Beispiel #1
0
 void Gateway::new_request ( uint16_t request )
 {
     ::fcgi_owire_new_request(&myOWire, request, 1);
       // lookup the response object for the request ID.
     mySelection = myResponses.find(request);
       // might be the first use of this request ID.
     if ( mySelection == myResponses.end() )
     {
         mySelection = myResponses.insert
             (Mapping(request, Response(request))).first;
     }
 }
Beispiel #2
0
static void
DoRescue (RESPONSE_REF R)
{
	SIZE dx, dy;
	COUNT fuel_required;

	(void) R;  // ignored
	dx = LOGX_TO_UNIVERSE (GLOBAL_SIS (log_x))
			- SOL_X;
	dy = LOGY_TO_UNIVERSE (GLOBAL_SIS (log_y))
			- SOL_Y;
	fuel_required = square_root (
			(DWORD)((long)dx * dx + (long)dy * dy)
			) + (2 * FUEL_TANK_SCALE);

	if (StripShip (fuel_required))
	{
		Response (take_it, ExitConversation);
		Response (leave_it, ExitConversation);
	}
}
Beispiel #3
0
static void
NormalUmgah (RESPONSE_REF R)
{
	if (PLAYER_SAID (R, whats_up_pre_zombie))
	{
		NPCPhrase (GENERAL_INFO_PRE_ZOMBIE);

		DISABLE_PHRASE (whats_up_pre_zombie);
	}
	else if (PLAYER_SAID (R, want_to_defeat_urquan))
	{
		NPCPhrase (FINE_BY_US);

		DISABLE_PHRASE (want_to_defeat_urquan);
	}

	if (!GET_GAME_STATE (UMGAH_EVIL_BLOBBIES))
		Response (evil_blobbies_give_up, CombatIsInevitable);
	else
		Response (evil_blobbies_must_die, CombatIsInevitable);
	if (PHRASE_ENABLED (whats_up_pre_zombie))
		Response (whats_up_pre_zombie, NormalUmgah);
	if (PHRASE_ENABLED (want_to_defeat_urquan))
		Response (want_to_defeat_urquan, NormalUmgah);
	switch (GET_GAME_STATE (UMGAH_MENTIONED_TRICKS))
	{
		case 0:
			Response (can_we_be_friends, CombatIsInevitable);
			break;
	}
	Response (bye_pre_zombie, CombatIsInevitable);
}
Beispiel #4
0
uint_8 
CmtSpiSdCard::ReadBlock( uint32 *dest, uint32 block ) {
  uint_16 Checksum;
  CCHLOCK(mSpi,CMTE_FAIL);
  mSpi->Select(); /* clear SPI SSEL */
  block <<= mSdFactor; // sector <<= 9;
  MMCCmd[0] = 0x51;
  MMCCmd[1] = block >> 24;
  MMCCmd[2] = block >> 16;
  MMCCmd[3] = block >> 8;
  MMCCmd[4] = block;

