void
nsMutationReceiver::ContentInserted(nsIDocument* aDocument,
                                    nsIContent* aContainer,
                                    nsIContent* aChild,
                                    int32_t aIndexInContainer)
{
  nsINode* parent = NODE_FROM(aContainer, aDocument);
  bool wantsChildList =
    ChildList() &&
    ((Subtree() && RegisterTarget()->SubtreeRoot() == parent->SubtreeRoot()) ||
     parent == Target());
  if (!wantsChildList || !IsObservable(aChild)) {
    return;
  }

  if (nsAutoMutationBatch::IsBatching()) {
    if (parent == nsAutoMutationBatch::GetBatchTarget()) {
      nsAutoMutationBatch::UpdateObserver(Observer(), wantsChildList);
    }
    return;
  }

  nsDOMMutationRecord* m =
    Observer()->CurrentRecord(nsGkAtoms::childList);
  if (m->mTarget) {
    // Already handled case.
    return;  
  }
  m->mTarget = parent;
  m->mAddedNodes = new nsSimpleContentList(parent);
  m->mAddedNodes->AppendElement(aChild);
  m->mPreviousSibling = aChild->GetPreviousSibling();
  m->mNextSibling = aChild->GetNextSibling();
}
void
nsMutationReceiver::CharacterDataWillChange(nsIDocument *aDocument,
                                            nsIContent* aContent,
                                            CharacterDataChangeInfo* aInfo)
{
  if (nsAutoMutationBatch::IsBatching() ||
      !CharacterData() ||
      (!Subtree() && aContent != Target()) ||
      (Subtree() && RegisterTarget()->SubtreeRoot() != aContent->SubtreeRoot()) ||
      !IsObservable(aContent)) {
    return;
  }

  nsDOMMutationRecord* m =
    Observer()->CurrentRecord(nsGkAtoms::characterData);

  NS_ASSERTION(!m->mTarget || m->mTarget == aContent,
               "Wrong target!");

  if (!m->mTarget) {
    m->mTarget = aContent;
  }
  if (CharacterDataOldValue() && m->mPrevValue.IsVoid()) { 
    aContent->GetText()->AppendTo(m->mPrevValue);
  }
}
Beispiel #3
0
/**\brief Updates the AI controlled ship by first calling the Lua function
 * and then calling Ship::Update()
 */
void AI::Update( lua_State *L ) {
	//Update enemies
	int t;
	if(enemies.size()>0){
		t=ChooseTarget( L );
		if(t!=-1){
			target=t;
			RegisterTarget( L, t );
		}
	}
	if( !this->IsDisabled() ) {
		this->Decide( L );
	}

	// Now act like a normal ship
	this->Ship::Update( L );
}
void
nsMutationReceiver::ContentAppended(nsIDocument* aDocument,
                                    nsIContent* aContainer,
                                    nsIContent* aFirstNewContent,
                                    int32_t aNewIndexInContainer)
{
  nsINode* parent = NODE_FROM(aContainer, aDocument);
  bool wantsChildList =
    ChildList() &&
    ((Subtree() && RegisterTarget()->SubtreeRoot() == parent->SubtreeRoot()) ||
     parent == Target());
  if (!wantsChildList || !IsObservable(aFirstNewContent)) {
    return;
  }

  if (nsAutoMutationBatch::IsBatching()) {
    if (parent == nsAutoMutationBatch::GetBatchTarget()) {
      nsAutoMutationBatch::UpdateObserver(Observer(), wantsChildList);
    }
    return;
  }

  nsDOMMutationRecord* m =
    Observer()->CurrentRecord(nsGkAtoms::childList);
  NS_ASSERTION(!m->mTarget || m->mTarget == parent,
               "Wrong target!");
  if (m->mTarget) {
    // Already handled case.
    return;
  }
  m->mTarget = parent;
  m->mAddedNodes = new nsSimpleContentList(parent);

  nsINode* n = aFirstNewContent;
  while (n) {
    m->mAddedNodes->AppendElement(static_cast<nsIContent*>(n));
    n = n->GetNextSibling();
  }
  m->mPreviousSibling = aFirstNewContent->GetPreviousSibling();
}
Beispiel #5
0
void UAISense_Sight::OnListenerUpdateImpl(const FPerceptionListener& UpdatedListener)
{
	SCOPE_CYCLE_COUNTER(STAT_AI_Sense_Sight_ListenerUpdate);

	// first, naive implementation:
	// 1. remove all queries by this listener
	// 2. proceed as if it was a new listener

	// remove all queries
	RemoveAllQueriesByListener(UpdatedListener, DontSort);
	
	// see if this listener is a Target as well
	const FAISightTarget::FTargetId AsTargetId = UpdatedListener.GetBodyActorName();
	FAISightTarget* AsTarget = ObservedTargets.Find(AsTargetId);
	if (AsTarget != NULL)
	{
		RemoveAllQueriesToTarget(AsTargetId, DontSort);
		if (AsTarget->Target.IsValid())
		{
			RegisterTarget(*(AsTarget->Target.Get()), DontSort);
		}
	}

	const FPerceptionListenerID ListenerID = UpdatedListener.GetListenerID();

	if (UpdatedListener.HasSense(GetSenseID()))
	{
		const UAISenseConfig_Sight* SenseConfig = Cast<const UAISenseConfig_Sight>(UpdatedListener.Listener->GetSenseConfig(GetSenseID()));
		check(SenseConfig);
		FDigestedSightProperties& PropertiesDigest = DigestedProperties.FindOrAdd(ListenerID);
		PropertiesDigest = FDigestedSightProperties(*SenseConfig);

