/* ================ idThread::Event_GetTraceEntity ================ */ void idThread::Event_GetTraceEntity( void ) { if ( trace.fraction < 1.0f ) { ReturnEntity( gameLocal.entities[ trace.c.entityNum ] ); } else { ReturnEntity( ( idEntity * )NULL ); } }
/* ================ idThread::Event_GetEntity ================ */ void idThread::Event_GetEntity( const char *name ) { int entnum; idEntity *ent; assert( name ); if( name[ 0 ] == '*' ) { entnum = atoi( &name[ 1 ] ); if( ( entnum < 0 ) || ( entnum >= MAX_GENTITIES ) ) { Error( "Entity number in string out of range." ); } ReturnEntity( gameLocal.entities[ entnum ] ); } else { ent = gameLocal.FindEntity( name ); ReturnEntity( ent ); } }
/* ================ idThread::Event_Spawn ================ */ void idThread::Event_Spawn( const char *classname ) { idEntity *ent; spawnArgs.Set( "classname", classname ); gameLocal.SpawnEntityDef( spawnArgs, &ent ); ReturnEntity( ent ); spawnArgs.Clear(); }