Beispiel #1
0
/**
 *  Draw a dialog popup button object.
 */
static void SDLGui_DrawPopupButton(const SGOBJ *pdlg, int32_t objnum)
{
	int32_t x, y, w;
	const char *downstr = "\x02";

	SDLGui_DrawBox(pdlg, objnum);

	x = (pdlg[0].x + pdlg[objnum].x) * sdlgui_fontwidth;
	y = (pdlg[0].y + pdlg[objnum].y) * sdlgui_fontheight;
	w = pdlg[objnum].w * sdlgui_fontwidth;

	SDLGui_Text(x, y, pdlg[objnum].txt);
	SDLGui_Text(x+w-sdlgui_fontwidth, y, downstr);
}
Beispiel #2
0
/**
 * Draw a dialog text object.
 */
static void SDLGui_DrawText(const SGOBJ *tdlg, int32_t objnum)
{
	int32_t x, y;
	x = (tdlg[0].x+tdlg[objnum].x)*sdlgui_fontwidth;
	y = (tdlg[0].y+tdlg[objnum].y)*sdlgui_fontheight;
	SDLGui_Text(x, y, tdlg[objnum].txt);
}
Beispiel #3
0
/*
  Draw a normal button.
*/
void SDLGui_DrawButton(SGOBJ *bdlg, int objnum)
{
  SDL_Rect coord;
  int x, y;
  int textc;

  SDLGui_ObjCoord(bdlg, objnum, &coord);

  x = coord.x + ((coord.w - (strlen(bdlg[objnum].txt) * fontwidth)) / 2);
  y = coord.y + ((coord.h - fontheight) / 2);

  if (bdlg[objnum].state & SG_SELECTED)
  {
    x += 1;
    y += 1;
  }

  if (bdlg[objnum].state & SG_DISABLED)
    textc = darkgreyc;
  else
    textc = blackc;

  SDLGui_DrawBox(bdlg, objnum);
  SDLGui_Text(x, y, bdlg[objnum].txt, textc);
}
Beispiel #4
0
/*
  Draw a dialog text object.
*/
void SDLGui_DrawText(SGOBJ *tdlg, int objnum)
{
  SDL_Rect coord;
  int textc, backgroundc;

  if (tdlg[objnum].state & SG_SELECTED)
  {
    textc       = whitec;
    backgroundc = darkgreyc;
  }
  else if (tdlg[objnum].state & SG_DISABLED)
  {
    textc       = darkgreyc;
    backgroundc = greyc;
  }
  else
  {
    textc       = blackc;
    backgroundc = greyc;
  }
  
  SDLGui_ObjCoord(tdlg, objnum, &coord);
  SDL_FillRect(sdlscrn, &coord, SDLGui_MapColor(backgroundc));
  SDLGui_Text(coord.x, coord.y, tdlg[objnum].txt, textc);
}
Beispiel #5
0
/*
  Draw a dialog popup button object.
*/
void SDLGui_DrawPopupButton(SGOBJ *pdlg, int objnum)
{
  SDL_Rect coord;
  const char *downstr = "\x02";
  int textc;

  if (pdlg[objnum].state & SG_DISABLED)
    textc = darkgreyc;
  else
    textc = blackc;

  SDLGui_DrawBox(pdlg, objnum);

  SDLGui_ObjCoord(pdlg, objnum, &coord);

  SDLGui_Text(coord.x, coord.y, pdlg[objnum].txt, textc);
  SDLGui_Text(coord.x+coord.w-fontwidth, coord.y, downstr, textc);
}
Beispiel #6
0
/**
 * Draw a edit field object.
 */
static void SDLGui_DrawEditField(const SGOBJ *edlg, int32_t objnum)
{
	int32_t x, y;
	SDL_Rect rect;

	x = (edlg[0].x+edlg[objnum].x)*sdlgui_fontwidth;
	y = (edlg[0].y+edlg[objnum].y)*sdlgui_fontheight;
	SDLGui_Text(x, y, edlg[objnum].txt);

