Beispiel #1
0
/**
 * @brief Clear all controllers (deletes them too)
 */
void ControllerManager::ClearControllers()
{
  for(ControllerIT it = mControllers.begin(); it != mControllers.end(); ++it)
  {
    RemoveController(*it);
  }
  mControllers.clear();
}
void PIN_GameControllerManager::RemoveGameController(SDL_JoystickID deviceID)
{
    SDL_GameController* ctrl = SDL_GameControllerFromInstanceID(deviceID - PIN_ID_JOYSTICK);
    if(ctrl != NULL)
    {
        SDL_GameControllerClose(ctrl);

        PIN_Number id = deviceID + PIN_ID_JOYSTICK;

        for(PIN_ControllerBaseList::iterator it = _controllerList.begin();
                it != _controllerList.end();/*it++*/)
        {
            PIN_GameControllerEntry* entry = (PIN_GameControllerEntry*)*it;
            if(entry->ControllerID == id)
            {
                RemoveController(entry);
                break;
            }
        }
    }
}
Beispiel #3
0
/**
 * @brief Delete Controller
 * @param aController
 */
void ControllerManager::DeleteController(Controller *aController)
{
  RemoveController(aController);
  delete aController;
}