  /* checksum is no longer required but we always send 0xFF */
  MMCCmd[5] = 0xFF;
  mSpi->WriteBlock( MMCCmd, MMC_CMD_SIZE, mBreak );
  /* if mmc_response returns 1 then we failed to get a 0x00 response */
  if( Response( mSpi, 0x00 ) != CMTE_OK ) {
    mSpi->UnSelect(); /* set SPI SSEL */
    CUNLOCK(mSpi);
    return CMTE_SD_READ_BLOCK_TIMEOUT;
    }
  /* wait for data token */
  if( Response( mSpi, 0xFE ) != CMTE_OK ) {
    mSpi->UnSelect(); /* set SPI SSEL */
    CUNLOCK(mSpi);
    return CMTE_SD_BLOCK_DATA_TOKEN_MISSING;
    }
  /* Get the block of data based on the length */
  memset( dest, 0xff, MMC_DATA_SIZE );
  mSpi->ReadBlock( dest, MMC_DATA_SIZE, mBreak );
  /* CRC bytes that are not needed */
  Checksum = 0xffff;
  mSpi->Transfer( &Checksum, &Checksum, 2, mBreak );
  mSpi->UnSelect(); /* set SPI SSEL */
  Checksum = 0xffff;
  mSpi->WriteBlock( &Checksum, 1, mBreak );
  CUNLOCK(mSpi);
  if( mBreak && mBreak->IsSignaled() ) return CMTE_BREAK;
  return fnIsConnect();
  }
// 每一帧,按照小球所处的碰撞状态修改小球速度,并更新小球位置
// @n 小球数量
// @r 小球半径
// @X Y 小球当前位置数组
// @VX VY 小球当前速度数组
// @elapseTime 两帧之间的时间间隔
void UpdateBalls(int n, int r, int X[], int Y[], int VX[], int VY[], int elapseTime)
{
	if(n > BALLS_NUM)
		return;
	for (int i = 0; i < n; i++)
	{
		for (int j = i+1; j < n; j++)
		{
			int v1xy[2], v2xy[2], u[2];			// 两个小球的初速度和碰撞方向向量
			// 1 小球是否发生相互碰撞
			// 目前的碰撞检测和反应都只是最简单的计算方法,会出现以下的问题:
			// a.小球之间可能出现粘连
			// b.小球速度过快时,可能检测碰撞时已经错过了
			int dist2 = (X[i] - X[j]) * (X[i] - X[j]) + (Y[i] - Y[j]) * (Y[i] - Y[j]);
			if(dist2 <= 4*r*r)	
			{
				u[0]  = X[j] - X[i];		
				u[1]  = Y[j] - Y[i];
				v1xy[0] = VX[i];
				v1xy[1] = VY[i];
				v2xy[0] = VX[j];
				v2xy[1] = VY[j];
				// 如果小球相碰,则修改小球的速度
				if(Response(v1xy, v2xy, u))
				{
					VX[i] = v1xy[0];			// 碰撞后两小球的速度的改变
					VY[i] = v1xy[1];
					VX[j] = v2xy[0];
					VY[j] = v2xy[1];
				}
			}
		}
	}
	// 2 处理小球和屏幕边界的碰撞
	for (int i = 0; i < n; i++)
	{
		if((X[i] - r) <= 0)					// 左边界
			VX[i] = abs(VX[i]);
		else if((X[i] + r) >= wndWidth)		// 右边界
			VX[i] = -abs(VX[i]);
		if ((Y[i] + r) >= wndHeight)		// 下边界
			VY[i] = -abs(VY[i]);
		else if ((Y[i] - r) <= 0)			// 上边界
			VY[i] = abs(VY[i]);
	}
	// 按照速度更新小球的位置,以便产生动画
	for (int i = 0; i < n; i++)
	{
		X[i] += VX[i] * elapseTime;
		Y[i] += VY[i] * elapseTime;
	}
}
static void
SpathiFriendly (RESPONSE_REF R)
{
	if (R == 0)
	{
		BYTE NumVisits;

		NumVisits = GET_GAME_STATE (SPATHI_VISITS);
		switch (NumVisits++)
		{
			case 0:
				NPCPhrase (INIT_FRIENDLY_HELLO_SPACE);
				break;
			case 1:
				NPCPhrase (SUBSEQUENT_FRIENDLY_HELLO_SPACE);
				--NumVisits;
				break;
		}
		SET_GAME_STATE (SPATHI_VISITS, NumVisits);
	}
	else if (PLAYER_SAID (R, since_friendly_give_stuff))
	{
		NPCPhrase (GIVE_ADVICE);

		DISABLE_PHRASE (since_friendly_give_stuff);
	}
	else if (PLAYER_SAID (R, whats_up_space_1))
	{
		NPCPhrase (GENERAL_INFO_SPACE_1);

