void done_in_by(struct monst *mtmp, const char *override_msg) { pline(msgc_fatal_predone, "You die..."); if (mtmp->data->mlet == S_WRAITH && !noncorporeal(mtmp->data)) u.ugrave_arise = PM_WRAITH; else if (mtmp->data->mlet == S_MUMMY && urace.mummynum != NON_PM) u.ugrave_arise = urace.mummynum; else if (mtmp->data->mlet == S_VAMPIRE && Race_if(PM_HUMAN)) u.ugrave_arise = PM_VAMPIRE; else if (mtmp->data == &mons[PM_GHOUL]) u.ugrave_arise = PM_GHOUL; if (u.ugrave_arise >= LOW_PM && (mvitals[u.ugrave_arise].mvflags & G_GENOD)) u.ugrave_arise = NON_PM; if (touch_petrifies(mtmp->data)) { done(STONING, override_msg ? override_msg : killer_msg_mon(STONING, mtmp)); } else { done(DIED, override_msg ? override_msg : killer_msg_mon(DIED, mtmp)); } return; }
/* Use u.umonster since we might be restoring and you may be polymorphed */ void init_uasmon() { int i; upermonst = mons[u.umonster]; /* Fix up the flags */ /* Default flags assume human, so replace with your race's flags */ upermonst.mflags1 &= ~(mons[PM_HUMAN].mflags1); upermonst.mflags1 |= (mons[urace.malenum].mflags1); upermonst.mflags2 &= ~(mons[PM_HUMAN].mflags2); upermonst.mflags2 |= (mons[urace.malenum].mflags2); upermonst.mflags3 &= ~(mons[PM_HUMAN].mflags3); upermonst.mflags3 |= (mons[urace.malenum].mflags3); /* Fix up the attacks */ /* crude workaround, needs better general solution */ if (Race_if(PM_VAMPIRE)) { for(i = 0; i < NATTK; i++) { upermonst.mattk[i] = mons[urace.malenum].mattk[i]; } } set_uasmon(); }
/* * creature (usually player) tries to touch (pick up or wield) an artifact obj. * Returns 0 if the object refuses to be touched. * This routine does not change any object chains. * Ignores such things as gauntlets, assuming the artifact is not * fooled by such trappings. */ int touch_artifact(struct obj *obj, struct monst *mon) { const struct artifact *oart = get_artifact(obj); boolean badclass, badalign, self_willed, yours; if (!oart) return 1; yours = (mon == &youmonst); /* all quest artifacts are self-willed; it this ever changes, `badclass' will have to be extended to explicitly include quest artifacts */ self_willed = ((oart->spfx & SPFX_INTEL) != 0); if (yours) { badclass = self_willed && ((oart->role != NON_PM && !Role_if (oart->role)) || (oart->race != NON_PM && !Race_if (oart->race))); badalign = (oart->spfx & SPFX_RESTR) && oart->alignment != A_NONE && (oart->alignment != u.ualign.type || u.ualign.record < 0); } else if (!is_covetous(mon->data) && !is_mplayer(mon->data)) { badclass = self_willed && oart->role != NON_PM && oart != &artilist[ART_EXCALIBUR]; badalign = (oart->spfx & SPFX_RESTR) && oart->alignment != A_NONE && (oart->alignment != sgn(mon->data->maligntyp)); } else { /* an M3_WANTSxxx monster or a fake player */ /* special monsters trying to take the Amulet, invocation tools or quest item can touch anything except for `spec_applies' artifacts */ badclass = badalign = FALSE; } /* weapons which attack specific categories of monsters are bad for them even if their alignments happen to match */ if (!badalign && (oart->spfx & SPFX_DBONUS) != 0) { struct artifact tmp; tmp = *oart; tmp.spfx &= SPFX_DBONUS; badalign = !!spec_applies(&tmp, mon); } if (((badclass || badalign) && self_willed) || (badalign && (!yours || !rn2(4)))) { int dmg; char buf[BUFSZ]; if (!yours) return 0; pline("You are blasted by %s power!", s_suffix(the(xname(obj)))); dmg = dice((Antimagic ? 2 : 4), (self_willed ? 10 : 4)); sprintf(buf, "touching %s", oart->name); losehp(dmg, buf, KILLED_BY); exercise(A_WIS, FALSE); } /* can pick it up unless you're totally non-synch'd with the artifact */ if (badclass && badalign && self_willed) { if (yours) pline("%s your grasp!", Tobjnam(obj, "evade")); return 0; } return 1; }
