void SDLColourFilter::Fill(const GraphicsObject& go, const RGBAColour& colour) { if (GLEW_ARB_fragment_shader && GLEW_ARB_multitexture) { if (back_texture_id_ == 0) { glGenTextures(1, &back_texture_id_); glBindTexture(GL_TEXTURE_2D, back_texture_id_); DebugShowGLErrors(); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); texture_width_ = SafeSize(screen_rect_.width()); texture_height_ = SafeSize(screen_rect_.height()); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture_width_, texture_height_, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); DebugShowGLErrors(); } // Copy the current value of the region where we're going to render // to a texture for input to the shader glBindTexture(GL_TEXTURE_2D, back_texture_id_); int ystart = int(Texture::ScreenHeight() - screen_rect_.y() - screen_rect_.height()); int idx1 = screen_rect_.x(); glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, idx1, ystart, texture_width_, texture_height_); DebugShowGLErrors(); // Set up shader glUseProgramObjectARB(Shaders::getObjectProgram()); glUniform1iARB(Shaders::getObjectUniformImage(), 0); // The alpha is 255 because we are replacing the image on the screen // instead of blending with it. glUniform1fARB(Shaders::getObjectUniformAlpha(), 1.0f); Shaders::loadObjectUniformFromGraphicsObject(go); float thisx1 = 0; float thisy1 = 0; float thisx2 = float(screen_rect_.width()) / texture_width_; float thisy2 = float(screen_rect_.height()) / texture_height_; // Don't blend with the background. Blit on top of it. glDisable(GL_BLEND); glBegin(GL_QUADS); { glTexCoord2f(thisx1, thisy2); glVertex2f(screen_rect_.x(), screen_rect_.y()); glTexCoord2f(thisx1, thisy1); glVertex2f(screen_rect_.x(), screen_rect_.y() + screen_rect_.height()); glTexCoord2f(thisx2, thisy1); glVertex2f(screen_rect_.x() + screen_rect_.width(), screen_rect_.y() + screen_rect_.height()); glTexCoord2f(thisx2, thisy2); glVertex2f(screen_rect_.x() + screen_rect_.width(), screen_rect_.y()); } glEnd(); glEnable(GL_BLEND); glUseProgramObjectARB(0); } }
int APIENTRY pngLoadF(FILE *fp, int mipmap, int trans, pngInfo *pinfo) { GLint pack, unpack; unsigned char header[8]; png_structp png; png_infop info; png_infop endinfo; png_bytep data, data2; png_bytep *row_p; double fileGamma; png_uint_32 width, height, rw, rh; int depth, color; png_uint_32 i; fread(header, 1, 8, fp); if (!png_check_sig(header, 8)) return 0; png = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); info = png_create_info_struct(png); endinfo = png_create_info_struct(png); // DH: added following lines if (setjmp(png->jmpbuf)) { png_destroy_read_struct(&png, &info, &endinfo); return 0; } // ~DH png_init_io(png, fp); png_set_sig_bytes(png, 8); png_read_info(png, info); png_get_IHDR(png, info, &width, &height, &depth, &color, NULL, NULL, NULL); if (pinfo != NULL) { pinfo->Width = width; pinfo->Height = height; pinfo->Depth = depth; } if (MaxTextureSize == 0) glGetIntegerv(GL_MAX_TEXTURE_SIZE, &MaxTextureSize); #ifdef SUPPORTS_PALETTE_EXT #ifdef _WIN32 if (PalettedTextures == -1) PalettedTextures = ExtSupported("GL_EXT_paletted_texture") && (strstr((const char *) glGetString(GL_VERSION), "1.1.0 3Dfx Beta") == NULL); if (PalettedTextures) { if (glColorTableEXT == NULL) { glColorTableEXT = (PFNGLCOLORTABLEEXTPROC) wglGetProcAddress("glColorTableEXT"); if (glColorTableEXT == NULL) PalettedTextures = 0; } } #endif #endif if (PalettedTextures == -1) PalettedTextures = 0; if (color == PNG_COLOR_TYPE_GRAY || color == PNG_COLOR_TYPE_GRAY_ALPHA) png_set_gray_to_rgb(png); if (color&PNG_COLOR_MASK_ALPHA && trans != PNG_ALPHA) { png_set_strip_alpha(png); color &= ~PNG_COLOR_MASK_ALPHA; } if (!