Input::Input() { InitMapping(); InitHoldings(); ResetKeys(); ResetMouseButtons(); }
int BruteForce(int M, int *K, int *Tennis, int T, int *Array, int N) { int i=0, j=0, a=0, index=0, temp_min =0, min=N; int *new_keys = malloc(sizeof(int) * M); ResetKeys(new_keys, M); for(i=0; i < M; i++) { if( !(i==0) && !(i==(M-1)) ) { ResetKeys(new_keys, M); index = SpecialCase(new_keys, K, i, min, M); if ( min > (temp_min=FindMin(new_keys,index, i, Array, N, Tennis, T)) ) min = temp_min; } //printf("Seed: %d \n", i); for(j=0; j < (M-i); j++) { index =0; ResetKeys(new_keys, M); for(a=i; a<(M-j); a++) { new_keys[index] = K[a]; index++; printf("%d ", new_keys[index-1]); } printf("\n"); if ( min > (temp_min=FindMin(new_keys,index, i, Array, N, Tennis, T)) ) min = temp_min; index = 0; } } return min; }
//----- (00459C8D) -------------------------------------------------------- KeyboardActionMapping::KeyboardActionMapping() { uLastKeyPressed = 0; field_204 = 0; pWindow = nullptr; SetDefaultMapping(); ReadMappings(); ResetKeys(); uNumKeysPressed = 0; uGameMenuUI_CurentlySelectedKeyIdx = -1; }
void CCar::detach_Actor() { if(!Owner()) return; Owner()->setVisible(1); CHolderCustom::detach_Actor(); PPhysicsShell()->remove_ObjectContactCallback(ActorObstacleCallback); NeutralDrive(); Unclutch(); ResetKeys(); m_current_rpm=m_min_rpm; // CurrentGameUI()->UIMainIngameWnd->CarPanel().Show(false); ///Break(); //H_SetParent(NULL); HandBreak(); processing_deactivate(); #ifdef DEBUG DBgClearPlots(); #endif }
void ContextHelp(short spritenum) { int i,fp; char t,*tc; char x=0,y=4; char *name,*hightag; char *filebuffer; SPRITEp sp; short hitag=0; long size=0,tokresult=0; sp = &sprite[spritenum]; clearmidstatbar16(); if((fp=kopen4load("swbhelp.hlp",0)) == -1) { Msg("ERROR: Help file not found.",M_RED); return; } // Read in whole file size = kfilelength(fp); filebuffer = (char *)malloc(size); if (filebuffer == NULL) { Msg("Not enough memory to load swhelp.hlp",M_RED); return; } if (kread(fp, filebuffer, size) != size) { Msg("Unexpected end of file while reading swhelp.hlp",M_RED); kclose(fp); return; } // close the file kclose(fp); // Conver filebuffer to all upper case //strupr(filebuffer); // Assign a token name to search for based on the sprite being pointed to. name = (char *)malloc(20); hightag = (char *)malloc(sizeof(short)); // Make the token strcpy(name,"@TAG"); // Make sure 500-600 SOBJ bounding tags all say the same thing. hitag = sp->hitag; if(hitag > 500 && hitag <= 600 ) hitag = 500; // Give help summary for unknown sprites. if((hitag == 0 || hitag > 1006) && sp->lotag == 0) hitag = 999; sprintf(hightag,"%d",hitag); //itoa(hitag,hightag,10); strcat(name,hightag); tc = filebuffer; if(!(tokresult = GetAToken(name,tc,size))) { // This message should never happen unless something is real wrong! Msg("No help available.",M_RED); return; } tc += tokresult; do { tc++; t = *tc; while(t!='\n' && t!='@' && t!='#' && x<128) { tempbuf[x]=t; tc++; t = *tc; x++; if(x >= 128) break; } tempbuf[x]=0; x=0; printext16(x*4,ydim16+(y*6)+2,11,-1,tempbuf,1); y++; if(y>16) { y=18; printext16(x*4,ydim16+(y*6)+2,11,-1,"Hit any key to continue or Q to quit....",1); while (BKeyPressed() == NULL); if (keystatus[KEYSC_Q]) { clearmidstatbar16(); return; } ResetKeys(); clearmidstatbar16(); y=6; } } while(t!='@' && t!='#'); }