void WSL::Framework::Standard::Base::Entity::EntityDestroy() { if( destroy == true ) { if( runDestroyScript == true ) RunDestroy__( destroyScript ); DeleteIdentification(); } }
void WSL::Framework::Standard::Positional::PositionalDestroy() { if( destroy == true ) { if( runDestroyScript == true ) { SetPosition( position ); RunDestroy__( destroyScript ); } DeleteComponents(); DeleteIdentification(); } }