Beispiel #1
0
status_t Preferences::SetFloat (const char *name, float f)
{
	if (HasFloat (name) == true)
		return ReplaceFloat (name, 0, f);

	return AddFloat(name, f);
}
Beispiel #2
0
status_t
AttributeMessage::SetAttribute(const char* name, float value)
{
	if (ReplaceFloat(name, value) == B_OK)
		return B_OK;
	return AddFloat(name, value);
}
Beispiel #3
0
void
PSettings::SetFloat(const char *name,float value)
{
	float	old;
	status_t s=FindFloat(name,&old);
	if(s==B_OK)ReplaceFloat(name,value);
	else AddFloat(name,value);	
}
void
Preferences::SaveFloat(float val, const char* name)
{
	Lock();
	if (HasFloat(name))
		ReplaceFloat(name, val);
	else
		AddFloat(name, val);
	Unlock();
}
Beispiel #5
0
status_t TPreferences::SetFloat(const char *name, float f) {
	if (HasFloat(name)) {
		return ReplaceFloat(name, 0, f);
	}
	return AddFloat(name, f);
}