(PalettedTextures && mipmap >= 0 && trans == PNG_SOLID)) if (color == PNG_COLOR_TYPE_PALETTE) png_set_expand(png); /*--GAMMA--*/ checkForGammaEnv(); if (png_get_gAMA(png, info, &fileGamma)) png_set_gamma(png, screenGamma, fileGamma); else png_set_gamma(png, screenGamma, 1.0/2.2); png_read_update_info(png, info); data = (png_bytep) malloc(png_get_rowbytes(png, info)*height); row_p = (png_bytep *) malloc(sizeof(png_bytep)*height); for (i = 0; i < height; i++) { if (StandardOrientation) row_p[height - 1 - i] = &data[png_get_rowbytes(png, info)*i]; else row_p[i] = &data[png_get_rowbytes(png, info)*i]; } png_read_image(png, row_p); free(row_p); rw = SafeSize(width), rh = SafeSize(height); if (rw != width || rh != height) { const int channels = png_get_rowbytes(png, info)/width; data2 = (png_bytep) malloc(rw*rh*channels); /* Doesn't work on certain sizes */ /* if (gluScaleImage(glformat, width, height, GL_UNSIGNED_BYTE, data, rw, rh, GL_UNSIGNED_BYTE, data2) != 0) return 0; */ Resize(channels, data, width, height, data2, rw, rh); width = rw, height = rh; free(data); data = data2; } { /* OpenGL stuff */ glGetIntegerv(GL_PACK_ALIGNMENT, &pack); glGetIntegerv(GL_UNPACK_ALIGNMENT, &unpack); glPixelStorei(GL_PACK_ALIGNMENT, 1); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); #ifdef SUPPORTS_PALETTE_EXT if (PalettedTextures && mipmap >= 0 && trans == PNG_SOLID && color == PNG_COLOR_TYPE_PALETTE) { png_colorp pal; int cols; GLint intf; if (pinfo != NULL) pinfo->Alpha = 0; png_get_PLTE(png, info, &pal, &cols); switch (cols) { case 1<<1: intf = GL_COLOR_INDEX1_EXT; break; case 1<<2: intf = GL_COLOR_INDEX2_EXT; break; case 1<<4: intf = GL_COLOR_INDEX4_EXT; break; case 1<<8: intf = GL_COLOR_INDEX8_EXT; break; case 1<<12: intf = GL_COLOR_INDEX12_EXT; break; case 1<<16: intf = GL_COLOR_INDEX16_EXT; break; default: /*printf("Warning: Colour depth %i not recognised\n", cols);*/ return 0; } glColorTableEXT(GL_TEXTURE_2D, GL_RGB8, cols, GL_RGB, GL_UNSIGNED_BYTE, pal); glTexImage2D(GL_TEXTURE_2D, mipmap, intf, width, height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, data); } else #endif if (trans == PNG_SOLID || trans == PNG_ALPHA || color == PNG_COLOR_TYPE_RGB_ALPHA || color == PNG_COLOR_TYPE_GRAY_ALPHA) { GLenum glformat; GLint glcomponent; switch (color) { case PNG_COLOR_TYPE_GRAY: case PNG_COLOR_TYPE_RGB: case PNG_COLOR_TYPE_PALETTE: glformat = GL_RGB; glcomponent = 3; if (pinfo != NULL) pinfo->Alpha = 0; break; case PNG_COLOR_TYPE_GRAY_ALPHA: case PNG_COLOR_TYPE_RGB_ALPHA: glformat = GL_RGBA; glcomponent = 4; if (pinfo != NULL) pinfo->Alpha = 8; break; default: /*puts("glformat not set");*/ return 0; } if (mipmap == PNG_BUILDMIPMAPS) Build2DMipmaps(glcomponent, width, height, glformat, data, 1); else if (mipmap == PNG_SIMPLEMIPMAPS) Build2DMipmaps(glcomponent, width, height, glformat, data, 0); else glTexImage2D(GL_TEXTURE_2D, mipmap, glcomponent, width, height, 0, glformat, GL_UNSIGNED_BYTE, data); } else { png_bytep p, endp, q; int r, g, b, a; p = data, endp = p+width*height*3; q = data2 = (png_bytep) malloc(sizeof(png_byte)*width*height*4); if (pinfo != NULL) pinfo->Alpha = 8; #define FORSTART \ do { \ r = *p++; /*red */ \ g = *p++; /*green*/ \ b = *p++; /*blue */ \ *q++ = r; \ *q++ = g; \ *q++ = b; #define FOREND \ q++; \ } while (p != endp); #define ALPHA *q switch (trans) { case PNG_CALLBACK: FORSTART ALPHA = AlphaCallback((unsigned char) r, (unsigned char) g, (unsigned char) b); FOREND break; case PNG_STENCIL: FORSTART if (r == StencilRed && g == StencilGreen && b == StencilBlue) ALPHA = 0; else ALPHA = 255; FOREND break; case PNG_BLEND1: FORSTART a = r+g+b; if (a > 255) ALPHA = 255; else ALPHA = a; FOREND break; case PNG_BLEND2: FORSTART a = r+g+b; if (a > 255*2) ALPHA = 255; else ALPHA = a/2; FOREND break; case PNG_BLEND3: FORSTART ALPHA = (r+g+b)/3; FOREND break; case PNG_BLEND4: FORSTART a = r*r+g*g+b*b; if (a > 255) ALPHA = 255; else ALPHA = a; FOREND break; case PNG_BLEND5: FORSTART a = r*r+g*g+b*b; if (a > 255*2) ALPHA = 255; else ALPHA = a/2; FOREND break; case PNG_BLEND6: FORSTART a = r*r+g*g+b*b; if (a > 255*3) ALPHA = 255; else ALPHA = a/3; FOREND break; case PNG_BLEND7: FORSTART a = r*r+g*g+b*b; if (a > 255*255) ALPHA = 255; else ALPHA = (int) sqrt(a); FOREND break; } #undef FORSTART #undef FOREND #undef ALPHA if (mipmap == PNG_BUILDMIPMAPS) Build2DMipmaps(4, width, height, GL_RGBA, data2, 1); else if (mipmap == PNG_SIMPLEMIPMAPS) Build2DMipmaps(4, width, height, GL_RGBA, data2, 0); else glTexImage2D(GL_TEXTURE_2D, mipmap, 4, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data2); free(data2); } glPixelStorei(GL_PACK_ALIGNMENT, pack); glPixelStorei(GL_UNPACK_ALIGNMENT, unpack); } /* OpenGL end */ png_read_end(png, endinfo); png_destroy_read_struct(&png, &info, &endinfo); free(data); return 1; }