void
SharedSurface_Basic::Fence()
{
    mGL->MakeCurrent();
    ScopedBindFramebuffer autoFB(mGL, mFB);
    ReadPixelsIntoDataSurface(mGL, mData);
}
Beispiel #2
0
already_AddRefed<gfx::SourceSurface>
GLImage::GetAsSourceSurface()
{
  MOZ_ASSERT(NS_IsMainThread(), "Should be on the main thread");

  if (!sSnapshotContext) {
    nsCString discardFailureId;
    sSnapshotContext = GLContextProvider::CreateHeadless(CreateContextFlags::NONE,
                                                         &discardFailureId);
    if (!sSnapshotContext) {
      NS_WARNING("Failed to create snapshot GLContext");
      return nullptr;
    }
  }

  sSnapshotContext->MakeCurrent();
  ScopedTexture scopedTex(sSnapshotContext);
  ScopedBindTexture boundTex(sSnapshotContext, scopedTex.Texture());

  gfx::IntSize size = GetSize();
  sSnapshotContext->fTexImage2D(LOCAL_GL_TEXTURE_2D, 0, LOCAL_GL_RGBA,
                                size.width, size.height, 0,
                                LOCAL_GL_RGBA,
                                LOCAL_GL_UNSIGNED_BYTE,
                                nullptr);

  ScopedFramebufferForTexture autoFBForTex(sSnapshotContext, scopedTex.Texture());
  if (!autoFBForTex.IsComplete()) {
      MOZ_CRASH("GFX: ScopedFramebufferForTexture failed.");
  }

  const gl::OriginPos destOrigin = gl::OriginPos::TopLeft;

  if (!sSnapshotContext->BlitHelper()->BlitImageToFramebuffer(this, size,
                                                              autoFBForTex.FB(),
                                                              destOrigin))
  {
    return nullptr;
  }

  RefPtr<gfx::DataSourceSurface> source =
        gfx::Factory::CreateDataSourceSurface(size, gfx::SurfaceFormat::B8G8R8A8);
  if (NS_WARN_IF(!source)) {
    return nullptr;
  }

  ScopedBindFramebuffer bind(sSnapshotContext, autoFBForTex.FB());
  ReadPixelsIntoDataSurface(sSnapshotContext, source);
  return source.forget();
}
Beispiel #3
0
TemporaryRef<gfx::SourceSurface>
GLImage::GetAsSourceSurface()
{
  MOZ_ASSERT(NS_IsMainThread(), "Should be on the main thread");

  if (!sSnapshotContext) {
    sSnapshotContext = GLContextProvider::CreateHeadless(false);
    if (!sSnapshotContext) {
      NS_WARNING("Failed to create snapshot GLContext");
      return nullptr;
    }
  }

  sSnapshotContext->MakeCurrent();
  ScopedTexture scopedTex(sSnapshotContext);
  ScopedBindTexture boundTex(sSnapshotContext, scopedTex.Texture());

  gfx::IntSize size = GetSize();
  sSnapshotContext->fTexImage2D(LOCAL_GL_TEXTURE_2D, 0, LOCAL_GL_RGBA,
                                size.width, size.height, 0,
                                LOCAL_GL_RGBA,
                                LOCAL_GL_UNSIGNED_BYTE,
                                nullptr);

  ScopedFramebufferForTexture fb(sSnapshotContext, scopedTex.Texture());

  GLBlitHelper helper(sSnapshotContext);

  if (!helper.BlitImageToFramebuffer(this, size, fb.FB(), true)) {
    return nullptr;
  }

  RefPtr<gfx::DataSourceSurface> source =
        gfx::Factory::CreateDataSourceSurface(size, gfx::SurfaceFormat::B8G8R8A8);
  if (NS_WARN_IF(!source)) {
    return nullptr;
  }

  ScopedBindFramebuffer bind(sSnapshotContext, fb.FB());
  ReadPixelsIntoDataSurface(sSnapshotContext, source);
  return source.forget();
}