void WorldObjectEventProcessor::KillAllEvents(bool force) { if (force) RenewEvents(); EventProcessor::KillAllEvents(force); }
void WorldObjectEventProcessor::Update(uint32 p_time, bool force) { if (force) RenewEvents(); EventProcessor::Update(p_time); }
void WorldObjectEventProcessor::Update(uint32 p_time, bool force) { if (force) RenewEvents(); ReadGuard Guard(GetLock()); EventProcessor::Update(p_time); }
void WorldObjectEventProcessor::KillAllEvents(bool force) { if (force) { RenewEvents(); EventProcessor::KillAllEvents(force); } else SetNeedKill(true); }