CommandCopyPasteHeightmap::CommandCopyPasteHeightmap(bool copyHeightmap, bool copyTilemap, Heightmap* originalHeightmap, Heightmap* newHeightmap, Image* originalTilemap, Image* newTilemap, const String& tilemapSavedPath) : HeightmapModificationCommand(COMMAND_UNDO_REDO) , heightmap(copyHeightmap) , tilemap(copyTilemap) { commandName = "Heightmap Copy/Paste"; heightmapUndoFilename = ""; heightmapRedoFilename = ""; tilemapUndoImage = NULL; tilemapRedoImage = NULL; if (copyHeightmap && originalHeightmap && newHeightmap) { heightmapUndoFilename = SaveHeightmap(originalHeightmap); heightmapRedoFilename = SaveHeightmap(newHeightmap); updatedRect = GetDifferenceRect(originalHeightmap, newHeightmap); } if (copyTilemap && originalTilemap && newTilemap) { tilemapSavedPathname = FileSystem::Instance()->ReplaceExtension(tilemapSavedPath, ".png");; tilemapUndoImage = SafeRetain(originalTilemap); tilemapRedoImage = SafeRetain(newTilemap); } }
void Scene::SetCurrentCamera(Camera * _camera) { SafeRelease(currentCamera); currentCamera = SafeRetain(_camera); SafeRelease(clipCamera); clipCamera = SafeRetain(_camera); }
void HierarchyTreeControlNode::RemoveTreeNodeFromScene() { if (!this->GetParent() || !uiObject->GetParent()) { return; } this->parentUIObject = uiObject->GetParent(); SafeRetain(this->parentUIObject); // Determine the "child above" to return node to scene to the correct position. this->childUIObjectAbove = NULL; for (List<UIControl*>::const_iterator iter = parentUIObject->GetChildren().begin(); iter != parentUIObject->GetChildren().end(); iter ++) { if (((*iter) == uiObject) && (iter != parentUIObject->GetChildren().begin())) { iter --; this->childUIObjectAbove = (*iter); break; } } SafeRetain(uiObject); this->parentUIObject->RemoveControl(uiObject); // We added an additional reference to uiObject and parentUIObject - don't forget // to release them in destructor. this->needReleaseUIObjects = true; }
void ResourcePackerScreen::LoadResources() { inputGfxDirectory = FileSystem::RealPath("/Sources/dava.framework/Tools/ResourceEditor/DataSource/Gfx/"); Logger::Debug("%s", inputGfxDirectory.c_str()); outputGfxDirectory = FileSystem::RealPath(inputGfxDirectory + "/../../Data/Gfx"); excludeDirectory = FileSystem::RealPath(inputGfxDirectory + "/../"); // PackResources(); UIYamlLoader::Load(this, "~res:/Screens/ResourcePackerScreen.yaml"); resourceTree = SafeRetain(dynamic_cast<UIFileTree*>(FindByName("resourceTree"))); resourceTree->SetDelegate(this); resourceTree->SetFolderNavigation(true); resourceTree->SetPath(outputGfxDirectory, ".txt"); // Resource Tree Setup // resourceTree = new UIFileTree(Rect(0, 0, 200, 600)); // resourceTree->SetPath(outputGfxDirectory, ".txt"); // AddControl(resourceTree); // resourceTree->SetDelegate(this); //resourceTree->GetBackground()->SetDrawType(UIControlBackground::DRAW_FILL); //resourceTree->GetBackground()->SetColor(Color(0.3, 0.3, 0.3, 1.0f)); // SpriteEditor setup spriteEditor = SafeRetain(dynamic_cast<UISpriteEditor*> (FindByName("spriteEditor"))); // spriteEditor = new UISpriteEditor(Rect(220, 0, GetScreenWidth() - 230, 500)); // spriteEditor->GetBackground()->SetDrawType(UIControlBackground::DRAW_FILL); // spriteEditor->GetBackground()->SetColor(Color(0.5, 0.5, 0.5, 1.0f)); // spriteEditor-> }
void Scene::SetCurrentCamera(Camera * _camera) { SafeRelease(mainCamera); mainCamera = SafeRetain(_camera); SafeRelease(drawCamera); drawCamera = SafeRetain(_camera); }