static int domonnoise(struct monst *mtmp) { const char *pline_msg = 0, /* Monnam(mtmp) will be prepended */ *verbl_msg = 0; /* verbalize() */ const struct permonst *ptr = mtmp->data; char verbuf[BUFSZ]; /* presumably nearness and sleep checks have already been made */ if (!flags.soundok) return 0; if (is_silent(ptr)) return 0; /* Make sure its your role's quest quardian; adjust if not */ if (ptr->msound == MS_GUARDIAN && ptr != &pm_guardian) { int mndx = monsndx(ptr); ptr = &mons[genus(mndx,1)]; } /* be sure to do this before talking; the monster might teleport away, in * which case we want to check its pre-teleport position */ if (!canspotmon(level, mtmp)) map_invisible(mtmp->mx, mtmp->my); switch (ptr->msound) { case MS_ORACLE: return doconsult(mtmp); case MS_PRIEST: priest_talk(mtmp); break; case MS_LEADER: case MS_NEMESIS: case MS_GUARDIAN: quest_chat(mtmp); break; case MS_SELL: /* pitch, pay, total */ shk_chat(mtmp); break; case MS_VAMPIRE: { /* vampire messages are varied by tameness, peacefulness, and time of night */ boolean isnight = night(); boolean kindred = maybe_polyd(u.umonnum == PM_VAMPIRE || u.umonnum == PM_VAMPIRE_LORD, Race_if(PM_VAMPIRE)); boolean nightchild = (Upolyd && (u.umonnum == PM_WOLF || u.umonnum == PM_WINTER_WOLF || u.umonnum == PM_WINTER_WOLF_CUB)); const char *racenoun = (flags.female && urace.individual.f) ? urace.individual.f : (urace.individual.m) ? urace.individual.m : urace.noun; if (mtmp->mtame) { if (kindred) { sprintf(verbuf, "Good %s to you Master%s", isnight ? "evening" : "day", isnight ? "!" : ". Why do we not rest?"); verbl_msg = verbuf; } else { sprintf(verbuf,"%s%s", nightchild ? "Child of the night, " : "", midnight() ? "I can stand this craving no longer!" : isnight ? "I beg you, help me satisfy this growing craving!" : "I find myself growing a little weary."); verbl_msg = verbuf; } } else if (mtmp->mpeaceful) { if (kindred && isnight) { sprintf(verbuf, "Good feeding %s!", flags.female ? "sister" : "brother"); verbl_msg = verbuf; } else if (nightchild && isnight) { sprintf(verbuf, "How nice to hear you, child of the night!"); verbl_msg = verbuf; } else verbl_msg = "I only drink... potions."; } else { int vampindex; static const char * const vampmsg[] = { /* These first two (0 and 1) are specially handled below */ "I vant to suck your %s!", "I vill come after %s without regret!", /* other famous vampire quotes can follow here if desired */ }; if (kindred) verbl_msg = "This is my hunting ground that you dare to prowl!"; else if (youmonst.data == &mons[PM_SILVER_DRAGON] || youmonst.data == &mons[PM_BABY_SILVER_DRAGON]) { /* Silver dragons are silver in color, not made of silver */ sprintf(verbuf, "%s! Your silver sheen does not frighten me!", youmonst.data == &mons[PM_SILVER_DRAGON] ? "Fool" : "Young Fool"); verbl_msg = verbuf; } else { vampindex = rn2(SIZE(vampmsg)); if (vampindex == 0) { sprintf(verbuf, vampmsg[vampindex], body_part(BLOOD)); verbl_msg = verbuf; } else if (vampindex == 1) { sprintf(verbuf, vampmsg[vampindex], Upolyd ? an(mons_mname(&mons[u.umonnum])) : an(racenoun)); verbl_msg = verbuf; } else verbl_msg = vampmsg[vampindex]; } } } break; case MS_WERE: if (flags.moonphase == FULL_MOON && (night() ^ !rn2(13))) { pline("%s throws back %s head and lets out a blood curdling %s!", Monnam(mtmp), mhis(level, mtmp), ptr == &mons[PM_HUMAN_WERERAT] ? "shriek" : "howl"); wake_nearto(mtmp->mx, mtmp->my, 11*11); } else pline_msg = "whispers inaudibly. All you can make out is \"moon\"."; break; case MS_BARK: if (flags.moonphase == FULL_MOON && night()) { pline_msg = "howls."; } else if (mtmp->mpeaceful) { if (mtmp->mtame && (mtmp->mconf || mtmp->mflee || mtmp->mtrapped || moves > EDOG(mtmp)->hungrytime || mtmp->mtame < 5)) pline_msg = "whines."; else if (mtmp->mtame && EDOG(mtmp)->hungrytime > moves + 1000) pline_msg = "yips."; else { if (mtmp->data != &mons[PM_DINGO]) /* dingos do not actually bark */ pline_msg = "barks."; } } else { pline_msg = "growls."; } break; case MS_MEW: if (mtmp->mtame) { if (mtmp->mconf || mtmp->mflee || mtmp->mtrapped || mtmp->mtame < 5) pline_msg = "yowls."; else if (moves > EDOG(mtmp)->hungrytime) pline_msg = "meows."; else if (EDOG(mtmp)->hungrytime > moves + 1000) pline_msg = "purrs."; else pline_msg = "mews."; break; } /* else FALLTHRU */ case MS_GROWL: if (mtmp->mtame && (mtmp->data == &mons[PM_MONKEY] || mtmp->data == &mons[PM_APE] || mtmp->data == &mons[PM_CARNIVOROUS_APE])) { if (mtmp->mconf || mtmp->mflee || mtmp->mtrapped || moves > EDOG(mtmp)->hungrytime || mtmp->mtame < 5) { pline_msg = "shrieks."; wake_nearto(mtmp->mx, mtmp->my, 8*8); } else if (EDOG(mtmp)->hungrytime > moves + 1000) { pline_msg = "chatters."; } else { pline_msg = "hoots."; } } else { pline_msg = mtmp->mpeaceful ? "snarls." : "growls!"; } break; case MS_ROAR: pline_msg = mtmp->mpeaceful ? "snarls." : "roars!"; break; case MS_SQEEK: pline_msg = "squeaks."; break; case MS_SQAWK: if (ptr == &mons[PM_RAVEN] && !mtmp->mpeaceful) verbl_msg = "Nevermore!"; else pline_msg = "squawks."; break; case MS_HISS: if (!mtmp->mpeaceful) pline_msg = "hisses!"; else return 0; /* no sound */ break; case MS_BUZZ: pline_msg = mtmp->mpeaceful ? "drones." : "buzzes angrily."; break; case MS_GRUNT: pline_msg = "grunts."; break; case MS_NEIGH: if (mtmp->mtame < 5) pline_msg = "neighs."; else if (moves > EDOG(mtmp)->hungrytime) pline_msg = "whinnies."; else pline_msg = "whickers."; break; case MS_WAIL: pline_msg = "wails mournfully."; break; case MS_GURGLE: pline_msg = "gurgles."; break; case MS_BURBLE: pline_msg = "burbles."; break; case MS_SHRIEK: pline_msg = "shrieks."; aggravate(); break; case MS_IMITATE: pline_msg = "imitates you."; break; case MS_BONES: pline("%s rattles noisily.", Monnam(mtmp)); pline("You freeze for a moment."); nomul(-2, "scared by rattling"); break; case MS_LAUGH: { static const char * const laugh_msg[4] = { "giggles.", "chuckles.", "snickers.", "laughs.", }; pline_msg = laugh_msg[rn2(4)]; } break; case MS_MUMBLE: pline_msg = "mumbles incomprehensibly."; break; case MS_DJINNI: if (mtmp->mtame) { verbl_msg = "Sorry, I'm all out of wishes."; } else if (mtmp->mpeaceful) { if (ptr == &mons[PM_WATER_DEMON]) pline_msg = "gurgles."; else verbl_msg = "I'm free!"; } else verbl_msg = "This will teach you not to disturb me!"; break; case MS_BOAST: /* giants */ if (!mtmp->mpeaceful) { switch (rn2(4)) { case 0: pline("%s boasts about %s gem collection.", Monnam(mtmp), mhis(level, mtmp)); break; case 1: pline_msg = "complains about a diet of mutton."; break; default: pline_msg = "shouts \"Fee Fie Foe Foo!\" and guffaws."; wake_nearto(mtmp->mx, mtmp->my, 7*7); break; } break; } /* else FALLTHRU */ case MS_HUMANOID: if (!mtmp->mpeaceful) { if (In_endgame(&u.uz) && is_mplayer(ptr)) { mplayer_talk(mtmp); break; } else return 0; /* no sound */ } /* Generic peaceful humanoid behaviour. */ if (mtmp->mflee) pline_msg = "wants nothing to do with you."; else if (mtmp->mhp < mtmp->mhpmax/4) pline_msg = "moans."; else if (mtmp->mconf || mtmp->mstun) verbl_msg = !rn2(3) ? "Huh?" : rn2(2) ? "What?" : "Eh?"; else if (!mtmp->mcansee) verbl_msg = "I can't see!"; else if (mtmp->mtrapped) { struct trap *t = t_at(level, mtmp->mx, mtmp->my); if (t) t->tseen = 1; verbl_msg = "I'm trapped!"; } else if (mtmp->mhp < mtmp->mhpmax/2) pline_msg = "asks for a potion of healing."; else if (mtmp->mtame && !mtmp->isminion && moves > EDOG(mtmp)->hungrytime) verbl_msg = "I'm hungry."; /* Specific monsters' interests */ else if (is_elf(ptr)) pline_msg = "curses orcs."; else if (is_dwarf(ptr)) pline_msg = "talks about mining."; else if (likes_magic(ptr)) pline_msg = "talks about spellcraft."; else if (ptr->mlet == S_CENTAUR) pline_msg = "discusses hunting."; else switch (monsndx(ptr)) { case PM_HOBBIT: pline_msg = (mtmp->mhpmax - mtmp->mhp >= 10) ? "complains about unpleasant dungeon conditions." : "asks you about the One Ring."; break; case PM_ARCHEOLOGIST: pline_msg = "describes a recent article in \"Spelunker Today\" magazine."; break; case PM_TOURIST: verbl_msg = "Aloha."; break; default: pline_msg = "discusses dungeon exploration."; break; } break; case MS_SEDUCE: if (ptr->mlet != S_NYMPH && flags.seduce_enabled && could_seduce(mtmp, &youmonst, NULL) == 1) { doseduce(mtmp); break; } switch ((poly_gender() != (int) mtmp->female) ? rn2(3) : 0) { case 2: verbl_msg = "Hello, sailor."; break; case 1: pline_msg = "comes on to you."; break; default: pline_msg = "cajoles you."; } break; case MS_ARREST: if (mtmp->mpeaceful) verbalize("Just the facts, %s.", flags.female ? "Ma'am" : "Sir"); else { static const char * const arrest_msg[3] = { "Anything you say can be used against you.", "You're under arrest!", "Stop in the name of the Law!", }; verbl_msg = arrest_msg[rn2(3)]; } break; case MS_BRIBE: if (monsndx(ptr) == PM_PRISON_GUARD) { long gdemand = 500 * u.ulevel; long goffer = 0; if (!mtmp->mpeaceful && !mtmp->mtame) { pline("%s demands %ld %s to avoid re-arrest.", Amonnam(mtmp), gdemand, currency(gdemand)); if ((goffer = bribe(mtmp)) >= gdemand) { verbl_msg = "Good. Now beat it, scum!"; mtmp->mpeaceful = 1; set_malign(mtmp); } else { verbalize("I said %ld!", gdemand); mtmp->mspec_used = 1000; } } else { verbl_msg = "Out of my way, scum!"; /* still a jerk */ } break; } else if (mtmp->mpeaceful && !mtmp->mtame) { demon_talk(mtmp); break; } /* fall through */ case MS_CUSS: if (!mtmp->mpeaceful) cuss(mtmp); break; case MS_SPELL: /* deliberately vague, since it's not actually casting any spell */ pline_msg = "seems to mutter a cantrip."; break; case MS_NURSE: if (uwep && (uwep->oclass == WEAPON_CLASS || is_weptool(uwep))) verbl_msg = "Put that weapon away before you hurt someone!"; else if (uarmc || uarm || uarmh || uarms || uarmg || uarmf) verbl_msg = Role_if (PM_HEALER) ? "Doc, I can't help you unless you cooperate." : "Please undress so I can examine you."; else if (uarmu) verbl_msg = "Take off your shirt, please."; else verbl_msg = "Relax, this won't hurt a bit."; break; case MS_GUARD: if (money_cnt(invent)) verbl_msg = "Please drop that gold and follow me."; else verbl_msg = "Please follow me."; break; case MS_SOLDIER: { static const char * const soldier_foe_msg[3] = { "Resistance is useless!", "You're dog meat!", "Surrender!", }, * const soldier_pax_msg[3] = { "What lousy pay we're getting here!", "The food's not fit for Orcs!", "My feet hurt, I've been on them all day!", }; verbl_msg = mtmp->mpeaceful ? soldier_pax_msg[rn2(3)] : soldier_foe_msg[rn2(3)]; } break; case MS_RIDER: if (ptr == &mons[PM_DEATH] && !rn2(10)) pline_msg = "is busy reading a copy of Sandman #8."; else verbl_msg = (ptr == &mons[PM_DEATH]) ? "WHO DO YOU THINK YOU ARE, WAR?" : "Who do you think you are, War?"; break; } if (pline_msg) pline("%s %s", Monnam(mtmp), pline_msg); else if (verbl_msg) verbalize(verbl_msg); return 1; }
/* quick: use cursor && don't search for "more info" */ static int do_look (bool quick) { char out_str[BUFSZ], look_buf[BUFSZ]; const char *x_str, *firstmatch = 0; struct permonst *pm = 0; int i, ans = 0; int sym; /* typed symbol or converted glyph */ int found; /* count of matching syms found */ coord cc; /* screen pos of unknown glyph */ bool save_verbose; /* saved value of flags.verbose */ bool from_screen; /* question from the screen */ bool need_to_look; /* need to get explan. from glyph */ bool hit_trap; /* true if found trap explanation */ int skipped_venom; /* non-zero if we ignored "splash of venom" */ static const char *mon_interior = "the interior of a monster"; if (quick) { from_screen = true; /* yes, we want to use the cursor */ } else { i = ynq("Specify unknown object by cursor?"); if (i == 'q') return 0; from_screen = (i == 'y'); } if (from_screen) { cc.x = u.ux; cc.y = u.uy; sym = 0; /* gcc -Wall lint */ } else { getlin("Specify what? (type the word)", out_str); if (out_str[0] == '\0' || out_str[0] == '\033') return 0; if (out_str[1]) { /* user typed in a complete string */ checkfile(out_str, pm, true, true); return 0; } sym = out_str[0]; } /* Save the verbose flag, we change it later. */ save_verbose = flags.verbose; flags.verbose = flags.verbose && !quick; /* * The user typed one letter, or we're identifying from the screen. */ do { /* Reset some variables. */ need_to_look = false; pm = (struct permonst *)0; skipped_venom = 0; found = 0; out_str[0] = '\0'; if (from_screen) { int glyph; /* glyph at selected position */ if (flags.verbose) pline("Please move the cursor to %s.", what_is_an_unknown_object); else pline("Pick an object."); ans = getpos(&cc, quick, what_is_an_unknown_object); if (ans < 0 || cc.x < 0) { flags.verbose = save_verbose; return 0; /* done */ } flags.verbose = false; /* only