void ScoreLoopThread::LoadLeaderboard(AppData_t *app, SC_ScoresSearchList_t searchList, unsigned int count) {
	/* Create a ScoresController */
	SC_Error_t rc = SC_Client_CreateScoresController(app->client, &app->scoresController, LoadLeaderboardCompletionCallback, app);
	if (rc != SC_OK) {
		HandleError(app, rc);
		return;
	}

	/* Configure the Controller */
	rc = SC_ScoresController_SetSearchList(app->scoresController, searchList);
	if (rc != SC_OK) {
		SC_ScoresController_Release(app->scoresController); /* Cleanup Controller */
		HandleError(app, rc);
		return;
	}

	SC_Range_t range;
	range.offset = 0;
	range.length = count;
	/* Load the Leaderboard for the given score and count */
	rc = SC_ScoresController_LoadScores(app->scoresController, range);
	if (rc != SC_OK) {
		SC_ScoresController_Release(app->scoresController); /* Cleanup Controller */
		HandleError(app, rc);
		return;
	}
	qDebug() << "Loading Leaderboard...";
}
FREObject loadScores(FREContext ctx, void* functionData, uint32_t argc, FREObject argv[])
{
	FREObject start=0,length=0;
	int aStart=0,aLength=0;
	FREGetObjectProperty(argv[0],(const uint8_t*)"start",start,NULL);
	FREGetObjectProperty(argv[0],(const uint8_t*)"length",length,NULL);
	FREGetObjectAsInt32(start,&aStart);
	FREGetObjectAsInt32(length,&aLength);
#if defined(BB10)
	SC_Range_t aRange = {aStart,aLength};
	SC_ScoresController_LoadScores(scores_controller,aRange); // TODO: This is different in bb10, there is a range object
#else
	SC_ScoresController_LoadRange(scores_controller,aStart,aLength);
#endif
	return NULL;
}