        DrawBoxF(x,y+ edlg[objnum].h * fontheight,0,edlg[objnum].w * fontwidth,1,0xA0A0A0FF);
}
Beispiel #7
0
/**
 * Draw 'msg' centered to the message area
 */
static void Statusbar_DrawMessage(SDL_Surface *surf, const char *msg)
{
	int fontw, fonth, offset;
	SDL_FillRect(surf, &MessageRect, GrayBg);
	if (*msg) {
		SDLGui_GetFontSize(&fontw, &fonth);
		offset = (MessageRect.w - strlen(msg) * fontw) / 2;
		SDLGui_Text(MessageRect.x + offset, MessageRect.y, msg);
	}
	SDL_UpdateRects(surf, 1, &MessageRect);
	DEBUGPRINT(("Draw message: '%s'\n", msg));
}
Beispiel #8
0
/**
 * Draw a edit field object.
 */
static void SDLGui_DrawEditField(const SGOBJ *edlg, int objnum)
{
	int x, y;
	SDL_Rect rect;

	x = (edlg[0].x+edlg[objnum].x)*sdlgui_fontwidth;
	y = (edlg[0].y+edlg[objnum].y)*sdlgui_fontheight;
	SDLGui_Text(x, y, edlg[objnum].txt);

	rect.x = x;
	rect.y = y + edlg[objnum].h * sdlgui_fontheight;
	rect.w = edlg[objnum].w * sdlgui_fontwidth;
	rect.h = 1;
	SDL_FillRect(pSdlGuiScrn, &rect, colors.editfield);
}
Beispiel #9
0
/*
  Draw a dialog check box object state.
*/
void SDLGui_DrawCheckBoxState(SGOBJ *cdlg, int objnum)
{
  Uint32 grey = SDLGui_MapColor(greyc);
  SDL_Rect coord;
  char str[3];
  int textc;

  SDLGui_ObjCoord(cdlg, objnum, &coord);

  if (cdlg[objnum].flags & SG_RADIO)
  {
    if (cdlg[objnum].state & SG_SELECTED) {
      str[0]=SGCHECKBOX_RADIO_SELECTED;
      str[1]=SGCHECKBOX_RADIO_SELECTEd;
    }
    else {
      str[0]=SGCHECKBOX_RADIO_NORMAL;
      str[1]=SGCHECKBOX_RADIO_NORMAl;
    }
  }
  else
  {
    if (cdlg[objnum].state & SG_SELECTED) {
      str[0]=SGCHECKBOX_SELECTED;
      str[1]=SGCHECKBOX_SELECTEd;
    }
    else {
      str[0]=SGCHECKBOX_NORMAL;
      str[1]=SGCHECKBOX_NORMAl;
    }
  }

  if (cdlg[objnum].state & SG_DISABLED)
    textc = darkgreyc;
  else
    textc = blackc;

  str[2]='\0';

  coord.w = fontwidth*2;
  coord.h = fontheight;

  if (cdlg[objnum].flags & SG_BUTTON_RIGHT)
    coord.x += ((strlen(cdlg[objnum].txt) + 1) * fontwidth);

  SDL_FillRect(sdlscrn, &coord, grey);
  SDLGui_Text(coord.x, coord.y, str, textc);
}
Beispiel #10
0
/**
 * Draw a normal button.
 */
static void SDLGui_DrawButton(const SGOBJ *bdlg, int32_t objnum)
{
	int32_t x,y;

	SDLGui_DrawBox(bdlg, objnum);

	x = (bdlg[0].x + bdlg[objnum].x + (bdlg[objnum].w-strlen(bdlg[objnum].txt))/2) * sdlgui_fontwidth;
	y = (bdlg[0].y + bdlg[objnum].y + (bdlg[objnum].h-1)/2) * sdlgui_fontheight;

	if (bdlg[objnum].state & SG_SELECTED)
	{
		x+=1;
		y+=1;
	}
	SDLGui_Text(x, y, bdlg[objnum].txt);
}
Beispiel #11
0
/**
 * Draw a dialog check box object.
 */
static void SDLGui_DrawCheckBox(const SGOBJ *cdlg, int32_t objnum)
{
	char str[80];
	int32_t x, y;

	x = (cdlg[0].x + cdlg[objnum].x) * sdlgui_fontwidth;
	y = (cdlg[0].y + cdlg[objnum].y) * sdlgui_fontheight;

	if ( cdlg[objnum].state&SG_SELECTED )
		str[0]=SGCHECKBOX_SELECTED;
	else
		str[0]=SGCHECKBOX_NORMAL;
	str[1]=' ';
	strcpy(&str[2], cdlg[objnum].txt);

