void JustDied(Unit* /*killer*/) { ResetMinions(); RemoveShadowGaleDebuffFromPlayers(); me->MonsterYell(SAY_DEATH, LANG_UNIVERSAL, NULL); }
void Reset() { me->GetMotionMaster()->MoveTargetedHome(); events.Reset(); ResetMinions(); RemoveShadowGaleDebuffFromPlayers(); }
virtual void JustReachedHome() { ResetMinions(); }
void JustDied(Unit* /*killer*/) { ResetMinions(); RemoveShadowGaleDebuffFromPlayers(); // Talk(SAY_DEATH); }
void JustDied(Unit* /*killer*/) { ResetMinions(); RemoveShadowGaleDebuffFromPlayers(); DoScriptText(SAY_DEATH, me); }