Beispiel #1
0
		void JustDied(Unit* /*killer*/)
		{	
			ResetMinions();

			RemoveShadowGaleDebuffFromPlayers();

			me->MonsterYell(SAY_DEATH, LANG_UNIVERSAL, NULL);
		}
Beispiel #2
0
		void Reset()
		{
			me->GetMotionMaster()->MoveTargetedHome();

			events.Reset();

			ResetMinions();
			RemoveShadowGaleDebuffFromPlayers();
		}
Beispiel #3
0
		virtual void JustReachedHome()
		{
			ResetMinions();
		}
Beispiel #4
0
        void JustDied(Unit* /*killer*/)
        {
            ResetMinions();
            RemoveShadowGaleDebuffFromPlayers();
//            Talk(SAY_DEATH);
        }
		void JustDied(Unit* /*killer*/)
		{	
			ResetMinions();
			RemoveShadowGaleDebuffFromPlayers();
			DoScriptText(SAY_DEATH, me);
		}