	SDLGui_Text(x, y, str);
}
Beispiel #12
0
/**
 * Draw a dialog radio button object.
 */
static void SDLGui_DrawRadioButton(const SGOBJ *rdlg, int32_t objnum)
{
	char str[80];
	int32_t x, y;

	x = (rdlg[0].x + rdlg[objnum].x) * sdlgui_fontwidth;
	y = (rdlg[0].y + rdlg[objnum].y) * sdlgui_fontheight;

	if (rdlg[objnum].state & SG_SELECTED)
		str[0]=SGRADIOBUTTON_SELECTED;
	else
		str[0]=SGRADIOBUTTON_NORMAL;
	str[1]=' ';
	strcpy(&str[2], rdlg[objnum].txt);

	SDLGui_Text(x, y, str);
}
Beispiel #13
0
/*
  Draw a dialog check box object.
*/
void SDLGui_DrawCheckBox(SGOBJ *cdlg, int objnum)
{
  SDL_Rect coord;
  int textc;

  SDLGui_ObjCoord(cdlg, objnum, &coord);

  if (!(cdlg[objnum].flags&SG_BUTTON_RIGHT))
    coord.x += (fontwidth * 3); // 2 chars for the box plus 1 space

  if (cdlg[objnum].state & SG_DISABLED)
    textc = darkgreyc;
  else
    textc = blackc;

  SDLGui_Text(coord.x, coord.y, cdlg[objnum].txt, textc);
  SDLGui_DrawCheckBoxState(cdlg, objnum);
}
Beispiel #14
0
/*
  Draw an edit field object.
*/
void SDLGui_DrawEditField(SGOBJ *edlg, int objnum)
{
  SDL_Rect coord;
  int textc;

  if (edlg[objnum].state & SG_DISABLED)
    textc = darkgreyc;
  else
    textc = blackc;

  SDLGui_ObjCoord(edlg, objnum, &coord);
  coord.w += 1;
  SDL_FillRect(sdlscrn, &coord, SDLGui_MapColor(greyc));
  SDLGui_Text(coord.x, coord.y, edlg[objnum].txt, textc);

  // Draw a line below.
  coord.y = coord.y + coord.h;
  coord.h = 1;
  SDL_FillRect(sdlscrn, &coord, SDLGui_MapColor(darkgreyc));
}
Beispiel #15
0
/**
 * Draw a dialog text object.
 */
static void SDLGui_DrawText(const SGOBJ *tdlg, int objnum)
{
	int x, y;
	x = (tdlg[0].x+tdlg[objnum].x)*sdlgui_fontwidth;
	y = (tdlg[0].y+tdlg[objnum].y)*sdlgui_fontheight;

	if (tdlg[objnum].flags & SG_EXIT)
	{
		SDL_Rect rect;
		/* Draw background: */
		rect.x = x;
		rect.y = y;
		rect.w = tdlg[objnum].w * sdlgui_fontwidth;
		rect.h = tdlg[objnum].h * sdlgui_fontheight;
		if (tdlg[objnum].state & SG_FOCUSED)
			SDL_FillRect(pSdlGuiScrn, &rect, colors.focus);
		else
			SDL_FillRect(pSdlGuiScrn, &rect, colors.midgrey);
	}

	SDLGui_Text(x, y, tdlg[objnum].txt);
}
Beispiel #16
0
/**
 * Let the user insert text into an edit field object.
 * NOTE: The dlg[objnum].txt must point to an an array that is big enough
 * for dlg[objnum].w characters!
 */
static void SDLGui_EditField(SGOBJ *dlg, int32_t objnum)
{
	size_t cursorPos;                   /* Position of the cursor in the edit field */
	int32_t blinkState = 0;                 /* Used for cursor blinking */
	int32_t bStopEditing = false;           /* true if user wants to exit the edit field */
	char *txt;                          /* Shortcut for dlg[objnum].txt */
	SDL_Rect rect;
	Uint32 grey, cursorCol;
	SDL_Event event;
	int32_t nOldUnicodeMode;

