONEXTRADATA(option).icon->size[0], TILE_HEIGHT);
			textPos += OPTIONEXTRADATA(option).icon->size[0];
		}

		/** @todo fontWidth can be =0, maybe a bug from the font cache */
		OPTIONEXTRADATA(option).truncated = tabWidth < fontWidth || tabWidth == 0;
		UI_DrawString(font, ALIGN_UL, textPos, pos[1] + ((node->box.size[1] - fontHeight) / 2),
			textPos, tabWidth + 1, 0, label, 0, 0, NULL, false, LONGLINES_PRETTYCHOP);
		currentX += tabWidth;
		allowedWidth -= tabWidth;

		/* Next */
		lastStatus = status;
		option = option->next;
	}

	/* Display last junction and end of header */
	UI_TabNodeDrawJunction(image, currentX, pos[1], lastStatus, UI_TAB_NOTHING);
	currentX += TILE_WIDTH;
	if (currentX < pos[0] + node->box.size[0])
		UI_TabNodeDrawPlain(image, currentX, pos[1], pos[0] + node->box.size[0] - currentX, UI_TAB_NOTHING);
}
/**
 * @note this function is a copy-paste of UI_ContainerNodeDrawItems (with remove of unneeded code)
 */
static Item* UI_BaseInventoryNodeGetItem (const uiNode_t* const node, int mouseX, int mouseY, int* contX, int* contY)
{
	bool outOfNode = false;
	vec2_t nodepos;
	int items = 0;
	int rowHeight = 0;
	const int cellWidth = node->box.size[0] / EXTRADATACONST(node).columns;
	int tempX, tempY;
	containerItemIterator_t iterator;
	int currentHeight = 0;

	if (!contX)
		contX = &tempX;
	if (!contY)
		contY = &tempY;

	UI_GetNodeAbsPos(node, nodepos);

	UI_ContainerItemIteratorInit(&iterator, node);
	for (; iterator.itemID < csi.numODs; UI_ContainerItemIteratorNext(&iterator)) {
		const int id = iterator.itemID;
		const objDef_t* obj = INVSH_GetItemByIDX(id);
		vec2_t pos;
		vec2_t ammopos;
		const int col = items % EXTRADATACONST(node).columns;
		int cellHeight = 0;
		Item* icItem = iterator.itemFound;
		int height;

		/* skip items over and bellow the node view */
		if (outOfNode || currentHeight < EXTRADATACONST(node).scrollY.viewPos) {
			int outHeight;
			R_FontTextSize("f_verysmall", _(obj->name),
				cellWidth - 5, LONGLINES_WRAP, nullptr, &outHeight, nullptr, nullptr);
			outHeight += obj->sy * C_UNIT + 10;
			if (outHeight > rowHeight)
				rowHeight = outHeight;

			if (outOfNode || currentHeight + rowHeight < EXTRADATACONST(node).scrollY.viewPos) {
				if (col == EXTRADATACONST(node).columns - 1) {
					currentHeight += rowHeight;
					rowHeight = 0;
				}
				items++;
				continue;
			}
		}

		Vector2Copy(nodepos, pos);
		pos[0] += cellWidth * col;
		pos[1] += currentHeight - EXTRADATACONST(node).scrollY.viewPos;

		/* check item */
		if (mouseY < pos[1])
			break;
		if (mouseX >= pos[0] && mouseX < pos[0] + obj->sx * C_UNIT
		 && mouseY >= pos[1] && mouseY < pos[1] + obj->sy * C_UNIT) {
			if (icItem) {
				*contX = icItem->getX();
				*contY = icItem->getY();
				return icItem;
			}
			return nullptr;
		}
		pos[1] += obj->sy * C_UNIT;
		cellHeight += obj->sy * C_UNIT;

		/* save position for ammo */
		Vector2Copy(pos, ammopos);
		ammopos[0] += obj->sx * C_UNIT + 10;

