Beispiel #1
0
void
Host_ServerFrame(void)
{
    /* run the world state */
    pr_global_struct->frametime = host_frametime;

    /* set the time and clear the general datagram */
    SV_ClearDatagram();

    /* check for new clients */
    SV_CheckForNewClients();

    /* read client messages */
    SV_RunClients();

    /*
     * Move things around and think. Always pause in single player if in
     * console or menus
     */
    if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game))
	SV_Physics();

    /* send all messages to the clients */
    SV_SendClientMessages();
}
Beispiel #2
0
void
Host_ServerFrame(void)
{
    float save_host_frametime;
    float temp_host_frametime;

// run the world state
    pr_global_struct->frametime = host_frametime;

// set the time and clear the general datagram
    SV_ClearDatagram();

// check for new clients
    SV_CheckForNewClients();

    temp_host_frametime = save_host_frametime = host_frametime;
    while (temp_host_frametime > (1.0 / 72.0)) {
	if (temp_host_frametime > 0.05)
	    host_frametime = 0.05;
	else
	    host_frametime = temp_host_frametime;
	temp_host_frametime -= host_frametime;
	_Host_ServerFrame();
    }
    host_frametime = save_host_frametime;

// send all messages to the clients
    SV_SendClientMessages();
}
Beispiel #3
0
void Host_ServerFrame (void)
{
// run the world state
    pr_global_struct->frametime = host_frametime;

// set the time and clear the general datagram
    SV_ClearDatagram ();

// check for new clients
    SV_CheckForNewClients ();

// read client messages
    SV_RunClients ();

// move things around and think
// always pause in single player if in console or menus
    if (!SV_IsPaused ())
    {
        SV_Physics ();
        // Vladimir CondSleep (0);
    }

// send all messages to the clients
    SV_SendClientMessages ();
}
Beispiel #4
0
/*
==================
Host_ServerFrame

==================
*/
void Host_ServerFrame (void)
{
// JPG 3.00 - stuff the port number into the server console once every minute
	static double port_time = 0;

	if (port_time > sv.time + 1 || port_time < sv.time - 60)
	{
		port_time = sv.time;
		Cmd_ExecuteString(va("port %d\n", net_hostport), src_command);
	}

// run the world state
	pr_global_struct->frametime = host_frametime;

// set the time and clear the general datagram
	SV_ClearDatagram ();

// check for new clients
	SV_CheckForNewClients ();

// read client messages
	SV_RunClients ();

// move things around and think
	if (!sv.paused)
		SV_Physics ();

// send all messages to the clients
	SV_SendClientMessages ();
}
Beispiel #5
0
void Host_ServerFrame (void)
{

	static double port_time = 0;

	if (port_time > sv.time + 1 || port_time < sv.time - 60)
	{
		port_time = sv.time;
		Cmd_ExecuteString(va("port %d\n", net_hostport), src_command);
	}

// run the world state
	pr_global_struct->frametime = host_frametime;

// set the time and clear the general datagram
	SV_ClearDatagram ();

// check for new clients
	SV_CheckForNewClients ();

// read client messages
	SV_RunClients ();

// move things around and think
// always pause in single player if in console or menus
	if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) )
		SV_Physics ();

// send all messages to the clients
	SV_SendClientMessages ();
}
Beispiel #6
0
/*
==================
Host_ServerFrame
==================
*/
void Host_ServerFrame (void)
{
	int		i, active; //johnfitz
	edict_t	*ent; //johnfitz

// run the world state
	pr_global_struct->frametime = host_frametime;

// set the time and clear the general datagram
	SV_ClearDatagram ();

// check for new clients
	SV_CheckForNewClients ();

// read client messages
	SV_RunClients ();

// move things around and think
// always pause in single player if in console or menus
	if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) )
		SV_Physics ();

//johnfitz -- devstats
	if (cls.signon == SIGNONS)
	{
		for (i=0, active=0; i<sv.num_edicts; i++)
		{
			ent = EDICT_NUM(i);
			if (!ent->free)
				active++;
		}
		if (active > 600 && dev_peakstats.edicts <= 600)
			Con_DWarning ("%i edicts exceeds standard limit of 600.\n", active);
		dev_stats.edicts = active;
		dev_peakstats.edicts = q_max(active, dev_peakstats.edicts);
	}
//johnfitz

// send all messages to the clients
	SV_SendClientMessages ();
}