Beispiel #1
0
void firstPlay(StartLayer* pA,PTRFUN pFun)
{
	if(!ReadGameData(KEY_FIRST_TIME_PLAY))
    {
        srand(time(0));
        int i = 0;
        while(i < 3)
        {
            int r = rand();
            if(r > 5000)
            {
                switch(i)
                {
                    case 0:
                        CCUserDefault::sharedUserDefault()->setIntegerForKey(KEY_SALT_1, r);
                        break;
                    case 1:
                        CCUserDefault::sharedUserDefault()->setIntegerForKey(KEY_SALT_2, r);
                        break;
                    case 2:
                        CCUserDefault::sharedUserDefault()->setIntegerForKey(KEY_SALT_3, r);
                        break;
                }
                
                ++i;
            }
        }
        
        CCUserDefault::sharedUserDefault()->flush();
        WriteGameData(KEY_FIRST_TIME_PLAY, time(0));


		(pA->*pFun)(); 
    }
}
Beispiel #2
0
int getGameUsers(char* a[])
{
	int userNum= ReadGameData("user_number");
	for(int i=1;i<=userNum;i++)
	{
		char namestr[20];
		sprintf(namestr,"user_name_%d",i);
		ReadGameDataString(namestr,a[i]);
	}
	return userNum;
}
Beispiel #3
0
 int getMofaNumber(int mode)
{
	char username[20];
	ReadGameDataString("user_selected",username);
	char tmp[20];
	if(mode==MODE_TRADITION)
	{
		sprintf(tmp,"mode1_mofa_%s",username);
	}
	else
	{
		sprintf(tmp,"mode2_mofa_%s",username);
	}
	int num= ReadGameData(tmp);
	return num;
}
Beispiel #4
0
void RecoverGameData(int &level,int &scorce,char* gamedata,int &magicNum,int mode, int *step)
{

	 char *username=new char;
	ReadGameDataString("user_selected",username);
	if(mode==MODE_TRADITION)
	{
		char levelstr[40];
		sprintf(levelstr,"user_mode1_level_%s",username);
		level=ReadGameData(levelstr);
		char scorcestr[40];
		sprintf(scorcestr,"user_mode1_scorce_%s",username);
		scorce=ReadGameData(scorcestr);
		char magicNumstr[40];
		sprintf(magicNumstr,"user_mode1_magicNum_%s",username);
		magicNum=ReadGameData(magicNumstr);

		char gamedatastr[40];
		sprintf(gamedatastr,"user_mode1_gameData_%s",username);

		ReadGameDataString(gamedatastr,gamedata);
		
	}
	else
	{

		char levelstr[40];
		sprintf(levelstr,"user_mode2_level_%s",username);
		level=ReadGameData(levelstr);

		char scorcestr[40];
		sprintf(scorcestr,"user_mode2_scorce_%s",username);
		scorce=ReadGameData(scorcestr);

		char magicNumstr[40];
		sprintf(magicNumstr,"user_mode2_magicNum_%s",username);
		magicNum=ReadGameData(magicNumstr);

		char gamedatastr[40];
		sprintf(gamedatastr,"user_mode2_gameData_%s",username);
		ReadGameDataString(gamedatastr,gamedata);