CommandDrawCustomColors::CommandDrawCustomColors(Image* originalImage, Image* newImage) : Command(COMMAND_UNDO_REDO, CommandList::ID_COMMAND_DRAW_CUSTOM_COLORS) { commandName = "Custom Color Draw"; undoImage = SafeRetain(originalImage); redoImage = SafeRetain(newImage); }
CommandDrawTilemap::CommandDrawTilemap(Image* originalImage, Image* newImage, const FilePath & pathname, Landscape* landscape) : Command(COMMAND_UNDO_REDO, CommandList::ID_COMMAND_DRAW_TILEMAP) , landscape(landscape) { commandName = "Tilemap Draw"; savedPathname = pathname; savedPathname.ReplaceExtension(".png"); undoImage = SafeRetain(originalImage); redoImage = SafeRetain(newImage); }
ActionSetVisibilityPoint::ActionSetVisibilityPoint(Image* originalImage, Sprite* cursorSprite, VisibilityToolProxy* visibilityToolProxy, const Vector2& visibilityPoint) : CommandAction(CMDID_VISIBILITY_TOOL_SET_POINT, "Set Visibility Point") { // this->undoImage = SafeRetain(originalImage); this->cursorSprite = SafeRetain(cursorSprite); this->visibilityToolProxy = SafeRetain(visibilityToolProxy); // this->undoVisibilityPoint = visibilityToolProxy->GetVisibilityPoint(); this->redoVisibilityPoint = visibilityPoint; // this->undoVisibilityPointSet = visibilityToolProxy->IsVisibilityPointSet(); }
Font * GraphicsFont::Clone() { GraphicsFont * cloneFont = new GraphicsFont(); cloneFont->fdef = SafeRetain(this->fdef); cloneFont->fontSprite = SafeRetain(this->fontSprite); cloneFont->SetColor(this->GetColor()); cloneFont->SetVerticalSpacing(this->GetVerticalSpacing()); cloneFont->SetHorizontalSpacing(this->GetHorizontalSpacing()); cloneFont->SetSize(this->GetSize()); cloneFont->fontDefinitionName = this->GetFontDefinitionName(); return cloneFont; }
CommandSetVisibilityPoint::CommandSetVisibilityPoint(Image* originalImage, Sprite* cursorSprite, VisibilityToolProxy* visibilityToolProxy, const Vector2& visibilityPoint) : Command(COMMAND_WITHOUT_UNDO_EFFECT, CommandList::ID_COMMAND_PLACE_POINT_VISIBILITY_TOOL) { commandName = "Place Visibility Point"; this->undoImage = SafeRetain(originalImage); this->cursorSprite = SafeRetain(cursorSprite); this->visibilityToolProxy = SafeRetain(visibilityToolProxy); this->undoVisibilityPoint = visibilityToolProxy->GetVisibilityPoint(); this->redoVisibilityPoint = visibilityPoint; this->undoVisibilityPointSet = visibilityToolProxy->IsVisibilityPointSet(); }
void LandscapeEditorCustomColors::ShowAction() { landscapeSize = GetLandscape()->GetTexture(Landscape::TEXTURE_TILE_FULL)->GetWidth(); workingLandscape->CursorEnable(); //save fog status and disable it for more convenience isFogEnabled = workingLandscape->IsFogEnabled(); workingLandscape->SetFog(false); texSurf = SafeRetain( workingLandscape->GetTexture(Landscape::TEXTURE_TILE_FULL)); FilePath loadFileName = GetCurrentSaveFileName(); if(!loadFileName.IsEmpty()) LoadTextureAction(loadFileName); if(NULL == colorSprite) { Texture* tex = workingLandscape->GetTexture(Landscape::TEXTURE_TILE_FULL); colorSprite = Sprite::CreateAsRenderTarget(tex->width, tex->height, FORMAT_RGBA8888); RenderManager::Instance()->SetRenderTarget(colorSprite); const Vector<Color> & colors = EditorConfig::Instance()->GetColorPropertyValues("LandscapeCustomColors"); if(!colors.empty()) { RenderManager::Instance()->ClearWithColor(colors[0].r, colors[0].g, colors[0].b, colors[0].a); } RenderManager::Instance()->RestoreRenderTarget(); } PerformLandscapeDraw(); // TODO: mainwindow //QtMainWindowHandler::Instance()->SetCustomColorsWidgetsState(true); }