		DISABLE_PHRASE (whats_up_space_1);
	}

	if (PHRASE_ENABLED (whats_up_space_1))
		Response (whats_up_space_1, SpathiFriendly);
	if (PHRASE_ENABLED (since_friendly_give_stuff))
		Response (since_friendly_give_stuff, SpathiFriendly);
	Response (bye_friendly_space, ExitConversation);
}
Beispiel #7
0
static void
Trade (RESPONSE_REF R)
{
	if (!PLAYER_SAID (R, whats_the_sphere_again))
	{
		NPCPhrase (TRADE_FOR_SPHERE);
		LastResponse = R;
	}
	else
	{
		NPCPhrase (SPHERE_IS);

		DISABLE_PHRASE (whats_the_sphere_again);
	}

	Response (no_way, Sell);
	Response (way, Sell);
	if (PHRASE_ENABLED (whats_the_sphere_again))
	{
		Response (whats_the_sphere_again, Trade);
	}
}
Beispiel #8
0
static void
OfferAlliance (RESPONSE_REF R)
{
    if (PLAYER_SAID (R, seem_like_nice_guys))
        NPCPhrase (ARE_NICE_WANT_ALLY);
    else if (PLAYER_SAID (R, talk_about_alliance))
        NPCPhrase (OK_TALK_ALLIANCE);
    else if (PLAYER_SAID (R, why_so_trusting))
    {
        NPCPhrase (TRUSTING_BECAUSE);

        SET_GAME_STATE (ORZ_STACK1, 1);
    }

    Response (no_alliance, OrzNeutral);
    Response (decide_later, OrzNeutral);
    if (GET_GAME_STATE (ORZ_STACK1) == 0)
    {
        Response (why_so_trusting, OfferAlliance);
    }
    Response (yes_alliance, ExitConversation);
}
void Fifth_Check_Reserved(void)
{
    if (rd[SN_Reserved]==Reserved)
    {
        if(rd[SN_ID_H] == PCX && rd[SN_ID_L] == PCX && rd[SN_Order] != Order_wr_ID)
        {
            Response(Error);
        }
        else if(rd[SN_ID_H] == PCX && rd[SN_ID_L] == PCX && rd[SN_Order] == Order_wr_ID)
        {
            wr_ID();
        }
        else
        {
            Sixth_Check_Color();
        }
    }
    else
    {
        Response(Error_Check_Reserved);
    }
}
Beispiel #10
0
static void
SpathiPassword (RESPONSE_REF R)
{
	if (R == 0)
	{
		BYTE NumVisits;

		NumVisits = GET_GAME_STATE (SPATHI_HOME_VISITS);
		switch (NumVisits++)
		{
			default:
				NPCPhrase (WHAT_IS_PASSWORD);
				NumVisits = 1;
				break;
			case 1:
				NPCPhrase (WHAT_IS_PASSWORD_AGAIN);
				--NumVisits;
				break;
		}
		SET_GAME_STATE (SPATHI_HOME_VISITS, NumVisits);
	}
	else if (PLAYER_SAID (R, what_do_i_get))
	{
		NPCPhrase (YOU_GET_TO_LIVE);

		DISABLE_PHRASE (what_do_i_get);
	}

	if (GET_GAME_STATE (FOUND_PLUTO_SPATHI)
			|| GET_GAME_STATE (KNOW_SPATHI_PASSWORD))
	{
		Response (good_password, SpathiCouncil);
		if (PHRASE_ENABLED (what_do_i_get))
		{
			Response (what_do_i_get, SpathiPassword);
		}
	}
	else
	{
		construct_response (shared_phrase_buf,
				we_are_vindicator0,
				GLOBAL_SIS (CommanderName),
				we_are_vindicator1,
				GLOBAL_SIS (ShipName),
				we_are_vindicator2,
				(UNICODE*)NULL);
		DoResponsePhrase (we_are_vindicator0, ExitConversation, shared_phrase_buf);
		Response (gort_merenga, ExitConversation);
		Response (guph_florp, ExitConversation);
		Response (wagngl_fthagn, ExitConversation);
		Response (pleeese, ExitConversation);
		Response (screw_password, ExitConversation);
	}
}
Beispiel #11
0
static void
ConsoleShofixti (RESPONSE_REF R)
{
    if (PLAYER_SAID (R, dont_do_it))
    {
        NPCPhrase (YES_I_DO_IT);
        DISABLE_PHRASE (dont_do_it);
    }
    else
        NPCPhrase (VERY_SAD_KILL_SELF);