		char stepstr[40];
		sprintf(stepstr,"user_mode2_step_%s",username);
		*step=ReadGameData(stepstr);
	}
}
Beispiel #5
0
 bool setMofaNumber(int count,int mode)
{
	char username[20];
	ReadGameDataString("user_selected",username);
	char tmp[20];
	if(mode==MODE_TRADITION)
	{
		sprintf(tmp,"mode1_mofa_%s",username);
	}
	else
	{
		sprintf(tmp,"mode2_mofa_%s",username);
	}
	int num= ReadGameData(tmp);
	num+=count;
	if(num<0)
		return false;
	WriteGameData(tmp,num);
    return true;
}
Beispiel #6
0
bool addUser(const char *name)
{
	int userNum= ReadGameData("user_number");
	for(int i=1;i<=userNum;i++)
	{
		char namestr[20];
		sprintf(namestr,"user_name_%d",i);
		char tmp_name[20];
		ReadGameDataString(namestr,tmp_name);
		if(strcmp(tmp_name,name)==0)
		{
			return false;
		}
	}
	char namestr[20];
	WriteGameData("user_number",++userNum);
	sprintf(namestr,"user_name_%d",userNum);
	WriteGameDataString(namestr,name);
	WriteGameDataString("user_selected",name);
	return true;
}
Beispiel #7
0
bool deleteUser(const char *name)
{
	int userNum= ReadGameData("user_number");
	if(userNum==1)
		return false;
	int index=userNum;
	for(;index>=1;index--)
	{
		char namestr[20];
		sprintf(namestr,"user_name_%d",index);
		char tmp_name[20];
		ReadGameDataString(namestr,tmp_name);
		if(strcmp(tmp_name,name)==0)
		{
			break;
		}
	}
	for(int i=index;i<userNum;i++)
	{
		char namestr[20];
		sprintf(namestr,"user_name_%d",i+1);
		char next_name[20];
		ReadGameDataString(namestr,next_name);
		char cur_namestr[20];
		sprintf(cur_namestr,"user_name_%d",i);
		WriteGameDataString(cur_namestr,next_name);
	}
	WriteGameData("user_number",--userNum);
	char tmp_name[20];
	ReadGameDataString("user_selected",tmp_name);
	if(strcmp(tmp_name,name)==0)
	{
		ReadGameDataString("user_name_1",tmp_name);
		WriteGameDataString("user_selected",tmp_name);
	}
	
	return true;
}
Beispiel #8
0
bool updateUser(const char *oldname,const char *newname)
{
	int userNum= ReadGameData("user_number");

	for(int i=1;i<=userNum;i++)
	{
		char namestr[20];
		sprintf(namestr,"user_name_%d",i);
		char tmp_name[20];
		ReadGameDataString(namestr,tmp_name);
		if(strcmp(tmp_name,newname)==0)
		{
			return false;
		}
	}

	int index=userNum;
	for(;index>=1;index--)
	{
		char namestr[20];
		sprintf(namestr,"user_name_%d",index);
		char tmp_name[20];
		ReadGameDataString(namestr,tmp_name);
		if(strcmp(tmp_name,oldname)==0)
		{
			WriteGameDataString(namestr,newname);
			char select_name[20];
			ReadGameDataString("user_selected",select_name);
			if(strcmp(select_name,oldname)==0)
			{
				WriteGameDataString("user_selected",newname);
			}
			return true;
		}
	}
	return false;
}
Beispiel #9
0
/*----------------------------------------------------------------------------*/
void InitializeGameData(struct GameDataStr* data, const char* filename)
{
	Initialize(data);
	
	ReadGameData(data, filename);
	if (!strcmp(filename, "junior.gam"))
	{
		if (data->m_BlkType != 0xd7)
			Initialize(data);
		strcpy(data->m_Comment, "Easy StackPack");
		data->m_BlkType = 0xd7;
	}
	else if (!strcmp(filename, "classic.gam"))
	{
		if (data->m_BlkType != 0x1fc)
			Initialize(data);
		strcpy(data->m_Comment, "Classic StackPack");
	}
	else if (!strcmp(filename, "cool.gam"))
	{
		if (data->m_BlkType != 0x79879d7)
			Initialize(data);
		strcpy(data->m_Comment, "Cool StackPack");
		data->m_Base = 14;
		data->m_BlkType = 0x79879d7;
	}
	else if (!strcmp(filename, "mania.gam"))
	{
		if (data->m_BlkType != 0x7fffffc)
			Initialize(data);
		strcpy(data->m_Comment, "StackPack Mania says it all!");
		data->m_BlkType = 0x7fffffc;
		data->m_Base = 20;
	}

