Beispiel #1
0
// =======================================================================
// Shutdown sound engine
// =======================================================================
void S_Shutdown (void)
{
	if (!sound_started)
		return;

	sound_started = 0;
	snd_blocked = 0;

	S_CodecShutdown();

	SNDDMA_Shutdown();
	shm = NULL;
}
Beispiel #2
0
void S_Shutdown()
{
	if (si.Shutdown)
		si.Shutdown();

	Com_Memset( &si, 0, sizeof(si) );

	Cmd_RemoveCommand( "play" );
	Cmd_RemoveCommand( "music" );
	Cmd_RemoveCommand( "s_list" );
	Cmd_RemoveCommand( "s_stop" );
	Cmd_RemoveCommand( "s_info" );

	S_CodecShutdown();
}
/*
=================
S_Shutdown
=================
*/
void S_Shutdown( void )
{
	if( si.Shutdown ) {
		si.Shutdown( );
	}

	Com_Memset( &si, 0, sizeof( soundInterface_t ) );

	Cmd_RemoveCommand( "play" );
	Cmd_RemoveCommand( "music");
	Cmd_RemoveCommand( "s_list" );
	Cmd_RemoveCommand( "s_stop" );
	Cmd_RemoveCommand( "s_info" );

	S_CodecShutdown( );
}