void LandscapeEditorDrawSystem::SetCursorTexture(Texture* cursorTexture) { SafeRelease(this->cursorTexture); this->cursorTexture = SafeRetain(cursorTexture); landscapeProxy->SetCursorTexture(cursorTexture); }
ChangeFontPropertyCommandData& ChangeFontPropertyCommandData::operator =(const ChangeFontPropertyCommandData& data) { font = SafeRetain(data.font); isApplyToAll = data.isApplyToAll; fontPresetOriginalName = data.fontPresetOriginalName; fontPresetName = data.fontPresetName; Map<String, Font*>::const_iterator it = data.localizedFonts.begin(); Map<String, Font*>::const_iterator endIt = data.localizedFonts.end(); for(; it != endIt; ++it) { localizedFonts[it->first] = SafeRetain(it->second); } return *this; }
void SkyboxSystem::AddEntity(Entity * entity) { if((NULL == skyboxEntity) && GetSkybox(entity)) { skyboxEntity = SafeRetain(entity); } }
Shader * Shader::RecompileNewInstance(const String & combination) { Shader * shader = new Shader(); shader->vertexShaderData = SafeRetain(vertexShaderData); shader->fragmentShaderData = SafeRetain(fragmentShaderData); shader->SetDefineList(combination); //TODO: return "invalid shader" on error; shader->Recompile(); /*if (!shader->Recompile()) { SafeRelease(shader); return 0; }*/ return shader; }
void TextureListModel::setScene(DAVA::Scene *scene) { beginResetModel(); clear(); activeScene = scene; DAVA::TexturesMap texturesInNode; SceneHelper::EnumerateSceneTextures(scene, texturesInNode, SceneHelper::EXCLUDE_NULL); for(DAVA::TexturesMap::iterator t = texturesInNode.begin(); t != texturesInNode.end(); ++t) { DAVA::TextureDescriptor * descriptor = t->second->texDescriptor; if(NULL != descriptor && descriptor->pathname.Exists()) { textureDescriptorsAll.push_back(descriptor); texturesAll[descriptor] = SafeRetain(t->second); } } applyFilterAndSort(); endResetModel(); }
void RenderManager::SetCursor(Cursor * _cursor) { #if defined(__DAVAENGINE_MACOS__) || (defined(__DAVAENGINE_WIN32__) && defined(__DAVAENGINE_DIRECTX9__)) SafeRelease(cursor); cursor = SafeRetain(_cursor); if (cursor)cursor->HardwareSet(); #endif }
void ShadowVolumeNode::Load(KeyedArchive * archive, SceneFileV2 * sceneFileV2) { Entity::Load(archive, sceneFileV2); uint64 ptr = archive->GetByteArrayAsType("pg", (uint64)0); shadowPolygonGroup = dynamic_cast<PolygonGroup*>(sceneFileV2->GetNodeByPointer(ptr)); SafeRetain(shadowPolygonGroup); }
void UITextField::SetFont(Font * font) { #ifndef __DAVAENGINE_IPHONE__ SafeRelease(textFont); textFont = SafeRetain(font); staticText->SetFont(textFont); #endif }
RemoveComponentCommand::RemoveComponentCommand(DAVA::Entity* _entity, DAVA::int32 componentType) : Command2(CMDID_COMPONENT_REMOVE, "Remove Component") , entity(_entity) { DVASSERT(entity); oldComponent = SafeRetain(entity->GetComponent(componentType)); }
bool LandscapeEditorBase::SetScene(EditorScene *newScene) { SafeRelease(workingScene); workingLandscape = SafeRetain(newScene->GetLandScape(newScene)); if(!workingLandscape) { ErrorNotifier::Instance()->ShowError("No landscape at level."); return false; } savedShaderMode = workingLandscape->GetTiledShaderMode(); workingLandscape->SetTiledShaderMode(LandscapeNode::TILED_MODE_TILEMASK); workingScene = SafeRetain(newScene); return true; }
SoundInstance::SoundInstance(Sound * parent) : state(STATE_PLAYING), animatedVolume(-1.f), parentSound(NULL) { SoundSystem::Instance()->AddSoundInstance(this); parentSound = SafeRetain(parent); }
void UIScrollBar::LoadFromYamlNodeCompleted() { slider = SafeRetain(FindByName(UISCROLLBAR_SLIDER_NAME)); if (!slider) { InitControls(); } }
