Beispiel #1
0
void Thread::Stop() {
    // Release all the mutexes that this thread holds
    ReleaseThreadMutexes(this);

    // Cancel any outstanding wakeup events for this thread
    CoreTiming::UnscheduleEvent(ThreadWakeupEventType, callback_handle);
    wakeup_callback_handle_table.Close(callback_handle);
    callback_handle = 0;

    // Clean up thread from ready queue
    // This is only needed when the thread is termintated forcefully (SVC TerminateProcess)
    if (status == THREADSTATUS_READY){
        ready_queue.remove(current_priority, this);
    }

    status = THREADSTATUS_DEAD;

    WakeupAllWaitingThreads();

    // Clean up any dangling references in objects that this thread was waiting for
    for (auto& wait_object : wait_objects) {
        wait_object->RemoveWaitingThread(this);
    }
    wait_objects.clear();

    // Mark the TLS slot in the thread's page as free.
    u32 tls_page = (tls_address - Memory::TLS_AREA_VADDR) / Memory::PAGE_SIZE;
    u32 tls_slot = ((tls_address - Memory::TLS_AREA_VADDR) % Memory::PAGE_SIZE) / Memory::TLS_ENTRY_SIZE;
    Kernel::g_current_process->tls_slots[tls_page].reset(tls_slot);

    HLE::Reschedule(__func__);
}
Beispiel #2
0
void Thread::Stop() {
    // Release all the mutexes that this thread holds
    ReleaseThreadMutexes(this);

    // Cancel any outstanding wakeup events for this thread
    CoreTiming::UnscheduleEvent(ThreadWakeupEventType, callback_handle);

    // Clean up thread from ready queue
    // This is only needed when the thread is termintated forcefully (SVC TerminateProcess)
    if (status == THREADSTATUS_READY){
        ready_queue.remove(current_priority, this);
    }

    status = THREADSTATUS_DEAD;
    
    WakeupAllWaitingThreads();

    // Clean up any dangling references in objects that this thread was waiting for
    for (auto& wait_object : wait_objects) {
        wait_object->RemoveWaitingThread(this);
    }
}