    if (GET_GAME_STATE (MAIDENS_ON_SHIP))
    {
        Response (important_duty, GiveMaidens);
    }
    if (PHRASE_ENABLED (dont_do_it))
    {
        Response (dont_do_it, ConsoleShofixti);
    }
    Response (need_you_for_duty, ExitConversation);
    Response (go_ahead, ExitConversation);
}
PRInt32
nsHttpPipeline::PipelinePosition()
{
    nsAHttpTransaction *trans = Response(0);
    if (trans)
        return trans->PipelinePosition();

    // The response queue is empty, so return oldest request
    if (mRequestQ.Length())
        return Request(mRequestQ.Length() - 1)->PipelinePosition();
    
    // No transactions in the pipeline
    return 0;
}
Beispiel #13
0
void MetaEngine::lastFmResponse(const QString &html, const QString &lang)
{
    DBUG <<  html.isEmpty() << lang.isEmpty();
    if (constBlankResp==responses[Wiki].html) {
        // Wikipedia failed, so use last.fm response...
        DBUG <<  "Wiki failed, so use last.fm";
        emit searchResult(html, lang);
        responses.clear();
    } else if (responses[Wiki].html.isEmpty()) {
        // No Wikipedia response yet, so save last.fm response...
        DBUG <<  "No wiki response, save last.fm";
        responses[LastFm]=Response(html.isEmpty() ? constBlankResp : html, lang);
    }
}
 bool NetworkInterfaceMockWithMap::addResponse(
         const ReplicationExecutor::RemoteCommandRequest& request,
         const StatusWith<BSONObj>& response,
         bool isBlocked) {
     boost::lock_guard<boost::mutex> lk(_mutex);
     return _responses.insert(std::make_pair(request,
                                             BlockableResponseStatus(
                                                  !response.isOK() ?
                                                         ResponseStatus(response.getStatus()) :
                                                         ResponseStatus(Response(
                                                                            response.getValue(),
                                                                            Milliseconds(0)))
                                                  , isBlocked))).second;
 }
Beispiel #15
0
static void
IlwrathHome (RESPONSE_REF R)
{
	if (R == 0)
	{
		BYTE NumVisits;

		NumVisits = GET_GAME_STATE (ILWRATH_HOME_VISITS);
		switch (NumVisits++)
		{
			case 0:
				NPCPhrase (INIT_HOME_HELLO);
				break;
			case 1:
				NPCPhrase (SUBSEQUENT_HOME_HELLO);
				--NumVisits;
				break;
		}
		SET_GAME_STATE (ILWRATH_HOME_VISITS, NumVisits);
	}
	else if (PLAYER_SAID (R, enough_gods))
		NPCPhrase (OK_ENOUGH_GODS);
	else if (PLAYER_SAID (R, enough_ilwrath))
		NPCPhrase (OK_ENOUGH_ILWRATH);

	if (PHRASE_ENABLED (want_info_on_gods))
	{
		Response (want_info_on_gods, IlwrathGods);
	}
	if (PHRASE_ENABLED (want_info_on_ilwrath))
	{
		Response (want_info_on_ilwrath, IlwrathInfo);
	}
	Response (want_peace, CombatIsInevitable);
	Response (want_alliance, CombatIsInevitable);
	Response (bye_homeworld, CombatIsInevitable);
}
Beispiel #16
0
void FindSeeder(struct file_info* file, int chunk, char* request, int requester) {
    