print long question once */ /* Convert the glyph at the selected position to a symbol. */ glyph = glyph_at(cc.x,cc.y); if (glyph_is_cmap(glyph)) { sym = showsyms[glyph_to_cmap(glyph)]; } else if (glyph_is_trap(glyph)) { sym = showsyms[trap_to_defsym(glyph_to_trap(glyph))]; } else if (glyph_is_object(glyph)) { sym = oc_syms[(int)objects[glyph_to_obj(glyph)].oc_class]; if (sym == '`' && iflags.bouldersym && (int)glyph_to_obj(glyph) == BOULDER) sym = iflags.bouldersym; } else if (glyph_is_monster(glyph)) { /* takes care of pets, detected, ridden, and regular mons */ sym = monsyms[(int)mons[glyph_to_mon(glyph)].mlet]; } else if (glyph_is_swallow(glyph)) { sym = showsyms[glyph_to_swallow(glyph)+S_sw_tl]; } else if (glyph_is_invisible(glyph)) { sym = DEF_INVISIBLE; } else if (glyph_is_warning(glyph)) { sym = glyph_to_warning(glyph); sym = warnsyms[sym]; } else { impossible("do_look: bad glyph %d at (%d,%d)", glyph, (int)cc.x, (int)cc.y); sym = ' '; } } /* * Check all the possibilities, saving all explanations in a buffer. * When all have been checked then the string is printed. */ /* Check for monsters */ for (i = 0; i < MAXMCLASSES; i++) { if (sym == (from_screen ? monsyms[i] : def_monsyms[i]) && monexplain[i]) { need_to_look = true; if (!found) { sprintf(out_str, "%c %s", sym, an(monexplain[i])); firstmatch = monexplain[i]; found++; } else { found += append_str(out_str, an(monexplain[i])); } } } /* handle '@' as a special case if it refers to you and you're playing a character which isn't normally displayed by that symbol; firstmatch is assumed to already be set for '@' */ if ((from_screen ? (sym == monsyms[S_HUMAN] && cc.x == u.ux && cc.y == u.uy) : (sym == def_monsyms[S_HUMAN] && !iflags.showrace)) && !(Race_if(PM_HUMAN) || Race_if(PM_ELF)) && !Upolyd) found += append_str(out_str, "you"); /* tack on "or you" */ /* * Special case: if identifying from the screen, and we're swallowed, * and looking at something other than our own symbol, then just say * "the interior of a monster". */ if (u.uswallow && from_screen && is_swallow_sym(sym)) { if (!found) { sprintf(out_str, "%c %s", sym, mon_interior); firstmatch = mon_interior; } else { found += append_str(out_str, mon_interior); } need_to_look = true; } /* Now check for objects */ for (i = 1; i < MAXOCLASSES; i++) { if (sym == (from_screen ? oc_syms[i] : def_oc_syms[i])) { need_to_look = true; if (from_screen && i == VENOM_CLASS) { skipped_venom++; continue; } if (!found) { sprintf(out_str, "%c %s", sym, an(objexplain[i])); firstmatch = objexplain[i]; found++; } else { found += append_str(out_str, an(objexplain[i])); } } } if (sym == DEF_INVISIBLE) { if (!found) { sprintf(out_str, "%c %s", sym, an(invisexplain)); firstmatch = invisexplain; found++; } else { found += append_str(out_str, an(invisexplain)); } } #define is_cmap_trap(i) ((i) >= S_arrow_trap && (i) <= S_polymorph_trap) #define is_cmap_drawbridge(i) ((i) >= S_vodbridge && (i) <= S_hcdbridge) /* Now check for graphics symbols */ for (hit_trap = false, i = 0; i < MAXPCHARS; i++) { x_str = defsyms[i].explanation; if (sym == (from_screen ? showsyms[i] : defsyms[i].sym) && *x_str) { /* avoid "an air", "a water", or "a floor of a room" */ int article = (i == S_room) ? 2 : /* 2=>"the" */ !(strcmp(x_str, "air") == 0 || /* 1=>"an" */ strcmp(x_str, "water") == 0); /* 0=>(none)*/ if (!found) { if (is_cmap_trap(i)) { sprintf(out_str, "%c a trap", sym); hit_trap = true; } else { sprintf(out_str, "%c %s", sym, article == 2 ? the(x_str) : article == 1 ? an(x_str) : x_str); } firstmatch = x_str; found++; } else if (!u.uswallow && !(hit_trap && is_cmap_trap(i)) && !