void ScreenEditMenu::Init() { // HACK: Disable any style set by the editor. GAMESTATE->SetCurrentStyle( NULL, PLAYER_INVALID ); // Enable all players. FOREACH_PlayerNumber( pn ) GAMESTATE->JoinPlayer( pn ); // Edit mode DOES NOT WORK if the master player is not player 1. The same // is true of various parts of this poorly designed screen. -Kyz if(GAMESTATE->GetMasterPlayerNumber() != PLAYER_1) { LOG->Warn("Master player number was not player 1, forcing it to player 1 so that edit mode will work. If playing in edit mode doesn't work, this might be related."); GAMESTATE->SetMasterPlayerNumber(PLAYER_1); } ScreenWithMenuElements::Init(); m_Selector.SetName( "EditMenu" ); m_Selector.Load( EDIT_MENU_TYPE ); m_Selector.SetXY( 0, 0 ); this->AddChild( &m_Selector ); m_textExplanation.SetName( "Explanation" ); m_textExplanation.LoadFromFont( THEME->GetPathF(m_sName,"explanation") ); LOAD_ALL_COMMANDS_AND_SET_XY( m_textExplanation ); RefreshExplanationText(); this->AddChild( &m_textExplanation ); m_textNumStepsLoadedFromProfile.SetName( "NumStepsLoadedFromProfile" ); m_textNumStepsLoadedFromProfile.LoadFromFont( THEME->GetPathF(m_sName,"NumStepsLoadedFromProfile") ); LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_textNumStepsLoadedFromProfile ); RefreshNumStepsLoadedFromProfile(); this->AddChild( &m_textNumStepsLoadedFromProfile ); if(!m_Selector.SafeToUse()) { m_NoSongsMessage.SetName("NoSongsMessage"); m_NoSongsMessage.LoadFromFont(THEME->GetPathF(m_sName, "NoSongsMessage")); LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND(m_NoSongsMessage); AddChild(&m_NoSongsMessage); m_Selector.SetVisible(false); m_textExplanation.SetVisible(false); m_textNumStepsLoadedFromProfile.SetVisible(false); } }
void ScreenEditMenu::Init() { // HACK: Disable any style set by the editor. GAMESTATE->SetCurrentStyle( NULL, PLAYER_INVALID ); // Enable all players. FOREACH_PlayerNumber( pn ) GAMESTATE->JoinPlayer( pn ); ScreenWithMenuElements::Init(); m_Selector.SetName( "EditMenu" ); m_Selector.Load( EDIT_MENU_TYPE ); m_Selector.SetXY( 0, 0 ); this->AddChild( &m_Selector ); m_textExplanation.SetName( "Explanation" ); m_textExplanation.LoadFromFont( THEME->GetPathF(m_sName,"explanation") ); LOAD_ALL_COMMANDS_AND_SET_XY( m_textExplanation ); RefreshExplanationText(); this->AddChild( &m_textExplanation ); m_textNumStepsLoadedFromProfile.SetName( "NumStepsLoadedFromProfile" ); m_textNumStepsLoadedFromProfile.LoadFromFont( THEME->GetPathF(m_sName,"NumStepsLoadedFromProfile") ); LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_textNumStepsLoadedFromProfile ); RefreshNumStepsLoadedFromProfile(); this->AddChild( &m_textNumStepsLoadedFromProfile ); if(!m_Selector.SafeToUse()) { m_NoSongsMessage.SetName("NoSongsMessage"); m_NoSongsMessage.LoadFromFont(THEME->GetPathF(m_sName, "NoSongsMessage")); LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND(m_NoSongsMessage); AddChild(&m_NoSongsMessage); m_Selector.SetVisible(false); m_textExplanation.SetVisible(false); m_textNumStepsLoadedFromProfile.SetVisible(false); } }