void RE_engine_get_camera_model_matrix(struct RenderEngine *engine, struct Object *camera, int use_spherical_stereo, float *r_modelmat) {STUB_ASSERT(0);}
int RE_engine_get_spherical_stereo(struct RenderEngine *engine, struct Object *camera) RET_ZERO void RE_SetActiveRenderView(struct Render *re, const char *viewname) {STUB_ASSERT(0);}
void RE_texture_rng_exit() RET_NONE bool RE_layers_have_name(struct RenderResult *result) {STUB_ASSERT(0); return 0;}
const char *RE_engine_active_view_get(struct RenderEngine *engine) RET_NULL void RE_engine_active_view_set(struct RenderEngine *engine, const char *viewname) {STUB_ASSERT(0);}
float RE_engine_get_camera_shift_x(struct RenderEngine *engine, struct Object *camera) RET_ZERO void RE_SetActiveRenderView(struct Render *re, const char *viewname) {STUB_ASSERT(0);}
void RE_engine_get_camera_model_matrix(struct RenderEngine *engine, struct Object *camera, float *r_modelmat) {STUB_ASSERT(0);}
bool RE_layers_have_name(struct RenderResult *result) {STUB_ASSERT(0); return 0;}
float *RE_RenderViewGetRectz(struct RenderResult *rr, int view_id) {STUB_ASSERT(0); return (float *) NULL;}
void RE_exit_texture_rng() RET_NONE float *RE_RenderViewGetRectf(struct RenderResult *rr, int view_id) {STUB_ASSERT(0); return (float *) NULL;}