(found >= 3 && is_cmap_drawbridge(i))) { found += append_str(out_str, article == 2 ? the(x_str) : article == 1 ? an(x_str) : x_str); if (is_cmap_trap(i)) hit_trap = true; } if (i == S_altar || is_cmap_trap(i)) need_to_look = true; } } /* Now check for warning symbols */ for (i = 1; i < WARNCOUNT; i++) { x_str = def_warnsyms[i].explanation; if (sym == (from_screen ? warnsyms[i] : def_warnsyms[i].sym)) { if (!found) { sprintf(out_str, "%c %s", sym, def_warnsyms[i].explanation); firstmatch = def_warnsyms[i].explanation; found++; } else { found += append_str(out_str, def_warnsyms[i].explanation); } /* Kludge: warning trumps boulders on the display. Reveal the boulder too or player can get confused */ if (from_screen && sobj_at(BOULDER, cc.x, cc.y)) strcat(out_str, " co-located with a boulder"); break; /* out of for loop*/ } } /* if we ignored venom and list turned out to be short, put it back */ if (skipped_venom && found < 2) { x_str = objexplain[VENOM_CLASS]; if (!found) { sprintf(out_str, "%c %s", sym, an(x_str)); firstmatch = x_str; found++; } else { found += append_str(out_str, an(x_str)); } } /* handle optional boulder symbol as a special case */ if (iflags.bouldersym && sym == iflags.bouldersym) { if (!found) { firstmatch = "boulder"; sprintf(out_str, "%c %s", sym, an(firstmatch)); found++; } else { found += append_str(out_str, "boulder"); } } /* * If we are looking at the screen, follow multiple possibilities or * an ambiguous explanation by something more detailed. */ if (from_screen) { if (found > 1 || need_to_look) { char monbuf[BUFSZ]; char temp_buf[BUFSZ]; pm = lookat(cc.x, cc.y, look_buf, monbuf); firstmatch = look_buf; if (*firstmatch) { sprintf(temp_buf, " (%s)", firstmatch); (void)strncat(out_str, temp_buf, BUFSZ-strlen(out_str)-1); found = 1; /* we have something to look up */ } if (monbuf[0]) { sprintf(temp_buf, " [seen: %s]", monbuf); (void)strncat(out_str, temp_buf, BUFSZ-strlen(out_str)-1); } } } /* Finally, print out our explanation. */ if (found) { pline("%s", out_str); /* check the data file for information about this thing */ if (found == 1 && ans != LOOK_QUICK && ans != LOOK_ONCE && (ans == LOOK_VERBOSE || (flags.help && !quick))) { char temp_buf[BUFSZ]; strcpy(temp_buf, firstmatch); checkfile(temp_buf, pm, false, (bool)(ans == LOOK_VERBOSE)); } } else { pline("I've never heard of such things."); } } while (from_screen && !quick && ans != LOOK_ONCE); flags.verbose = save_verbose; return 0; }
void moveloop() { #if defined(MICRO) || defined(WIN32) char ch; int abort_lev; #endif int moveamt = 0, wtcap = 0, change = 0; boolean didmove = FALSE, monscanmove = FALSE; flags.moonphase = phase_of_the_moon(); if(flags.moonphase == FULL_MOON) { You("are lucky! Full moon tonight."); change_luck(1); } else if(flags.moonphase == NEW_MOON) { pline("Be careful! New moon tonight."); } flags.friday13 = friday_13th(); if (flags.friday13) { pline("Watch out! Bad things can happen on Friday the 13th."); change_luck(-1); } /* KMH -- February 2 */ flags.groundhogday = groundhog_day(); if (flags.groundhogday) pline("Happy Groundhog Day!"); initrack(); /* Note: these initializers don't do anything except guarantee that we're linked properly. */ decl_init(); monst_init(); monstr_init(); /* monster strengths */ objects_init(); #ifdef WIZARD if (wizard) add_debug_extended_commands(); #endif (void) encumber_msg(); /* in case they auto-picked up something */ if (defer_see_monsters) { defer_see_monsters = FALSE; see_monsters(); } u.uz0.dlevel = u.uz.dlevel; youmonst.movement = NORMAL_SPEED; /* give the hero some movement points */ for(;;) { get_nh_event(); #ifdef POSITIONBAR do_positionbar(); #endif didmove = flags.move; if(didmove) { /* actual time passed */ youmonst.movement -= NORMAL_SPEED; do { /* hero can't move this turn loop */ wtcap = encumber_msg(); flags.mon_moving = TRUE; do { monscanmove = movemon(); if (youmonst.movement > NORMAL_SPEED) break; /* it's now your turn */ } while (monscanmove); flags.mon_moving = FALSE; if (!monscanmove && youmonst.movement < NORMAL_SPEED) { /* both you and the monsters are out of steam this round */ /* set up for a new turn */ struct monst *mtmp; mcalcdistress(); /* adjust monsters' trap, blind, etc */ /* reallocate movement rations to monsters */ for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) mtmp->movement += mcalcmove(mtmp); if(!rn2(u.uevent.udemigod ? 25 : (depth(&u.uz) > depth(&stronghold_level)) ? 