    //fprintf(stderr, "[DBG] %s, %d, %d, %d\n", file->name, file->chunks, chunk, file->seeders);
    
    struct seeder_info* p;
    
    if (chunk > file->chunks) {
        Response(requester, CHNK_ERR, request);
    }
    
    for (p = &(file->seeders)[chunk]; p != NULL; p = p->next) {
        if (p->busy == false) {
            break;
        }
    }
    if (p == NULL) {
        Response(requester, NO_SEED, request);
    }    
    
    else {
        char peerID[INT_LEN];
        memset(peerID, '\0', INT_LEN);
        itoa(requester, peerID);
        strncpy(request+REQ_LEN+NAME_SIZE+INT_LEN, peerID, INT_LEN);
        if (RequestPort(p, request) != 0) {
            p->busy = true;
            Response(requester, NO_SEED, request);
        }
        else {
            p->busy = true;
            p->nextBusy = busyChunks->nextBusy;
            busyChunks->nextBusy = p;
        }
    }
    
}
static void
SpathiNeutral (RESPONSE_REF R)
{
	if (R == 0)
	{
		BYTE NumVisits;

		NumVisits = GET_GAME_STATE (SPATHI_VISITS);
		switch (NumVisits++)
		{
			case 0:
				NPCPhrase (INIT_NEUTRAL_HELLO_SPACE);
				break;
			case 1:
				NPCPhrase (SUBSEQUENT_NEUTRAL_HELLO_SPACE);
				--NumVisits;
				break;
		}
		SET_GAME_STATE (SPATHI_VISITS, NumVisits);
	}
	else if (PLAYER_SAID (R, look_weird))
	{
		NPCPhrase (YOU_LOOK_WEIRD);

		SET_GAME_STATE (SPATHI_STACK0, 1);
	}
	else if (PLAYER_SAID (R, no_look_really_weird))
	{
		NPCPhrase (NO_YOU_LOOK_REALLY_WEIRD);

		SET_GAME_STATE (SPATHI_STACK0, 2);
	}

	switch (GET_GAME_STATE (SPATHI_STACK0))
	{
		case 0:
			Response (look_weird, SpathiNeutral);
			break;
		case 1:
			Response (no_look_really_weird, SpathiNeutral);
			break;
	}
	if (GET_GAME_STATE (SPATHI_STACK1) == 0)
	{
		Response (come_in_peace, SpathiBefriend);
	}
	if (GET_GAME_STATE (SPATHI_STACK2) == 0)
	{
		Response (prepare_to_die, SpathiAntagonize);
	}
	else
	{
		Response (attack_you_now, ExitConversation);
	}
	Response (part_in_peace, ExitConversation);
}
bool
nsHttpPipeline::IsDone()
{
    bool done = true;
    
    PRUint32 i, count = mRequestQ.Length();
    for (i = 0; done && (i < count); i++)
        done = Request(i)->IsDone();

    count = mResponseQ.Length();
    for (i = 0; done && (i < count); i++)
        done = Response(i)->IsDone();
    
    return done;
}
Response get_statist_info(Request& request) {
	std::vector<std::string> times;
	Json::Value root;
	Json::Value json_data;

	std::vector<std::string> cms = get_cmds(times);
	LOG_DEBUG("get cmds size:%d", cms.size());
	send_commands(cms, times, json_data);

	Json::ArrayIndex index = 0;
	root["JSChart"]["datasets"][index]["type"] = "line";
	root["JSChart"]["datasets"][index]["data"] = json_data;

	return Response(STATUS_OK, root);
};
PRUint32
nsHttpPipeline::CancelPipeline(nsresult originalReason)
{
    PRUint32 i, reqLen, respLen, total;
    nsAHttpTransaction *trans;

    reqLen = mRequestQ.Length();
    respLen = mResponseQ.Length();
    total = reqLen + respLen;

