Beispiel #1
0
/*
==================
SV_Nextserver_f

A cinematic has completed or been aborted by a client, so move
to the next server,
==================
*/
void SV_Nextserver_f(void){
	if( atoi(Cmd_Argv(1)) != svs.spawncount){
		Com_DPrintf("Nextserver() from wrong level, from %s\n", sv_client->name);
		return;		// leftover from last server
	}

	Com_DPrintf("Nextserver() from %s\n", sv_client->name);

	SV_Nextserver();
}
Beispiel #2
0
/*
 * A cinematic has completed or been aborted by a client, so move
 * to the next server,
 */
void
SV_Nextserver_f(void)
{
	if ((int)strtol(Cmd_Argv(1), (char **)NULL, 10) != svs.spawncount)
	{
		Com_DPrintf("Nextserver() from wrong level, from %s\n", sv_client->name);
		return; /* leftover from last server */
	}

	Com_DPrintf("Nextserver() from %s\n", sv_client->name);

	SV_Nextserver();
}