	/* Enable unicode translation to get proper characters with SDL_PollEvent */
	nOldUnicodeMode = SDL_EnableUNICODE(true);

	grey = SDL_MapRGB(pSdlGuiScrn->format, 192, 192, 192);
	cursorCol = SDL_MapRGB(pSdlGuiScrn->format, 128, 128, 128);

	rect.x = (dlg[0].x + dlg[objnum].x) * sdlgui_fontwidth;
	rect.y = (dlg[0].y + dlg[objnum].y) * sdlgui_fontheight;
	rect.w = (dlg[objnum].w + 1) * sdlgui_fontwidth - 1;
	rect.h = dlg[objnum].h * sdlgui_fontheight;

	txt = dlg[objnum].txt;
	cursorPos = strlen(txt);

	do
	{
		/* Look for events */
		if (SDL_PollEvent(&event) == 0)
		{
			/* No event: Wait some time for cursor blinking */
			SDL_Delay(250);
			blinkState ^= 1;
		}
		else
		{
			/* Handle events */
			do
			{
				switch (event.type)
				{
				 case SDL_QUIT:                     /* User wants to quit */
					bQuitProgram = true;
					bStopEditing = true;
					break;
				 case SDL_MOUSEBUTTONDOWN:          /* Mouse pressed -> stop editing */
					bStopEditing = true;
					break;
				 case SDL_KEYDOWN:                  /* Key pressed */
					switch (event.key.keysym.sym)
					{
					 case SDLK_RETURN:
					 case SDLK_KP_ENTER:
						bStopEditing = true;
						break;
					 case SDLK_LEFT:
						if (cursorPos > 0)
							cursorPos -= 1;
						break;
					 case SDLK_RIGHT:
						if (cursorPos < strlen(txt))
							cursorPos += 1;
						break;
					 case SDLK_BACKSPACE:
						if (cursorPos > 0)
						{
							memmove(&txt[cursorPos-1], &txt[cursorPos], strlen(&txt[cursorPos])+1);
							cursorPos -= 1;
						}
						break;
					 case SDLK_DELETE:
						if (cursorPos < strlen(txt))
							memmove(&txt[cursorPos], &txt[cursorPos+1], strlen(&txt[cursorPos+1])+1);
						break;
					 default:
						/* If it is a "good" key then insert it into the text field */
						if (event.key.keysym.unicode >= 32 && event.key.keysym.unicode < 128
						        && event.key.keysym.unicode != PATHSEP)
						{
							if (strlen(txt) < (size_t)dlg[objnum].w)
							{
								memmove(&txt[cursorPos+1], &txt[cursorPos], strlen(&txt[cursorPos])+1);
								txt[cursorPos] = event.key.keysym.unicode;
								cursorPos += 1;
							}
						}
						break;
					}
					break;
				}
			}
			while (SDL_PollEvent(&event));

			blinkState = 1;
		}

		/* Redraw the text field: */
		SDL_FillRect(pSdlGuiScrn, &rect, grey);  /* Draw background */
		/* Draw the cursor: */
		if (blinkState && !bStopEditing)
		{
			SDL_Rect cursorrect;
			cursorrect.x = rect.x + cursorPos * sdlgui_fontwidth;
			cursorrect.y = rect.y;
			cursorrect.w = sdlgui_fontwidth;
			cursorrect.h = rect.h;
			SDL_FillRect(pSdlGuiScrn, &cursorrect, cursorCol);
		}
		SDLGui_Text(rect.x, rect.y, dlg[objnum].txt);  /* Draw text */
		SDL_UpdateRects(pSdlGuiScrn, 1, &rect);
	}
	while (!bStopEditing);

	SDL_EnableUNICODE(nOldUnicodeMode);
}
Beispiel #17
0
/**
 * (re-)initialize statusbar internal variables for given screen surface
 * (sizes&colors may need to be re-calculated for the new SDL surface)
 * and draw the statusbar background.
 */
void Statusbar_Init(SDL_Surface *surf)
{
	msg_item_t *item;
	SDL_Rect ledbox, sbarbox;
	int i, fontw, fonth, offset;
	const char *text[NUM_DEVICE_LEDS] = { "EN:", "MO:", "SD:", "FD:" };

	assert(surf);

	/* dark green and light green for leds themselves */
	LedColorOff = SDL_MapRGB(surf->format, 0x00, 0x40, 0x00);
	LedColorOn  = SDL_MapRGB(surf->format, 0x00, 0xe0, 0x00);
	LedColorBg  = SDL_MapRGB(surf->format, 0x00, 0x00, 0x00);
	SysColorOff = SDL_MapRGB(surf->format, 0x40, 0x00, 0x00);
	SysColorOn  = SDL_MapRGB(surf->format, 0xe0, 0x00, 0x00);
	DspColorOff = SDL_MapRGB(surf->format, 0x00, 0x00, 0x40);
	DspColorOn  = SDL_MapRGB(surf->format, 0x00, 0x00, 0xe0);
	GrayBg      = SDL_MapRGB(surf->format, 0xb5, 0xb7, 0xaa);