		/* draw the item name. */
		R_FontTextSize("f_verysmall", _(obj->name),
			cellWidth - 5, LONGLINES_WRAP, nullptr, &height, nullptr, nullptr);
		cellHeight += height;

		/* draw ammos of weapon */
		if (obj->weapon && EXTRADATACONST(node).displayAmmoOfWeapon) {
			for (int ammoIdx = 0; ammoIdx < obj->numAmmos; ammoIdx++) {
				const objDef_t* objammo = obj->ammos[ammoIdx];

				/* skip unusable ammo */
				if (!GAME_ItemIsUseable(objammo))
					continue;

				/* find and skip none existing ammo */
				icItem = UI_ContainerNodeGetExistingItem(node, objammo, (itemFilterTypes_t) EXTRADATACONST(node).filterEquipType);
				if (!icItem)
					continue;

				/* check ammo (ammopos in on the left-lower corner) */
				if (mouseX < ammopos[0] || mouseY >= ammopos[1])
					break;
				if (mouseX >= ammopos[0] && mouseX < ammopos[0] + objammo->sx * C_UNIT
				 && mouseY >= ammopos[1] - objammo->sy * C_UNIT && mouseY < ammopos[1]) {
					*contX = icItem->getX();
					*contY = icItem->getY();
					return icItem;
				}
				ammopos[0] += objammo->sx * C_UNIT;
			}
		}
		cellHeight += 10;

		if (cellHeight > rowHeight) {
			rowHeight = cellHeight;
		}

		/* add a margin between rows */
		if (col == EXTRADATACONST(node).columns - 1) {
			currentHeight += rowHeight;
			rowHeight = 0;
			if (currentHeight - EXTRADATACONST(node).scrollY.viewPos >= node->box.size[1])
				return nullptr;
		}

		/* count items */
		items++;
	}

	*contX = NONE;
	*contY = NONE;
	return nullptr;
}
/**
 * @brief Draw the base inventory
 * @return The full height requested by the current view (not the node height)
 */
static int UI_BaseInventoryNodeDrawItems (uiNode_t* node, const objDef_t* highlightType)
{
	bool outOfNode = false;
	vec2_t nodepos;
	int items = 0;
	int rowHeight = 0;
	const int cellWidth = node->box.size[0] / EXTRADATA(node).columns;
	containerItemIterator_t iterator;
	int currentHeight = 0;
	UI_GetNodeAbsPos(node, nodepos);

	UI_ContainerItemIteratorInit(&iterator, node);
	for (; iterator.itemID < csi.numODs; UI_ContainerItemIteratorNext(&iterator)) {
		const int id = iterator.itemID;
		const objDef_t* obj = INVSH_GetItemByIDX(id);
		Item tempItem(obj, nullptr, 1);
		vec3_t pos;
		vec3_t ammopos;
		const float* color;
		bool isHighlight = false;
		int amount;
		const int col = items % EXTRADATA(node).columns;
		int cellHeight = 0;
		const Item* icItem = iterator.itemFound;

		/* skip items over and bellow the node view */
		if (outOfNode || currentHeight < EXTRADATA(node).scrollY.viewPos) {
			int height;
			R_FontTextSize("f_verysmall", _(obj->name),
				cellWidth - 5, LONGLINES_WRAP, nullptr, &height, nullptr, nullptr);
			height += obj->sy * C_UNIT + 10;
			if (height > rowHeight)
				rowHeight = height;

			if (outOfNode || currentHeight + rowHeight < EXTRADATA(node).scrollY.viewPos) {
				if (col == EXTRADATA(node).columns - 1) {
					currentHeight += rowHeight;
					rowHeight = 0;
				}
				items++;
				continue;
			}
		}

