Beispiel #1
0
static void d3d9_pic_context_destroy(struct picture_context_t *opaque)
{
    struct va_pic_context *pic_ctx = (struct va_pic_context*)opaque;
    if (pic_ctx->va_surface)
    {
        ReleasePictureSys(&pic_ctx->picsys);
        va_surface_Release(pic_ctx->va_surface);
        free(pic_ctx);
    }
}
Beispiel #2
0
static struct va_pic_context* NewSurfacePicContext(vlc_va_t *va, int surface_index)
{
    directx_sys_t *dx_sys = &va->sys->dx_sys;
    struct va_pic_context *pic_ctx = CreatePicContext(dx_sys->hw_surface[surface_index]);
    if (unlikely(pic_ctx==NULL))
        return NULL;
    /* all the resources are acquired during surfaces init, and a second time in
     * CreatePicContext(), undo one of them otherwise we need an extra release
     * when the pool is emptied */
    ReleasePictureSys(&pic_ctx->picsys);
    return pic_ctx;
}
Beispiel #3
0
static void d3d9_pic_context_destroy(struct picture_context_t *ctx)
{
    struct va_pic_context *pic_ctx = (struct va_pic_context*)ctx;
    ReleasePictureSys(&pic_ctx->picsys);
    free(pic_ctx);
}