50 : 70)) (void) makemon((struct permonst *)0, 0, 0, NO_MM_FLAGS); /* calculate how much time passed. */ #ifdef STEED if (u.usteed && u.umoved) { /* your speed doesn't augment steed's speed */ moveamt = mcalcmove(u.usteed); } else #endif { moveamt = youmonst.data->mmove; if (Very_fast) { /* speed boots or potion */ /* average movement is 1.67 times normal */ moveamt += NORMAL_SPEED / 2; if (rn2(3) == 0) moveamt += NORMAL_SPEED / 2; } else if (Fast) { /* average movement is 1.33 times normal */ if (rn2(3) != 0) moveamt += NORMAL_SPEED / 2; } if (tech_inuse(T_BLINK)) { /* TECH: Blinking! */ /* Case Average Variance * ------------------------- * Normal 12 0 * Fast 16 12 * V fast 20 12 * Blinking 24 12 * F & B 28 18 * V F & B 30 18 */ moveamt += NORMAL_SPEED * 2 / 3; if (rn2(3) == 0) moveamt += NORMAL_SPEED / 2; } } switch (wtcap) { case UNENCUMBERED: break; case SLT_ENCUMBER: moveamt -= (moveamt / 4); break; case MOD_ENCUMBER: moveamt -= (moveamt / 2); break; case HVY_ENCUMBER: moveamt -= ((moveamt * 3) / 4); break; case EXT_ENCUMBER: moveamt -= ((moveamt * 7) / 8); break; default: break; } youmonst.movement += moveamt; if (youmonst.movement < 0) youmonst.movement = 0; settrack(); monstermoves++; moves++; /********************************/ /* once-per-turn things go here */ /********************************/ if (flags.bypasses) clear_bypasses(); if(Glib) glibr(); nh_timeout(); run_regions(); #ifdef DUNGEON_GROWTH dgn_growths(TRUE, TRUE); #endif if (u.ublesscnt) u.ublesscnt--; if(flags.time && !flags.run) flags.botl = 1; /* One possible result of prayer is healing. Whether or * not you get healed depends on your current hit points. * If you are allowed to regenerate during the prayer, the * end-of-prayer calculation messes up on this. * Another possible result is rehumanization, which requires * that encumbrance and movement rate be recalculated. */ if (u.uinvulnerable) { /* for the moment at least, you're in tiptop shape */ wtcap = UNENCUMBERED; } else if (Upolyd && youmonst.data->mlet == S_EEL && !is_pool(u.ux,u.uy) && !Is_waterlevel(&u.uz)) { if (u.mh > 1) { u.mh--; flags.botl = 1; } else if (u.mh < 1) rehumanize(); } else if (Upolyd && u.mh < u.mhmax) { if (u.mh < 1) rehumanize(); else if (Regeneration || (wtcap < MOD_ENCUMBER && !(moves%20))) { flags.botl = 1; u.mh++; } } else if (u.uhp < u.uhpmax && (wtcap < MOD_ENCUMBER || !u.umoved || Regeneration)) { /* * KMH, balance patch -- New regeneration code * Healthstones have been added, which alter your effective * experience level and constitution (-2 cursed, +1 uncursed, * +2 blessed) for the basis of regeneration calculations. */ int efflev = u.ulevel + u.uhealbonus; int effcon = ACURR(A_CON) + u.uhealbonus; int heal = 1; if (efflev > 9 && !(moves % 3)) { if (effcon <= 12) { heal = 1; } else { heal = rnd(effcon); if (heal > efflev-9) heal = efflev-9; } flags.botl = 1; u.uhp += heal; if(u.uhp > u.uhpmax) u.uhp = u.uhpmax; } else if (Regeneration || (efflev <= 9 && !(moves % ((MAXULEV+12) / (u.ulevel+2) + 1)))) { flags.botl = 1; u.uhp++; } } if (!u.uinvulnerable && u.uen > 0 && u.uhp < u.uhpmax && tech_inuse(T_CHI_HEALING)) { u.uen--; u.uhp++; flags.botl = 1; } /* moving around while encumbered is hard work */ if (wtcap > MOD_ENCUMBER && u.umoved) { if(!(wtcap < EXT_ENCUMBER ? moves%30 : moves%10)) { if (Upolyd && u.mh > 1) { u.mh--; } else if (!Upolyd && u.uhp > 1) { u.uhp--; } else { You("pass out from exertion!"); exercise(A_CON, FALSE); fall_asleep(-10, FALSE); } } } /* KMH -- OK to regenerate if you don't move */ if ((u.uen < u.uenmax) && (Energy_regeneration || ((wtcap < MOD_ENCUMBER || !flags.mv) && (!(moves%((MAXULEV + 15 - u.ulevel) * (Role_if(PM_WIZARD) ? 