	/* disable leds */
	for (i = 0; i < NUM_DEVICE_LEDS; i++) {
		Led[i].state = Led[i].oldstate = false;
		Led[i].expire = 0;
	}
	Statusbar_OverlayInit(surf);
	
	/* disable statusbar if it doesn't fit to video mode */
	if (surf->h < ScreenHeight + StatusbarHeight) {
		StatusbarHeight = 0;
	}
	if (!StatusbarHeight) {
		return;
	}

	/* prepare fonts */
	SDLGui_Init();
	SDLGui_SetScreen(surf);
	SDLGui_GetFontSize(&fontw, &fonth);

	/* video mode didn't match, need to recalculate sizes */
	if (surf->h > ScreenHeight + StatusbarHeight) {
		StatusbarHeight = fonth + 2;
		/* actually statusbar vertical offset */
		ScreenHeight = surf->h - StatusbarHeight;
	} else {
		assert(fonth+2 < StatusbarHeight);
	}

	/* draw statusbar background gray so that text shows */
	sbarbox.x = 0;
	sbarbox.y = surf->h - StatusbarHeight;
	sbarbox.w = surf->w;
	sbarbox.h = StatusbarHeight;
	SDL_FillRect(surf, &sbarbox, GrayBg);

	/* led size */
	LedRect.w = fonth/2;
	LedRect.h = fonth - 4;
	LedRect.y = ScreenHeight + StatusbarHeight/2 - LedRect.h/2;

	/* black box for the leds */
	ledbox = LedRect;
	ledbox.y -= 1;
	ledbox.w += 2;
	ledbox.h += 2;

	offset = fontw;
	MessageRect.y = LedRect.y - 2;
	/* draw led texts and boxes + calculate box offsets */
	for (i = 0; i < NUM_DEVICE_LEDS; i++) {
		SDLGui_Text(offset, MessageRect.y, text[i]);
		offset += strlen(text[i]) * fontw;
		offset += fontw/2;

		ledbox.x = offset - 1;
		SDL_FillRect(surf, &ledbox, LedColorBg);

		LedRect.x = offset;
		SDL_FillRect(surf, &LedRect, LedColorOff);

		Led[i].offset = offset;
		offset += LedRect.w + fontw;
	}
#if 0
	/* draw frameskip */
	FrameSkipsRect.x = offset;
	FrameSkipsRect.y = MessageRect.y;
	SDLGui_Text(FrameSkipsRect.x, FrameSkipsRect.y, "FS:");
	FrameSkipsRect.x += 3 * fontw + fontw/2;
	FrameSkipsRect.w = 4 * fontw;
	FrameSkipsRect.h = fonth;

	if(ConfigureParams.System.bFastForward) {
		SDLGui_Text(FrameSkipsRect.x, FrameSkipsRect.y, "0 >>");
	} else {
		SDLGui_Text(FrameSkipsRect.x, FrameSkipsRect.y, "0");
	}

	nOldFrameSkips = 0;

	/* intialize messages */
	MessageRect.x = FrameSkipsRect.x + FrameSkipsRect.w + fontw;
#else
    MessageRect.x = offset + fontw;
#endif
	MessageRect.w = MAX_MESSAGE_LEN * fontw;
	MessageRect.h = fonth;
	for (item = MessageList; item; item = item->next) {
		item->shown = false;
	}
	
	/* draw dsp led box */
	DspLedRect = LedRect;
	DspLedRect.x = surf->w - 8*fontw - DspLedRect.w;
	ledbox.x = DspLedRect.x - 1;
	SDLGui_Text(ledbox.x - 4*fontw - fontw/2, MessageRect.y, "DSP:");
	SDL_FillRect(surf, &ledbox, LedColorBg);
	SDL_FillRect(surf, &DspLedRect, DspColorOff);
	bOldSystemLed = false;

	/* draw system led box */
	SystemLedRect = LedRect;
	SystemLedRect.x = surf->w - fontw - SystemLedRect.w;
	ledbox.x = SystemLedRect.x - 1;
	SDLGui_Text(ledbox.x - 4*fontw - fontw/2, MessageRect.y, "LED:");
	SDL_FillRect(surf, &ledbox, LedColorBg);
	SDL_FillRect(surf, &SystemLedRect, SysColorOff);
	bOldSystemLed = false;

	/* and blit statusbar on screen */
	SDL_UpdateRects(surf, 1, &sbarbox);
	DEBUGPRINT(("Draw statusbar\n"));
}