InfoControl::InfoControl(UIControl* watched) : UIControl(Rect(0.0f, 0.0f, watched->GetSize().x, watched->GetSize().y), false) , watchedControl(SafeRetain(watched)) { //TODO: remember input enabled ParseSpecificInfo(); watchedControl->SetInputEnabled(false, false); emptyString = L""; }
void HierarchyTreeControlNode::RemoveTreeNodeFromScene() { if (!this->GetParent() || !uiObject->GetParent()) { return; } // Don't touch the subcontrol nodes - they are controlled by the parent control itself. List<UIControl*> subControlNodes = uiObject->GetSubcontrols(); for (HIERARCHYTREENODESLIST::iterator iter = childNodes.begin(); iter != childNodes.end(); ++iter) { HierarchyTreeControlNode* control = dynamic_cast<HierarchyTreeControlNode*>(*iter); if (!control || std::find(subControlNodes.begin(), subControlNodes.end(), control->GetUIObject()) != subControlNodes.end()) { continue; } control->RemoveTreeNodeFromScene(); } this->parentUIObject = uiObject->GetParent(); SafeRetain(this->parentUIObject); // Determine the "child above" to return node to scene to the correct position. this->childUIObjectAbove = NULL; for (List<UIControl*>::const_iterator iter = parentUIObject->GetChildren().begin(); iter != parentUIObject->GetChildren().end(); iter ++) { if (((*iter) == uiObject) && (iter != parentUIObject->GetChildren().begin())) { iter --; this->childUIObjectAbove = (*iter); break; } } SafeRetain(uiObject); this->parentUIObject->RemoveControl(uiObject); // We added an additional reference to uiObject and parentUIObject - don't forget // to release them in destructor. this->needReleaseUIObjects = true; }
CommandPlacePointVisibilityTool::CommandPlacePointVisibilityTool(const Vector2& newVisibilityPoint, const Vector2& oldVisibilityPoint, bool oldPointIsSet, Image* oldImage) : Command(COMMAND_WITHOUT_UNDO_EFFECT, CommandList::ID_COMMAND_PLACE_POINT_VISIBILITY_TOOL) , point(newVisibilityPoint) , oldPoint(oldVisibilityPoint) , oldPointIsSet(oldPointIsSet) { commandName = "Place Visibility Point"; this->oldImage = SafeRetain(oldImage); }
CommandPlacePointVisibilityTool::CommandPlacePointVisibilityTool(const Vector2& newVisibilityPoint, const Vector2& oldVisibilityPoint, bool oldPointIsSet, Image* oldImage) : Command(COMMAND_WITHOUT_UNDO_EFFECT) , point(newVisibilityPoint) , oldPoint(oldVisibilityPoint) , oldPointIsSet(oldPointIsSet) { commandName = "Place Visibility Point"; this->oldImage = SafeRetain(oldImage); }
CommandPlaceAreaVisibilityTool::CommandPlaceAreaVisibilityTool(const Vector2& areaPoint, uint32 areaSize, Image* oldImage) : Command(COMMAND_WITHOUT_UNDO_EFFECT), point(areaPoint), size(areaSize), redoImage(NULL) { commandName = "Place Visibility Area"; this->oldImage = SafeRetain(oldImage); }
bool LandscapeEditorBase::SetScene(EditorScene *newScene) { SafeRelease(workingScene); workingLandscape = SafeRetain(newScene->GetLandscape(newScene)); workingLandscapeEntity = SafeRetain(newScene->GetLandscapeNode(newScene)); if(!workingLandscape) { ShowErrorDialog(String("No landscape at level.")); return false; } savedShaderMode = workingLandscape->GetTiledShaderMode(); workingLandscape->SetTiledShaderMode(Landscape::TILED_MODE_TILEMASK); workingScene = SafeRetain(newScene); return true; }
void UISlider::AddControl(UIControl *control) { // Synchronize the pointers to the thumb each time new control is added. UIControl::AddControl(control); if (control->GetName() == UISLIDER_THUMB_SPRITE_CONTROL_NAME && thumbButton != control) { SafeRelease(thumbButton); thumbButton = SafeRetain(control); } }