3 : 4) / 6)))))) { u.uen += rn1((int)(ACURR(A_WIS) + ACURR(A_INT)) / 15 + 1,1); #ifdef WIZ_PATCH_DEBUG pline("mana was = %d now = %d",temp,u.uen); #endif if (u.uen > u.uenmax) u.uen = u.uenmax; flags.botl = 1; } if(!u.uinvulnerable) { if(Teleportation && !rn2(85)) { xchar old_ux = u.ux, old_uy = u.uy; tele(); if (u.ux != old_ux || u.uy != old_uy) { if (!next_to_u()) { check_leash(&youmonst, old_ux, old_uy, TRUE); } #ifdef REDO /* clear doagain keystrokes */ pushch(0); savech(0); #endif } } long ch = (80 - (40 * night())) / 2 * (Race_if(PM_HUMAN_WEREWOLF) ? u.ulevel * u.ulevel : 2); ch = (ch > LARGEST_INT) ? LARGEST_INT : ch; /* delayed change may not be valid anymore */ if ((change == 1 && !Polymorph) || (change == 2 && u.ulycn == NON_PM)) change = 0; if(Polymorph && !rn2(100)) change = 1; else if (u.ulycn >= LOW_PM && !Upolyd && !rn2((int)ch)) change = 2; if (change && !Unchanging) { if (multi >= 0) { if (occupation) stop_occupation(); else nomul(0); if (change == 1) polyself(FALSE); else you_were(); change = 0; } } } /* !u.uinvulnerable */ if(Searching && multi >= 0) (void) dosearch0(1); dosounds(); do_storms(); gethungry(); age_spells(); exerchk(); invault(); if (u.uhave.amulet) amulet(); if (!rn2(40+(int)(ACURR(A_DEX)*3))) u_wipe_engr(rnd(3)); if (u.uevent.udemigod && !u.uinvulnerable) { if (u.udg_cnt) u.udg_cnt--; if (!u.udg_cnt) { intervene(); u.udg_cnt = rn1(200, 50); } } restore_attrib(); /* underwater and waterlevel vision are done here */ if (Is_waterlevel(&u.uz)) movebubbles(); else if (Underwater) under_water(0); /* vision while buried done here */ else if (u.uburied) under_ground(0); /* when immobile, count is in turns */ if(multi < 0) { if (++multi == 0) { /* finished yet? */ unmul((char *)0); /* if unmul caused a level change, take it now */ if (u.utotype) deferred_goto(); } } } } while (youmonst.movement<NORMAL_SPEED); /* hero can't move loop */ /******************************************/ /* once-per-hero-took-time things go here */ /******************************************/ } /* actual time passed */ /****************************************/ /* once-per-player-input things go here */ /****************************************/ find_ac(); if(!flags.mv || Blind) { /* redo monsters if hallu or wearing a helm of telepathy */ if (Hallucination) { /* update screen randomly */ see_monsters(); see_objects(); see_traps(); if (u.uswallow) swallowed(0); } else if (Unblind_telepat) { see_monsters(); } else if (Warning || Warn_of_mon) see_monsters(); if (vision_full_recalc) vision_recalc(0); /* vision! */ } if(flags.botl || flags.botlx) bot(); flags.move = 1; if(multi >= 0 && occupation) { #if defined(MICRO) || defined(WIN32) abort_lev = 0; if (kbhit()) { if ((ch = Getchar()) == ABORT) abort_lev++; # ifdef REDO else pushch(ch); # endif /* REDO */ } if (!abort_lev && (*occupation)() == 0) #else if ((*occupation)() == 0) #endif occupation = 0; if( #if defined(MICRO) || defined(WIN32) abort_lev || #endif monster_nearby()) { stop_occupation(); reset_eat(); } #if defined(MICRO) || defined(WIN32) if (!(++occtime % 7)) display_nhwindow(WIN_MAP, FALSE); #endif continue; } if ((u.uhave.amulet || Clairvoyant) && !In_endgame(&u.uz) && !BClairvoyant && !(moves % 15) && !rn2(2)) do_vicinity_map(); if(u.utrap && u.utraptype == TT_LAVA) { if(!is_lava(u.ux,u.uy)) u.utrap = 0; else if (!u.uinvulnerable) { u.utrap -= 1<<8; if(u.utrap < 1<<8) { killer_format = KILLED_BY; killer = "molten lava"; You("sink below the surface and die."); done(DISSOLVED); } else if(didmove && !u.umoved) { Norep("You sink deeper into the lava."); u.utrap += rnd(4); } } } #ifdef WIZARD if (iflags.sanity_check) sanity_check(); #endif #ifdef CLIPPING /* just before rhack */ cliparound(u.ux, u.uy); #endif u.umoved = FALSE; if (multi > 0) { lookaround(); if (!multi) { /* lookaround may clear multi */ flags.move = 0; if (flags.time) flags.botl = 1; continue; } if (flags.mv) { if(multi < COLNO && !--multi) flags.travel = iflags.travel1 = flags.mv = flags.run = 0; domove(); } else { --multi; rhack(save_cm); } } else if (multi == 0) { #ifdef MAIL ckmailstatus(); #endif rhack((char *)0); } if (u.utotype) /* change dungeon level */ deferred_goto(); /* after rhack() */ /* !flags.move here: multiple movement command stopped */ else if (flags.time && (!flags.move || !flags.mv)) flags.botl = 1; if (vision_full_recalc) vision_recalc(0); /* vision! */ /* when running in non-tport mode, this gets done through domove() */ if ((!flags.run || iflags.runmode == RUN_TPORT) && (multi && (!flags.travel ? !(multi % 7) : !(moves % 7L)))) { if (flags.time && flags.run) flags.botl = 1; display_nhwindow(WIN_MAP, FALSE); } } }