Beispiel #1
0
int
SDL_PushEvent(SDL_Event * event)
{
    if (SDL_EventOK && !SDL_EventOK(SDL_EventOKParam, event)) {
        return 0;
    }
    if (SDL_PeepEvents(event, 1, SDL_ADDEVENT, 0, 0) <= 0) {
        return -1;
    }

    SDL_GestureProcessEvent(event);


    return 1;
}
Beispiel #2
0
/*
 * jk 991215 - Added
 */
void SDL_CheckKeyRepeat(void)
{
	if ( SDL_KeyRepeat.timestamp ) {
		Uint32 now, interval;

		now = SDL_GetTicks();
		interval = (now - SDL_KeyRepeat.timestamp);
		if ( SDL_KeyRepeat.firsttime ) {
			if ( interval > (Uint32)SDL_KeyRepeat.delay ) {
				SDL_KeyRepeat.timestamp = now;
				SDL_KeyRepeat.firsttime = 0;
			}
		} else {
			if ( interval > (Uint32)SDL_KeyRepeat.interval ) {
				SDL_KeyRepeat.timestamp = now;
				if ( (SDL_EventOK == NULL) || SDL_EventOK(&SDL_KeyRepeat.evt) ) {
					SDL_PushEvent(&SDL_KeyRepeat.evt);
				}
			}
		}
	}
}
Beispiel #3
0
/* These are global for SDL_eventloop.c */
int SDL_PrivateKeyboard(Uint8 state, SDL_keysym *keysym)
{
	SDL_Event event;
	int posted, repeatable;
	Uint16 modstate;

	SDL_memset(&event, 0, sizeof(event));

#if 0
printf("The '%s' key has been %s\n", SDL_GetKeyName(keysym->sym), 
				state == SDL_PRESSED ? "pressed" : "released");
#endif
	/* Set up the keysym */
	modstate = (Uint16)SDL_ModState;

	repeatable = 0;

	if ( state == SDL_PRESSED ) {
		keysym->mod = (SDLMod)modstate;
		switch (keysym->sym) {
			case SDLK_UNKNOWN:
				break;
			case SDLK_NUMLOCK:
				modstate ^= KMOD_NUM;
				if ( SDL_NoLockKeys & SDL_NLK_NUM )
					break;
				if ( ! (modstate&KMOD_NUM) )
					state = SDL_RELEASED;
				keysym->mod = (SDLMod)modstate;
				break;
			case SDLK_CAPSLOCK:
				modstate ^= KMOD_CAPS;
				if ( SDL_NoLockKeys & SDL_NLK_CAPS )
					break;
				if ( ! (modstate&KMOD_CAPS) )
					state = SDL_RELEASED;
				keysym->mod = (SDLMod)modstate;
				break;
			case SDLK_LCTRL:
				modstate |= KMOD_LCTRL;
				break;
			case SDLK_RCTRL:
				modstate |= KMOD_RCTRL;
				break;
			case SDLK_LSHIFT:
				modstate |= KMOD_LSHIFT;
				break;
			case SDLK_RSHIFT:
				modstate |= KMOD_RSHIFT;
				break;
			case SDLK_LALT:
				modstate |= KMOD_LALT;
				break;
			case SDLK_RALT:
				modstate |= KMOD_RALT;
				break;
			case SDLK_LMETA:
				modstate |= KMOD_LMETA;
				break;
			case SDLK_RMETA:
				modstate |= KMOD_RMETA;
				break;
			case SDLK_MODE:
				modstate |= KMOD_MODE;
				break;
			default:
				repeatable = 1;
				break;
		}
	} else {
		switch (keysym->sym) {
			case SDLK_UNKNOWN:
				break;
			case SDLK_NUMLOCK:
				if ( SDL_NoLockKeys & SDL_NLK_NUM )
					break;
				/* Only send keydown events */
				return(0);
			case SDLK_CAPSLOCK:
				if ( SDL_NoLockKeys & SDL_NLK_CAPS )
					break;
				/* Only send keydown events */
				return(0);
			case SDLK_LCTRL:
				modstate &= ~KMOD_LCTRL;
				break;
			case SDLK_RCTRL:
				modstate &= ~KMOD_RCTRL;
				break;
			case SDLK_LSHIFT:
				modstate &= ~KMOD_LSHIFT;
				break;
			case SDLK_RSHIFT:
				modstate &= ~KMOD_RSHIFT;
				break;
			case SDLK_LALT:
				modstate &= ~KMOD_LALT;
				break;
			case SDLK_RALT:
				modstate &= ~KMOD_RALT;
				break;
			case SDLK_LMETA:
				modstate &= ~KMOD_LMETA;
				break;
			case SDLK_RMETA:
				modstate &= ~KMOD_RMETA;
				break;
			case SDLK_MODE:
				modstate &= ~KMOD_MODE;
				break;
			default:
				break;
		}
		keysym->mod = (SDLMod)modstate;
	}

	/* Figure out what type of event this is */
	switch (state) {
		case SDL_PRESSED:
			event.type = SDL_KEYDOWN;
			break;
		case SDL_RELEASED:
			event.type = SDL_KEYUP;
			/*
			 * jk 991215 - Added
			 */
			if ( SDL_KeyRepeat.timestamp &&
			     SDL_KeyRepeat.evt.key.keysym.sym == keysym->sym ) {
				SDL_KeyRepeat.timestamp = 0;
			}
			break;
		default:
			/* Invalid state -- bail */
			return(0);
	}

	if ( keysym->sym != SDLK_UNKNOWN ) {
		/* Drop events that don't change state */
		if ( SDL_KeyState[keysym->sym] == state ) {
#if 0
printf("Keyboard event didn't change state - dropped!\n");
#endif
			return(0);
		}

		/* Update internal keyboard state */
		SDL_ModState = (SDLMod)modstate;
		SDL_KeyState[keysym->sym] = state;
	}

	/* Post the event, if desired */
	posted = 0;
	if ( SDL_ProcessEvents[event.type] == SDL_ENABLE ) {
		event.key.state = state;
		event.key.keysym = *keysym;
		/*
		 * jk 991215 - Added
		 */
		if (repeatable && (SDL_KeyRepeat.delay != 0)) {
			SDL_KeyRepeat.evt = event;
			SDL_KeyRepeat.firsttime = 1;
			SDL_KeyRepeat.timestamp=SDL_GetTicks();
		}
		if ( (SDL_EventOK == NULL) || SDL_EventOK(&event) ) {
			posted = 1;
			SDL_PushEvent(&event);
		}
	}
	return(posted);
}