		Vector2Copy(nodepos, pos);
		pos[0] += cellWidth * col;
		pos[1] += currentHeight - EXTRADATA(node).scrollY.viewPos;
		pos[2] = 0;

		if (highlightType) {
			if (obj->isAmmo())
				isHighlight = obj->isLoadableInWeapon(highlightType);
			else
				isHighlight = highlightType->isLoadableInWeapon(obj);
		}

		if (icItem != nullptr) {
			if (isHighlight)
				color = colorLoadable;
			else
				color = colorDefault;
		} else {
			if (isHighlight)
				color = colorDisabledLoadable;
			else
				color = colorDisabledHiden;
		}

		if (icItem)
			amount = icItem->getAmount();
		else
			amount = 0;

		/* draw item */
		pos[0] += obj->sx * C_UNIT / 2.0;
		pos[1] += obj->sy * C_UNIT / 2.0;
		UI_DrawItem(node, pos, &tempItem, -1, -1, scale, color);
		UI_DrawString("f_verysmall", ALIGN_LC,
			pos[0] + obj->sx * C_UNIT / 2.0, pos[1] + obj->sy * C_UNIT / 2.0,
			pos[0] + obj->sx * C_UNIT / 2.0, cellWidth - 5, /* maxWidth */
			0, va("x%i", amount));
		pos[0] -= obj->sx * C_UNIT / 2.0;
		pos[1] += obj->sy * C_UNIT / 2.0;
		cellHeight += obj->sy * C_UNIT;

		/* save position for ammo */
		Vector2Copy(pos, ammopos);
		ammopos[2] = 0;
		ammopos[0] += obj->sx * C_UNIT + 10;

		/* draw the item name. */
		cellHeight += UI_DrawString("f_verysmall", ALIGN_UL,
			pos[0], pos[1],
			pos[0], cellWidth - 5, /* max width */
			0, _(obj->name));

		/* draw ammos of weapon */
		if (obj->weapon && EXTRADATA(node).displayAmmoOfWeapon) {
			for (int ammoIdx = 0; ammoIdx < obj->numAmmos; ammoIdx++) {
				tempItem.setDef(obj->ammos[ammoIdx]);

				/* skip weapos that are their own ammo -- oneshot and such */
				if (obj == tempItem.def())
					continue;

				/* skip unusable ammo */
				if (!GAME_ItemIsUseable(tempItem.def()))
					continue;

				/* find and skip none existing ammo */
				icItem = UI_ContainerNodeGetExistingItem(node, tempItem.def(), (itemFilterTypes_t) EXTRADATA(node).filterEquipType);
				if (!icItem)
					continue;

				/* Calculate the center of the item model/image. */
				ammopos[0] += icItem->def()->sx * C_UNIT / 2.0;
				ammopos[1] -= icItem->def()->sy * C_UNIT / 2.0;
				UI_DrawItem(node, ammopos, &tempItem, -1, -1, scale, colorDefault);
				UI_DrawString("f_verysmall", ALIGN_LC,
					ammopos[0] + icItem->def()->sx * C_UNIT / 2.0, ammopos[1] + icItem->def()->sy * C_UNIT / 2.0,
					ammopos[0] + icItem->def()->sx * C_UNIT / 2.0, cellWidth - 5 - ammopos[0],	/* maxWidth */
					0, va("x%i", icItem->getAmount()));
				ammopos[0] += icItem->def()->sx * C_UNIT / 2.0;
				ammopos[1] += icItem->def()->sy * C_UNIT / 2.0;
			}
		}
		cellHeight += 10;

		if (cellHeight > rowHeight) {
			rowHeight = cellHeight;
		}

		/* add a marge between rows */
		if (col == EXTRADATA(node).columns - 1) {
			currentHeight += rowHeight;
			rowHeight = 0;
			if (currentHeight - EXTRADATA(node).scrollY.viewPos >= node->box.size[1])
				outOfNode = true;
		}

		/* count items */
		items++;
	}

	if (rowHeight != 0) {
		currentHeight += rowHeight;
	}
	return currentHeight;
}