Beispiel #1
0
/*
========================
idSignInManagerWin::Pump
========================
*/
void idSignInManagerWin::Pump()
{

	// If we have more users than we need, then set to the lower amount
	// (don't remove the master user though)
	if( localUsers.Num() > 1 && localUsers.Num() > maxDesiredLocalUsers )
	{
		localUsers.SetNum( maxDesiredLocalUsers );
	}
	
#ifndef ID_RETAIL
	// If we don't have enough, then make sure we do
	// NOTE - We always want at least one user on windows for now,
	// and this master user will always use controller 0
	while( localUsers.Num() < minDesiredLocalUsers )
	{
		RegisterLocalUser( localUsers.Num() );
	}
#endif
	
	// See if we need to save settings on any of the profiles
	for( int i = 0; i < localUsers.Num(); i++ )
	{
		localUsers[i].Pump();
	}
}
Beispiel #2
0
/*
========================
idSignInManagerWin::CreateNewUser
========================
*/
bool idSignInManagerWin::CreateNewUser( winUserState_t & state ) {
	//idScopedGlobalHeap	everythingHereGoesInTheGlobalHeap;	// users obviously persist across maps

	RemoveAllLocalUsers();
	RegisterLocalUser( state.inputDevice );

	if ( localUsers.Num() > 0 ) {
		if ( !localUsers[0].VerifyUserState( state ) ) {
			RemoveAllLocalUsers();
		}
	}

	return true;
}