}
Beispiel #10
0
int getRanking(int sorce,int level,int mode)
{
	if(mode==MODE_TRADITION)
	{
		int thirdSorce=ReadGameData("mode1_hightSorce_3");
		int secondSorce=ReadGameData("mode1_hightSorce_2");
		int firstSorce=ReadGameData("mode1_hightSorce_1");
		if(sorce<thirdSorce)
			return -1;
		else if(sorce<secondSorce)
		{
			char *name=new char;
			ReadGameDataString("user_selected",name);
			WriteGameDataString("mode1_username_3",name);
			WriteGameData("mode1_hightSorce_3",sorce);
			WriteGameData("mode1_hightLevel_3",level);
			return 3;
		}
		else if(sorce<firstSorce)
		{
			char utmp[20];
			ReadGameDataString("mode1_username_2",utmp);
			WriteGameDataString("mode1_username_3",utmp);
			WriteGameData("mode1_hightSorce_3",ReadGameData("mode1_hightSorce_2"));
			WriteGameData("mode1_hightLevel_3",ReadGameData("mode1_hightLevel_2"));

			char *name=new char;
			ReadGameDataString("user_selected",name);
			WriteGameDataString("mode1_username_2",name);
			WriteGameData("mode1_hightSorce_2",sorce);
			WriteGameData("mode1_hightLevel_2",level);
			return 2;
		}
		else
		{
			char utmp[20];
			ReadGameDataString("mode1_username_2",utmp);
			WriteGameDataString("mode1_username_3",utmp);
			WriteGameData("mode1_hightSorce_3",ReadGameData("mode1_hightSorce_2"));
			WriteGameData("mode1_hightLevel_3",ReadGameData("mode1_hightLevel_2"));

			char utmp1[20];
			ReadGameDataString("mode1_username_1",utmp1);
			WriteGameDataString("mode1_username_2",utmp1);
			WriteGameData("mode1_hightSorce_2",ReadGameData("mode1_hightSorce_1"));
			WriteGameData("mode1_hightLevel_2",ReadGameData("mode1_hightLevel_1"));

			char *name=new char;
			ReadGameDataString("user_selected",name);
			WriteGameDataString("mode1_username_1",name);
			WriteGameData("mode1_hightSorce_1",sorce);
			WriteGameData("mode1_hightLevel_1",level);
			return 1;
		}
	}
	else if(mode==MODE_STEP)
	{
		int thirdSorce=ReadGameData("mode2_hightSorce_3");
		int secondSorce=ReadGameData("mode2_hightSorce_2");
		int firstSorce=ReadGameData("mode2_hightSorce_1");
		if(sorce<thirdSorce)
			return -1;
		else if(sorce<secondSorce)
		{
			char *name=new char;
			ReadGameDataString("user_selected",name);
			WriteGameDataString("mode2_username_3",name);
			WriteGameData("mode2_hightSorce_3",sorce);
			WriteGameData("mode2_hightLevel_3",level);
			return 3;
		}
		else if(sorce<firstSorce)
		{
			char utmp[20];
			ReadGameDataString("mode2_username_2",utmp);
			WriteGameDataString("mode2_username_3",utmp);
			WriteGameData("mode2_hightSorce_3",ReadGameData("mode2_hightSorce_2"));
			WriteGameData("mode2_hightLevel_3",ReadGameData("mode2_hightLevel_2"));

			char *name=new char;
			ReadGameDataString("user_selected",name);
			WriteGameDataString("mode2_username_2",name);
			WriteGameData("mode2_hightSorce_2",sorce);
			WriteGameData("mode2_hightLevel_2",level);
			return 2;
		}
		else
		{
			char utmp[20];
			ReadGameDataString("mode2_username_2",utmp);
			WriteGameDataString("mode2_username_3",utmp);
			WriteGameData("mode2_hightSorce_3",ReadGameData("mode2_hightSorce_2"));
			WriteGameData("mode2_hightLevel_3",ReadGameData("mode2_hightLevel_2"));

			char utmp1[20];
			ReadGameDataString("mode2_username_1",utmp1);
			WriteGameDataString("mode2_username_2",utmp1);
			WriteGameData("mode2_hightSorce_2",ReadGameData("mode2_hightSorce_1"));
			WriteGameData("mode2_hightLevel_2",ReadGameData("mode2_hightLevel_1"));

			char *name=new char;
			ReadGameDataString("user_selected",name);
			WriteGameDataString("mode2_username_1",name);
			WriteGameData("mode2_hightSorce_1",sorce);
			WriteGameData("mode2_hightLevel_1",level);
			return 1;
		}
	}
	return -1;
}