    // don't count the first response, if presnet
    if (respLen)
        total--;

    if (!total)
        return 0;

    // any pending requests can ignore this error and be restarted
    // unless it is during a CONNECT tunnel request
    for (i = 0; i < reqLen; ++i) {
        trans = Request(i);
        if (mConnection && mConnection->IsProxyConnectInProgress())
            trans->Close(originalReason);
        else
            trans->Close(NS_ERROR_NET_RESET);
        NS_RELEASE(trans);
    }
    mRequestQ.Clear();

    // any pending responses can be restarted except for the first one,
    // that we might want to finish on this pipeline or cancel individually.
    // Higher levels of callers ensure that we don't process non-idempotent
    // tranasction with the NS_HTTP_ALLOW_PIPELINING bit set
    for (i = 1; i < respLen; ++i) {
        trans = Response(i);
        trans->Close(NS_ERROR_NET_RESET);
        NS_RELEASE(trans);
    }

    if (respLen > 1)
        mResponseQ.TruncateLength(1);

    DontReuse();
    Classify(nsAHttpTransaction::CLASS_SOLO);

    return total;
}
Beispiel #21
0
void
nsHttpPipeline::Close(nsresult reason)
{
    LOG(("nsHttpPipeline::Close [this=%p reason=%x]\n", this, reason));

    if (mClosed) {
        LOG(("  already closed\n"));
        return;
    }

    // the connection is going away!
    mStatus = reason;
    mClosed = true;

    nsRefPtr<nsHttpConnectionInfo> ci;
    GetConnectionInfo(getter_AddRefs(ci));
    uint32_t numRescheduled = CancelPipeline(reason);

    // numRescheduled can be 0 if there is just a single response in the
    // pipeline object. That isn't really a meaningful pipeline that
    // has been forced to be rescheduled so it does not need to generate
    // negative feedback.
    if (ci && numRescheduled)
        gHttpHandler->ConnMgr()->PipelineFeedbackInfo(
            ci, nsHttpConnectionMgr::RedCanceledPipeline, nullptr, 0);

    nsAHttpTransaction *trans = Response(0);
    if (!trans)
        return;

    // The current transaction can be restarted via reset
    // if the response has not started to arrive and the reason
    // for failure is innocuous (e.g. not an SSL error)
    if (!mResponseIsPartial &&
        (reason == NS_ERROR_NET_RESET ||
         reason == NS_OK ||
         reason == NS_ERROR_NET_TIMEOUT ||
         reason == NS_BASE_STREAM_CLOSED)) {
        trans->Close(NS_ERROR_NET_RESET);
    }
    else {
        trans->Close(reason);
    }

    NS_RELEASE(trans);
    mResponseQ.Clear();
}
Beispiel #22
0
static void
SpathiQuest (RESPONSE_REF R)
{
	if (R == 0)
	{
		if (!GET_GAME_STATE (LIED_ABOUT_CREATURES))
			NPCPhrase (HOW_GO_EFFORTS);
		else
			NPCPhrase (YOU_LIED_1);
	}
	else if (PLAYER_SAID (R, little_mistake))
	{
		NPCPhrase (BIG_MISTAKE);

		DISABLE_PHRASE (little_mistake);
	}
	else if (PLAYER_SAID (R, talk_test))
	{
		NPCPhrase (TEST_AGAIN);

		DISABLE_PHRASE (talk_test);
	}
	else if (PLAYER_SAID (R, zapped_a_few))
	{
		NPCPhrase (YOU_FORTUNATE);