		GenerateQueriesForListener(UpdatedListener, PropertiesDigest);
	}
	else
	{
		DigestedProperties.FindAndRemoveChecked(ListenerID);
	}
}
void
nsMutationReceiver::AttributeWillChange(nsIDocument* aDocument,
                                        mozilla::dom::Element* aElement,
                                        int32_t aNameSpaceID,
                                        nsIAtom* aAttribute,
                                        int32_t aModType)
{
  if (nsAutoMutationBatch::IsBatching() ||
      !ObservesAttr(RegisterTarget(), aElement, aNameSpaceID, aAttribute)) {
    return;
  }

  nsDOMMutationRecord* m =
    Observer()->CurrentRecord(nsGkAtoms::attributes);

  NS_ASSERTION(!m->mTarget || m->mTarget == aElement,
               "Wrong target!");
  NS_ASSERTION(!m->mAttrName || m->mAttrName == aAttribute,
               "Wrong attribute!");
  if (!m->mTarget) {
    m->mTarget = aElement;
    m->mAttrName = aAttribute;
    if (aNameSpaceID == kNameSpaceID_None) {
      m->mAttrNamespace.SetIsVoid(true);
    } else {
      nsContentUtils::NameSpaceManager()->GetNameSpaceURI(aNameSpaceID,
                                                          m->mAttrNamespace);
    }
  }

  if (AttributeOldValue() && m->mPrevValue.IsVoid()) {
    if (!aElement->GetAttr(aNameSpaceID, aAttribute, m->mPrevValue)) {
      m->mPrevValue.SetIsVoid(true);
    }
  }
}
Beispiel #7
0
void UAISense_Sight::RegisterSource(AActor& SourceActor)
{
	RegisterTarget(SourceActor, Sort);
}
void
nsMutationReceiver::ContentRemoved(nsIDocument* aDocument,
                                   nsIContent* aContainer,
                                   nsIContent* aChild,
                                   int32_t aIndexInContainer,
                                   nsIContent* aPreviousSibling)
{
  if (!IsObservable(aChild)) {
    return;
  }

  nsINode* parent = NODE_FROM(aContainer, aDocument);
  if (Subtree() && parent->SubtreeRoot() != RegisterTarget()->SubtreeRoot()) {
    return;
  }
  if (nsAutoMutationBatch::IsBatching()) {
    if (nsAutoMutationBatch::IsRemovalDone()) {
      // This can happen for example if HTML parser parses to
      // context node, but needs to move elements around.
      return;
    }
    if (nsAutoMutationBatch::GetBatchTarget() != parent) {
      return;
    }

    bool wantsChildList = ChildList() && (Subtree() || parent == Target());
    if (wantsChildList || Subtree()) {
      nsAutoMutationBatch::NodeRemoved(aChild);
      nsAutoMutationBatch::UpdateObserver(Observer(), wantsChildList);
    }

    return;
  }

  if (Subtree()) {
    // Try to avoid creating transient observer if the node
    // already has an observer observing the same set of nodes.
    nsMutationReceiver* orig = GetParent() ? GetParent() : this;
    if (Observer()->GetReceiverFor(aChild, false, false) != orig) {
      bool transientExists = false;
      nsCOMArray<nsMutationReceiver>* transientReceivers = nullptr;
      Observer()->mTransientReceivers.Get(aChild, &transientReceivers);
      if (!transientReceivers) {
        transientReceivers = new nsCOMArray<nsMutationReceiver>();
        Observer()->mTransientReceivers.Put(aChild, transientReceivers);
      } else {
        for (int32_t i = 0; i < transientReceivers->Count(); ++i) {
          nsMutationReceiver* r = transientReceivers->ObjectAt(i);
          if (r->GetParent() == orig) {
            transientExists = true;
          }
        }
      }
      if (!transientExists) {
        // Make sure the elements which are removed from the
        // subtree are kept in the same observation set.
        nsMutationReceiver* tr;
        if (orig->Animations()) {
          tr = nsAnimationReceiver::Create(aChild, orig);
        } else {
          tr = nsMutationReceiver::Create(aChild, orig);
        }
        transientReceivers->AppendObject(tr);
      }
    }
  }

  if (ChildList() && (Subtree() || parent == Target())) {
    nsDOMMutationRecord* m =
      Observer()->CurrentRecord(nsGkAtoms::childList);
    if (m->mTarget) {
      // Already handled case.
      return;
    }
    m->mTarget = parent;
    m->mRemovedNodes = new nsSimpleContentList(parent);
    m->mRemovedNodes->AppendElement(aChild);
    m->mPreviousSibling = aPreviousSibling;
    m->mNextSibling = parent->GetChildAt(aIndexInContainer);
  }
  // We need to schedule always, so that after microtask mTransientReceivers
  // can be cleared correctly.
  Observer()->ScheduleForRun();
}