		DISABLE_PHRASE (zapped_a_few);
	}

	if (!GET_GAME_STATE (LIED_ABOUT_CREATURES))
		Response (killed_them_all_1, ExitConversation);
	else
	{
		if (PHRASE_ENABLED (little_mistake))
		{
			Response (little_mistake, SpathiQuest);
		}
		Response (killed_them_all_2, ExitConversation);
	}
	if (!GET_GAME_STATE (SPATHI_CREATURES_ELIMINATED))
	{
		if (PHRASE_ENABLED (talk_test))
		{
			Response (talk_test, SpathiQuest);
		}
		if (PHRASE_ENABLED (zapped_a_few)
				&& GET_GAME_STATE (SPATHI_CREATURES_EXAMINED))
		{
			Response (zapped_a_few, SpathiQuest);
		}
		Response (bye_before_party, ExitConversation);
	}
}
Beispiel #23
0
void
nsHttpPipeline::GetSecurityCallbacks(nsIInterfaceRequestor **result)
{
    MOZ_ASSERT(PR_GetCurrentThread() == gSocketThread);

    // depending on timing this could be either the request or the response
    // that is needed - but they both go to the same host. A request for these
    // callbacks directly in nsHttpTransaction would not make a distinction
    // over whether the the request had been transmitted yet.
    nsAHttpTransaction *trans = Request(0);
    if (!trans)
        trans = Response(0);
    if (trans)
        trans->GetSecurityCallbacks(result);
    else {
        *result = nullptr;
    }
}
Beispiel #24
0
Response MockConnection::Request( const std::string & method, const std::string & url, const HeaderMap & header )
{
	std::string mockResponse = 
"HTTP/1.1 200 OK\r\n"
"Content-Type: text/html\r\n"
"Last-Modified: Sun, 25 Jul 2010 03:44:38 GMT\r\n"
"Accept-Ranges: bytes\r\n"
"ETag: \"f7b3acb4ab2bcb1:0\"\r\n"
"Server: Microsoft-IIS/7.5\r\n"
"X-Powered-By: ASP.NET\r\n"
"Date: Wed, 18 Aug 2010 13:28:20 GMT\r\n"
"Connection: close\r\n"
"Content-Length: 9415\r\n"
"\r\n"
"This is a test string\r\n";

	return Response( mockResponse );
}
Beispiel #25
0
 void RpcHandler::HandleData(const QSharedPointer<ISender> &from,
     const QVariantList &container)
 {
   if(container.size() < 2) {
     return;
   }
   
   QString type = container.at(0).toString();
   if(type == Request::RequestType ||
       type == Request::NotificationType)
   {
     HandleRequest(Request(_responder, from, container));
   } else if(type == Response::ResponseType) {
     HandleResponse(Response(from, container));
   } else {
     qDebug() << "Received an unknown Rpc type:" << type;
   }
 }
Beispiel #26
0
void
SmallTalk1 (RESPONSE_REF R)
{	
	if (PLAYER_SAID (R, enough_alliance))
	{
		NPCPhrase (ENOUGH_ALLIANCE_OK);
	}
	if (PLAYER_SAID (R, how_are_things))
	{
		NPCPhrase (HAPPY_ORZ);
		DISABLE_PHRASE (how_are_things);
	}
	else if (PLAYER_SAID (R, any_news))
	{
		NPCPhrase (ORZ_NEWS);
		DISABLE_PHRASE (any_news);
	}
	else if (PLAYER_SAID (R, discuss_alliance_matters))
	{
		NPCPhrase (HAPPY_TO_DISCUSS);
		DISABLE_PHRASE (discuss_alliance_matters);
	}
	else if (PLAYER_SAID (R, tell_of_nature))
	{
		NPCPhrase (ORZ_TELL_1);
		DISABLE_PHRASE (tell_of_nature);
		SET_GAME_STATE(ORZ_STACK0, 1);
	}

	if (PHRASE_ENABLED (how_are_things))
		Response (how_are_things, SmallTalk1);
	if (PHRASE_ENABLED (any_news))
		Response (any_news, SmallTalk1);
	if (PHRASE_ENABLED (discuss_alliance_matters))
		Response (discuss_alliance_matters, AllianceMatters);
	
	switch (GET_GAME_STATE(ORZ_STACK0))
	{
		case 0:
			if (PHRASE_ENABLED (tell_of_nature))
				Response (tell_of_nature, SmallTalk1);
			break;
		case 1:
			if (PHRASE_ENABLED (tell_buddies))
				Response (tell_buddies, AnnoyOrz);
			break;
		default:
			break;
	}
	
	Response (goodbye_orz, ExitConversation);
}
Beispiel #27
0
Response Response::fromJson(const Json::Value &root)
{
    Response retval;

    try {
        retval.message = getJsonOrFail<std::string>(root, _messageKey);

        const auto code = getJsonOrFail<int>(root, _codeKey);
        if (code > Code::RESPONSE_NUM_ITEMS)
            throw std::runtime_error("Error code out of range");

        retval.code = static_cast<Code>(code);
    }
    catch (const std::exception &ex) {
        throw Response(Response::Code::JsonError, ex.what());
    }

    return retval;
}
Beispiel #28
0
void HandleNewTransactionEvent(struct Dialog *dialog, int event, MESSAGE *message)
{
    struct Dialog *matched = MatchMessage2Dialog(message);
    SIP_METHOD method = MessageGetMethod(message);
    
    if (matched == NULL) {    
        int account = FindMessageDestAccount(message);
        struct UserAgent *ua = AddUa(account);
        struct Dialog *d = AddDialog(NULL, ua);

        if (method == SIP_METHOD_INVITE) {
            DialogNewTransaction(d, message, TRANSACTION_TYPE_SERVER_INVITE);
        } else { 
            struct Transaction *t = DialogNewTransaction(d, message, TRANSACTION_TYPE_SERVER_NON_INVITE);
            Response(t,TRANSACTION_SEND_OK);
        }
    } else {
        DialogReceiveBye(matched, message);
    }
}
Beispiel #29
0
static void
Intro (void)
{
	if (GET_GAME_STATE (PROBE_ILWRATH_ENCOUNTER))
	{
		NPCPhrase (VERY_IMPRESSIVE);

		Response (cook_their_butts, ByeBye);
		Response (overthrow_evil_aliens, ByeBye);
		Response (annihilate_those_monsters, ByeBye);
	}
	else if (GET_GAME_STATE (STARBASE_VISITED))
	{
		if (GET_GAME_STATE (RADIOACTIVES_PROVIDED))
		{
			if (GET_GAME_STATE (MOONBASE_DESTROYED) == 0)
			{
				TellMoonBase (0);
			}
			else
			{
				BaseDestroyed (0);
			}
		}
		else
		{
			CommData.AlienColorMap =
					SetAbsColorMapIndex (CommData.AlienColorMap, 1);
			NPCPhrase (DO_YOU_HAVE_RADIO_THIS_TIME);

			if (GLOBAL_SIS (ElementAmounts[RADIOACTIVE]))
				GiveRadios (0);
			else
				AskAfterRadios (0);
		}
	}
	else /* first visit */
	{
		CommData.AlienColorMap =
				SetAbsColorMapIndex (CommData.AlienColorMap, 1);

		SET_GAME_STATE (STARBASE_VISITED, 1);

		NPCPhrase (ARE_YOU_SUPPLY_SHIP);
		Response (no_but_well_help, NoRadioactives);
		Response (yes_this_is_supply_ship, NoRadioactives);
		Response (what_slave_planet, NoRadioactives);
	}
}
void Fourth_Check_Bit(void)
{
    int ByteNum;
    uint8_t  CheckSum = 0x00;

    for(ByteNum=1; ByteNum<rd[SN_DataLen]+7; ByteNum++)
    {
        CheckSum = rd[ByteNum]^CheckSum;
    }

    if(rd[SN_CheckBit] == CheckSum)
    {
        Fifth_Check_Reserved();
        ByteNum = 0;
        CheckSum = 0x00;
    }
    else
    {
        Response(Error_Check_Bit);
    }
}